/frameworks/native/libs/gui/tests/ |
D | TextureRenderer.cpp | 61 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 64 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 67 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 82 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 84 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 88 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 90 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 98 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 101 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() 104 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture() [all …]
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D | SRGB_test.cpp | 142 ASSERT_EQ(GL_NO_ERROR, glGetError()); in fillTexture() 172 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 176 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 187 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 189 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 192 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 194 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 198 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 200 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() 203 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders() [all …]
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D | GLTest.cpp | 108 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 180 GLenum err = glGetError(); in checkPixel() 183 while ((err = glGetError()) != GL_NO_ERROR) { in checkPixel() 255 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 258 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 260 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 263 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 267 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 308 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 311 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() [all …]
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D | SurfaceTextureFBO.h | 32 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 39 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 45 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
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D | SurfaceTextureMultiContextGL_test.cpp | 176 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 239 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 336 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F() 375 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
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D | MultiTextureConsumer_test.cpp | 118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
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/frameworks/av/cmds/screenrecord/ |
D | Program.cpp | 95 ALOGE("Attrib/uniform lookup failed: %#x", glGetError()); in setup() 141 ALOGE("glCreateShader error: %#x", glGetError()); in compileShader() 172 ALOGE("glCreateProgram error: %#x", glGetError()); in linkShaderProgram() 286 if ((glErr = glGetError()) != GL_NO_ERROR) { in beforeDraw() 301 if ((glErr = glGetError()) != GL_NO_ERROR) { in afterDraw()
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D | FrameOutput.cpp | 66 ALOGE("glGenTextures failed: %#x", glGetError()); in createInputSurface() 140 if ((glErr = glGetError()) != GL_NO_ERROR) { in copyFrame()
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D | TextRenderer.cpp | 89 ALOGE("glGenTextures failed: %#x", glGetError()); in loadIntoTexture() 131 GLint glErr = glGetError(); in loadIntoTexture()
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/frameworks/native/cmds/flatland/ |
D | Renderers.cpp | 116 if (glGetError() != GL_NO_ERROR) { in drawGradient() 123 if (glGetError() != GL_NO_ERROR) { in drawGradient() 134 if (glGetError() != GL_NO_ERROR) { in drawGradient()
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D | GLHelper.cpp | 162 fprintf(stderr, "glGenTextures error: %#x\n", glGetError()); in createSurfaceTexture() 308 fprintf(stderr, "glCreateShader error: %#x\n", glGetError()); in compileShader() 378 fprintf(stderr, "glCreateProgram error: %#x\n", glGetError()); in linkShaderProgram()
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 136 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp() 195 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 198 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 200 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 203 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader() 252 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 255 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 257 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram() 292 GLenum err = glGetError(); in checkPixel() [all …]
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/frameworks/native/opengl/tests/lib/ |
D | glTestLib.cpp | 62 for (GLint error = glGetError(); error; error in glTestCheckGlError() 63 = glGetError()) { in glTestCheckGlError()
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/frameworks/native/opengl/tests/gl_perf/ |
D | gl2_perf.cpp | 48 for (GLint error = glGetError(); error; error in checkGlError() 49 = glGetError()) { in checkGlError()
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D | fill_common.cpp | 27 for (GLint error = glGetError(); error; error in checkGlError() 28 = glGetError()) { in checkGlError()
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 21 for (GLint error = glGetError(); error; error in checkGlError() 22 = glGetError()) { in checkGlError()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 21 for (GLint error = glGetError(); error; error in checkGlError() 22 = glGetError()) { in checkGlError()
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/frameworks/base/services/core/jni/ |
D | com_android_server_AssetAtlasService.cpp | 155 if (glGetError() != GL_NO_ERROR) { in com_android_server_AssetAtlasService_upload() 164 if (glGetError() != GL_NO_ERROR) { in com_android_server_AssetAtlasService_upload()
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/frameworks/base/libs/hwui/utils/ |
D | GLUtils.cpp | 39 while ((status = glGetError()) != GL_NO_ERROR) { in dumpGLErrors()
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/frameworks/base/libs/hwui/ |
D | Image.cpp | 44 while ((status = glGetError()) != GL_NO_ERROR) { in Image()
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D | Layer.cpp | 126 if (glGetError() != GL_NO_ERROR) { in resize() 136 if (glGetError() != GL_NO_ERROR) { in resize()
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/frameworks/base/libs/hwui/debug/ |
D | wrap_gles.cpp | 35 while ((status = glGetError()) != GL_NO_ERROR) { in assertNoGlErrors()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 60 for (GLint error = glGetError(); error; error in checkGlError() 61 = glGetError()) { in checkGlError()
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/frameworks/base/media/mca/filterfw/native/core/ |
D | gl_env.cpp | 304 for (GLint error = glGetError(); error; error = glGetError()) { in CheckGLError()
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/frameworks/native/opengl/tests/gl_yuvtex/ |
D | gl_yuvtex.cpp | 62 for (GLint error = glGetError(); error; error in checkGlError() 63 = glGetError()) { in checkGlError()
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