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Searched refs:glGetError (Results 1 – 25 of 79) sorted by relevance

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/frameworks/native/libs/gui/tests/
DTextureRenderer.cpp61 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
64 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
67 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
82 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
84 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
88 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
90 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
98 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
101 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
104 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in drawTexture()
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DSRGB_test.cpp142 ASSERT_EQ(GL_NO_ERROR, glGetError()); in fillTexture()
172 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
176 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
187 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
189 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
192 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
194 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
198 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
200 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
203 ASSERT_EQ(GL_NO_ERROR, glGetError()); in initShaders()
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DGLTest.cpp108 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
180 GLenum err = glGetError(); in checkPixel()
183 while ((err = glGetError()) != GL_NO_ERROR) { in checkPixel()
255 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
258 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
260 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
263 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
267 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
308 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
311 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
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DSurfaceTextureFBO.h32 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
39 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
45 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
DSurfaceTextureMultiContextGL_test.cpp176 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
239 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
336 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
375 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
DMultiTextureConsumer_test.cpp118 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in TEST_F()
/frameworks/av/cmds/screenrecord/
DProgram.cpp95 ALOGE("Attrib/uniform lookup failed: %#x", glGetError()); in setup()
141 ALOGE("glCreateShader error: %#x", glGetError()); in compileShader()
172 ALOGE("glCreateProgram error: %#x", glGetError()); in linkShaderProgram()
286 if ((glErr = glGetError()) != GL_NO_ERROR) { in beforeDraw()
301 if ((glErr = glGetError()) != GL_NO_ERROR) { in afterDraw()
DFrameOutput.cpp66 ALOGE("glGenTextures failed: %#x", glGetError()); in createInputSurface()
140 if ((glErr = glGetError()) != GL_NO_ERROR) { in copyFrame()
DTextRenderer.cpp89 ALOGE("glGenTextures failed: %#x", glGetError()); in loadIntoTexture()
131 GLint glErr = glGetError(); in loadIntoTexture()
/frameworks/native/cmds/flatland/
DRenderers.cpp116 if (glGetError() != GL_NO_ERROR) { in drawGradient()
123 if (glGetError() != GL_NO_ERROR) { in drawGradient()
134 if (glGetError() != GL_NO_ERROR) { in drawGradient()
DGLHelper.cpp162 fprintf(stderr, "glGenTextures error: %#x\n", glGetError()); in createSurfaceTexture()
308 fprintf(stderr, "glCreateShader error: %#x\n", glGetError()); in compileShader()
378 fprintf(stderr, "glCreateProgram error: %#x\n", glGetError()); in linkShaderProgram()
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp136 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in SetUp()
195 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
198 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
200 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
203 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
207 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in loadShader()
252 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
255 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
257 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); in createProgram()
292 GLenum err = glGetError(); in checkPixel()
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/frameworks/native/opengl/tests/lib/
DglTestLib.cpp62 for (GLint error = glGetError(); error; error in glTestCheckGlError()
63 = glGetError()) { in glTestCheckGlError()
/frameworks/native/opengl/tests/gl_perf/
Dgl2_perf.cpp48 for (GLint error = glGetError(); error; error in checkGlError()
49 = glGetError()) { in checkGlError()
Dfill_common.cpp27 for (GLint error = glGetError(); error; error in checkGlError()
28 = glGetError()) { in checkGlError()
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp21 for (GLint error = glGetError(); error; error in checkGlError()
22 = glGetError()) { in checkGlError()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp21 for (GLint error = glGetError(); error; error in checkGlError()
22 = glGetError()) { in checkGlError()
/frameworks/base/services/core/jni/
Dcom_android_server_AssetAtlasService.cpp155 if (glGetError() != GL_NO_ERROR) { in com_android_server_AssetAtlasService_upload()
164 if (glGetError() != GL_NO_ERROR) { in com_android_server_AssetAtlasService_upload()
/frameworks/base/libs/hwui/utils/
DGLUtils.cpp39 while ((status = glGetError()) != GL_NO_ERROR) { in dumpGLErrors()
/frameworks/base/libs/hwui/
DImage.cpp44 while ((status = glGetError()) != GL_NO_ERROR) { in Image()
DLayer.cpp126 if (glGetError() != GL_NO_ERROR) { in resize()
136 if (glGetError() != GL_NO_ERROR) { in resize()
/frameworks/base/libs/hwui/debug/
Dwrap_gles.cpp35 while ((status = glGetError()) != GL_NO_ERROR) { in assertNoGlErrors()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp60 for (GLint error = glGetError(); error; error in checkGlError()
61 = glGetError()) { in checkGlError()
/frameworks/base/media/mca/filterfw/native/core/
Dgl_env.cpp304 for (GLint error = glGetError(); error; error = glGetError()) { in CheckGLError()
/frameworks/native/opengl/tests/gl_yuvtex/
Dgl_yuvtex.cpp62 for (GLint error = glGetError(); error; error in checkGlError()
63 = glGetError()) { in checkGlError()

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