Searched refs:glUniform4i (Results 1 – 16 of 16) sorted by relevance
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 127 void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w )
|
/frameworks/base/libs/hwui/debug/ |
D | nullgles.cpp | 251 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {} in glUniform4i() function
|
D | wrap_gles.h | 856 #define glUniform4i wrap_glUniform4i macro
|
D | unwrap_gles.h | 856 #undef glUniform4i
|
/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1687 public static native void glUniform4i( in glUniform4i() method in GLES20
|
/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 376 void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { 377 CALL_GL_API(glUniform4i, location, v0, v1, v2, v3);
|
/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 653 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 653 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
D | gl31.h | 653 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
D | gl32.h | 653 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
/frameworks/native/opengl/libs/ |
D | entries.in | 837 GL_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
|
/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 5308 glUniform4i( in android_glUniform4i__IIIII()
|
/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 19843 method public static void glUniform4i(int, int, int, int, int);
|
/frameworks/base/api/ |
D | current.txt | 26353 method public static void glUniform4i(int, int, int, int, int);
|
D | system-current.txt | 28793 method public static void glUniform4i(int, int, int, int, int);
|
D | test-current.txt | 26422 method public static void glUniform4i(int, int, int, int, int);
|