Searched refs:mAllocator (Results 1 – 14 of 14) sorted by relevance
/frameworks/base/libs/hwui/ |
D | FrameBuilder.cpp | 37 : mStdAllocator(mAllocator) in FrameBuilder() 46 auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip)); in FrameBuilder() 56 : mStdAllocator(mAllocator) in FrameBuilder() 66 auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1)); in FrameBuilder() 271 mCanvasState.setClippingRoundRect(mAllocator, in deferNodePropsAndOps() 274 mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline())); in deferNodePropsAndOps() 284 LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node); in deferNodePropsAndOps() 288 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap); in deferNodePropsAndOps() 295 deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>( in deferNodePropsAndOps() 301 deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>()); in deferNodePropsAndOps() [all …]
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D | DeferredDisplayList.h | 122 return mAllocator.create_trivial<DeferredDisplayState>(); in createState() 126 mAllocator.rewindIfLastAlloc(state); in tryRecycleState() 176 LinearAllocator mAllocator; variable
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D | FrameBuilder.h | 185 return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp); in tryBakeOpState() 188 …return BakedOpState::tryConstructUnbounded(mAllocator, *mCanvasState.writableSnapshot(), recordedO… in tryBakeUnboundedOpState() 210 return mAllocator.create<SkPath>(); in createFrameAllocatedPath() 227 LinearAllocator mAllocator;
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D | DisplayList.h | 80 , mAllocator(allocator) {} in PlaybackStateStruct() 89 LinearAllocator * const mAllocator; member 98 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)), in DeferStateStruct()
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D | DamageAccumulator.h | 69 LinearAllocator mAllocator; variable
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D | DamageAccumulator.cpp | 48 mHead = mAllocator.create_trivial<DirtyStack>(); in DamageAccumulator() 81 DirtyStack* nextFrame = mAllocator.create_trivial<DirtyStack>(); in pushCommon()
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D | RenderNode.cpp | 774 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } in pushLayerUpdate() 801 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } in pushLayerUpdate()
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/frameworks/av/services/camera/libcameraservice/device3/ |
D | Camera3BufferManager.cpp | 33 mAllocator(allocator) { in Camera3BufferManager() 36 mAllocator = composer->createGraphicBufferAlloc(); in Camera3BufferManager() 37 if (mAllocator == NULL) { in Camera3BufferManager() 81 if (mAllocator == NULL) { in registerStream() 134 if (mAllocator == NULL) { in unregisterStream() 184 if (mAllocator == NULL) { in getBufferForStream() 223 buffer.graphicBuffer = mAllocator->createGraphicBuffer( in getBufferForStream() 332 if (mAllocator == NULL) { in onBufferReleased() 364 if (mAllocator == NULL) { in returnBufferForStream()
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D | Camera3BufferManager.h | 193 sp<IGraphicBufferAlloc> mAllocator; variable
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/frameworks/native/include/binder/ |
D | MemoryDealer.h | 57 SimpleBestFitAllocator* mAllocator; variable
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/frameworks/native/libs/gui/ |
D | BufferQueueCore.cpp | 54 mAllocator(allocator), in BufferQueueCore() 96 mAllocator = composer->createGraphicBufferAlloc(); in BufferQueueCore() 97 if (mAllocator == NULL) { in BufferQueueCore()
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D | BufferQueueProducer.cpp | 498 sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer( in dequeueBuffer() 1257 sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer( in allocateBuffers()
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/frameworks/native/libs/binder/ |
D | MemoryDealer.cpp | 232 mAllocator(new SimpleBestFitAllocator(size)) in MemoryDealer() 238 delete mAllocator; in ~MemoryDealer() 266 return mAllocator; in allocator()
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/frameworks/native/include/gui/ |
D | BufferQueueCore.h | 142 sp<IGraphicBufferAlloc> mAllocator; variable
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