Home
last modified time | relevance | path

Searched refs:mAllocator (Results 1 – 14 of 14) sorted by relevance

/frameworks/base/libs/hwui/
DFrameBuilder.cpp37 : mStdAllocator(mAllocator) in FrameBuilder()
46 auto fbo0 = mAllocator.create<LayerBuilder>(viewportWidth, viewportHeight, Rect(clip)); in FrameBuilder()
56 : mStdAllocator(mAllocator) in FrameBuilder()
66 auto fbo0 = mAllocator.create<LayerBuilder>(1, 1, Rect(1, 1)); in FrameBuilder()
271 mCanvasState.setClippingRoundRect(mAllocator, in deferNodePropsAndOps()
274 mCanvasState.setClippingOutline(mAllocator, &(properties.getOutline())); in deferNodePropsAndOps()
284 LayerOp* drawLayerOp = mAllocator.create_trivial<LayerOp>(node); in deferNodePropsAndOps()
288 currentLayer().deferUnmergeableOp(mAllocator, bakedOpState, OpBatchType::Bitmap); in deferNodePropsAndOps()
295 deferBeginLayerOp(*mAllocator.create_trivial<BeginLayerOp>( in deferNodePropsAndOps()
301 deferEndLayerOp(*mAllocator.create_trivial<EndLayerOp>()); in deferNodePropsAndOps()
[all …]
DDeferredDisplayList.h122 return mAllocator.create_trivial<DeferredDisplayState>(); in createState()
126 mAllocator.rewindIfLastAlloc(state); in tryRecycleState()
176 LinearAllocator mAllocator; variable
DFrameBuilder.h185 return BakedOpState::tryConstruct(mAllocator, *mCanvasState.writableSnapshot(), recordedOp); in tryBakeOpState()
188 …return BakedOpState::tryConstructUnbounded(mAllocator, *mCanvasState.writableSnapshot(), recordedO… in tryBakeUnboundedOpState()
210 return mAllocator.create<SkPath>(); in createFrameAllocatedPath()
227 LinearAllocator mAllocator;
DDisplayList.h80 , mAllocator(allocator) {} in PlaybackStateStruct()
89 LinearAllocator * const mAllocator; member
98 : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)), in DeferStateStruct()
DDamageAccumulator.h69 LinearAllocator mAllocator; variable
DDamageAccumulator.cpp48 mHead = mAllocator.create_trivial<DirtyStack>(); in DamageAccumulator()
81 DirtyStack* nextFrame = mAllocator.create_trivial<DirtyStack>(); in pushCommon()
DRenderNode.cpp774 inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); } in pushLayerUpdate()
801 inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); } in pushLayerUpdate()
/frameworks/av/services/camera/libcameraservice/device3/
DCamera3BufferManager.cpp33 mAllocator(allocator) { in Camera3BufferManager()
36 mAllocator = composer->createGraphicBufferAlloc(); in Camera3BufferManager()
37 if (mAllocator == NULL) { in Camera3BufferManager()
81 if (mAllocator == NULL) { in registerStream()
134 if (mAllocator == NULL) { in unregisterStream()
184 if (mAllocator == NULL) { in getBufferForStream()
223 buffer.graphicBuffer = mAllocator->createGraphicBuffer( in getBufferForStream()
332 if (mAllocator == NULL) { in onBufferReleased()
364 if (mAllocator == NULL) { in returnBufferForStream()
DCamera3BufferManager.h193 sp<IGraphicBufferAlloc> mAllocator; variable
/frameworks/native/include/binder/
DMemoryDealer.h57 SimpleBestFitAllocator* mAllocator; variable
/frameworks/native/libs/gui/
DBufferQueueCore.cpp54 mAllocator(allocator), in BufferQueueCore()
96 mAllocator = composer->createGraphicBufferAlloc(); in BufferQueueCore()
97 if (mAllocator == NULL) { in BufferQueueCore()
DBufferQueueProducer.cpp498 sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer( in dequeueBuffer()
1257 sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer( in allocateBuffers()
/frameworks/native/libs/binder/
DMemoryDealer.cpp232 mAllocator(new SimpleBestFitAllocator(size)) in MemoryDealer()
238 delete mAllocator; in ~MemoryDealer()
266 return mAllocator; in allocator()
/frameworks/native/include/gui/
DBufferQueueCore.h142 sp<IGraphicBufferAlloc> mAllocator; variable