Searched refs:motion_event (Results 1 – 5 of 5) sorted by relevance
85 int32_t AMotionEvent_getAction(const AInputEvent* motion_event) { in AMotionEvent_getAction() argument86 return static_cast<const MotionEvent*>(motion_event)->getAction(); in AMotionEvent_getAction()89 int32_t AMotionEvent_getFlags(const AInputEvent* motion_event) { in AMotionEvent_getFlags() argument90 return static_cast<const MotionEvent*>(motion_event)->getFlags(); in AMotionEvent_getFlags()93 int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event) { in AMotionEvent_getMetaState() argument94 return static_cast<const MotionEvent*>(motion_event)->getMetaState(); in AMotionEvent_getMetaState()97 int32_t AMotionEvent_getButtonState(const AInputEvent* motion_event) { in AMotionEvent_getButtonState() argument98 return static_cast<const MotionEvent*>(motion_event)->getButtonState(); in AMotionEvent_getButtonState()101 int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event) { in AMotionEvent_getEdgeFlags() argument102 return reinterpret_cast<const MotionEvent*>(motion_event)->getEdgeFlags(); in AMotionEvent_getEdgeFlags()[all …]
970 int32_t AMotionEvent_getAction(const AInputEvent* motion_event);973 int32_t AMotionEvent_getFlags(const AInputEvent* motion_event);979 int32_t AMotionEvent_getMetaState(const AInputEvent* motion_event);982 int32_t AMotionEvent_getButtonState(const AInputEvent* motion_event);989 int32_t AMotionEvent_getEdgeFlags(const AInputEvent* motion_event);995 int64_t AMotionEvent_getDownTime(const AInputEvent* motion_event);1001 int64_t AMotionEvent_getEventTime(const AInputEvent* motion_event);1009 float AMotionEvent_getXOffset(const AInputEvent* motion_event);1017 float AMotionEvent_getYOffset(const AInputEvent* motion_event);1024 float AMotionEvent_getXPrecision(const AInputEvent* motion_event);[all …]
281 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>283 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>285 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>287 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>289 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>291 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>293 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>295 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>297 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>299 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>[all …]
609 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>611 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>613 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>615 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>617 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>619 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>621 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>623 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>625 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>627 …ef="group___input.html#gac35dbbc035371e799d8badabc981e8fa">AInputEvent</a> *motion_event)</td></tr>[all …]
1742 {@code const AInputEvent* motion_event}.3406 float AMotionEvent_getHistoricalRawX(const AInputEvent* motion_event,3410 float AMotionEvent_getHistoricalRawY(const AInputEvent* motion_event,