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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #ifndef _GL2_ENCODER_H_
17 #define _GL2_ENCODER_H_
18 
19 #include "gl2_enc.h"
20 #include "GLClientState.h"
21 #include "GLSharedGroup.h"
22 #include "FixedBuffer.h"
23 
24 class GL2Encoder : public gl2_encoder_context_t {
25 public:
26     GL2Encoder(IOStream *stream, ChecksumCalculator* protocol);
27     virtual ~GL2Encoder();
setClientState(GLClientState * state)28     void setClientState(GLClientState *state) {
29         m_state = state;
30     }
setSharedGroup(GLSharedGroupPtr shared)31     void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
state()32     const GLClientState *state() { return m_state; }
shared()33     const GLSharedGroupPtr shared() { return m_shared; }
flush()34     void flush() { m_stream->flush(); }
35 
setInitialized()36     void setInitialized(){ m_initialized = true; };
isInitialized()37     bool isInitialized(){ return m_initialized; };
38 
setError(GLenum error)39     virtual void setError(GLenum error){ m_error = error; };
getError()40     virtual GLenum getError() { return m_error; };
41 
42     void override2DTextureTarget(GLenum target);
43     void restore2DTextureTarget();
44 
45 private:
46 
47     bool    m_initialized;
48     GLClientState *m_state;
49     GLSharedGroupPtr m_shared;
50     GLenum  m_error;
51 
52     GLint *m_compressedTextureFormats;
53     GLint m_num_compressedTextureFormats;
54     GLint *getCompressedTextureFormats();
55 
56     GLint m_max_cubeMapTextureSize;
57     GLint m_max_renderBufferSize;
58     GLint m_max_textureSize;
59     FixedBuffer m_fixedBuffer;
60 
61     void sendVertexAttributes(GLint first, GLsizei count);
62     bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
63     void checkValidUniformParam(void * self, GLsizei count, GLboolean transpose);
64     void getHostLocation(void *self, GLint location, GLint *hostLoc);
65 
66 
67     glGetError_client_proc_t    m_glGetError_enc;
68     static GLenum s_glGetError(void * self);
69 
70     glFlush_client_proc_t m_glFlush_enc;
71     static void s_glFlush(void * self);
72 
73     glPixelStorei_client_proc_t m_glPixelStorei_enc;
74     static void s_glPixelStorei(void *self, GLenum param, GLint value);
75 
76     glGetString_client_proc_t m_glGetString_enc;
77     static const GLubyte * s_glGetString(void *self, GLenum name);
78 
79     glBindBuffer_client_proc_t m_glBindBuffer_enc;
80     static void s_glBindBuffer(void *self, GLenum target, GLuint id);
81 
82 
83     glBufferData_client_proc_t m_glBufferData_enc;
84     static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
85     glBufferSubData_client_proc_t m_glBufferSubData_enc;
86     static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
87     glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
88     static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
89 
90     glDrawArrays_client_proc_t m_glDrawArrays_enc;
91     static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
92 
93     glDrawElements_client_proc_t m_glDrawElements_enc;
94     static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
95 
96 
97     glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
98     static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
99 
100     glGetFloatv_client_proc_t m_glGetFloatv_enc;
101     static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
102 
103     glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
104     static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
105 
106     glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
107     static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
108                                         GLboolean normalized, GLsizei stride, const GLvoid * ptr);
109 
110     glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
111     static void s_glEnableVertexAttribArray(void *self, GLuint index);
112 
113     glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
114     static void s_glDisableVertexAttribArray(void *self, GLuint index);
115 
116     glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
117     static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
118 
119     glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
120     static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
121 
122     glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
123     static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
124 
125     static void s_glShaderBinary(void *self, GLsizei n, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length);
126 
127     static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
128 
129     static void s_glFinish(void *self);
130 
131     glLinkProgram_client_proc_t m_glLinkProgram_enc;
132     static void s_glLinkProgram(void *self, GLuint program);
133 
134     glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
135     static void s_glDeleteProgram(void * self, GLuint program);
136 
137     glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
138     static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
139 
140     glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
141     static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
142 
143     glCreateProgram_client_proc_t m_glCreateProgram_enc;
144     static GLuint s_glCreateProgram(void *self);
145 
146     glCreateShader_client_proc_t m_glCreateShader_enc;
147     static GLuint s_glCreateShader(void *self, GLenum shaderType);
148 
149     glDeleteShader_client_proc_t m_glDeleteShader_enc;
150     static void s_glDeleteShader(void *self, GLuint shader);
151 
152     glAttachShader_client_proc_t m_glAttachShader_enc;
153     static void s_glAttachShader(void *self, GLuint program, GLuint shader);
154 
155     glDetachShader_client_proc_t m_glDetachShader_enc;
156     static void s_glDetachShader(void *self, GLuint program, GLuint shader);
157 
158     glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
159     static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
160             GLsizei* count, GLuint* shaders);
161 
162     glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
163     static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
164             GLsizei* length, GLchar* source);
165 
166     glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
167     static void s_glGetShaderInfoLog(void *self,GLuint shader,
168             GLsizei bufsize, GLsizei* length, GLchar* infolog);
169 
170     glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
171     static void s_glGetProgramInfoLog(void *self,GLuint program,
172             GLsizei bufsize, GLsizei* length, GLchar* infolog);
173 
174     glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
175     static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
176     glUseProgram_client_proc_t m_glUseProgram_enc;
177 
178     glUniform1f_client_proc_t m_glUniform1f_enc;
179     glUniform1fv_client_proc_t m_glUniform1fv_enc;
180     glUniform1i_client_proc_t m_glUniform1i_enc;
181     glUniform1iv_client_proc_t m_glUniform1iv_enc;
182     glUniform2f_client_proc_t m_glUniform2f_enc;
183     glUniform2fv_client_proc_t m_glUniform2fv_enc;
184     glUniform2i_client_proc_t m_glUniform2i_enc;
185     glUniform2iv_client_proc_t m_glUniform2iv_enc;
186     glUniform3f_client_proc_t m_glUniform3f_enc;
187     glUniform3fv_client_proc_t m_glUniform3fv_enc;
188     glUniform3i_client_proc_t m_glUniform3i_enc;
189     glUniform3iv_client_proc_t m_glUniform3iv_enc;
190     glUniform4f_client_proc_t m_glUniform4f_enc;
191     glUniform4fv_client_proc_t m_glUniform4fv_enc;
192     glUniform4i_client_proc_t m_glUniform4i_enc;
193     glUniform4iv_client_proc_t m_glUniform4iv_enc;
194     glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
195     glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
196     glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
197 
198     static void s_glUseProgram(void *self, GLuint program);
199 	static void s_glUniform1f(void *self , GLint location, GLfloat x);
200 	static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
201 	static void s_glUniform1i(void *self , GLint location, GLint x);
202 	static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
203 	static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
204 	static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
205 	static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
206 	static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
207 	static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
208 	static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
209 	static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
210 	static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
211 	static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
212 	static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
213 	static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
214 	static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
215 	static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
216 	static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
217 	static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
218 
219     glActiveTexture_client_proc_t m_glActiveTexture_enc;
220     glBindTexture_client_proc_t m_glBindTexture_enc;
221     glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
222     glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
223     glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
224     glTexParameterf_client_proc_t m_glTexParameterf_enc;
225     glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
226     glTexParameteri_client_proc_t m_glTexParameteri_enc;
227     glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
228     glTexImage2D_client_proc_t m_glTexImage2D_enc;
229     glTexSubImage2D_client_proc_t m_glTexSubImage2D_enc;
230 
231     static void s_glActiveTexture(void* self, GLenum texture);
232     static void s_glBindTexture(void* self, GLenum target, GLuint texture);
233     static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
234     static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
235     static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
236     static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
237     static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
238     static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
239     static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
240     static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
241             GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
242             const GLvoid* pixels);
243     static void s_glTexSubImage2D(void* self, GLenum target, GLint level, GLint xoffset,
244             GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type,
245             const GLvoid* pixels);
246 
247 public:
248     glEGLImageTargetTexture2DOES_client_proc_t m_glEGLImageTargetTexture2DOES_enc;
249 
250 };
251 #endif
252