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1page.title=Avoiding Priority Inversion
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19<div id="qv-wrapper">
20  <div id="qv">
21    <h2>In this document</h2>
22    <ol id="auto-toc">
23    </ol>
24  </div>
25</div>
26
27<p>
28This article explains how the Android's audio system attempts to avoid
29priority inversion,
30and highlights techniques that you can use too.
31</p>
32
33<p>
34These techniques may be useful to developers of high-performance
35audio apps, OEMs, and SoC providers who are implementing an audio
36HAL. Please note implementing these techniques is not
37guaranteed to prevent glitches or other failures, particularly if
38used outside of the audio context.
39Your results may vary, and you should conduct your own
40evaluation and testing.
41</p>
42
43<h2 id="background">Background</h2>
44
45<p>
46The Android AudioFlinger audio server and AudioTrack/AudioRecord
47client implementation are being re-architected to reduce latency.
48This work started in Android 4.1, and continued with further improvements
49in 4.2, 4.3, 4.4, and 5.0.
50</p>
51
52<p>
53To achieve this lower latency, many changes were needed throughout the system. One
54important change is to assign CPU resources to time-critical
55threads with a more predictable scheduling policy. Reliable scheduling
56allows the audio buffer sizes and counts to be reduced while still
57avoiding underruns and overruns.
58</p>
59
60<h2 id="priorityInversion">Priority inversion</h2>
61
62<p>
63<a href="http://en.wikipedia.org/wiki/Priority_inversion">Priority inversion</a>
64is a classic failure mode of real-time systems,
65where a higher-priority task is blocked for an unbounded time waiting
66for a lower-priority task to release a resource such as (shared
67state protected by) a
68<a href="http://en.wikipedia.org/wiki/Mutual_exclusion">mutex</a>.
69</p>
70
71<p>
72In an audio system, priority inversion typically manifests as a
73<a href="http://en.wikipedia.org/wiki/Glitch">glitch</a>
74(click, pop, dropout),
75<a href="http://en.wikipedia.org/wiki/Max_Headroom_(character)">repeated audio</a>
76when circular buffers
77are used, or delay in responding to a command.
78</p>
79
80<p>
81A common workaround for priority inversion is to increase audio buffer sizes.
82However, this method increases latency and merely hides the problem
83instead of solving it. It is better to understand and prevent priority
84inversion, as seen below.
85</p>
86
87<p>
88In the Android audio implementation, priority inversion is most
89likely to occur in these places. And so you should focus your attention here:
90</p>
91
92<ul>
93
94<li>
95between normal mixer thread and fast mixer thread in AudioFlinger
96</li>
97
98<li>
99between application callback thread for a fast AudioTrack and
100fast mixer thread (they both have elevated priority, but slightly
101different priorities)
102</li>
103
104<li>
105between application callback thread for a fast AudioRecord and
106fast capture thread (similar to previous)
107</li>
108
109<li>
110within the audio Hardware Abstraction Layer (HAL) implementation, e.g. for telephony or echo cancellation
111</li>
112
113<li>
114within the audio driver in kernel
115</li>
116
117<li>
118between AudioTrack or AudioRecord callback thread and other app threads (this is out of our control)
119</li>
120
121</ul>
122
123<h2 id="commonSolutions">Common solutions</h2>
124
125<p>
126The typical solutions include:
127</p>
128
129<ul>
130
131<li>
132disabling interrupts
133</li>
134
135<li>
136priority inheritance mutexes
137</li>
138
139</ul>
140
141<p>
142Disabling interrupts is not feasible in Linux user space, and does
143not work for Symmetric Multi-Processors (SMP).
144</p>
145
146
147<p>
148Priority inheritance
149<a href="http://en.wikipedia.org/wiki/Futex">futexes</a>
150(fast user-space mutexes) are available
151in Linux kernel, but are not currently exposed by the Android C
152runtime library
153<a href="http://en.wikipedia.org/wiki/Bionic_(software)">Bionic</a>.
154They are not used in the audio system because they are relatively heavyweight,
155and because they rely on a trusted client.
156</p>
157
158<h2 id="androidTechniques">Techniques used by Android</h2>
159
160<p>
161Experiments started with "try lock" and lock with timeout. These are
162non-blocking and bounded blocking variants of the mutex lock
163operation. Try lock and lock with timeout worked fairly well but were
164susceptible to a couple of obscure failure modes: the
165server was not guaranteed to be able to access the shared state if
166the client happened to be busy, and the cumulative timeout could
167be too long if there was a long sequence of unrelated locks that
168all timed out.
169</p>
170
171
172<p>
173We also use
174<a href="http://en.wikipedia.org/wiki/Linearizability">atomic operations</a>
175such as:
176</p>
177
178<ul>
179<li>increment</li>
180<li>bitwise "or"</li>
181<li>bitwise "and"</li>
182</ul>
183
184<p>
185All of these return the previous value and include the necessary
186SMP barriers. The disadvantage is they can require unbounded retries.
187In practice, we've found that the retries are not a problem.
188</p>
189
190<p class="note"><strong>Note:</strong> Atomic operations and their interactions with memory barriers
191are notoriously badly misunderstood and used incorrectly. We include these methods
192here for completeness but recommend you also read the article
193<a href="https://developer.android.com/training/articles/smp.html">
194SMP Primer for Android</a>
195for further information.
196</p>
197
198<p>
199We still have and use most of the above tools, and have recently
200added these techniques:
201</p>
202
203<ul>
204
205<li>
206Use non-blocking single-reader single-writer
207<a href="http://en.wikipedia.org/wiki/Circular_buffer">FIFO queues</a>
208for data.
209</li>
210
211<li>
212Try to
213<i>copy</i>
214state rather than
215<i>share</i>
216state between high- and
217low-priority modules.
218</li>
219
220<li>
221When state does need to be shared, limit the state to the
222maximum-size
223<a href="http://en.wikipedia.org/wiki/Word_(computer_architecture)">word</a>
224that can be accessed atomically in one-bus operation
225without retries.
226</li>
227
228<li>
229For complex multi-word state, use a state queue. A state queue
230is basically just a non-blocking single-reader single-writer FIFO
231queue used for state rather than data, except the writer collapses
232adjacent pushes into a single push.
233</li>
234
235<li>
236Pay attention to
237<a href="http://en.wikipedia.org/wiki/Memory_barrier">memory barriers</a>
238for SMP correctness.
239</li>
240
241<li>
242<a href="http://en.wikipedia.org/wiki/Trust,_but_verify">Trust, but verify</a>.
243When sharing
244<i>state</i>
245between processes, don't
246assume that the state is well-formed. For example, check that indices
247are within bounds. This verification isn't needed between threads
248in the same process, between mutual trusting processes (which
249typically have the same UID). It's also unnecessary for shared
250<i>data</i>
251such as PCM audio where a corruption is inconsequential.
252</li>
253
254</ul>
255
256<h2 id="nonBlockingAlgorithms">Non-blocking algorithms</h2>
257
258<p>
259<a href="http://en.wikipedia.org/wiki/Non-blocking_algorithm">Non-blocking algorithms</a>
260have been a subject of much recent study.
261But with the exception of single-reader single-writer FIFO queues,
262we've found them to be complex and error-prone.
263</p>
264
265<p>
266Starting in Android 4.2, you can find our non-blocking,
267single-reader/writer classes in these locations:
268</p>
269
270<ul>
271
272<li>
273frameworks/av/include/media/nbaio/
274</li>
275
276<li>
277frameworks/av/media/libnbaio/
278</li>
279
280<li>
281frameworks/av/services/audioflinger/StateQueue*
282</li>
283
284</ul>
285
286<p>
287These were designed specifically for AudioFlinger and are not
288general-purpose. Non-blocking algorithms are notorious for being
289difficult to debug. You can look at this code as a model. But be
290aware there may be bugs, and the classes are not guaranteed to be
291suitable for other purposes.
292</p>
293
294<p>
295For developers, some of the sample OpenSL ES application code should be updated to
296use non-blocking algorithms or reference a non-Android open source library.
297</p>
298
299<p>
300We have published an example non-blocking FIFO implementation that is specifically designed for
301application code.  See these files located in the platform source directory
302<code>frameworks/av/audio_utils</code>:
303</p>
304<ul>
305  <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/include/audio_utils/fifo.h">include/audio_utils/fifo.h</a></li>
306  <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/fifo.c">fifo.c</a></li>
307  <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/include/audio_utils/roundup.h">include/audio_utils/roundup.h</a></li>
308  <li><a href="https://android.googlesource.com/platform/system/media/+/master/audio_utils/roundup.c">roundup.c</a></li>
309</ul>
310
311<h2 id="tools">Tools</h2>
312
313<p>
314To the best of our knowledge, there are no automatic tools for
315finding priority inversion, especially before it happens. Some
316research static code analysis tools are capable of finding priority
317inversions if able to access the entire codebase. Of course, if
318arbitrary user code is involved (as it is here for the application)
319or is a large codebase (as for the Linux kernel and device drivers),
320static analysis may be impractical. The most important thing is to
321read the code very carefully and get a good grasp on the entire
322system and the interactions. Tools such as
323<a href="http://developer.android.com/tools/help/systrace.html">systrace</a>
324and
325<code>ps -t -p</code>
326are useful for seeing priority inversion after it occurs, but do
327not tell you in advance.
328</p>
329
330<h2 id="aFinalWord">A final word</h2>
331
332<p>
333After all of this discussion, don't be afraid of mutexes. Mutexes
334are your friend for ordinary use, when used and implemented correctly
335in ordinary non-time-critical use cases. But between high- and
336low-priority tasks and in time-sensitive systems mutexes are more
337likely to cause trouble.
338</p>
339