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1page.title=Audio Debugging
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19<div id="qv-wrapper">
20  <div id="qv">
21    <h2>In this document</h2>
22    <ol id="auto-toc">
23    </ol>
24  </div>
25</div>
26
27<p>
28This article describes some tips and tricks for debugging Android audio.
29</p>
30
31<h2 id="teeSink">Tee Sink</h2>
32
33<p>
34The "tee sink" is
35an AudioFlinger debugging feature, available in custom builds only,
36for retaining a short fragment of recent audio for later analysis.
37This permits comparison between what was actually played or recorded
38vs. what was expected.
39</p>
40
41<p>
42For privacy the tee sink is disabled by default, at both compile-time and
43run-time.  To use the tee sink, you will need to enable it by re-compiling,
44and also by setting a property.  Be sure to disable this feature after you are
45done debugging; the tee sink should not be left enabled in production builds.
46</p>
47
48<p>
49The instructions in the remainder of this section are for Android 5.0,
50and may require changes for other versions.
51</p>
52
53<h3 id="compile">Compile-time setup</h3>
54
55<ol>
56<li><code>cd frameworks/av/services/audioflinger</code></li>
57<li>Edit <code>Configuration.h</code>.</li>
58<li>Uncomment <code>#define TEE_SINK</code>.</li>
59<li>Re-build <code>libaudioflinger.so</code>.</li>
60<li><code>adb root</code></li>
61<li><code>adb remount</code></li>
62<li>Push or sync the new <code>libaudioflinger.so</code> to the device's <code>/system/lib</code>.</li>
63</ol>
64
65<h3 id="runtime">Run-time setup</h3>
66
67<ol>
68<li><code>adb shell getprop | grep ro.debuggable</code>
69<br />Confirm that the output is: <code>[ro.debuggable]: [1]</code>
70</li>
71<li><code>adb shell</code></li>
72<li><code>ls -ld /data/misc/media</code>
73<br />
74<p>
75Confirm that the output is:
76</p>
77<pre>
78drwx------ media media ... media
79</pre>
80<br />
81<p>
82If the directory does not exist, create it as follows:
83</p>
84<pre>
85mkdir /data/misc/media
86chown media:media /data/misc/media
87</pre>
88</li>
89<li><code>echo af.tee=# &gt; /data/local.prop</code>
90<br />Where the <code>af.tee</code> value is a number described below.
91</li>
92<li><code>chmod 644 /data/local.prop</code></li>
93<li><code>reboot</code></li>
94</ol>
95
96<h4>Values for <code>af.tee</code> property</h4>
97
98<p>
99The value of <code>af.tee</code> is a number between 0 and 7, expressing
100the sum of several bits, one per feature.
101See the code at <code>AudioFlinger::AudioFlinger()</code> in <code>AudioFlinger.cpp</code>
102for an explanation of each bit, but briefly:
103</p>
104<ul>
105<li>1 = input</li>
106<li>2 = FastMixer output</li>
107<li>4 = per-track AudioRecord and AudioTrack</li>
108</ul>
109
110<p>
111There is no bit for deep buffer or normal mixer yet,
112but you can get similar results using "4."
113</p>
114
115<h3 id="test">Test and acquire data</h3>
116
117<ol>
118<li>Run your audio test.</li>
119<li><code>adb shell dumpsys media.audio_flinger</code></li>
120<li>Look for a line in dumpsys output such as this:<br />
121<code>tee copied to /data/misc/media/20131010101147_2.wav</code>
122<br />This is a PCM .wav file.
123</li>
124<li><code>adb pull</code> any <code>/data/misc/media/*.wav</code> files of interest;
125note that track-specific dump filenames do not appear in the dumpsys output,
126but are still saved to <code>/data/misc/media</code> upon track closure.
127</li>
128<li>Review the dump files for privacy concerns before sharing with others.</li>
129</ol>
130
131<h4>Suggestions</h4>
132
133<p>Try these ideas for more useful results:</p>
134
135<ul>
136<li>Disable touch sounds and key clicks.</li>
137<li>Maximize all volumes.</li>
138<li>Disable apps that make sound or record from microphone,
139if they are not of interest to your test.
140</li>
141<li>Track-specific dumps are only saved when the track is closed;
142you may need to force close an app in order to dump its track-specific data
143</li>
144<li>Do the <code>dumpsys</code> immediately after test;
145there is a limited amount of recording space available.</li>
146<li>To make sure you don't lose your dump files,
147upload them to your host periodically.
148Only a limited number of dump files are preserved;
149older dumps are removed after that limit is reached.</li>
150</ul>
151
152<h3 id="restore">Restore</h3>
153
154<p>
155As noted above, the tee sink feature should not be left enabled.
156Restore your build and device as follows:
157</p>
158<ol>
159<li>Revert the source code changes to <code>Configuration.h</code>.</li>
160<li>Re-build <code>libaudioflinger.so</code>.</li>
161<li>Push or sync the restored <code>libaudioflinger.so</code>
162to the device's <code>/system/lib</code>.
163</li>
164<li><code>adb shell</code></li>
165<li><code>rm /data/local.prop</code></li>
166<li><code>rm /data/misc/media/*.wav</code></li>
167<li><code>reboot</code></li>
168</ol>
169
170<h2 id="mediaLog">media.log</h2>
171
172<h3 id="alogx">ALOGx macros</h3>
173
174<p>
175The standard Java language logging API in Android SDK is
176<a href="http://developer.android.com/reference/android/util/Log.html">android.util.Log</a>.
177</p>
178
179<p>
180The corresponding C language API in Android NDK is
181<code>__android_log_print</code>
182declared in <code>&lt;android/log.h&gt;</code>.
183</p>
184
185<p>
186Within the native portion of Android framework, we
187prefer macros named <code>ALOGE</code>, <code>ALOGW</code>,
188<code>ALOGI</code>, <code>ALOGV</code>, etc.  They are declared in
189<code>&lt;utils/Log.h&gt;</code>, and for the purposes of this article
190we'll collectively refer to them as <code>ALOGx</code>.
191</p>
192
193<p>
194All of these APIs are easy-to-use and well-understood, so they are pervasive
195throughout the Android platform.  In particular the <code>mediaserver</code>
196process, which includes the AudioFlinger sound server, uses
197<code>ALOGx</code> extensively.
198</p>
199
200<p>
201Nevertheless, there are some limitations to <code>ALOGx</code> and friends:
202</p>
203
204<ul>
205<li>
206They are susceptible to "log spam": the log buffer is a shared resource
207so it can easily overflow due to unrelated log entries, resulting in
208missed information.  The <code>ALOGV</code> variant is disabled at
209compile-time by default.  But of course even it can result in log spam
210if it is enabled.
211</li>
212<li>
213The underlying kernel system calls could block, possibly resulting in
214priority inversion and consequently measurement disturbances and
215inaccuracies.  This is of
216special concern to time-critical threads such as <code>FastMixer</code> and <code>FastCapture</code>.
217</li>
218<li>
219If a particular log is disabled to reduce log spam,
220then any information that would have been captured by that log is lost.
221It is not possible to enable a specific log retroactively,
222<i>after</i> it becomes clear that the log would have been interesting.
223</li>
224</ul>
225
226<h3 id="nblog">NBLOG, media.log, and MediaLogService</h3>
227
228<p>
229The <code>NBLOG</code> APIs and associated <code>media.log</code>
230process and <code>MediaLogService</code>
231service together form a newer logging system for media, and are specifically
232designed to address the issues above.  We will loosely use the term
233"media.log" to refer to all three, but strictly speaking <code>NBLOG</code> is the
234C++ logging API, <code>media.log</code> is a Linux process name, and <code>MediaLogService</code>
235is an Android binder service for examining the logs.
236</p>
237
238<p>
239A <code>media.log</code> "timeline" is a series
240of log entries whose relative ordering is preserved.
241By convention, each thread should use it's own timeline.
242</p>
243
244<h3 id="benefits">Benefits</h3>
245
246<p>
247The benefits of the <code>media.log</code> system are that it:
248</p>
249<ul>
250<li>Doesn't spam the main log unless and until it is needed.</li>
251<li>Can be examined even when <code>mediaserver</code> crashes or hangs.</li>
252<li>Is non-blocking per timeline.</li>
253<li>Offers less disturbance to performance.
254(Of course no form of logging is completely non-intrusive.)
255</li>
256</ul>
257
258<h3 id="architecture">Architecture</h3>
259
260<p>
261The diagram below shows the relationship of the <code>mediaserver</code> process
262and the <code>init</code> process, before <code>media.log</code> is introduced:
263</p>
264<img src="images/medialog_before.png" alt="Architecture before media.log" id="figure1" />
265<p class="img-caption">
266  <strong>Figure 1.</strong> Architecture before media.log
267</p>
268
269<p>
270Notable points:
271</p>
272<ul>
273<li><code>init</code> forks and execs <code>mediaserver</code>.</li>
274<li><code>init</code> detects the death of <code>mediaserver</code>, and re-forks as necessary.</li>
275<li><code>ALOGx</code> logging is not shown.</li>
276</ul>
277
278<p>
279The diagram below shows the new relationship of the components,
280after <code>media.log</code> is added to the architecture:
281</p>
282<img src="images/medialog_after.png" alt="Architecture after media.log" id="figure2" />
283<p class="img-caption">
284  <strong>Figure 2.</strong> Architecture after media.log
285</p>
286
287<p>
288Important changes:
289</p>
290
291<ul>
292
293<li>
294Clients use <code>NBLOG</code> API to construct log entries and append them to
295a circular buffer in shared memory.
296</li>
297
298<li>
299<code>MediaLogService</code> can dump the contents of the circular buffer at any time.
300</li>
301
302<li>
303The circular buffer is designed in such a way that any corruption of the
304shared memory will not crash <code>MediaLogService</code>, and it will still be able
305to dump as much of the buffer that is not affected by the corruption.
306</li>
307
308<li>
309The circular buffer is non-blocking and lock-free for both writing
310new entries and reading existing entries.
311</li>
312
313<li>
314No kernel system calls are required to write to or read from the circular buffer
315(other than optional timestamps).
316</li>
317
318</ul>
319
320<h4>Where to use</h4>
321
322<p>
323As of Android 4.4, there are only a few log points in AudioFlinger
324that use the <code>media.log</code> system.  Though the new APIs are not as
325easy to use as <code>ALOGx</code>, they are not extremely difficult either.
326We encourage you to learn the new logging system for those
327occasions when it is indispensable.
328In particular, it is recommended for AudioFlinger threads that must
329run frequently, periodically, and without blocking such as the
330<code>FastMixer</code> and <code>FastCapture</code> threads.
331</p>
332
333<h3 id="how">How to use</h3>
334
335<h4>Add logs</h4>
336
337<p>
338First, you need to add logs to your code.
339</p>
340
341<p>
342In <code>FastMixer</code> and <code>FastCapture</code> threads, use code such as this:
343</p>
344<pre>
345logWriter-&gt;log("string");
346logWriter-&gt;logf("format", parameters);
347logWriter-&gt;logTimestamp();
348</pre>
349<p>
350As this <code>NBLog</code> timeline is used only by the <code>FastMixer</code> and
351<code>FastCapture</code> threads,
352there is no need for mutual exclusion.
353</p>
354
355<p>
356In other AudioFlinger threads, use <code>mNBLogWriter</code>:
357</p>
358<pre>
359mNBLogWriter-&gt;log("string");
360mNBLogWriter-&gt;logf("format", parameters);
361mNBLogWriter-&gt;logTimestamp();
362</pre>
363<p>
364For threads other than <code>FastMixer</code> and <code>FastCapture</code>,
365the thread's <code>NBLog</code> timeline can be used by both the thread itself, and
366by binder operations.  <code>NBLog::Writer</code> does not provide any
367implicit mutual exclusion per timeline, so be sure that all logs occur
368within a context where the thread's mutex <code>mLock</code> is held.
369</p>
370
371<p>
372After you have added the logs, re-build AudioFlinger.
373</p>
374
375<p class="caution"><strong>Caution:</strong>
376A separate <code>NBLog::Writer</code> timeline is required per thread,
377to ensure thread safety, since timelines omit mutexes by design.  If you
378want more than one thread to use the same timeline, you can protect with an
379existing mutex (as described above for <code>mLock</code>).  Or you can
380use the <code>NBLog::LockedWriter</code> wrapper instead of <code>NBLog::Writer</code>.
381However, this negates a prime benefit of this API: its non-blocking
382behavior.
383</p>
384
385<p>
386The full <code>NBLog</code> API is at <code>frameworks/av/include/media/nbaio/NBLog.h</code>.
387</p>
388
389<h4>Enable media.log</h4>
390
391<p>
392<code>media.log</code> is disabled by default. It is active only when property
393<code>ro.test_harness</code> is <code>1</code>.  You can enable it by:
394</p>
395
396<pre>
397adb root
398adb shell
399echo ro.test_harness=1 > /data/local.prop
400chmod 644 /data/local.prop
401reboot
402</pre>
403
404<p>
405The connection is lost during reboot, so:
406</p>
407<pre>
408adb shell
409</pre>
410
411The command <code>ps media</code> will now show two processes:
412<ul>
413<li>media.log</li>
414<li>mediaserver</li>
415</ul>
416<p>
417Note the process ID of <code>mediaserver</code> for later.
418</p>
419
420<h4>Displaying the timelines</h4>
421
422<p>
423You can manually request a log dump at any time.
424This command shows logs from all the active and recent timelines, and then clears them:
425</p>
426<pre>
427dumpsys media.log
428</pre>
429
430<p>
431Note that by design timelines are independent,
432and there is no facility for merging timelines.
433</p>
434
435<h4>Recovering logs after mediaserver death</h4>
436
437<p>
438Now try killing <code>mediaserver</code> process: <code>kill -9 #</code>, where # is
439the process ID you noted earlier.  You should see a dump from <code>media.log</code>
440in the main <code>logcat</code>, showing all the logs leading up to the crash.
441</p>
442<pre>
443dumpsys media.log
444</pre>
445