• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * [The "BSD licence"]
3  * Copyright (c) 2005-2008 Terence Parr
4  * All rights reserved.
5  *
6  * Conversion to C#:
7  * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
8  * All rights reserved.
9  *
10  * Redistribution and use in source and binary forms, with or without
11  * modification, are permitted provided that the following conditions
12  * are met:
13  * 1. Redistributions of source code must retain the above copyright
14  *    notice, this list of conditions and the following disclaimer.
15  * 2. Redistributions in binary form must reproduce the above copyright
16  *    notice, this list of conditions and the following disclaimer in the
17  *    documentation and/or other materials provided with the distribution.
18  * 3. The name of the author may not be used to endorse or promote products
19  *    derived from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
22  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
23  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
24  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
25  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
26  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
30  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 
33 namespace Antlr.Runtime.Tree {
34     using ArgumentNullException = System.ArgumentNullException;
35     using CLSCompliant = System.CLSCompliantAttribute;
36 
37     /** <summary>
38      *  A tree node that is wrapper for a Token object.  After 3.0 release
39      *  while building tree rewrite stuff, it became clear that computing
40      *  parent and child index is very difficult and cumbersome.  Better to
41      *  spend the space in every tree node.  If you don't want these extra
42      *  fields, it's easy to cut them out in your own BaseTree subclass.
43      *  </summary>
44      */
45     [System.Serializable]
46     public class CommonTree : BaseTree {
47         /** <summary>A single token is the payload</summary> */
48         [CLSCompliant(false)]
49         public IToken token;
50 
51         /** <summary>
52          *  What token indexes bracket all tokens associated with this node
53          *  and below?
54          *  </summary>
55          */
56         protected int startIndex = -1;
57         protected int stopIndex = -1;
58 
59         /** <summary>Who is the parent node of this node; if null, implies node is root</summary> */
60         CommonTree parent;
61 
62         /** <summary>What index is this node in the child list? Range: 0..n-1</summary> */
63         int childIndex = -1;
64 
CommonTree()65         public CommonTree() {
66         }
67 
CommonTree(CommonTree node)68         public CommonTree(CommonTree node)
69             : base(node) {
70             if (node == null)
71                 throw new ArgumentNullException("node");
72 
73             this.token = node.token;
74             this.startIndex = node.startIndex;
75             this.stopIndex = node.stopIndex;
76         }
77 
CommonTree(IToken t)78         public CommonTree(IToken t) {
79             this.token = t;
80         }
81 
82         #region Properties
83         public override int CharPositionInLine {
84             get {
85                 if (token == null || token.CharPositionInLine == -1) {
86                     if (ChildCount > 0) {
87                         return Children[0].CharPositionInLine;
88                     }
89                     return 0;
90                 }
91                 return token.CharPositionInLine;
92             }
93             set {
94                 base.CharPositionInLine = value;
95             }
96         }
97         public override int ChildIndex {
98             get {
99                 return childIndex;
100             }
101             set {
102                 childIndex = value;
103             }
104         }
105         public override bool IsNil {
106             get {
107                 return token == null;
108             }
109         }
110         public override int Line {
111             get {
112                 if (token == null || token.Line == 0) {
113                     if (ChildCount > 0) {
114                         return Children[0].Line;
115                     }
116                     return 0;
117                 }
118                 return token.Line;
119             }
120             set {
121                 base.Line = value;
122             }
123         }
124         public override ITree Parent {
125             get {
126                 return parent;
127             }
128             set {
129                 parent = (CommonTree)value;
130             }
131         }
132         public override string Text {
133             get {
134                 if (token == null)
135                     return null;
136 
137                 return token.Text;
138             }
139             set {
140             }
141         }
142         public virtual IToken Token {
143             get {
144                 return token;
145             }
146             set {
147                 token = value;
148             }
149         }
150         public override int TokenStartIndex {
151             get {
152                 if (startIndex == -1 && token != null) {
153                     return token.TokenIndex;
154                 }
155                 return startIndex;
156             }
157             set {
158                 startIndex = value;
159             }
160         }
161         public override int TokenStopIndex {
162             get {
163                 if (stopIndex == -1 && token != null) {
164                     return token.TokenIndex;
165                 }
166                 return stopIndex;
167             }
168             set {
169                 stopIndex = value;
170             }
171         }
172         public override int Type {
173             get {
174                 if (token == null)
175                     return TokenTypes.Invalid;
176 
177                 return token.Type;
178             }
179             set {
180             }
181         }
182         #endregion
183 
DupNode()184         public override ITree DupNode() {
185             return new CommonTree(this);
186         }
187 
188         /** <summary>
189          *  For every node in this subtree, make sure it's start/stop token's
190          *  are set.  Walk depth first, visit bottom up.  Only updates nodes
191          *  with at least one token index &lt; 0.
192          *  </summary>
193          */
SetUnknownTokenBoundaries()194         public virtual void SetUnknownTokenBoundaries() {
195             if (Children == null) {
196                 if (startIndex < 0 || stopIndex < 0) {
197                     startIndex = stopIndex = token.TokenIndex;
198                 }
199                 return;
200             }
201             for (int i = 0; i < Children.Count; i++) {
202                 ((CommonTree)Children[i]).SetUnknownTokenBoundaries();
203             }
204             if (startIndex >= 0 && stopIndex >= 0)
205                 return; // already set
206             if (Children.Count > 0) {
207                 CommonTree firstChild = (CommonTree)Children[0];
208                 CommonTree lastChild = (CommonTree)Children[Children.Count - 1];
209                 startIndex = firstChild.TokenStartIndex;
210                 stopIndex = lastChild.TokenStopIndex;
211             }
212         }
213 
ToString()214         public override string ToString() {
215             if (IsNil) {
216                 return "nil";
217             }
218             if (Type == TokenTypes.Invalid) {
219                 return "<errornode>";
220             }
221             if (token == null) {
222                 return string.Empty;
223             }
224             return token.Text;
225         }
226     }
227 }
228