1 /*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Copy image tests for GL_EXT_copy_image.
22 *//*--------------------------------------------------------------------*/
23
24 #include "es31fCopyImageTests.hpp"
25
26 #include "tes31TestCase.hpp"
27
28 #include "glsTextureTestUtil.hpp"
29
30 #include "gluContextInfo.hpp"
31 #include "gluObjectWrapper.hpp"
32 #include "gluRenderContext.hpp"
33 #include "gluStrUtil.hpp"
34 #include "gluTextureUtil.hpp"
35 #include "gluPixelTransfer.hpp"
36
37 #include "glwEnums.hpp"
38 #include "glwFunctions.hpp"
39
40 #include "tcuCompressedTexture.hpp"
41 #include "tcuFloat.hpp"
42 #include "tcuImageCompare.hpp"
43 #include "tcuTestLog.hpp"
44 #include "tcuTexture.hpp"
45 #include "tcuTextureUtil.hpp"
46 #include "tcuVector.hpp"
47 #include "tcuVectorUtil.hpp"
48 #include "tcuSeedBuilder.hpp"
49 #include "tcuResultCollector.hpp"
50
51 #include "deArrayBuffer.hpp"
52 #include "deFloat16.h"
53 #include "deRandom.hpp"
54 #include "deStringUtil.hpp"
55 #include "deUniquePtr.hpp"
56 #include "deArrayUtil.hpp"
57
58 #include <map>
59 #include <string>
60 #include <vector>
61
62 using namespace deqp::gls::TextureTestUtil;
63
64 using tcu::Float;
65 using tcu::IVec3;
66 using tcu::Sampler;
67 using tcu::ScopedLogSection;
68 using tcu::TestLog;
69 using tcu::Vec4;
70 using tcu::SeedBuilder;
71
72 using de::ArrayBuffer;
73
74 using std::map;
75 using std::string;
76 using std::vector;
77 using std::pair;
78
79 namespace deqp
80 {
81 namespace gles31
82 {
83 namespace Functional
84 {
85 namespace
86 {
87
88 enum ViewClass
89 {
90 VIEWCLASS_128_BITS = 0,
91 VIEWCLASS_96_BITS,
92 VIEWCLASS_64_BITS,
93 VIEWCLASS_48_BITS,
94 VIEWCLASS_32_BITS,
95 VIEWCLASS_24_BITS,
96 VIEWCLASS_16_BITS,
97 VIEWCLASS_8_BITS,
98
99 VIEWCLASS_EAC_R11,
100 VIEWCLASS_EAC_RG11,
101 VIEWCLASS_ETC2_RGB,
102 VIEWCLASS_ETC2_RGBA,
103 VIEWCLASS_ETC2_EAC_RGBA,
104 VIEWCLASS_ASTC_4x4_RGBA,
105 VIEWCLASS_ASTC_5x4_RGBA,
106 VIEWCLASS_ASTC_5x5_RGBA,
107 VIEWCLASS_ASTC_6x5_RGBA,
108 VIEWCLASS_ASTC_6x6_RGBA,
109 VIEWCLASS_ASTC_8x5_RGBA,
110 VIEWCLASS_ASTC_8x6_RGBA,
111 VIEWCLASS_ASTC_8x8_RGBA,
112 VIEWCLASS_ASTC_10x5_RGBA,
113 VIEWCLASS_ASTC_10x6_RGBA,
114 VIEWCLASS_ASTC_10x8_RGBA,
115 VIEWCLASS_ASTC_10x10_RGBA,
116 VIEWCLASS_ASTC_12x10_RGBA,
117 VIEWCLASS_ASTC_12x12_RGBA
118 };
119
viewClassToName(ViewClass viewClass)120 const char* viewClassToName (ViewClass viewClass)
121 {
122 switch (viewClass)
123 {
124 case VIEWCLASS_128_BITS: return "viewclass_128_bits";
125 case VIEWCLASS_96_BITS: return "viewclass_96_bits";
126 case VIEWCLASS_64_BITS: return "viewclass_64_bits";
127 case VIEWCLASS_48_BITS: return "viewclass_48_bits";
128 case VIEWCLASS_32_BITS: return "viewclass_32_bits";
129 case VIEWCLASS_24_BITS: return "viewclass_24_bits";
130 case VIEWCLASS_16_BITS: return "viewclass_16_bits";
131 case VIEWCLASS_8_BITS: return "viewclass_8_bits";
132 case VIEWCLASS_EAC_R11: return "viewclass_eac_r11";
133 case VIEWCLASS_EAC_RG11: return "viewclass_eac_rg11";
134 case VIEWCLASS_ETC2_RGB: return "viewclass_etc2_rgb";
135 case VIEWCLASS_ETC2_RGBA: return "viewclass_etc2_rgba";
136 case VIEWCLASS_ETC2_EAC_RGBA: return "viewclass_etc2_eac_rgba";
137 case VIEWCLASS_ASTC_4x4_RGBA: return "viewclass_astc_4x4_rgba";
138 case VIEWCLASS_ASTC_5x4_RGBA: return "viewclass_astc_5x4_rgba";
139 case VIEWCLASS_ASTC_5x5_RGBA: return "viewclass_astc_5x5_rgba";
140 case VIEWCLASS_ASTC_6x5_RGBA: return "viewclass_astc_6x5_rgba";
141 case VIEWCLASS_ASTC_6x6_RGBA: return "viewclass_astc_6x6_rgba";
142 case VIEWCLASS_ASTC_8x5_RGBA: return "viewclass_astc_8x5_rgba";
143 case VIEWCLASS_ASTC_8x6_RGBA: return "viewclass_astc_8x6_rgba";
144 case VIEWCLASS_ASTC_8x8_RGBA: return "viewclass_astc_8x8_rgba";
145 case VIEWCLASS_ASTC_10x5_RGBA: return "viewclass_astc_10x5_rgba";
146 case VIEWCLASS_ASTC_10x6_RGBA: return "viewclass_astc_10x6_rgba";
147 case VIEWCLASS_ASTC_10x8_RGBA: return "viewclass_astc_10x8_rgba";
148 case VIEWCLASS_ASTC_10x10_RGBA: return "viewclass_astc_10x10_rgba";
149 case VIEWCLASS_ASTC_12x10_RGBA: return "viewclass_astc_12x10_rgba";
150 case VIEWCLASS_ASTC_12x12_RGBA: return "viewclass_astc_12x12_rgba";
151
152 default:
153 DE_ASSERT(false);
154 return NULL;
155 }
156 }
157
targetToName(deUint32 target)158 const char* targetToName (deUint32 target)
159 {
160 switch (target)
161 {
162 case GL_RENDERBUFFER: return "renderbuffer";
163 case GL_TEXTURE_2D: return "texture2d";
164 case GL_TEXTURE_3D: return "texture3d";
165 case GL_TEXTURE_2D_ARRAY: return "texture2d_array";
166 case GL_TEXTURE_CUBE_MAP: return "cubemap";
167
168 default:
169 DE_ASSERT(false);
170 return NULL;
171 }
172 }
173
formatToName(deUint32 format)174 string formatToName (deUint32 format)
175 {
176 string enumName;
177
178 if (glu::isCompressedFormat(format))
179 enumName = glu::getCompressedTextureFormatStr(format).toString().substr(14); // Strip GL_COMPRESSED_
180 else
181 enumName = glu::getUncompressedTextureFormatStr(format).toString().substr(3); // Strip GL_
182
183 return de::toLower(enumName);
184 }
185
isFloatFormat(deUint32 format)186 bool isFloatFormat (deUint32 format)
187 {
188 if (glu::isCompressedFormat(format))
189 return false;
190 else
191 return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_FLOATING_POINT;
192 }
193
isUintFormat(deUint32 format)194 bool isUintFormat (deUint32 format)
195 {
196 if (glu::isCompressedFormat(format))
197 return false;
198 else
199 return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER;
200 }
201
isIntFormat(deUint32 format)202 bool isIntFormat (deUint32 format)
203 {
204 if (glu::isCompressedFormat(format))
205 return false;
206 else
207 return tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type) == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER;
208 }
209
isFixedPointFormat(deUint32 format)210 bool isFixedPointFormat (deUint32 format)
211 {
212 if (glu::isCompressedFormat(format))
213 return false;
214 else
215 {
216 const tcu::TextureChannelClass channelClass = tcu::getTextureChannelClass(glu::mapGLInternalFormat(format).type);
217
218 return channelClass == tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT || channelClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT;
219 }
220 }
221
isTextureTarget(deUint32 target)222 bool isTextureTarget (deUint32 target)
223 {
224 return target != GL_RENDERBUFFER;
225 }
226
getTargetTexDims(deUint32 target)227 int getTargetTexDims (deUint32 target)
228 {
229 DE_ASSERT(isTextureTarget(target));
230
231 switch (target)
232 {
233 case GL_TEXTURE_1D:
234 return 1;
235
236 case GL_TEXTURE_1D_ARRAY:
237 case GL_TEXTURE_2D:
238 case GL_TEXTURE_CUBE_MAP:
239 return 2;
240
241 case GL_TEXTURE_2D_ARRAY:
242 case GL_TEXTURE_3D:
243 return 3;
244
245 default:
246 DE_ASSERT(false);
247 return -1;
248 }
249 }
250
251 class ImageInfo
252 {
253 public:
254 ImageInfo (deUint32 format, deUint32 target, const IVec3& size);
255
getFormat(void) const256 deUint32 getFormat (void) const { return m_format; }
getTarget(void) const257 deUint32 getTarget (void) const { return m_target; }
getSize(void) const258 const IVec3& getSize (void) const { return m_size; }
259
260 private:
261 deUint32 m_format;
262 deUint32 m_target;
263 IVec3 m_size;
264 };
265
ImageInfo(deUint32 format,deUint32 target,const IVec3 & size)266 ImageInfo::ImageInfo (deUint32 format, deUint32 target, const IVec3& size)
267 : m_format (format)
268 , m_target (target)
269 , m_size (size)
270 {
271 DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1);
272 DE_ASSERT(isTextureTarget(m_target) || !glu::isCompressedFormat(m_target));
273 }
274
275
operator <<(SeedBuilder & builder,const ImageInfo & info)276 SeedBuilder& operator<< (SeedBuilder& builder, const ImageInfo& info)
277 {
278 builder << info.getFormat() << info.getTarget() << info.getSize();
279 return builder;
280 }
281
getObjectTraits(const ImageInfo & info)282 const glu::ObjectTraits& getObjectTraits (const ImageInfo& info)
283 {
284 if (isTextureTarget(info.getTarget()))
285 return glu::objectTraits(glu::OBJECTTYPE_TEXTURE);
286 else
287 return glu::objectTraits(glu::OBJECTTYPE_RENDERBUFFER);
288 }
289
getLevelCount(const ImageInfo & info)290 int getLevelCount (const ImageInfo& info)
291 {
292 const deUint32 target = info.getTarget();
293 const IVec3 size = info.getSize();
294
295 if (target == GL_RENDERBUFFER)
296 return 1;
297 else if (target == GL_TEXTURE_2D_ARRAY)
298 {
299 const int maxSize = de::max(size.x(), size.y());
300
301 return deLog2Ceil32(maxSize);
302 }
303 else
304 {
305 const int maxSize = de::max(size.x(), de::max(size.y(), size.z()));
306
307 return deLog2Ceil32(maxSize);
308 }
309 }
310
311 // Return format that has more restrictions on texel data.
getMoreRestrictiveFormat(deUint32 formatA,deUint32 formatB)312 deUint32 getMoreRestrictiveFormat (deUint32 formatA, deUint32 formatB)
313 {
314 if (formatA == formatB)
315 return formatA;
316 else if (glu::isCompressedFormat(formatA) && isAstcFormat(glu::mapGLCompressedTexFormat(formatA)))
317 return formatA;
318 else if (glu::isCompressedFormat(formatB) && isAstcFormat(glu::mapGLCompressedTexFormat(formatB)))
319 return formatB;
320 else if (isFloatFormat(formatA))
321 {
322 DE_ASSERT(!isFloatFormat(formatB));
323
324 return formatA;
325 }
326 else if (isFloatFormat(formatB))
327 {
328 DE_ASSERT(!isFloatFormat(formatA));
329
330 return formatB;
331 }
332 else if (glu::isCompressedFormat(formatA))
333 {
334 return formatA;
335 }
336 else if (glu::isCompressedFormat(formatB))
337 {
338 return formatB;
339 }
340 else
341 return formatA;
342 }
343
getTexelBlockSize(deUint32 format)344 int getTexelBlockSize (deUint32 format)
345 {
346 if (glu::isCompressedFormat(format))
347 return tcu::getBlockSize(glu::mapGLCompressedTexFormat(format));
348 else
349 return glu::mapGLInternalFormat(format).getPixelSize();
350 }
351
getTexelBlockPixelSize(deUint32 format)352 IVec3 getTexelBlockPixelSize (deUint32 format)
353 {
354 if (glu::isCompressedFormat(format))
355 return tcu::getBlockPixelSize(glu::mapGLCompressedTexFormat(format));
356 else
357 return IVec3(1, 1, 1);
358 }
359
getLevelSize(deUint32 target,const IVec3 & baseSize,int level)360 IVec3 getLevelSize (deUint32 target, const IVec3& baseSize, int level)
361 {
362 IVec3 size;
363
364 if (target != GL_TEXTURE_2D_ARRAY)
365 {
366 for (int i = 0; i < 3; i++)
367 size[i] = de::max(baseSize[i] >> level, 1);
368 }
369 else
370 {
371 for (int i = 0; i < 2; i++)
372 size[i] = de::max(baseSize[i] >> level, 1);
373
374 size[2] = baseSize[2];
375 }
376
377 return size;
378 }
379
isColorRenderable(deUint32 format)380 bool isColorRenderable (deUint32 format)
381 {
382 switch (format)
383 {
384 case GL_R8:
385 case GL_RG8:
386 case GL_RGB8:
387 case GL_RGB565:
388 case GL_RGB4:
389 case GL_RGB5_A1:
390 case GL_RGBA8:
391 case GL_RGB10_A2:
392 case GL_RGB10_A2UI:
393 case GL_SRGB8_ALPHA8:
394 case GL_R8I:
395 case GL_R8UI:
396 case GL_R16I:
397 case GL_R16UI:
398 case GL_R32I:
399 case GL_R32UI:
400 case GL_RG8I:
401 case GL_RG8UI:
402 case GL_RG16I:
403 case GL_RG16UI:
404 case GL_RG32I:
405 case GL_RG32UI:
406 case GL_RGBA8I:
407 case GL_RGBA8UI:
408 case GL_RGBA16I:
409 case GL_RGBA16UI:
410 case GL_RGBA32I:
411 case GL_RGBA32UI:
412 return true;
413
414 default:
415 return false;
416 }
417 }
418
getTypeForInternalFormat(deUint32 format)419 deUint32 getTypeForInternalFormat (deUint32 format)
420 {
421 return glu::getTransferFormat(glu::mapGLInternalFormat(format)).dataType;
422 }
423
genTexel(de::Random & rng,deUint32 glFormat,int texelBlockSize,const int texelCount,deUint8 * buffer)424 void genTexel (de::Random& rng, deUint32 glFormat, int texelBlockSize, const int texelCount, deUint8* buffer)
425 {
426 if (isFloatFormat(glFormat))
427 {
428 const tcu::TextureFormat format = glu::mapGLInternalFormat(glFormat);
429 const tcu::PixelBufferAccess access (format, texelCount, 1, 1, buffer);
430 const tcu::TextureFormatInfo info = tcu::getTextureFormatInfo(format);
431
432 for (int texelNdx = 0; texelNdx < texelCount; texelNdx++)
433 {
434 const float red = rng.getFloat(info.valueMin.x(), info.valueMax.x());
435 const float green = rng.getFloat(info.valueMin.y(), info.valueMax.y());
436 const float blue = rng.getFloat(info.valueMin.z(), info.valueMax.z());
437 const float alpha = rng.getFloat(info.valueMin.w(), info.valueMax.w());
438
439 const Vec4 color (red, green, blue, alpha);
440
441 access.setPixel(color, texelNdx, 0, 0);
442 }
443 }
444 else if (glu::isCompressedFormat(glFormat))
445 {
446 const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(glFormat);
447
448 if (tcu::isAstcFormat(compressedFormat))
449 {
450 const int BLOCK_SIZE = 16;
451 const deUint8 blocks[][BLOCK_SIZE] =
452 {
453 // \note All of the following blocks are valid in LDR mode.
454 { 252, 253, 255, 255, 255, 255, 255, 255, 8, 71, 90, 78, 22, 17, 26, 66, },
455 { 252, 253, 255, 255, 255, 255, 255, 255, 220, 74, 139, 235, 249, 6, 145, 125 },
456 { 252, 253, 255, 255, 255, 255, 255, 255, 223, 251, 28, 206, 54, 251, 160, 174 },
457 { 252, 253, 255, 255, 255, 255, 255, 255, 39, 4, 153, 219, 180, 61, 51, 37 },
458 { 67, 2, 0, 254, 1, 0, 64, 215, 83, 211, 159, 105, 41, 140, 50, 2 },
459 { 67, 130, 0, 170, 84, 255, 65, 215, 83, 211, 159, 105, 41, 140, 50, 2 },
460 { 67, 2, 129, 38, 51, 229, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 },
461 { 67, 130, 193, 56, 213, 144, 95, 215, 83, 211, 159, 105, 41, 140, 50, 2 }
462 };
463
464 DE_ASSERT(texelBlockSize == BLOCK_SIZE);
465
466 for (int i = 0; i < texelCount; i++)
467 {
468 const int blockNdx = rng.getInt(0, DE_LENGTH_OF_ARRAY(blocks)-1);
469
470 deMemcpy(buffer + i * BLOCK_SIZE, blocks[blockNdx], BLOCK_SIZE);
471 }
472 }
473 else
474 {
475 for (int i = 0; i < texelBlockSize * texelCount; i++)
476 {
477 const deUint8 val = rng.getUint8();
478
479 buffer[i] = val;
480 }
481 }
482 }
483 else
484 {
485 for (int i = 0; i < texelBlockSize * texelCount; i++)
486 {
487 const deUint8 val = rng.getUint8();
488
489 buffer[i] = val;
490 }
491 }
492 }
493
divRoundUp(const IVec3 & a,const IVec3 & b)494 IVec3 divRoundUp (const IVec3& a, const IVec3& b)
495 {
496 IVec3 res;
497
498 for (int i =0; i < 3; i++)
499 res[i] = a[i] / b[i] + ((a[i] % b[i]) ? 1 : 0);
500
501 return res;
502 }
503
mapFaceNdxToFace(int ndx)504 deUint32 mapFaceNdxToFace (int ndx)
505 {
506 const deUint32 cubeFaces[] =
507 {
508 GL_TEXTURE_CUBE_MAP_POSITIVE_X,
509 GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
510
511 GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
512 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
513
514 GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
515 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
516 };
517
518 return de::getSizedArrayElement<6>(cubeFaces, ndx);
519 }
520
getFormatForInternalFormat(deUint32 format)521 deUint32 getFormatForInternalFormat (deUint32 format)
522 {
523 return glu::getTransferFormat(glu::mapGLInternalFormat(format)).format;
524 }
525
genericTexImage(const glw::Functions & gl,deUint32 target,int faceNdx,int level,const IVec3 & size,deUint32 format,size_t dataSize,const void * data)526 void genericTexImage (const glw::Functions& gl,
527 deUint32 target,
528 int faceNdx,
529 int level,
530 const IVec3& size,
531 deUint32 format,
532 size_t dataSize,
533 const void* data)
534 {
535 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target);
536
537 DE_ASSERT(target == GL_TEXTURE_CUBE_MAP || faceNdx == 0);
538
539 if (glu::isCompressedFormat(format))
540 {
541 switch (getTargetTexDims(target))
542 {
543 case 2:
544 DE_ASSERT(size.z() == 1);
545 gl.compressedTexImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, (glw::GLsizei)dataSize, data);
546 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage2D failed.");
547 break;
548
549 case 3:
550 gl.compressedTexImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, (glw::GLsizei)dataSize, data);
551 GLU_EXPECT_NO_ERROR(gl.getError(), "glCompressedTexImage3D failed.");
552 break;
553
554 default:
555 DE_ASSERT(false);
556 }
557 }
558 else
559 {
560 const deUint32 glFormat = getFormatForInternalFormat(format);
561 const deUint32 glType = getTypeForInternalFormat(format);
562
563 switch (getTargetTexDims(target))
564 {
565 case 2:
566 DE_ASSERT(size.z() == 1);
567 gl.texImage2D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), 0, glFormat, glType, data);
568 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage2D failed.");
569 break;
570
571 case 3:
572 gl.texImage3D(glTarget, level, format, (glw::GLsizei)size.x(), (glw::GLsizei)size.y(), (glw::GLsizei)size.z(), 0, glFormat, glType, data);
573 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexImage3D failed.");
574 break;
575
576 default:
577 DE_ASSERT(false);
578 }
579 }
580 }
581
genTextureImage(const glw::Functions & gl,de::Random & rng,deUint32 name,vector<ArrayBuffer<deUint8>> & levels,const ImageInfo & info,deUint32 moreRestrictiveFormat)582 void genTextureImage (const glw::Functions& gl,
583 de::Random& rng,
584 deUint32 name,
585 vector<ArrayBuffer<deUint8> >& levels,
586 const ImageInfo& info,
587 deUint32 moreRestrictiveFormat)
588 {
589 const int texelBlockSize = getTexelBlockSize(info.getFormat());
590 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
591
592 levels.resize(getLevelCount(info));
593
594 gl.pixelStorei(GL_UNPACK_ALIGNMENT, 1);
595 GLU_EXPECT_NO_ERROR(gl.getError(), "Setting pixel store aligment failed.");
596
597 gl.bindTexture(info.getTarget(), name);
598 GLU_EXPECT_NO_ERROR(gl.getError(), "Binding texture failed.");
599
600 for (int levelNdx = 0; levelNdx < getLevelCount(info); levelNdx++)
601 {
602 ArrayBuffer<deUint8>& level = levels[levelNdx];
603
604 const int faceCount = (info.getTarget() == GL_TEXTURE_CUBE_MAP ? 6 : 1);
605
606 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), levelNdx);
607 const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize);
608 const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
609 const int levelSize = levelTexelBlockCount * texelBlockSize;
610
611 level.setStorage(levelSize * faceCount);
612
613 for (int faceNdx = 0; faceNdx < faceCount; faceNdx++)
614 {
615 genTexel(rng, moreRestrictiveFormat, texelBlockSize, levelTexelBlockCount, level.getElementPtr(faceNdx * levelSize));
616
617 genericTexImage(gl, info.getTarget(), faceNdx, levelNdx, levelPixelSize, info.getFormat(), levelSize, level.getElementPtr(faceNdx * levelSize));
618 }
619 }
620
621 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
622 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
623
624 if (info.getTarget() == GL_TEXTURE_3D)
625 gl.texParameteri(info.getTarget(), GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
626
627 gl.texParameteri(info.getTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST);
628 gl.texParameteri(info.getTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST);
629 GLU_EXPECT_NO_ERROR(gl.getError(), "Setting texture parameters failed");
630
631 gl.bindTexture(info.getTarget(), 0);
632 GLU_EXPECT_NO_ERROR(gl.getError(), "Unbinding texture failed.");
633 }
634
genRenderbufferImage(const glw::Functions & gl,de::Random & rng,deUint32 name,vector<ArrayBuffer<deUint8>> & levels,const ImageInfo & info,deUint32 moreRestrictiveFormat)635 void genRenderbufferImage (const glw::Functions& gl,
636 de::Random& rng,
637 deUint32 name,
638 vector<ArrayBuffer<deUint8> >& levels,
639 const ImageInfo& info,
640 deUint32 moreRestrictiveFormat)
641 {
642 const IVec3 size = info.getSize();
643 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
644
645 DE_ASSERT(info.getTarget() == GL_RENDERBUFFER);
646 DE_ASSERT(info.getSize().z() == 1);
647 DE_ASSERT(getLevelCount(info) == 1);
648 DE_ASSERT(!glu::isCompressedFormat(info.getFormat()));
649
650 glu::Framebuffer framebuffer(gl);
651
652 levels.resize(1);
653 levels[0].setStorage(format.getPixelSize() * size.x() * size.y());
654 tcu::PixelBufferAccess refAccess(format, size.x(), size.y(), 1, levels[0].getPtr());
655
656 gl.bindRenderbuffer(GL_RENDERBUFFER, name);
657 gl.renderbufferStorage(GL_RENDERBUFFER, info.getFormat(), info.getSize().x(), info.getSize().y());
658 GLU_EXPECT_NO_ERROR(gl.getError(), "Binding and setting storage for renderbuffer failed.");
659
660 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
661 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name);
662 GLU_EXPECT_NO_ERROR(gl.getError(), "Binding framebuffer and attaching renderbuffer failed.");
663
664 {
665 vector<deUint8> texelBlock(format.getPixelSize());
666
667 if (isFixedPointFormat(info.getFormat()))
668 {
669 // All zeroes is only bit pattern that fixed point values can be
670 // cleared to and that is valid floating point value.
671 if (isFloatFormat(moreRestrictiveFormat))
672 deMemset(&texelBlock[0], 0x0, texelBlock.size());
673 else
674 {
675 // Fixed point values can be only cleared to all 0 or 1.
676 const deInt32 fill = rng.getBool() ? 0xFF : 0x0;
677 deMemset(&texelBlock[0], fill, texelBlock.size());
678 }
679 }
680 else
681 genTexel(rng, moreRestrictiveFormat, format.getPixelSize(), 1, &(texelBlock[0]));
682
683 {
684 const tcu::ConstPixelBufferAccess texelAccess (format, 1, 1, 1, &(texelBlock[0]));
685
686 if (isIntFormat(info.getFormat()))
687 {
688 const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0);
689
690 gl.clearBufferiv(GL_COLOR, 0, (const deInt32*)&color);
691 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
692
693 DE_ASSERT(!tcu::isSRGB(format));
694 tcu::clear(refAccess, color);
695 }
696 else if (isUintFormat(info.getFormat()))
697 {
698 const tcu::IVec4 color = texelAccess.getPixelInt(0, 0, 0);
699
700 gl.clearBufferuiv(GL_COLOR, 0, (const deUint32*)&color);
701 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
702
703 DE_ASSERT(!tcu::isSRGB(format));
704 tcu::clear(refAccess, color);
705 }
706 else
707 {
708 const tcu::Vec4 rawColor = texelAccess.getPixel(0, 0, 0);
709 const tcu::Vec4 linearColor = (tcu::isSRGB(format) ? tcu::sRGBToLinear(rawColor) : rawColor);
710
711 // rawColor bit pattern has been chosen to be "safe" in the destination format. For sRGB
712 // formats, the clear color is in linear space. Since we want the resulting bit pattern
713 // to be safe after implementation linear->sRGB transform, we must apply the inverting
714 // transform to the clear color.
715
716 if (isFloatFormat(info.getFormat()))
717 {
718 gl.clearBufferfv(GL_COLOR, 0, (const float*)&linearColor);
719 }
720 else
721 {
722 // fixed-point
723 gl.clearColor(linearColor.x(), linearColor.y(), linearColor.z(), linearColor.w());
724 gl.clear(GL_COLOR_BUFFER_BIT);
725 }
726 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear renderbuffer.");
727
728 tcu::clear(refAccess, rawColor);
729 }
730 }
731 }
732
733 gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
734 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
735 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbufer and framebuffer.");
736 }
737
genImage(const glw::Functions & gl,de::Random & rng,deUint32 name,vector<ArrayBuffer<deUint8>> & levels,const ImageInfo & info,deUint32 moreRestrictiveFormat)738 void genImage (const glw::Functions& gl,
739 de::Random& rng,
740 deUint32 name,
741 vector<ArrayBuffer<deUint8> >& levels,
742 const ImageInfo& info,
743 deUint32 moreRestrictiveFormat)
744 {
745 if (isTextureTarget(info.getTarget()))
746 genTextureImage(gl, rng, name, levels, info, moreRestrictiveFormat);
747 else
748 genRenderbufferImage(gl, rng, name, levels, info, moreRestrictiveFormat);
749 }
750
getTexelBlockStride(const ImageInfo & info,int level)751 IVec3 getTexelBlockStride (const ImageInfo& info, int level)
752 {
753 const IVec3 size = getLevelSize(info.getTarget(), info.getSize(), level);
754 const int texelBlockSize = getTexelBlockSize(info.getFormat());
755 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
756 const IVec3 textureTexelBlockSize = divRoundUp(size, texelBlockPixelSize);
757
758 return IVec3(texelBlockSize, textureTexelBlockSize.x() * texelBlockSize, textureTexelBlockSize.x() * textureTexelBlockSize.y() * texelBlockSize);
759 }
760
sumComponents(const IVec3 & v)761 int sumComponents (const IVec3& v)
762 {
763 int s = 0;
764
765 for (int i = 0; i < 3; i++)
766 s += v[i];
767
768 return s;
769 }
770
copyImageData(vector<ArrayBuffer<deUint8>> & dstImageData,const ImageInfo & dstImageInfo,int dstLevel,const IVec3 & dstPos,const vector<ArrayBuffer<deUint8>> & srcImageData,const ImageInfo & srcImageInfo,int srcLevel,const IVec3 & srcPos,const IVec3 & copySize)771 void copyImageData (vector<ArrayBuffer<deUint8> >& dstImageData,
772 const ImageInfo& dstImageInfo,
773 int dstLevel,
774 const IVec3& dstPos,
775
776 const vector<ArrayBuffer<deUint8> >& srcImageData,
777 const ImageInfo& srcImageInfo,
778 int srcLevel,
779 const IVec3& srcPos,
780
781 const IVec3& copySize)
782 {
783 const ArrayBuffer<deUint8>& srcLevelData = srcImageData[srcLevel];
784 ArrayBuffer<deUint8>& dstLevelData = dstImageData[dstLevel];
785
786 const IVec3 srcTexelBlockPixelSize = getTexelBlockPixelSize(srcImageInfo.getFormat());
787 const int srcTexelBlockSize = getTexelBlockSize(srcImageInfo.getFormat());
788 const IVec3 srcTexelPos = srcPos / srcTexelBlockPixelSize;
789 const IVec3 srcTexelBlockStride = getTexelBlockStride(srcImageInfo, srcLevel);
790
791 const IVec3 dstTexelBlockPixelSize = getTexelBlockPixelSize(dstImageInfo.getFormat());
792 const int dstTexelBlockSize = getTexelBlockSize(dstImageInfo.getFormat());
793 const IVec3 dstTexelPos = dstPos / dstTexelBlockPixelSize;
794 const IVec3 dstTexelBlockStride = getTexelBlockStride(dstImageInfo, dstLevel);
795
796 const IVec3 copyTexelBlockCount = copySize / srcTexelBlockPixelSize;
797 const int texelBlockSize = srcTexelBlockSize;
798
799 DE_ASSERT(srcTexelBlockSize == dstTexelBlockSize);
800 DE_UNREF(dstTexelBlockSize);
801
802 DE_ASSERT((copySize.x() % srcTexelBlockPixelSize.x()) == 0);
803 DE_ASSERT((copySize.y() % srcTexelBlockPixelSize.y()) == 0);
804 DE_ASSERT((copySize.z() % srcTexelBlockPixelSize.z()) == 0);
805
806 DE_ASSERT((srcPos.x() % srcTexelBlockPixelSize.x()) == 0);
807 DE_ASSERT((srcPos.y() % srcTexelBlockPixelSize.y()) == 0);
808 DE_ASSERT((srcPos.z() % srcTexelBlockPixelSize.z()) == 0);
809
810 for (int z = 0; z < copyTexelBlockCount.z(); z++)
811 for (int y = 0; y < copyTexelBlockCount.y(); y++)
812 {
813 const IVec3 blockPos (0, y, z);
814 const deUint8* const srcPtr = srcLevelData.getElementPtr(sumComponents((srcTexelPos + blockPos) * srcTexelBlockStride));
815 deUint8* const dstPtr = dstLevelData.getElementPtr(sumComponents((dstTexelPos + blockPos) * dstTexelBlockStride));
816 const int copyLineSize = copyTexelBlockCount.x() * texelBlockSize;
817
818 deMemcpy(dstPtr, srcPtr, copyLineSize);
819 }
820 }
821
getLevelAccesses(const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)822 vector<tcu::ConstPixelBufferAccess> getLevelAccesses (const vector<ArrayBuffer<deUint8> >& data, const ImageInfo& info)
823 {
824 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
825 const IVec3 size = info.getSize();
826
827 vector<tcu::ConstPixelBufferAccess> result;
828
829 DE_ASSERT((int)data.size() == getLevelCount(info));
830
831 for (int level = 0; level < (int)data.size(); level++)
832 {
833 const IVec3 levelSize = getLevelSize(info.getTarget(), size, level);
834
835 result.push_back(tcu::ConstPixelBufferAccess(format, levelSize.x(), levelSize.y(), levelSize.z(), data[level].getPtr()));
836 }
837
838 return result;
839 }
840
getCubeLevelAccesses(const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info,int faceNdx)841 vector<tcu::ConstPixelBufferAccess> getCubeLevelAccesses (const vector<ArrayBuffer<deUint8> >& data,
842 const ImageInfo& info,
843 int faceNdx)
844 {
845 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
846 const IVec3 size = info.getSize();
847 const int texelBlockSize = getTexelBlockSize(info.getFormat());
848 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
849 vector<tcu::ConstPixelBufferAccess> result;
850
851 DE_ASSERT(info.getTarget() == GL_TEXTURE_CUBE_MAP);
852 DE_ASSERT((int)data.size() == getLevelCount(info));
853
854 for (int level = 0; level < (int)data.size(); level++)
855 {
856 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level);
857 const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize);
858 const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
859 const int levelSize = levelTexelBlockCount * texelBlockSize;
860
861 result.push_back(tcu::ConstPixelBufferAccess(format, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), data[level].getElementPtr(levelSize * faceNdx)));
862 }
863
864 return result;
865 }
866
copyImage(const glw::Functions & gl,deUint32 dstName,vector<ArrayBuffer<deUint8>> & dstImageData,const ImageInfo & dstImageInfo,int dstLevel,const IVec3 & dstPos,deUint32 srcName,const vector<ArrayBuffer<deUint8>> & srcImageData,const ImageInfo & srcImageInfo,int srcLevel,const IVec3 & srcPos,const IVec3 & copySize)867 void copyImage (const glw::Functions& gl,
868
869 deUint32 dstName,
870 vector<ArrayBuffer<deUint8> >& dstImageData,
871 const ImageInfo& dstImageInfo,
872 int dstLevel,
873 const IVec3& dstPos,
874
875 deUint32 srcName,
876 const vector<ArrayBuffer<deUint8> >& srcImageData,
877 const ImageInfo& srcImageInfo,
878 int srcLevel,
879 const IVec3& srcPos,
880
881 const IVec3& copySize)
882 {
883 gl.copyImageSubData(srcName, srcImageInfo.getTarget(), srcLevel, srcPos.x(), srcPos.y(), srcPos.z(),
884 dstName, dstImageInfo.getTarget(), dstLevel, dstPos.x(), dstPos.y(), dstPos.z(),
885 copySize.x(), copySize.y(), copySize.z());
886
887 GLU_EXPECT_NO_ERROR(gl.getError(), "glCopyImageSubData failed.");
888
889 copyImageData(dstImageData, dstImageInfo, dstLevel, dstPos,
890 srcImageData, srcImageInfo, srcLevel, srcPos, copySize);
891 }
892
verifyTexture2DView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::Texture2DView & refTexture)893 void verifyTexture2DView (tcu::TestContext& testContext,
894 glu::RenderContext& renderContext,
895 TextureRenderer& renderer,
896 tcu::ResultCollector& results,
897 de::Random& rng,
898 deUint32 name,
899 const ImageInfo& info,
900 const tcu::Texture2DView& refTexture)
901 {
902 tcu::TestLog& log = testContext.getLog();
903 const glw::Functions& gl = renderContext.getFunctions();
904 const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
905 const tcu::TextureFormat format = refTexture.getLevel(0).getFormat();
906 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
907
908 ReferenceParams renderParams (TEXTURETYPE_2D);
909
910 renderParams.samplerType = getSamplerType(format);
911 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
912 renderParams.colorScale = spec.lookupScale;
913 renderParams.colorBias = spec.lookupBias;
914
915 gl.activeTexture(GL_TEXTURE0);
916 gl.bindTexture(GL_TEXTURE_2D, name);
917 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
918
919 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
920 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
921 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
922 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
923 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
924
925 for (int level = 0; level < getLevelCount(info); level++)
926 {
927 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
928 const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
929
930 vector<float> texCoord;
931 tcu::Surface renderedFrame (viewport.width, viewport.height);
932 tcu::Surface referenceFrame (viewport.width, viewport.height);
933
934 renderParams.baseLevel = level;
935 renderParams.maxLevel = level;
936
937 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level);
938 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level);
939
940 computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
941
942 // Setup base viewport.
943 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
944
945 // Draw.
946 renderer.renderQuad(0, &texCoord[0], renderParams);
947 glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess());
948 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels.");
949
950 // Compute reference.
951 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
952
953 // Compare and log.
954 if (!pixelThresholdCompare(log, ("Level" + de::toString(level)).c_str(), ("Render level " + de::toString(level)).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR))
955 results.fail("Image comparison of level " + de::toString(level) + " failed.");
956 else
957 log << TestLog::Message << "Image comparison of level " << level << " passed." << TestLog::EndMessage;
958 }
959
960 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
961 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1000);
962
963 gl.bindTexture(GL_TEXTURE_2D, 0);
964 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
965 }
966
decompressTextureLevel(const tcu::TexDecompressionParams & params,ArrayBuffer<deUint8> & levelData,tcu::PixelBufferAccess & levelAccess,const tcu::CompressedTexFormat & compressedFormat,const tcu::TextureFormat & decompressedFormat,const IVec3 & levelPixelSize,const void * data)967 void decompressTextureLevel (const tcu::TexDecompressionParams& params,
968 ArrayBuffer<deUint8>& levelData,
969 tcu::PixelBufferAccess& levelAccess,
970 const tcu::CompressedTexFormat& compressedFormat,
971 const tcu::TextureFormat& decompressedFormat,
972 const IVec3& levelPixelSize,
973 const void* data)
974 {
975 levelData.setStorage(levelPixelSize.x() * levelPixelSize.y() * levelPixelSize.z() * decompressedFormat.getPixelSize());
976 levelAccess = tcu::PixelBufferAccess(decompressedFormat, levelPixelSize.x(), levelPixelSize.y(), levelPixelSize.z(), levelData.getPtr());
977
978 tcu::decompress(levelAccess, compressedFormat, (const deUint8*)data, params);
979 }
980
decompressTexture(vector<ArrayBuffer<deUint8>> & levelDatas,vector<tcu::PixelBufferAccess> & levelAccesses,glu::RenderContext & renderContext,const ImageInfo & info,const vector<ArrayBuffer<deUint8>> & data)981 void decompressTexture (vector<ArrayBuffer<deUint8> >& levelDatas,
982 vector<tcu::PixelBufferAccess>& levelAccesses,
983 glu::RenderContext& renderContext,
984 const ImageInfo& info,
985 const vector<ArrayBuffer<deUint8> >& data)
986 {
987 const tcu::CompressedTexFormat compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat());
988 const tcu::TextureFormat decompressedFormat = tcu::getUncompressedFormat(compressedFormat);
989 const IVec3 size = info.getSize();
990 const bool isES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
991
992 de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext));
993 tcu::TexDecompressionParams decompressParams;
994
995 if (tcu::isAstcFormat(compressedFormat))
996 {
997 if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr"))
998 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR);
999 else if (isES32 || ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
1000 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR);
1001 else
1002 DE_ASSERT(false);
1003 }
1004
1005 levelDatas.resize(getLevelCount(info));
1006 levelAccesses.resize(getLevelCount(info));
1007
1008 for (int level = 0; level < getLevelCount(info); level++)
1009 {
1010 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), size, level);
1011 de::ArrayBuffer<deUint8>& levelData = levelDatas[level];
1012 tcu::PixelBufferAccess& levelAccess = levelAccesses[level];
1013
1014 decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, data[level].getPtr());
1015 }
1016 }
1017
verifyTexture2D(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1018 void verifyTexture2D (tcu::TestContext& testContext,
1019 glu::RenderContext& renderContext,
1020 TextureRenderer& textureRenderer,
1021 tcu::ResultCollector& results,
1022 de::Random& rng,
1023 deUint32 name,
1024 const vector<ArrayBuffer<deUint8> >& data,
1025 const ImageInfo& info)
1026 {
1027 if (glu::isCompressedFormat(info.getFormat()))
1028 {
1029 vector<de::ArrayBuffer<deUint8> > levelDatas;
1030 vector<tcu::PixelBufferAccess> levelAccesses;
1031
1032 decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1033
1034 {
1035 const tcu::Texture2DView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
1036
1037 verifyTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1038 }
1039 }
1040 else
1041 {
1042 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
1043 const tcu::Texture2DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0]));
1044
1045 verifyTexture2DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1046 }
1047 }
1048
verifyTexture3DView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::Texture3DView & refTexture)1049 void verifyTexture3DView (tcu::TestContext& testContext,
1050 glu::RenderContext& renderContext,
1051 TextureRenderer& renderer,
1052 tcu::ResultCollector& results,
1053 de::Random& rng,
1054 deUint32 name,
1055 const ImageInfo& info,
1056 const tcu::Texture3DView& refTexture)
1057 {
1058 tcu::TestLog& log = testContext.getLog();
1059 const glw::Functions& gl = renderContext.getFunctions();
1060 const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
1061 const tcu::TextureFormat format = refTexture.getLevel(0).getFormat();
1062 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
1063
1064 ReferenceParams renderParams (TEXTURETYPE_3D);
1065
1066 renderParams.samplerType = getSamplerType(format);
1067 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1068 renderParams.colorScale = spec.lookupScale;
1069 renderParams.colorBias = spec.lookupBias;
1070
1071 gl.activeTexture(GL_TEXTURE0);
1072 gl.bindTexture(GL_TEXTURE_3D, name);
1073 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1074
1075 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1076 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1077 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
1078 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1079 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1080 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1081
1082 for (int level = 0; level < getLevelCount(info); level++)
1083 {
1084 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
1085
1086 renderParams.baseLevel = level;
1087 renderParams.maxLevel = level;
1088
1089 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, level);
1090 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, level);
1091
1092 for (int slice = 0; slice < levelSize.z(); slice++)
1093 {
1094 const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
1095 const float r = (float(slice) + 0.5f) / (float)levelSize.z();
1096 tcu::Surface renderedFrame (viewport.width, viewport.height);
1097 tcu::Surface referenceFrame (viewport.width, viewport.height);
1098 vector<float> texCoord;
1099
1100 computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0, 1, 2));
1101
1102 // Setup base viewport.
1103 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
1104
1105 // Draw.
1106 renderer.renderQuad(0, &texCoord[0], renderParams);
1107 glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess());
1108 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels.");
1109
1110 // Compute reference.
1111 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
1112
1113 // Compare and log.
1114 if (!pixelThresholdCompare(log, ("Level" + de::toString(level) + "Slice" + de::toString(slice)).c_str(), ("Render level " + de::toString(level) + ", Slice" + de::toString(slice)).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR))
1115 results.fail("Image comparison of level " + de::toString(level) + " and slice " + de::toString(slice) + " failed.");
1116 else
1117 log << TestLog::Message << "Image comparison of level " << level << " and slice " << slice << " passed." << TestLog::EndMessage;;
1118 }
1119 }
1120
1121 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
1122 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1000);
1123
1124 gl.bindTexture(GL_TEXTURE_3D, 0);
1125 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1126 }
1127
verifyTexture3D(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1128 void verifyTexture3D (tcu::TestContext& testContext,
1129 glu::RenderContext& renderContext,
1130 TextureRenderer& textureRenderer,
1131 tcu::ResultCollector& results,
1132 de::Random& rng,
1133 deUint32 name,
1134 const vector<ArrayBuffer<deUint8> >& data,
1135 const ImageInfo& info)
1136 {
1137 if (glu::isCompressedFormat(info.getFormat()))
1138 {
1139 vector<de::ArrayBuffer<deUint8> > levelDatas;
1140 vector<tcu::PixelBufferAccess> levelAccesses;
1141
1142 decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1143
1144 {
1145 const tcu::Texture3DView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
1146
1147 verifyTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1148 }
1149 }
1150 else
1151 {
1152 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
1153 const tcu::Texture3DView refTexture ((int)levelAccesses.size(), &(levelAccesses[0]));
1154
1155 verifyTexture3DView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1156 }
1157 }
1158
verifyTextureCubemapView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::TextureCubeView & refTexture)1159 void verifyTextureCubemapView (tcu::TestContext& testContext,
1160 glu::RenderContext& renderContext,
1161 TextureRenderer& renderer,
1162 tcu::ResultCollector& results,
1163 de::Random& rng,
1164 deUint32 name,
1165 const ImageInfo& info,
1166 const tcu::TextureCubeView& refTexture)
1167 {
1168 tcu::TestLog& log = testContext.getLog();
1169 const glw::Functions& gl = renderContext.getFunctions();
1170 const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
1171 const tcu::TextureFormat format = refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_X).getFormat();
1172 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
1173
1174 ReferenceParams renderParams (TEXTURETYPE_CUBE);
1175
1176 renderParams.samplerType = getSamplerType(format);
1177 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1178 renderParams.colorScale = spec.lookupScale;
1179 renderParams.colorBias = spec.lookupBias;
1180
1181 gl.activeTexture(GL_TEXTURE0);
1182 gl.bindTexture(GL_TEXTURE_CUBE_MAP, name);
1183 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1184
1185 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1186 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1187 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1188 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1189 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1190
1191 for (int level = 0; level < getLevelCount(info); level++)
1192 {
1193 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
1194
1195 // \note It seems we can't reliably sample two smallest texture levels with cubemaps
1196 if (levelSize.x() < 4 && levelSize.y() < 4)
1197 continue;
1198
1199 renderParams.baseLevel = level;
1200 renderParams.maxLevel = level;
1201
1202 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, level);
1203 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, level);
1204
1205 for (int face = 0; face < 6; face++)
1206 {
1207 const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
1208 const string cubemapFaceName = glu::getCubeMapFaceStr(mapFaceNdxToFace(face)).toString();
1209 tcu::Surface renderedFrame (viewport.width, viewport.height);
1210 tcu::Surface referenceFrame (viewport.width, viewport.height);
1211 vector<float> texCoord;
1212
1213 computeQuadTexCoordCube(texCoord, glu::getCubeFaceFromGL(mapFaceNdxToFace(face)));
1214
1215 // Setup base viewport.
1216 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
1217
1218 // Draw.
1219 renderer.renderQuad(0, &texCoord[0], renderParams);
1220 glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess());
1221 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels.");
1222
1223 // Compute reference.
1224 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
1225
1226 // Compare and log.
1227 if (!pixelThresholdCompare(log, ("Level" + de::toString(level) + "Face" + cubemapFaceName).c_str(), ("Render level " + de::toString(level) + ", Face " + cubemapFaceName).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR))
1228 results.fail("Image comparison of level " + de::toString(level) + " and face " + cubemapFaceName + " failed.");
1229 else
1230 log << TestLog::Message << "Image comparison of level " << level << " and face " << cubemapFaceName << " passed." << TestLog::EndMessage;
1231 }
1232 }
1233
1234 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
1235 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 1000);
1236
1237 gl.bindTexture(GL_TEXTURE_CUBE_MAP, 0);
1238 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1239 }
1240
verifyTextureCubemap(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1241 void verifyTextureCubemap (tcu::TestContext& testContext,
1242 glu::RenderContext& renderContext,
1243 TextureRenderer& textureRenderer,
1244 tcu::ResultCollector& results,
1245 de::Random& rng,
1246 deUint32 name,
1247 const vector<ArrayBuffer<deUint8> >& data,
1248 const ImageInfo& info)
1249 {
1250 if (glu::isCompressedFormat(info.getFormat()))
1251 {
1252 const tcu::CompressedTexFormat& compressedFormat = glu::mapGLCompressedTexFormat(info.getFormat());
1253 const tcu::TextureFormat& decompressedFormat = tcu::getUncompressedFormat(compressedFormat);
1254
1255 const int texelBlockSize = getTexelBlockSize(info.getFormat());
1256 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(info.getFormat());
1257
1258 const bool isES32 = glu::contextSupports(renderContext.getType(), glu::ApiType::es(3, 2));
1259
1260 vector<tcu::PixelBufferAccess> levelAccesses[6];
1261 vector<ArrayBuffer<deUint8> > levelDatas[6];
1262 de::UniquePtr<glu::ContextInfo> ctxInfo (glu::ContextInfo::create(renderContext));
1263 tcu::TexDecompressionParams decompressParams;
1264
1265 if (tcu::isAstcFormat(compressedFormat))
1266 {
1267 if (ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_hdr"))
1268 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_HDR);
1269 else if (isES32 || ctxInfo->isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
1270 decompressParams = tcu::TexDecompressionParams(tcu::TexDecompressionParams::ASTCMODE_LDR);
1271 else
1272 DE_ASSERT(false);
1273 }
1274
1275 for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1276 {
1277 levelAccesses[faceNdx].resize(getLevelCount(info));
1278 levelDatas[faceNdx].resize(getLevelCount(info));
1279 }
1280
1281 for (int level = 0; level < getLevelCount(info); level++)
1282 {
1283 for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1284 {
1285 const IVec3 levelPixelSize = getLevelSize(info.getTarget(), info.getSize(), level);
1286 const IVec3 levelTexelBlockSize = divRoundUp(levelPixelSize, texelBlockPixelSize);
1287 const int levelTexelBlockCount = levelTexelBlockSize.x() * levelTexelBlockSize.y() * levelTexelBlockSize.z();
1288 const int levelSize = levelTexelBlockCount * texelBlockSize;
1289
1290 const deUint8* dataPtr = data[level].getElementPtr(faceNdx * levelSize);
1291 tcu::PixelBufferAccess& levelAccess = levelAccesses[faceNdx][level];
1292 ArrayBuffer<deUint8>& levelData = levelDatas[faceNdx][level];
1293
1294 decompressTextureLevel(decompressParams, levelData, levelAccess, compressedFormat, decompressedFormat, levelPixelSize, dataPtr);
1295 }
1296 }
1297
1298 const tcu::ConstPixelBufferAccess* levels[6];
1299
1300 for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1301 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]);
1302
1303 {
1304 const tcu::TextureCubeView refTexture(getLevelCount(info), levels);
1305
1306 verifyTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1307 }
1308 }
1309 else
1310 {
1311 const vector<tcu::ConstPixelBufferAccess> levelAccesses[6] =
1312 {
1313 getCubeLevelAccesses(data, info, 0),
1314 getCubeLevelAccesses(data, info, 1),
1315 getCubeLevelAccesses(data, info, 2),
1316 getCubeLevelAccesses(data, info, 3),
1317 getCubeLevelAccesses(data, info, 4),
1318 getCubeLevelAccesses(data, info, 5),
1319 };
1320
1321 const tcu::ConstPixelBufferAccess* levels[6];
1322
1323 for (int faceNdx = 0; faceNdx < 6; faceNdx++)
1324 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]);
1325
1326 {
1327 const tcu::TextureCubeView refTexture(getLevelCount(info), levels);
1328
1329 verifyTextureCubemapView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1330 }
1331 }
1332 }
1333
verifyTexture2DArrayView(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & renderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const ImageInfo & info,const tcu::Texture2DArrayView & refTexture)1334 void verifyTexture2DArrayView (tcu::TestContext& testContext,
1335 glu::RenderContext& renderContext,
1336 TextureRenderer& renderer,
1337 tcu::ResultCollector& results,
1338 de::Random& rng,
1339 deUint32 name,
1340 const ImageInfo& info,
1341 const tcu::Texture2DArrayView& refTexture)
1342 {
1343 tcu::TestLog& log = testContext.getLog();
1344 const glw::Functions& gl = renderContext.getFunctions();
1345 const tcu::RGBA threshold = renderContext.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1);
1346 const tcu::TextureFormat format = refTexture.getLevel(0).getFormat();
1347 const tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(format);
1348
1349 ReferenceParams renderParams (TEXTURETYPE_2D_ARRAY);
1350
1351 renderParams.samplerType = getSamplerType(format);
1352 renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST_MIPMAP_NEAREST, Sampler::NEAREST);
1353 renderParams.colorScale = spec.lookupScale;
1354 renderParams.colorBias = spec.lookupBias;
1355
1356 gl.activeTexture(GL_TEXTURE0);
1357 gl.bindTexture(GL_TEXTURE_2D_ARRAY, name);
1358 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind texture.");
1359
1360 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1361 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1362 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
1363 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1364 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup texture filtering state.");
1365
1366 for (int level = 0; level < getLevelCount(info); level++)
1367 {
1368 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
1369
1370 renderParams.baseLevel = level;
1371 renderParams.maxLevel = level;
1372
1373 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, level);
1374 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, level);
1375
1376 for (int layer = 0; layer < levelSize.z(); layer++)
1377 {
1378 const RandomViewport viewport (renderContext.getRenderTarget(), levelSize.x(), levelSize.y(), rng.getUint32());
1379 tcu::Surface renderedFrame (viewport.width, viewport.height);
1380 tcu::Surface referenceFrame (viewport.width, viewport.height);
1381 vector<float> texCoord;
1382
1383 computeQuadTexCoord2DArray(texCoord, layer, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f));
1384
1385 // Setup base viewport.
1386 gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
1387
1388 // Draw.
1389 renderer.renderQuad(0, &texCoord[0], renderParams);
1390 glu::readPixels(renderContext, viewport.x, viewport.y, renderedFrame.getAccess());
1391 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to render and read pixels.");
1392
1393 // Compute reference.
1394 sampleTexture(SurfaceAccess(referenceFrame, renderContext.getRenderTarget().getPixelFormat()), refTexture, &texCoord[0], renderParams);
1395
1396 // Compare and log.
1397 if (!pixelThresholdCompare(log, ("Level" + de::toString(level) + "Layer" + de::toString(layer)).c_str(), ("Render level " + de::toString(level) + ", Layer" + de::toString(layer)).c_str(), referenceFrame, renderedFrame, threshold, tcu::COMPARE_LOG_ON_ERROR))
1398 results.fail("Image comparison of level " + de::toString(level) + " and layer " + de::toString(layer) + " failed.");
1399 else
1400 log << TestLog::Message << "Image comparison of level " << level << " and layer " << layer << " passed." << TestLog::EndMessage;
1401 }
1402 }
1403
1404 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 0);
1405 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1000);
1406
1407 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
1408 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind texture.");
1409 }
1410
verifyTexture2DArray(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1411 void verifyTexture2DArray (tcu::TestContext& testContext,
1412 glu::RenderContext& renderContext,
1413 TextureRenderer& textureRenderer,
1414 tcu::ResultCollector& results,
1415 de::Random& rng,
1416 deUint32 name,
1417 const vector<ArrayBuffer<deUint8> >& data,
1418 const ImageInfo& info)
1419 {
1420 if (glu::isCompressedFormat(info.getFormat()))
1421 {
1422 vector<de::ArrayBuffer<deUint8> > levelDatas;
1423 vector<tcu::PixelBufferAccess> levelAccesses;
1424
1425 decompressTexture(levelDatas, levelAccesses, renderContext, info, data);
1426
1427 {
1428 const tcu::Texture2DArrayView refTexture((int)levelAccesses.size(), &(levelAccesses[0]));
1429
1430 verifyTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1431 }
1432 }
1433 else
1434 {
1435 const vector<tcu::ConstPixelBufferAccess> levelAccesses = getLevelAccesses(data, info);
1436 const tcu::Texture2DArrayView refTexture ((int)levelAccesses.size(), &(levelAccesses[0]));
1437
1438 verifyTexture2DArrayView(testContext, renderContext, textureRenderer, results, rng, name, info, refTexture);
1439 }
1440 }
1441
getReadPixelFormat(const tcu::TextureFormat & format)1442 tcu::TextureFormat getReadPixelFormat (const tcu::TextureFormat& format)
1443 {
1444 switch (tcu::getTextureChannelClass(format.type))
1445 {
1446 case tcu::TEXTURECHANNELCLASS_FLOATING_POINT:
1447 case tcu::TEXTURECHANNELCLASS_SIGNED_FIXED_POINT:
1448 case tcu::TEXTURECHANNELCLASS_UNSIGNED_FIXED_POINT:
1449 return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8);
1450
1451 case tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER:
1452 return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT32);
1453
1454 case tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER:
1455 return tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT32);
1456
1457 default:
1458 DE_ASSERT(false);
1459 return tcu::TextureFormat();
1460 }
1461 }
1462
calculateThreshold(const tcu::TextureFormat & sourceFormat,const tcu::TextureFormat & readPixelsFormat)1463 Vec4 calculateThreshold (const tcu::TextureFormat& sourceFormat, const tcu::TextureFormat& readPixelsFormat)
1464 {
1465 DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT);
1466 DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_FLOATING_POINT);
1467
1468 DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
1469 DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER);
1470
1471 DE_ASSERT(tcu::getTextureChannelClass(sourceFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
1472 DE_ASSERT(tcu::getTextureChannelClass(readPixelsFormat.type) != tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER);
1473
1474 {
1475 const tcu::IVec4 srcBits = tcu::getTextureFormatBitDepth(sourceFormat);
1476 const tcu::IVec4 readBits = tcu::getTextureFormatBitDepth(readPixelsFormat);
1477
1478 return Vec4(1.0f) / ((tcu::IVec4(1) << (tcu::min(srcBits, readBits))) - tcu::IVec4(1)).cast<float>();
1479 }
1480 }
1481
verifyRenderbuffer(tcu::TestContext & testContext,glu::RenderContext & renderContext,tcu::ResultCollector & results,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1482 void verifyRenderbuffer (tcu::TestContext& testContext,
1483 glu::RenderContext& renderContext,
1484 tcu::ResultCollector& results,
1485 deUint32 name,
1486 const vector<ArrayBuffer<deUint8> >& data,
1487 const ImageInfo& info)
1488 {
1489 const glw::Functions& gl = renderContext.getFunctions();
1490 TestLog& log = testContext.getLog();
1491
1492 const tcu::TextureFormat format = glu::mapGLInternalFormat(info.getFormat());
1493 const IVec3 size = info.getSize();
1494 const tcu::ConstPixelBufferAccess refRenderbuffer (format, size.x(), size.y(), 1, data[0].getPtr());
1495 const tcu::TextureFormat readPixelsFormat = getReadPixelFormat(format);
1496 tcu::TextureLevel renderbuffer (readPixelsFormat, size.x(), size.y());
1497
1498 DE_ASSERT(size.z() == 1);
1499 DE_ASSERT(data.size() == 1);
1500
1501 {
1502 glu::Framebuffer framebuffer(gl);
1503
1504 gl.bindFramebuffer(GL_FRAMEBUFFER, *framebuffer);
1505 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create and bind framebuffer.");
1506
1507 gl.bindRenderbuffer(GL_RENDERBUFFER, name);
1508 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, name);
1509 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind and attach renderbuffer to framebuffer.");
1510
1511 glu::readPixels(renderContext, 0, 0, renderbuffer.getAccess());
1512
1513 gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
1514 gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
1515 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to unbind renderbuffer and framebuffer.");
1516 }
1517
1518 if (isFloatFormat(info.getFormat()))
1519 {
1520 const tcu::UVec4 threshold (2, 2, 2, 2);
1521
1522 if (!(tcu::floatUlpThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
1523 results.fail("Image comparison failed.");
1524 else
1525 log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
1526 }
1527 else if (isIntFormat(info.getFormat()) || isUintFormat(info.getFormat()))
1528 {
1529 const tcu::UVec4 threshold (1, 1, 1, 1);
1530
1531 if (!(tcu::intThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
1532 results.fail("Image comparison failed.");
1533 else
1534 log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
1535 }
1536 else
1537 {
1538 const Vec4 threshold = calculateThreshold(format, readPixelsFormat);
1539
1540 if (!(tcu::floatThresholdCompare(log, "Image comparison", "Image comparison", refRenderbuffer, renderbuffer.getAccess(), threshold, tcu::COMPARE_LOG_ON_ERROR)))
1541 results.fail("Image comparison failed.");
1542 else
1543 log << TestLog::Message << "Image comarison passed." << TestLog::EndMessage;
1544 }
1545 }
1546
verify(tcu::TestContext & testContext,glu::RenderContext & renderContext,TextureRenderer & textureRenderer,tcu::ResultCollector & results,de::Random & rng,deUint32 name,const vector<ArrayBuffer<deUint8>> & data,const ImageInfo & info)1547 void verify (tcu::TestContext& testContext,
1548 glu::RenderContext& renderContext,
1549 TextureRenderer& textureRenderer,
1550 tcu::ResultCollector& results,
1551 de::Random& rng,
1552 deUint32 name,
1553 const vector<ArrayBuffer<deUint8> >& data,
1554 const ImageInfo& info)
1555 {
1556 switch (info.getTarget())
1557 {
1558 case GL_TEXTURE_2D:
1559 verifyTexture2D(testContext, renderContext, textureRenderer, results, rng, name, data, info);
1560 break;
1561
1562 case GL_TEXTURE_3D:
1563 verifyTexture3D(testContext, renderContext, textureRenderer, results, rng, name, data, info);
1564 break;
1565
1566 case GL_TEXTURE_CUBE_MAP:
1567 verifyTextureCubemap(testContext, renderContext, textureRenderer, results, rng, name, data, info);
1568 break;
1569
1570 case GL_TEXTURE_2D_ARRAY:
1571 verifyTexture2DArray(testContext, renderContext, textureRenderer, results, rng, name, data, info);
1572 break;
1573
1574 case GL_RENDERBUFFER:
1575 verifyRenderbuffer(testContext, renderContext, results, name, data, info);
1576 break;
1577
1578 default:
1579 DE_ASSERT(false);
1580 }
1581 }
1582
logTestImageInfo(TestLog & log,const ImageInfo & imageInfo)1583 void logTestImageInfo (TestLog& log,
1584 const ImageInfo& imageInfo)
1585 {
1586 log << TestLog::Message << "Target: " << targetToName(imageInfo.getTarget()) << TestLog::EndMessage;
1587 log << TestLog::Message << "Size: " << imageInfo.getSize() << TestLog::EndMessage;
1588 log << TestLog::Message << "Levels: " << getLevelCount(imageInfo) << TestLog::EndMessage;
1589 log << TestLog::Message << "Format: " << formatToName(imageInfo.getFormat()) << TestLog::EndMessage;
1590 }
1591
logTestInfo(TestLog & log,const ImageInfo & srcImageInfo,const ImageInfo & dstImageInfo)1592 void logTestInfo (TestLog& log,
1593 const ImageInfo& srcImageInfo,
1594 const ImageInfo& dstImageInfo)
1595 {
1596 tcu::ScopedLogSection section(log, "TestCaseInfo", "Test case info");
1597
1598 log << TestLog::Message << "Testing copying from " << targetToName(srcImageInfo.getTarget()) << " to " << targetToName(dstImageInfo.getTarget()) << "." << TestLog::EndMessage;
1599
1600 {
1601 tcu::ScopedLogSection srcSection(log, "Source image info.", "Source image info.");
1602 logTestImageInfo(log, srcImageInfo);
1603 }
1604
1605 {
1606 tcu::ScopedLogSection dstSection(log, "Destination image info.", "Destination image info.");
1607 logTestImageInfo(log, dstImageInfo);
1608 }
1609 }
1610
1611 class CopyImageTest : public TestCase
1612 {
1613 public:
1614 CopyImageTest (Context& context,
1615 const ImageInfo& srcImage,
1616 const ImageInfo& dstImage,
1617 const char* name,
1618 const char* description);
1619
1620 ~CopyImageTest (void);
1621
1622 void init (void);
1623 void deinit (void);
1624
1625 TestCase::IterateResult iterate (void);
1626
1627 private:
1628 void logTestInfoIter (void);
1629 void createImagesIter (void);
1630 void destroyImagesIter (void);
1631 void verifySourceIter (void);
1632 void verifyDestinationIter (void);
1633 void copyImageIter (void);
1634
1635 struct State
1636 {
Statedeqp::gles31::Functional::__anon6f17057b0111::CopyImageTest::State1637 State (int seed,
1638 tcu::TestLog& log,
1639 glu::RenderContext& renderContext)
1640 : rng (seed)
1641 , results (log)
1642 , srcImage (NULL)
1643 , dstImage (NULL)
1644 , textureRenderer (renderContext, log, glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP)
1645 {
1646 }
1647
~Statedeqp::gles31::Functional::__anon6f17057b0111::CopyImageTest::State1648 ~State (void)
1649 {
1650 delete srcImage;
1651 delete dstImage;
1652 }
1653
1654 de::Random rng;
1655 tcu::ResultCollector results;
1656 glu::ObjectWrapper* srcImage;
1657 glu::ObjectWrapper* dstImage;
1658 TextureRenderer textureRenderer;
1659
1660 vector<ArrayBuffer<deUint8> > srcImageLevels;
1661 vector<ArrayBuffer<deUint8> > dstImageLevels;
1662 };
1663
1664 const ImageInfo m_srcImageInfo;
1665 const ImageInfo m_dstImageInfo;
1666
1667 int m_iteration;
1668 State* m_state;
1669 };
1670
CopyImageTest(Context & context,const ImageInfo & srcImage,const ImageInfo & dstImage,const char * name,const char * description)1671 CopyImageTest::CopyImageTest (Context& context,
1672 const ImageInfo& srcImage,
1673 const ImageInfo& dstImage,
1674 const char* name,
1675 const char* description)
1676 : TestCase (context, name, description)
1677 , m_srcImageInfo (srcImage)
1678 , m_dstImageInfo (dstImage)
1679
1680 , m_iteration (0)
1681 , m_state (NULL)
1682 {
1683 }
1684
~CopyImageTest(void)1685 CopyImageTest::~CopyImageTest (void)
1686 {
1687 deinit();
1688 }
1689
checkFormatSupport(glu::ContextInfo & info,deUint32 format,deUint32 target,glu::RenderContext & ctx)1690 void checkFormatSupport (glu::ContextInfo& info, deUint32 format, deUint32 target, glu::RenderContext& ctx)
1691 {
1692 const bool isES32 = glu::contextSupports(ctx.getType(), glu::ApiType::es(3, 2));
1693
1694 if (glu::isCompressedFormat(format))
1695 {
1696 if (isAstcFormat(glu::mapGLCompressedTexFormat(format)))
1697 {
1698 DE_ASSERT(target != GL_RENDERBUFFER);
1699 if (!info.isExtensionSupported("GL_KHR_texture_compression_astc_hdr") &&
1700 !info.isExtensionSupported("GL_OES_texture_compression_astc"))
1701 {
1702 if (target == GL_TEXTURE_3D)
1703 TCU_THROW(NotSupportedError, "TEXTURE_3D target requires HDR astc support.");
1704 if (!isES32 && !info.isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
1705 TCU_THROW(NotSupportedError, "Compressed astc texture not supported.");
1706 }
1707 }
1708 else
1709 {
1710 if (!info.isCompressedTextureFormatSupported(format))
1711 TCU_THROW(NotSupportedError, "Compressed texture not supported.");
1712 }
1713 }
1714 }
1715
init(void)1716 void CopyImageTest::init (void)
1717 {
1718 de::UniquePtr<glu::ContextInfo> ctxInfo(glu::ContextInfo::create(m_context.getRenderContext()));
1719 const bool isES32 = glu::contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2));
1720
1721 if (!isES32 && !ctxInfo->isExtensionSupported("GL_EXT_copy_image"))
1722 throw tcu::NotSupportedError("Extension GL_EXT_copy_image not supported.", "", __FILE__, __LINE__);
1723
1724 checkFormatSupport(*ctxInfo, m_srcImageInfo.getFormat(), m_srcImageInfo.getTarget(), m_context.getRenderContext());
1725 checkFormatSupport(*ctxInfo, m_dstImageInfo.getFormat(), m_dstImageInfo.getTarget(), m_context.getRenderContext());
1726
1727 {
1728 SeedBuilder builder;
1729
1730 builder << 903980
1731 << m_srcImageInfo
1732 << m_dstImageInfo;
1733
1734 m_state = new State(builder.get(), m_testCtx.getLog(), m_context.getRenderContext());
1735 }
1736 }
1737
deinit(void)1738 void CopyImageTest::deinit (void)
1739 {
1740 delete m_state;
1741 m_state = NULL;
1742 }
1743
logTestInfoIter(void)1744 void CopyImageTest::logTestInfoIter (void)
1745 {
1746 TestLog& log = m_testCtx.getLog();
1747
1748 logTestInfo(log, m_srcImageInfo, m_dstImageInfo);
1749 }
1750
createImagesIter(void)1751 void CopyImageTest::createImagesIter (void)
1752 {
1753 TestLog& log = m_testCtx.getLog();
1754 glu::RenderContext& renderContext = m_context.getRenderContext();
1755 const glw::Functions& gl = renderContext.getFunctions();
1756 const deUint32 moreRestrictiveFormat = getMoreRestrictiveFormat(m_srcImageInfo.getFormat(), m_dstImageInfo.getFormat());
1757 de::Random& rng = m_state->rng;
1758
1759 DE_ASSERT(!m_state->srcImage);
1760 DE_ASSERT(!m_state->dstImage);
1761
1762 m_state->srcImage = new glu::ObjectWrapper(gl, getObjectTraits(m_srcImageInfo));
1763 m_state->dstImage = new glu::ObjectWrapper(gl, getObjectTraits(m_dstImageInfo));
1764
1765 {
1766 glu::ObjectWrapper& srcImage = *m_state->srcImage;
1767 glu::ObjectWrapper& dstImage = *m_state->dstImage;
1768
1769 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
1770 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
1771
1772 log << TestLog::Message << "Creating source image." << TestLog::EndMessage;
1773 genImage(gl, rng, *srcImage, srcImageLevels, m_srcImageInfo, moreRestrictiveFormat);
1774
1775 log << TestLog::Message << "Creating destination image." << TestLog::EndMessage;
1776 genImage(gl, rng, *dstImage, dstImageLevels, m_dstImageInfo, moreRestrictiveFormat);
1777 }
1778 }
1779
destroyImagesIter(void)1780 void CopyImageTest::destroyImagesIter (void)
1781 {
1782 TestLog& log = m_testCtx.getLog();
1783
1784 log << TestLog::Message << "Deleting source image. " << TestLog::EndMessage;
1785
1786 delete m_state->srcImage;
1787 m_state->srcImage = NULL;
1788 m_state->srcImageLevels.clear();
1789
1790 log << TestLog::Message << "Deleting destination image. " << TestLog::EndMessage;
1791
1792 delete m_state->dstImage;
1793 m_state->dstImage = NULL;
1794 m_state->dstImageLevels.clear();
1795 }
1796
verifySourceIter(void)1797 void CopyImageTest::verifySourceIter (void)
1798 {
1799 TestLog& log = m_testCtx.getLog();
1800 const tcu::ScopedLogSection sourceSection (log, "Source image verify.", "Source image verify.");
1801
1802 de::Random& rng = m_state->rng;
1803 tcu::ResultCollector& results = m_state->results;
1804 glu::ObjectWrapper& srcImage = *m_state->srcImage;
1805 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
1806
1807 log << TestLog::Message << "Verifying source image." << TestLog::EndMessage;
1808
1809 verify(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *srcImage, srcImageLevels, m_srcImageInfo);
1810 }
1811
verifyDestinationIter(void)1812 void CopyImageTest::verifyDestinationIter (void)
1813 {
1814 TestLog& log = m_testCtx.getLog();
1815 const tcu::ScopedLogSection destinationSection (log, "Destination image verify.", "Destination image verify.");
1816
1817 de::Random& rng = m_state->rng;
1818 tcu::ResultCollector& results = m_state->results;
1819 glu::ObjectWrapper& dstImage = *m_state->dstImage;
1820 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
1821
1822 log << TestLog::Message << "Verifying destination image." << TestLog::EndMessage;
1823
1824 verify(m_testCtx, m_context.getRenderContext(), m_state->textureRenderer, results, rng, *dstImage, dstImageLevels, m_dstImageInfo);
1825 }
1826
1827 struct Copy
1828 {
Copydeqp::gles31::Functional::__anon6f17057b0111::Copy1829 Copy (const IVec3& srcPos_,
1830 int srcLevel_,
1831
1832 const IVec3& dstPos_,
1833 int dstLevel_,
1834
1835 const IVec3& size_,
1836 const IVec3& dstSize_)
1837 : srcPos (srcPos_)
1838 , srcLevel (srcLevel_)
1839
1840 , dstPos (dstPos_)
1841 , dstLevel (dstLevel_)
1842
1843 , size (size_)
1844 , dstSize (dstSize_)
1845 {
1846 }
1847
1848 IVec3 srcPos;
1849 int srcLevel;
1850 IVec3 dstPos;
1851 int dstLevel;
1852 IVec3 size;
1853 IVec3 dstSize; //!< used only for logging
1854 };
1855
getLastFullLevel(const ImageInfo & info)1856 int getLastFullLevel (const ImageInfo& info)
1857 {
1858 const int levelCount = getLevelCount(info);
1859 const IVec3 blockPixelSize = getTexelBlockPixelSize(info.getFormat());
1860
1861 for (int level = 0; level < levelCount; level++)
1862 {
1863 const IVec3 levelSize = getLevelSize(info.getTarget(), info.getSize(), level);
1864
1865 if (levelSize.x() < blockPixelSize.x() || levelSize.y() < blockPixelSize.y() || levelSize.z() < blockPixelSize.z())
1866 return level - 1;
1867 }
1868
1869 return levelCount -1;
1870 }
1871
generateCopies(vector<Copy> & copies,const ImageInfo & srcInfo,const ImageInfo & dstInfo)1872 void generateCopies (vector<Copy>& copies, const ImageInfo& srcInfo, const ImageInfo& dstInfo)
1873 {
1874 const deUint32 srcTarget = srcInfo.getTarget();
1875 const deUint32 dstTarget = dstInfo.getTarget();
1876
1877 const bool srcIsTexture = isTextureTarget(srcInfo.getTarget());
1878 const bool dstIsTexture = isTextureTarget(dstInfo.getTarget());
1879
1880 const bool srcIsCube = srcTarget == GL_TEXTURE_CUBE_MAP;
1881 const bool dstIsCube = dstTarget == GL_TEXTURE_CUBE_MAP;
1882
1883 const IVec3 srcBlockPixelSize = getTexelBlockPixelSize(srcInfo.getFormat());
1884 const IVec3 dstBlockPixelSize = getTexelBlockPixelSize(dstInfo.getFormat());
1885
1886 const int levels[] =
1887 {
1888 0, 1, -1
1889 };
1890
1891 for (int levelNdx = 0; levelNdx < (srcIsTexture || dstIsTexture ? DE_LENGTH_OF_ARRAY(levels) : 1); levelNdx++)
1892 {
1893 const int srcLevel = (srcIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(srcInfo)) : 0);
1894 const int dstLevel = (dstIsTexture ? (levels[levelNdx] >= 0 ? levels[levelNdx] : getLastFullLevel(dstInfo)) : 0);
1895
1896 const IVec3 srcSize = getLevelSize(srcInfo.getTarget(), srcInfo.getSize(), srcLevel);
1897 const IVec3 dstSize = getLevelSize(dstInfo.getTarget(), dstInfo.getSize(), dstLevel);
1898
1899 // \note These are rounded down
1900 const IVec3 srcCompleteBlockSize = IVec3(srcSize.x() / srcBlockPixelSize.x(), srcSize.y() / srcBlockPixelSize.y(), (srcIsCube ? 6 : srcSize.z() / srcBlockPixelSize.z()));
1901 const IVec3 dstCompleteBlockSize = IVec3(dstSize.x() / dstBlockPixelSize.x(), dstSize.y() / dstBlockPixelSize.y(), (dstIsCube ? 6 : dstSize.z() / dstBlockPixelSize.z()));
1902
1903 const IVec3 maxCopyBlockSize = tcu::min(srcCompleteBlockSize, dstCompleteBlockSize);
1904
1905 // \note These are rounded down
1906 const int copyBlockWidth = de::max((2 * (maxCopyBlockSize.x() / 4)) - 1, 1);
1907 const int copyBlockHeight = de::max((2 * (maxCopyBlockSize.y() / 4)) - 1, 1);
1908 const int copyBlockDepth = de::max((2 * (maxCopyBlockSize.z() / 4)) - 1, 1);
1909
1910 // Copy NPOT block to (0,0,0) from other corner on src
1911 {
1912 const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth);
1913 const IVec3 srcBlockPos (srcCompleteBlockSize - copyBlockSize);
1914 const IVec3 dstBlockPos (0, 0, 0);
1915
1916 const IVec3 srcPos (srcBlockPos * srcBlockPixelSize);
1917 const IVec3 dstPos (dstBlockPos * dstBlockPixelSize);
1918 const IVec3 srcCopySize (copyBlockSize * srcBlockPixelSize);
1919 const IVec3 dstCopySize (copyBlockSize * dstBlockPixelSize);
1920
1921 copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize));
1922 }
1923
1924 // Copy NPOT block from (0,0,0) to other corner on dst
1925 {
1926 const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth);
1927 const IVec3 srcBlockPos (0, 0, 0);
1928 const IVec3 dstBlockPos (dstCompleteBlockSize - copyBlockSize);
1929
1930 const IVec3 srcPos (srcBlockPos * srcBlockPixelSize);
1931 const IVec3 dstPos (dstBlockPos * dstBlockPixelSize);
1932 const IVec3 srcCopySize (copyBlockSize * srcBlockPixelSize);
1933 const IVec3 dstCopySize (copyBlockSize * dstBlockPixelSize);
1934
1935 copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize));
1936 }
1937
1938 // Copy NPOT block near the corner with high coordinates
1939 {
1940 const IVec3 copyBlockSize (copyBlockWidth, copyBlockHeight, copyBlockDepth);
1941 const IVec3 srcBlockPos (tcu::max((srcCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0)));
1942 const IVec3 dstBlockPos (tcu::max((dstCompleteBlockSize / 4) * 4 - copyBlockSize, IVec3(0)));
1943
1944 const IVec3 srcPos (srcBlockPos * srcBlockPixelSize);
1945 const IVec3 dstPos (dstBlockPos * dstBlockPixelSize);
1946 const IVec3 srcCopySize (copyBlockSize * srcBlockPixelSize);
1947 const IVec3 dstCopySize (copyBlockSize * dstBlockPixelSize);
1948
1949 copies.push_back(Copy(srcPos, srcLevel, dstPos, dstLevel, srcCopySize, dstCopySize));
1950 }
1951 }
1952 }
1953
copyImageIter(void)1954 void CopyImageTest::copyImageIter (void)
1955 {
1956 TestLog& log = m_testCtx.getLog();
1957 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
1958 glu::ObjectWrapper& srcImage = *m_state->srcImage;
1959 glu::ObjectWrapper& dstImage = *m_state->dstImage;
1960
1961 vector<ArrayBuffer<deUint8> >& srcImageLevels = m_state->srcImageLevels;
1962 vector<ArrayBuffer<deUint8> >& dstImageLevels = m_state->dstImageLevels;
1963 vector<Copy> copies;
1964
1965 generateCopies(copies, m_srcImageInfo, m_dstImageInfo);
1966
1967 for (int copyNdx = 0; copyNdx < (int)copies.size(); copyNdx++)
1968 {
1969 const Copy& copy = copies[copyNdx];
1970
1971 log << TestLog::Message
1972 << "Copying area with size " << copy.size
1973 << " from source image position " << copy.srcPos << " and mipmap level " << copy.srcLevel
1974 << " to destination image position " << copy.dstPos << " and mipmap level " << copy.dstLevel << ". "
1975 << "Size in destination format is " << copy.dstSize
1976 << TestLog::EndMessage;
1977
1978 copyImage(gl, *dstImage, dstImageLevels, m_dstImageInfo, copy.dstLevel, copy.dstPos,
1979 *srcImage, srcImageLevels, m_srcImageInfo, copy.srcLevel, copy.srcPos, copy.size);
1980 }
1981 }
1982
iterate(void)1983 TestCase::IterateResult CopyImageTest::iterate (void)
1984 {
1985 void(CopyImageTest::*methods[])(void) =
1986 {
1987 &CopyImageTest::logTestInfoIter,
1988
1989 // Render both images and then copy and verify again.
1990 &CopyImageTest::createImagesIter,
1991 &CopyImageTest::verifySourceIter,
1992 &CopyImageTest::verifyDestinationIter,
1993 &CopyImageTest::copyImageIter,
1994 &CopyImageTest::verifySourceIter,
1995 &CopyImageTest::verifyDestinationIter,
1996 &CopyImageTest::destroyImagesIter,
1997
1998 // Create images and immediately copies between thew and verify.
1999 &CopyImageTest::createImagesIter,
2000 &CopyImageTest::copyImageIter,
2001 &CopyImageTest::verifySourceIter,
2002 &CopyImageTest::verifyDestinationIter,
2003 &CopyImageTest::destroyImagesIter
2004 };
2005
2006 if (m_iteration < DE_LENGTH_OF_ARRAY(methods))
2007 {
2008 (this->*methods[m_iteration])();
2009 m_iteration++;
2010 return CONTINUE;
2011 }
2012 else
2013 {
2014 m_state->results.setTestContextResult(m_testCtx);
2015 return STOP;
2016 }
2017 }
2018
2019 class CopyImageTests : public TestCaseGroup
2020 {
2021 public:
2022 CopyImageTests (Context& context);
2023 ~CopyImageTests (void);
2024
2025 void init (void);
2026
2027 private:
2028 CopyImageTests (const CopyImageTests& other);
2029 CopyImageTests& operator= (const CopyImageTests& other);
2030 };
2031
CopyImageTests(Context & context)2032 CopyImageTests::CopyImageTests (Context& context)
2033 : TestCaseGroup (context, "copy_image", "Copy image tests for GL_EXT_copy_image.")
2034 {
2035 }
2036
~CopyImageTests(void)2037 CopyImageTests::~CopyImageTests (void)
2038 {
2039 }
2040
smallestCommonMultiple(int a_,int b_)2041 int smallestCommonMultiple (int a_, int b_)
2042 {
2043 int a = (a_ > b_ ? a_ : b_);
2044 int b = (a_ > b_ ? b_ : a_);
2045 int result = 1;
2046
2047 for (int i = b/2; i > 1; i--)
2048 {
2049 while ((a % i) == 0 && (b % i) == 0)
2050 {
2051 result *= i;
2052 a /= i;
2053 b /= i;
2054 }
2055 }
2056
2057 return result * a * b;
2058 }
2059
getTestedSize(deUint32 target,deUint32 format,const IVec3 & targetSize)2060 IVec3 getTestedSize (deUint32 target, deUint32 format, const IVec3& targetSize)
2061 {
2062 const IVec3 texelBlockPixelSize = getTexelBlockPixelSize(format);
2063 const bool isCube = target == GL_TEXTURE_CUBE_MAP;
2064 const bool is3D = target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY;
2065
2066 if (isCube)
2067 {
2068 const int multiplier = smallestCommonMultiple(texelBlockPixelSize.x(), texelBlockPixelSize.y());
2069 const int size = (1 + (targetSize.x() / multiplier)) * multiplier;
2070
2071 return IVec3(size, size, 1);
2072 }
2073 else if (is3D)
2074 {
2075 return (1 + (targetSize / texelBlockPixelSize)) * texelBlockPixelSize;
2076 }
2077 else
2078 {
2079 const int width = (1 + targetSize.x() / texelBlockPixelSize.x()) * texelBlockPixelSize.x();
2080 const int height = ((targetSize.y() / texelBlockPixelSize.y()) - 1) * texelBlockPixelSize.y();
2081
2082 return IVec3(width, height, 1);
2083 }
2084 }
2085
addCopyTests(TestCaseGroup * root,deUint32 srcFormat,deUint32 dstFormat)2086 void addCopyTests (TestCaseGroup* root, deUint32 srcFormat, deUint32 dstFormat)
2087 {
2088 const string groupName = string(formatToName(srcFormat)) + "_" + formatToName(dstFormat);
2089 TestCaseGroup* const group = new TestCaseGroup(root->getContext(), groupName.c_str(), groupName.c_str());
2090
2091 const deUint32 targets[] =
2092 {
2093 GL_TEXTURE_2D,
2094 GL_TEXTURE_3D,
2095 GL_TEXTURE_CUBE_MAP,
2096 GL_TEXTURE_2D_ARRAY,
2097 GL_RENDERBUFFER
2098 };
2099
2100 root->addChild(group);
2101
2102 for (int srcTargetNdx = 0; srcTargetNdx < DE_LENGTH_OF_ARRAY(targets); srcTargetNdx++)
2103 {
2104 const deUint32 srcTarget = targets[srcTargetNdx];
2105 const bool srcIs3D = srcTarget == GL_TEXTURE_2D_ARRAY || srcTarget == GL_TEXTURE_3D;
2106
2107 if (glu::isCompressedFormat(srcFormat) && srcTarget == GL_RENDERBUFFER)
2108 continue;
2109
2110 if (srcTarget == GL_RENDERBUFFER && !isColorRenderable(srcFormat))
2111 continue;
2112
2113 if (glu::isCompressedFormat(srcFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(srcFormat)) && srcIs3D)
2114 continue;
2115
2116 for (int dstTargetNdx = 0; dstTargetNdx < DE_LENGTH_OF_ARRAY(targets); dstTargetNdx++)
2117 {
2118 const deUint32 dstTarget = targets[dstTargetNdx];
2119 const bool dstIs3D = dstTarget == GL_TEXTURE_2D_ARRAY || dstTarget == GL_TEXTURE_3D;
2120
2121 if (glu::isCompressedFormat(dstFormat) && dstTarget == GL_RENDERBUFFER)
2122 continue;
2123
2124 if (dstTarget == GL_RENDERBUFFER && !isColorRenderable(dstFormat))
2125 continue;
2126
2127 if (glu::isCompressedFormat(dstFormat) && !tcu::isAstcFormat(glu::mapGLCompressedTexFormat(dstFormat)) && dstIs3D)
2128 continue;
2129
2130 const string targetTestName = string(targetToName(srcTarget)) + "_to_" + targetToName(dstTarget);
2131
2132 const IVec3 targetSize2D (128, 128, 1);
2133 const IVec3 targetSize3D (128, 128, 16);
2134
2135 const IVec3 srcSize = getTestedSize(srcTarget, srcFormat, (srcIs3D ? targetSize3D : targetSize2D));
2136 const IVec3 dstSize = getTestedSize(dstTarget, dstFormat, (dstIs3D ? targetSize3D : targetSize2D));
2137
2138 group->addChild(new CopyImageTest(root->getContext(),
2139 ImageInfo(srcFormat, srcTarget, srcSize),
2140 ImageInfo(dstFormat, dstTarget, dstSize),
2141 targetTestName.c_str(), targetTestName.c_str()));
2142 }
2143 }
2144 }
2145
init(void)2146 void CopyImageTests::init (void)
2147 {
2148 TestCaseGroup* const nonCompressedGroup = new TestCaseGroup(m_context, "non_compressed", "Test copying between textures.");
2149 TestCaseGroup* const compressedGroup = new TestCaseGroup(m_context, "compressed", "Test copying between compressed textures.");
2150 TestCaseGroup* const mixedGroup = new TestCaseGroup(m_context, "mixed", "Test copying between compressed and non-compressed textures.");
2151
2152 addChild(nonCompressedGroup);
2153 addChild(compressedGroup);
2154 addChild(mixedGroup);
2155
2156 map<ViewClass, vector<deUint32> > textureFormatViewClasses;
2157 map<ViewClass, vector<deUint32> > compressedTextureFormatViewClasses;
2158 map<ViewClass, pair<vector<deUint32>, vector<deUint32> > > mixedViewClasses;
2159
2160 // Texture view classes
2161 textureFormatViewClasses[VIEWCLASS_128_BITS] = vector<deUint32>();
2162 textureFormatViewClasses[VIEWCLASS_96_BITS] = vector<deUint32>();
2163 textureFormatViewClasses[VIEWCLASS_64_BITS] = vector<deUint32>();
2164 textureFormatViewClasses[VIEWCLASS_48_BITS] = vector<deUint32>();
2165 textureFormatViewClasses[VIEWCLASS_32_BITS] = vector<deUint32>();
2166 textureFormatViewClasses[VIEWCLASS_24_BITS] = vector<deUint32>();
2167 textureFormatViewClasses[VIEWCLASS_16_BITS] = vector<deUint32>();
2168 textureFormatViewClasses[VIEWCLASS_8_BITS] = vector<deUint32>();
2169
2170 // 128bit / VIEWCLASS_128_BITS
2171 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32F);
2172 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32I);
2173 textureFormatViewClasses[VIEWCLASS_128_BITS].push_back(GL_RGBA32UI);
2174
2175 // 96bit / VIEWCLASS_96_BITS
2176 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32F);
2177 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32I);
2178 textureFormatViewClasses[VIEWCLASS_96_BITS].push_back(GL_RGB32UI);
2179
2180 // 64bit / VIEWCLASS_64_BITS
2181 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32F);
2182 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32I);
2183 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RG32UI);
2184
2185 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16F);
2186 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16I);
2187 textureFormatViewClasses[VIEWCLASS_64_BITS].push_back(GL_RGBA16UI);
2188
2189 // 48bit / VIEWCLASS_48_BITS
2190 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16F);
2191 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16I);
2192 textureFormatViewClasses[VIEWCLASS_48_BITS].push_back(GL_RGB16UI);
2193
2194 // 32bit / VIEWCLASS_32_BITS
2195 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32F);
2196 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32I);
2197 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R32UI);
2198
2199 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16F);
2200 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16I);
2201 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RG16UI);
2202
2203 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8);
2204 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8I);
2205 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8UI);
2206
2207 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_R11F_G11F_B10F);
2208 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2UI);
2209 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB10_A2);
2210 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGBA8_SNORM);
2211 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_SRGB8_ALPHA8);
2212 textureFormatViewClasses[VIEWCLASS_32_BITS].push_back(GL_RGB9_E5);
2213
2214 // 24bit / VIEWCLASS_24_BITS
2215 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8);
2216 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8I);
2217 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8UI);
2218 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_RGB8_SNORM);
2219 textureFormatViewClasses[VIEWCLASS_24_BITS].push_back(GL_SRGB8);
2220
2221 // 16bit / VIEWCLASS_16_BITS
2222 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16F);
2223 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16I);
2224 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_R16UI);
2225
2226 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8);
2227 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8I);
2228 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8UI);
2229 textureFormatViewClasses[VIEWCLASS_16_BITS].push_back(GL_RG8_SNORM);
2230
2231 // 8bit / VIEWCLASS_8_BITS
2232 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8);
2233 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8I);
2234 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8UI);
2235 textureFormatViewClasses[VIEWCLASS_8_BITS].push_back(GL_R8_SNORM);
2236
2237 // Compressed texture view classes
2238 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11] = vector<deUint32>();
2239 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11] = vector<deUint32>();
2240 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB] = vector<deUint32>();
2241 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA] = vector<deUint32>();
2242 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA] = vector<deUint32>();
2243 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA] = vector<deUint32>();
2244 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA] = vector<deUint32>();
2245 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA] = vector<deUint32>();
2246 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA] = vector<deUint32>();
2247 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA] = vector<deUint32>();
2248 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA] = vector<deUint32>();
2249 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA] = vector<deUint32>();
2250 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA] = vector<deUint32>();
2251 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA] = vector<deUint32>();
2252 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA] = vector<deUint32>();
2253 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA] = vector<deUint32>();
2254 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA] = vector<deUint32>();
2255 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA] = vector<deUint32>();
2256 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA] = vector<deUint32>();
2257
2258 // VIEWCLASS_EAC_R11
2259 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_R11_EAC);
2260 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_SIGNED_R11_EAC);
2261
2262 // VIEWCLASS_EAC_RG11
2263 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC);
2264 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
2265
2266 // VIEWCLASS_ETC2_RGB
2267 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_RGB8_ETC2);
2268 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGB].push_back(GL_COMPRESSED_SRGB8_ETC2);
2269
2270 // VIEWCLASS_ETC2_RGBA
2271 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
2272 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_RGBA].push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
2273
2274 // VIEWCLASS_ETC2_EAC_RGBA
2275 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
2276 compressedTextureFormatViewClasses[VIEWCLASS_ETC2_EAC_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
2277
2278 // VIEWCLASS_ASTC_4x4_RGBA
2279 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_4x4);
2280 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_4x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4);
2281
2282 // VIEWCLASS_ASTC_5x4_RGBA
2283 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x4);
2284 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x4_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4);
2285
2286 // VIEWCLASS_ASTC_5x5_RGBA
2287 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_5x5);
2288 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_5x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5);
2289
2290 // VIEWCLASS_ASTC_6x5_RGBA
2291 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x5);
2292 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5);
2293
2294 // VIEWCLASS_ASTC_6x6_RGBA
2295 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_6x6);
2296 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_6x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6);
2297
2298 // VIEWCLASS_ASTC_8x5_RGBA
2299 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x5);
2300 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5);
2301
2302 // VIEWCLASS_ASTC_8x6_RGBA
2303 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x6);
2304 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6);
2305
2306 // VIEWCLASS_ASTC_8x8_RGBA
2307 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_8x8);
2308 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_8x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8);
2309
2310 // VIEWCLASS_ASTC_10x5_RGBA
2311 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x5);
2312 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x5_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5);
2313
2314 // VIEWCLASS_ASTC_10x6_RGBA
2315 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x6);
2316 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x6_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6);
2317
2318 // VIEWCLASS_ASTC_10x8_RGBA
2319 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x8);
2320 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x8_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8);
2321
2322 // VIEWCLASS_ASTC_10x10_RGBA
2323 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_10x10);
2324 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_10x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10);
2325
2326 // VIEWCLASS_ASTC_12x10_RGBA
2327 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x10);
2328 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x10_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10);
2329
2330 // VIEWCLASS_ASTC_12x12_RGBA
2331 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_RGBA_ASTC_12x12);
2332 compressedTextureFormatViewClasses[VIEWCLASS_ASTC_12x12_RGBA].push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12);
2333
2334 // Mixed view classes
2335 mixedViewClasses[VIEWCLASS_128_BITS] = pair<vector<deUint32>, vector<deUint32> >();
2336 mixedViewClasses[VIEWCLASS_64_BITS] = pair<vector<deUint32>, vector<deUint32> >();
2337
2338 // 128 bits
2339
2340 // Non compressed
2341 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32F);
2342 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32UI);
2343 mixedViewClasses[VIEWCLASS_128_BITS].first.push_back(GL_RGBA32I);
2344
2345 // Compressed
2346 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
2347 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
2348 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC);
2349 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
2350 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_4x4);
2351 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x4);
2352 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_5x5);
2353 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x5);
2354 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_6x6);
2355 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x5);
2356 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x6);
2357 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_8x8);
2358 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x5);
2359 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x6);
2360 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x8);
2361 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_10x10);
2362 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x10);
2363 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RGBA_ASTC_12x12);
2364 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4);
2365 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4);
2366 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5);
2367 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5);
2368 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6);
2369 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5);
2370 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6);
2371 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8);
2372 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5);
2373 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6);
2374 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8);
2375 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10);
2376 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10);
2377 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12);
2378
2379 // 64 bits
2380
2381 // Non compressed
2382 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16F);
2383 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16UI);
2384 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RGBA16I);
2385
2386 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32F);
2387 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32UI);
2388 mixedViewClasses[VIEWCLASS_64_BITS].first.push_back(GL_RG32I);
2389
2390 // Compressed
2391 mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_R11_EAC);
2392 mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_SIGNED_R11_EAC);
2393
2394 for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = textureFormatViewClasses.begin(); viewClassIter != textureFormatViewClasses.end(); ++viewClassIter)
2395 {
2396 const vector<deUint32>& formats = viewClassIter->second;
2397 const ViewClass viewClass = viewClassIter->first;
2398 TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass));
2399
2400 nonCompressedGroup->addChild(viewGroup);
2401
2402 for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++)
2403 for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++)
2404 {
2405 const deUint32 srcFormat = formats[srcFormatNdx];
2406 const deUint32 dstFormat = formats[dstFormatNdx];
2407
2408 if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
2409 continue;
2410
2411 addCopyTests(viewGroup, srcFormat, dstFormat);
2412 }
2413 }
2414
2415 for (map<ViewClass, vector<deUint32> >::const_iterator viewClassIter = compressedTextureFormatViewClasses.begin(); viewClassIter != compressedTextureFormatViewClasses.end(); ++viewClassIter)
2416 {
2417 const vector<deUint32>& formats = viewClassIter->second;
2418 const ViewClass viewClass = viewClassIter->first;
2419 TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassToName(viewClass), viewClassToName(viewClass));
2420
2421 compressedGroup->addChild(viewGroup);
2422
2423 for (int srcFormatNdx = 0; srcFormatNdx < (int)formats.size(); srcFormatNdx++)
2424 for (int dstFormatNdx = 0; dstFormatNdx < (int)formats.size(); dstFormatNdx++)
2425 {
2426 const deUint32 srcFormat = formats[srcFormatNdx];
2427 const deUint32 dstFormat = formats[dstFormatNdx];
2428
2429 if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
2430 continue;
2431
2432 addCopyTests(viewGroup, srcFormat, dstFormat);
2433 }
2434 }
2435
2436 for (map<ViewClass, pair<vector<deUint32>, vector<deUint32> > >::const_iterator iter = mixedViewClasses.begin(); iter != mixedViewClasses.end(); ++iter)
2437 {
2438 const ViewClass viewClass = iter->first;
2439 const string viewClassName = string(viewClassToName(viewClass)) + "_mixed";
2440 TestCaseGroup* const viewGroup = new TestCaseGroup(m_context, viewClassName.c_str(), viewClassName.c_str());
2441
2442 const vector<deUint32> nonCompressedFormats = iter->second.first;
2443 const vector<deUint32> compressedFormats = iter->second.second;
2444
2445 mixedGroup->addChild(viewGroup);
2446
2447 for (int srcFormatNdx = 0; srcFormatNdx < (int)nonCompressedFormats.size(); srcFormatNdx++)
2448 for (int dstFormatNdx = 0; dstFormatNdx < (int)compressedFormats.size(); dstFormatNdx++)
2449 {
2450 const deUint32 srcFormat = nonCompressedFormats[srcFormatNdx];
2451 const deUint32 dstFormat = compressedFormats[dstFormatNdx];
2452
2453 if (srcFormat != dstFormat && isFloatFormat(srcFormat) && isFloatFormat(dstFormat))
2454 continue;
2455
2456 addCopyTests(viewGroup, srcFormat, dstFormat);
2457 addCopyTests(viewGroup, dstFormat, srcFormat);
2458 }
2459 }
2460 }
2461
2462 } // anonymous
2463
createCopyImageTests(Context & context)2464 TestCaseGroup* createCopyImageTests (Context& context)
2465 {
2466 return new CopyImageTests(context);
2467 }
2468
2469 } // Functional
2470 } // gles31
2471 } // deqp
2472