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1 /**************************************************************************
2  *
3  * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portionsalloc
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 #include "main/glheader.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/colormac.h"
32 #include "main/condrender.h"
33 #include "main/mtypes.h"
34 #include "main/macros.h"
35 #include "main/pbo.h"
36 #include "main/bufferobj.h"
37 #include "main/state.h"
38 #include "main/texobj.h"
39 #include "main/context.h"
40 #include "main/fbobject.h"
41 #include "swrast/swrast.h"
42 #include "drivers/common/meta.h"
43 
44 #include "intel_screen.h"
45 #include "intel_context.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_blit.h"
48 #include "intel_regions.h"
49 #include "intel_buffers.h"
50 #include "intel_pixel.h"
51 #include "intel_reg.h"
52 
53 
54 #define FILE_DEBUG_FLAG DEBUG_PIXEL
55 
56 
57 /* Unlike the other intel_pixel_* functions, the expectation here is
58  * that the incoming data is not in a PBO.  With the XY_TEXT blit
59  * method, there's no benefit haveing it in a PBO, but we could
60  * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit
61  * PBO bitmaps.  I think they are probably pretty rare though - I
62  * wonder if Xgl uses them?
63  */
map_pbo(struct gl_context * ctx,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)64 static const GLubyte *map_pbo( struct gl_context *ctx,
65 			       GLsizei width, GLsizei height,
66 			       const struct gl_pixelstore_attrib *unpack,
67 			       const GLubyte *bitmap )
68 {
69    GLubyte *buf;
70 
71    if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
72 				  GL_COLOR_INDEX, GL_BITMAP,
73 				  INT_MAX, (const GLvoid *) bitmap)) {
74       _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)");
75       return NULL;
76    }
77 
78    buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size,
79 						GL_MAP_READ_BIT,
80 						unpack->BufferObj);
81    if (!buf) {
82       _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)");
83       return NULL;
84    }
85 
86    return ADD_POINTERS(buf, bitmap);
87 }
88 
test_bit(const GLubyte * src,GLuint bit)89 static bool test_bit( const GLubyte *src, GLuint bit )
90 {
91    return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0;
92 }
93 
set_bit(GLubyte * dest,GLuint bit)94 static void set_bit( GLubyte *dest, GLuint bit )
95 {
96    dest[bit/8] |= 1 << (bit % 8);
97 }
98 
99 /* Extract a rectangle's worth of data from the bitmap.  Called
100  * per chunk of HW-sized bitmap.
101  */
get_bitmap_rect(GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,GLuint x,GLuint y,GLuint w,GLuint h,GLubyte * dest,GLuint row_align,bool invert)102 static GLuint get_bitmap_rect(GLsizei width, GLsizei height,
103 			      const struct gl_pixelstore_attrib *unpack,
104 			      const GLubyte *bitmap,
105 			      GLuint x, GLuint y,
106 			      GLuint w, GLuint h,
107 			      GLubyte *dest,
108 			      GLuint row_align,
109 			      bool invert)
110 {
111    GLuint src_offset = (x + unpack->SkipPixels) & 0x7;
112    GLuint mask = unpack->LsbFirst ? 0 : 7;
113    GLuint bit = 0;
114    GLint row, col;
115    GLint first, last;
116    GLint incr;
117    GLuint count = 0;
118 
119    DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n",
120        __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask);
121 
122    if (invert) {
123       first = h-1;
124       last = 0;
125       incr = -1;
126    }
127    else {
128       first = 0;
129       last = h-1;
130       incr = 1;
131    }
132 
133    /* Require that dest be pre-zero'd.
134     */
135    for (row = first; row != (last+incr); row += incr) {
136       const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap,
137 						    width, height,
138 						    GL_COLOR_INDEX, GL_BITMAP,
139 						    y + row, x);
140 
141       for (col = 0; col < w; col++, bit++) {
142 	 if (test_bit(rowsrc, (col + src_offset) ^ mask)) {
143 	    set_bit(dest, bit ^ 7);
144 	    count++;
145 	 }
146       }
147 
148       if (row_align)
149 	 bit = ALIGN(bit, row_align);
150    }
151 
152    return count;
153 }
154 
155 /**
156  * Returns the low Y value of the vertical range given, flipped according to
157  * whether the framebuffer is or not.
158  */
159 static INLINE int
y_flip(struct gl_framebuffer * fb,int y,int height)160 y_flip(struct gl_framebuffer *fb, int y, int height)
161 {
162    if (_mesa_is_user_fbo(fb))
163       return y;
164    else
165       return fb->Height - y - height;
166 }
167 
168 /*
169  * Render a bitmap.
170  */
171 static bool
do_blit_bitmap(struct gl_context * ctx,GLint dstx,GLint dsty,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)172 do_blit_bitmap( struct gl_context *ctx,
173 		GLint dstx, GLint dsty,
174 		GLsizei width, GLsizei height,
175 		const struct gl_pixelstore_attrib *unpack,
176 		const GLubyte *bitmap )
177 {
178    struct intel_context *intel = intel_context(ctx);
179    struct intel_region *dst;
180    struct gl_framebuffer *fb = ctx->DrawBuffer;
181    GLfloat tmpColor[4];
182    GLubyte ubcolor[4];
183    GLuint color;
184    GLsizei bitmap_width = width;
185    GLsizei bitmap_height = height;
186    GLint px, py;
187    GLuint stipple[32];
188    GLint orig_dstx = dstx;
189    GLint orig_dsty = dsty;
190 
191    /* Update draw buffer bounds */
192    _mesa_update_state(ctx);
193 
194    if (ctx->Depth.Test) {
195       /* The blit path produces incorrect results when depth testing is on.
196        * It seems the blit Z coord is always 1.0 (the far plane) so fragments
197        * will likely be obscured by other, closer geometry.
198        */
199       return false;
200    }
201 
202    intel_prepare_render(intel);
203    dst = intel_drawbuf_region(intel);
204 
205    if (!dst)
206        return false;
207 
208    if (_mesa_is_bufferobj(unpack->BufferObj)) {
209       bitmap = map_pbo(ctx, width, height, unpack, bitmap);
210       if (bitmap == NULL)
211 	 return true;	/* even though this is an error, we're done */
212    }
213 
214    COPY_4V(tmpColor, ctx->Current.RasterColor);
215 
216    if (_mesa_need_secondary_color(ctx)) {
217        ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor);
218    }
219 
220    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]);
221    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]);
222    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]);
223    UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]);
224 
225    if (dst->cpp == 2)
226       color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]);
227    else
228       color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]);
229 
230    if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F))
231       return false;
232 
233    /* Clip to buffer bounds and scissor. */
234    if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
235 			     fb->_Xmax, fb->_Ymax,
236 			     &dstx, &dsty, &width, &height))
237       goto out;
238 
239    dsty = y_flip(fb, dsty, height);
240 
241 #define DY 32
242 #define DX 32
243 
244    /* Chop it all into chunks that can be digested by hardware: */
245    for (py = 0; py < height; py += DY) {
246       for (px = 0; px < width; px += DX) {
247 	 int h = MIN2(DY, height - py);
248 	 int w = MIN2(DX, width - px);
249 	 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8;
250 	 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ?
251 	    ctx->Color.LogicOp : GL_COPY;
252 
253 	 assert(sz <= sizeof(stipple));
254 	 memset(stipple, 0, sz);
255 
256 	 /* May need to adjust this when padding has been introduced in
257 	  * sz above:
258 	  *
259 	  * Have to translate destination coordinates back into source
260 	  * coordinates.
261 	  */
262 	 if (get_bitmap_rect(bitmap_width, bitmap_height, unpack,
263 			     bitmap,
264 			     -orig_dstx + (dstx + px),
265 			     -orig_dsty + y_flip(fb, dsty + py, h),
266 			     w, h,
267 			     (GLubyte *)stipple,
268 			     8,
269 			     _mesa_is_winsys_fbo(fb)) == 0)
270 	    continue;
271 
272 	 if (!intelEmitImmediateColorExpandBlit(intel,
273 						dst->cpp,
274 						(GLubyte *)stipple,
275 						sz,
276 						color,
277 						dst->pitch,
278 						dst->bo,
279 						0,
280 						dst->tiling,
281 						dstx + px,
282 						dsty + py,
283 						w, h,
284 						logic_op)) {
285 	    return false;
286 	 }
287       }
288    }
289 out:
290 
291    if (unlikely(INTEL_DEBUG & DEBUG_SYNC))
292       intel_batchbuffer_flush(intel);
293 
294    if (_mesa_is_bufferobj(unpack->BufferObj)) {
295       /* done with PBO so unmap it now */
296       ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj);
297    }
298 
299    intel_check_front_buffer_rendering(intel);
300 
301    return true;
302 }
303 
304 
305 /* There are a large number of possible ways to implement bitmap on
306  * this hardware, most of them have some sort of drawback.  Here are a
307  * few that spring to mind:
308  *
309  * Blit:
310  *    - XY_MONO_SRC_BLT_CMD
311  *         - use XY_SETUP_CLIP_BLT for cliprect clipping.
312  *    - XY_TEXT_BLT
313  *    - XY_TEXT_IMMEDIATE_BLT
314  *         - blit per cliprect, subject to maximum immediate data size.
315  *    - XY_COLOR_BLT
316  *         - per pixel or run of pixels
317  *    - XY_PIXEL_BLT
318  *         - good for sparse bitmaps
319  *
320  * 3D engine:
321  *    - Point per pixel
322  *    - Translate bitmap to an alpha texture and render as a quad
323  *    - Chop bitmap up into 32x32 squares and render w/polygon stipple.
324  */
325 void
intelBitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * pixels)326 intelBitmap(struct gl_context * ctx,
327 	    GLint x, GLint y,
328 	    GLsizei width, GLsizei height,
329 	    const struct gl_pixelstore_attrib *unpack,
330 	    const GLubyte * pixels)
331 {
332    if (!_mesa_check_conditional_render(ctx))
333       return;
334 
335    if (do_blit_bitmap(ctx, x, y, width, height,
336                           unpack, pixels))
337       return;
338 
339    _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels);
340 }
341