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1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28  /*
29   * Authors:
30   *   Brian Paul
31   */
32 
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/bufferobj.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/pbo.h"
39 #include "program/program.h"
40 #include "program/prog_print.h"
41 
42 #include "st_context.h"
43 #include "st_atom.h"
44 #include "st_atom_constbuf.h"
45 #include "st_program.h"
46 #include "st_cb_bitmap.h"
47 #include "st_texture.h"
48 
49 #include "pipe/p_context.h"
50 #include "pipe/p_defines.h"
51 #include "pipe/p_shader_tokens.h"
52 #include "util/u_inlines.h"
53 #include "util/u_draw_quad.h"
54 #include "util/u_simple_shaders.h"
55 #include "util/u_upload_mgr.h"
56 #include "program/prog_instruction.h"
57 #include "cso_cache/cso_context.h"
58 
59 
60 #if FEATURE_drawpix
61 
62 /**
63  * glBitmaps are drawn as textured quads.  The user's bitmap pattern
64  * is stored in a texture image.  An alpha8 texture format is used.
65  * The fragment shader samples a bit (texel) from the texture, then
66  * discards the fragment if the bit is off.
67  *
68  * Note that we actually store the inverse image of the bitmap to
69  * simplify the fragment program.  An "on" bit gets stored as texel=0x0
70  * and an "off" bit is stored as texel=0xff.  Then we kill the
71  * fragment if the negated texel value is less than zero.
72  */
73 
74 
75 /**
76  * The bitmap cache attempts to accumulate multiple glBitmap calls in a
77  * buffer which is then rendered en mass upon a flush, state change, etc.
78  * A wide, short buffer is used to target the common case of a series
79  * of glBitmap calls being used to draw text.
80  */
81 static GLboolean UseBitmapCache = GL_TRUE;
82 
83 
84 #define BITMAP_CACHE_WIDTH  512
85 #define BITMAP_CACHE_HEIGHT 32
86 
87 struct bitmap_cache
88 {
89    /** Window pos to render the cached image */
90    GLint xpos, ypos;
91    /** Bounds of region used in window coords */
92    GLint xmin, ymin, xmax, ymax;
93 
94    GLfloat color[4];
95 
96    /** Bitmap's Z position */
97    GLfloat zpos;
98 
99    struct pipe_resource *texture;
100    struct pipe_transfer *trans;
101 
102    GLboolean empty;
103 
104    /** An I8 texture image: */
105    ubyte *buffer;
106 };
107 
108 
109 /** Epsilon for Z comparisons */
110 #define Z_EPSILON 1e-06
111 
112 
113 /**
114  * Make fragment program for glBitmap:
115  *   Sample the texture and kill the fragment if the bit is 0.
116  * This program will be combined with the user's fragment program.
117  */
118 static struct st_fragment_program *
make_bitmap_fragment_program(struct gl_context * ctx,GLuint samplerIndex)119 make_bitmap_fragment_program(struct gl_context *ctx, GLuint samplerIndex)
120 {
121    struct st_context *st = st_context(ctx);
122    struct st_fragment_program *stfp;
123    struct gl_program *p;
124    GLuint ic = 0;
125 
126    p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
127    if (!p)
128       return NULL;
129 
130    p->NumInstructions = 3;
131 
132    p->Instructions = _mesa_alloc_instructions(p->NumInstructions);
133    if (!p->Instructions) {
134       ctx->Driver.DeleteProgram(ctx, p);
135       return NULL;
136    }
137    _mesa_init_instructions(p->Instructions, p->NumInstructions);
138 
139    /* TEX tmp0, fragment.texcoord[0], texture[0], 2D; */
140    p->Instructions[ic].Opcode = OPCODE_TEX;
141    p->Instructions[ic].DstReg.File = PROGRAM_TEMPORARY;
142    p->Instructions[ic].DstReg.Index = 0;
143    p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT;
144    p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
145    p->Instructions[ic].TexSrcUnit = samplerIndex;
146    p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX;
147    ic++;
148 
149    /* KIL if -tmp0 < 0 # texel=0 -> keep / texel=0 -> discard */
150    p->Instructions[ic].Opcode = OPCODE_KIL;
151    p->Instructions[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
152 
153    if (st->bitmap.tex_format == PIPE_FORMAT_L8_UNORM)
154       p->Instructions[ic].SrcReg[0].Swizzle = SWIZZLE_XXXX;
155 
156    p->Instructions[ic].SrcReg[0].Index = 0;
157    p->Instructions[ic].SrcReg[0].Negate = NEGATE_XYZW;
158    ic++;
159 
160    /* END; */
161    p->Instructions[ic++].Opcode = OPCODE_END;
162 
163    assert(ic == p->NumInstructions);
164 
165    p->InputsRead = FRAG_BIT_TEX0;
166    p->OutputsWritten = 0x0;
167    p->SamplersUsed = (1 << samplerIndex);
168 
169    stfp = (struct st_fragment_program *) p;
170    stfp->Base.UsesKill = GL_TRUE;
171 
172    return stfp;
173 }
174 
175 
176 static struct gl_program *
make_bitmap_fragment_program_glsl(struct st_context * st,struct st_fragment_program * orig,GLuint samplerIndex)177 make_bitmap_fragment_program_glsl(struct st_context *st,
178                                   struct st_fragment_program *orig,
179                                   GLuint samplerIndex)
180 {
181    struct gl_context *ctx = st->ctx;
182    struct st_fragment_program *fp = (struct st_fragment_program *)
183       ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
184 
185    if (!fp)
186       return NULL;
187 
188    get_bitmap_visitor(fp, orig->glsl_to_tgsi, samplerIndex);
189    return &fp->Base.Base;
190 }
191 
192 
193 static int
find_free_bit(uint bitfield)194 find_free_bit(uint bitfield)
195 {
196    int i;
197    for (i = 0; i < 32; i++) {
198       if ((bitfield & (1 << i)) == 0) {
199          return i;
200       }
201    }
202    return -1;
203 }
204 
205 
206 /**
207  * Combine basic bitmap fragment program with the user-defined program.
208  * \param st  current context
209  * \param fpIn  the incoming fragment program
210  * \param fpOut  the new fragment program which does fragment culling
211  * \param bitmap_sampler  sampler number for the bitmap texture
212  */
213 void
st_make_bitmap_fragment_program(struct st_context * st,struct gl_fragment_program * fpIn,struct gl_fragment_program ** fpOut,GLuint * bitmap_sampler)214 st_make_bitmap_fragment_program(struct st_context *st,
215                                 struct gl_fragment_program *fpIn,
216                                 struct gl_fragment_program **fpOut,
217                                 GLuint *bitmap_sampler)
218 {
219    struct st_fragment_program *bitmap_prog;
220    struct st_fragment_program *stfpIn = (struct st_fragment_program *) fpIn;
221    struct gl_program *newProg;
222    uint sampler;
223 
224    /*
225     * Generate new program which is the user-defined program prefixed
226     * with the bitmap sampler/kill instructions.
227     */
228    sampler = find_free_bit(fpIn->Base.SamplersUsed);
229 
230    if (stfpIn->glsl_to_tgsi)
231       newProg = make_bitmap_fragment_program_glsl(st, stfpIn, sampler);
232    else {
233       bitmap_prog = make_bitmap_fragment_program(st->ctx, sampler);
234 
235       newProg = _mesa_combine_programs(st->ctx,
236                                        &bitmap_prog->Base.Base,
237                                        &fpIn->Base);
238       /* done with this after combining */
239       st_reference_fragprog(st, &bitmap_prog, NULL);
240    }
241 
242 #if 0
243    {
244       printf("Combined bitmap program:\n");
245       _mesa_print_program(newProg);
246       printf("InputsRead: 0x%x\n", newProg->InputsRead);
247       printf("OutputsWritten: 0x%x\n", newProg->OutputsWritten);
248       _mesa_print_parameter_list(newProg->Parameters);
249    }
250 #endif
251 
252    /* return results */
253    *fpOut = (struct gl_fragment_program *) newProg;
254    *bitmap_sampler = sampler;
255 }
256 
257 
258 /**
259  * Copy user-provide bitmap bits into texture buffer, expanding
260  * bits into texels.
261  * "On" bits will set texels to 0x0.
262  * "Off" bits will not modify texels.
263  * Note that the image is actually going to be upside down in
264  * the texture.  We deal with that with texcoords.
265  */
266 static void
unpack_bitmap(struct st_context * st,GLint px,GLint py,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap,ubyte * destBuffer,uint destStride)267 unpack_bitmap(struct st_context *st,
268               GLint px, GLint py, GLsizei width, GLsizei height,
269               const struct gl_pixelstore_attrib *unpack,
270               const GLubyte *bitmap,
271               ubyte *destBuffer, uint destStride)
272 {
273    destBuffer += py * destStride + px;
274 
275    _mesa_expand_bitmap(width, height, unpack, bitmap,
276                        destBuffer, destStride, 0x0);
277 }
278 
279 
280 /**
281  * Create a texture which represents a bitmap image.
282  */
283 static struct pipe_resource *
make_bitmap_texture(struct gl_context * ctx,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)284 make_bitmap_texture(struct gl_context *ctx, GLsizei width, GLsizei height,
285                     const struct gl_pixelstore_attrib *unpack,
286                     const GLubyte *bitmap)
287 {
288    struct st_context *st = st_context(ctx);
289    struct pipe_context *pipe = st->pipe;
290    struct pipe_transfer *transfer;
291    ubyte *dest;
292    struct pipe_resource *pt;
293 
294    /* PBO source... */
295    bitmap = _mesa_map_pbo_source(ctx, unpack, bitmap);
296    if (!bitmap) {
297       return NULL;
298    }
299 
300    /**
301     * Create texture to hold bitmap pattern.
302     */
303    pt = st_texture_create(st, st->internal_target, st->bitmap.tex_format,
304                           0, width, height, 1, 1,
305                           PIPE_BIND_SAMPLER_VIEW);
306    if (!pt) {
307       _mesa_unmap_pbo_source(ctx, unpack);
308       return NULL;
309    }
310 
311    transfer = pipe_get_transfer(st->pipe, pt, 0, 0,
312                                 PIPE_TRANSFER_WRITE,
313                                 0, 0, width, height);
314 
315    dest = pipe_transfer_map(pipe, transfer);
316 
317    /* Put image into texture transfer */
318    memset(dest, 0xff, height * transfer->stride);
319    unpack_bitmap(st, 0, 0, width, height, unpack, bitmap,
320                  dest, transfer->stride);
321 
322    _mesa_unmap_pbo_source(ctx, unpack);
323 
324    /* Release transfer */
325    pipe_transfer_unmap(pipe, transfer);
326    pipe->transfer_destroy(pipe, transfer);
327 
328    return pt;
329 }
330 
331 static void
setup_bitmap_vertex_data(struct st_context * st,bool normalized,int x,int y,int width,int height,float z,const float color[4],struct pipe_resource ** vbuf,unsigned * vbuf_offset)332 setup_bitmap_vertex_data(struct st_context *st, bool normalized,
333                          int x, int y, int width, int height,
334                          float z, const float color[4],
335 			 struct pipe_resource **vbuf,
336 			 unsigned *vbuf_offset)
337 {
338    const GLfloat fb_width = (GLfloat)st->state.framebuffer.width;
339    const GLfloat fb_height = (GLfloat)st->state.framebuffer.height;
340    const GLfloat x0 = (GLfloat)x;
341    const GLfloat x1 = (GLfloat)(x + width);
342    const GLfloat y0 = (GLfloat)y;
343    const GLfloat y1 = (GLfloat)(y + height);
344    GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
345    GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
346    const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
347    const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
348    const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
349    const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
350    GLuint i;
351    float (*vertices)[3][4];  /**< vertex pos + color + texcoord */
352 
353    if(!normalized)
354    {
355       sRight = (GLfloat) width;
356       tBot = (GLfloat) height;
357    }
358 
359    if (u_upload_alloc(st->uploader, 0, 4 * sizeof(vertices[0]),
360                       vbuf_offset, vbuf, (void **) &vertices) != PIPE_OK) {
361       return;
362    }
363 
364    /* Positions are in clip coords since we need to do clipping in case
365     * the bitmap quad goes beyond the window bounds.
366     */
367    vertices[0][0][0] = clip_x0;
368    vertices[0][0][1] = clip_y0;
369    vertices[0][2][0] = sLeft;
370    vertices[0][2][1] = tTop;
371 
372    vertices[1][0][0] = clip_x1;
373    vertices[1][0][1] = clip_y0;
374    vertices[1][2][0] = sRight;
375    vertices[1][2][1] = tTop;
376 
377    vertices[2][0][0] = clip_x1;
378    vertices[2][0][1] = clip_y1;
379    vertices[2][2][0] = sRight;
380    vertices[2][2][1] = tBot;
381 
382    vertices[3][0][0] = clip_x0;
383    vertices[3][0][1] = clip_y1;
384    vertices[3][2][0] = sLeft;
385    vertices[3][2][1] = tBot;
386 
387    /* same for all verts: */
388    for (i = 0; i < 4; i++) {
389       vertices[i][0][2] = z;
390       vertices[i][0][3] = 1.0f;
391       vertices[i][1][0] = color[0];
392       vertices[i][1][1] = color[1];
393       vertices[i][1][2] = color[2];
394       vertices[i][1][3] = color[3];
395       vertices[i][2][2] = 0.0; /*R*/
396       vertices[i][2][3] = 1.0; /*Q*/
397    }
398 
399    u_upload_unmap(st->uploader);
400 }
401 
402 
403 
404 /**
405  * Render a glBitmap by drawing a textured quad
406  */
407 static void
draw_bitmap_quad(struct gl_context * ctx,GLint x,GLint y,GLfloat z,GLsizei width,GLsizei height,struct pipe_sampler_view * sv,const GLfloat * color)408 draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
409                  GLsizei width, GLsizei height,
410                  struct pipe_sampler_view *sv,
411                  const GLfloat *color)
412 {
413    struct st_context *st = st_context(ctx);
414    struct pipe_context *pipe = st->pipe;
415    struct cso_context *cso = st->cso_context;
416    struct st_fp_variant *fpv;
417    struct st_fp_variant_key key;
418    GLuint maxSize;
419    GLuint offset;
420    struct pipe_resource *vbuf = NULL;
421 
422    memset(&key, 0, sizeof(key));
423    key.st = st;
424    key.bitmap = GL_TRUE;
425    key.clamp_color = st->clamp_frag_color_in_shader &&
426                      st->ctx->Color._ClampFragmentColor &&
427                      !st->ctx->DrawBuffer->_IntegerColor;
428 
429    fpv = st_get_fp_variant(st, st->fp, &key);
430 
431    /* As an optimization, Mesa's fragment programs will sometimes get the
432     * primary color from a statevar/constant rather than a varying variable.
433     * when that's the case, we need to ensure that we use the 'color'
434     * parameter and not the current attribute color (which may have changed
435     * through glRasterPos and state validation.
436     * So, we force the proper color here.  Not elegant, but it works.
437     */
438    {
439       GLfloat colorSave[4];
440       COPY_4V(colorSave, ctx->Current.Attrib[VERT_ATTRIB_COLOR0]);
441       COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], color);
442       st_upload_constants(st, fpv->parameters, PIPE_SHADER_FRAGMENT);
443       COPY_4V(ctx->Current.Attrib[VERT_ATTRIB_COLOR0], colorSave);
444    }
445 
446 
447    /* limit checks */
448    /* XXX if the bitmap is larger than the max texture size, break
449     * it up into chunks.
450     */
451    maxSize = 1 << (pipe->screen->get_param(pipe->screen,
452                                     PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
453    assert(width <= (GLsizei)maxSize);
454    assert(height <= (GLsizei)maxSize);
455 
456    cso_save_rasterizer(cso);
457    cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
458    cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
459    cso_save_viewport(cso);
460    cso_save_fragment_shader(cso);
461    cso_save_stream_outputs(cso);
462    cso_save_vertex_shader(cso);
463    cso_save_geometry_shader(cso);
464    cso_save_vertex_elements(cso);
465    cso_save_vertex_buffers(cso);
466 
467    /* rasterizer state: just scissor */
468    st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
469    cso_set_rasterizer(cso, &st->bitmap.rasterizer);
470 
471    /* fragment shader state: TEX lookup program */
472    cso_set_fragment_shader_handle(cso, fpv->driver_shader);
473 
474    /* vertex shader state: position + texcoord pass-through */
475    cso_set_vertex_shader_handle(cso, st->bitmap.vs);
476 
477    /* geometry shader state: disabled */
478    cso_set_geometry_shader_handle(cso, NULL);
479 
480    /* user samplers, plus our bitmap sampler */
481    {
482       struct pipe_sampler_state *samplers[PIPE_MAX_SAMPLERS];
483       uint num = MAX2(fpv->bitmap_sampler + 1,
484                       st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
485       uint i;
486       for (i = 0; i < st->state.num_samplers[PIPE_SHADER_FRAGMENT]; i++) {
487          samplers[i] = &st->state.samplers[PIPE_SHADER_FRAGMENT][i];
488       }
489       samplers[fpv->bitmap_sampler] =
490          &st->bitmap.samplers[sv->texture->target != PIPE_TEXTURE_RECT];
491       cso_set_samplers(cso, PIPE_SHADER_FRAGMENT, num,
492                        (const struct pipe_sampler_state **) samplers);
493    }
494 
495    /* user textures, plus the bitmap texture */
496    {
497       struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS];
498       uint num = MAX2(fpv->bitmap_sampler + 1,
499                       st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
500       memcpy(sampler_views, st->state.sampler_views[PIPE_SHADER_FRAGMENT],
501              sizeof(sampler_views));
502       sampler_views[fpv->bitmap_sampler] = sv;
503       cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, num, sampler_views);
504    }
505 
506    /* viewport state: viewport matching window dims */
507    {
508       const GLboolean invert = st->state.fb_orientation == Y_0_TOP;
509       const GLfloat width = (GLfloat)st->state.framebuffer.width;
510       const GLfloat height = (GLfloat)st->state.framebuffer.height;
511       struct pipe_viewport_state vp;
512       vp.scale[0] =  0.5f * width;
513       vp.scale[1] = height * (invert ? -0.5f : 0.5f);
514       vp.scale[2] = 0.5f;
515       vp.scale[3] = 1.0f;
516       vp.translate[0] = 0.5f * width;
517       vp.translate[1] = 0.5f * height;
518       vp.translate[2] = 0.5f;
519       vp.translate[3] = 0.0f;
520       cso_set_viewport(cso, &vp);
521    }
522 
523    cso_set_vertex_elements(cso, 3, st->velems_util_draw);
524    cso_set_stream_outputs(st->cso_context, 0, NULL, 0);
525 
526    /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
527    z = z * 2.0f - 1.0f;
528 
529    /* draw textured quad */
530    setup_bitmap_vertex_data(st, sv->texture->target != PIPE_TEXTURE_RECT,
531 			    x, y, width, height, z, color, &vbuf, &offset);
532 
533    if (vbuf) {
534       util_draw_vertex_buffer(pipe, st->cso_context, vbuf, offset,
535                               PIPE_PRIM_TRIANGLE_FAN,
536                               4,  /* verts */
537                               3); /* attribs/vert */
538    }
539 
540    /* restore state */
541    cso_restore_rasterizer(cso);
542    cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
543    cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
544    cso_restore_viewport(cso);
545    cso_restore_fragment_shader(cso);
546    cso_restore_vertex_shader(cso);
547    cso_restore_geometry_shader(cso);
548    cso_restore_vertex_elements(cso);
549    cso_restore_vertex_buffers(cso);
550    cso_restore_stream_outputs(cso);
551 
552    pipe_resource_reference(&vbuf, NULL);
553 }
554 
555 
556 static void
reset_cache(struct st_context * st)557 reset_cache(struct st_context *st)
558 {
559    struct pipe_context *pipe = st->pipe;
560    struct bitmap_cache *cache = st->bitmap.cache;
561 
562    /*memset(cache->buffer, 0xff, sizeof(cache->buffer));*/
563    cache->empty = GL_TRUE;
564 
565    cache->xmin = 1000000;
566    cache->xmax = -1000000;
567    cache->ymin = 1000000;
568    cache->ymax = -1000000;
569 
570    if (cache->trans) {
571       pipe->transfer_destroy(pipe, cache->trans);
572       cache->trans = NULL;
573    }
574 
575    assert(!cache->texture);
576 
577    /* allocate a new texture */
578    cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
579                                       st->bitmap.tex_format, 0,
580                                       BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
581                                       1, 1,
582 				      PIPE_BIND_SAMPLER_VIEW);
583 }
584 
585 
586 /** Print bitmap image to stdout (debug) */
587 static void
print_cache(const struct bitmap_cache * cache)588 print_cache(const struct bitmap_cache *cache)
589 {
590    int i, j, k;
591 
592    for (i = 0; i < BITMAP_CACHE_HEIGHT; i++) {
593       k = BITMAP_CACHE_WIDTH * (BITMAP_CACHE_HEIGHT - i - 1);
594       for (j = 0; j < BITMAP_CACHE_WIDTH; j++) {
595          if (cache->buffer[k])
596             printf("X");
597          else
598             printf(" ");
599          k++;
600       }
601       printf("\n");
602    }
603 }
604 
605 
606 /**
607  * Create gallium pipe_transfer object for the bitmap cache.
608  */
609 static void
create_cache_trans(struct st_context * st)610 create_cache_trans(struct st_context *st)
611 {
612    struct pipe_context *pipe = st->pipe;
613    struct bitmap_cache *cache = st->bitmap.cache;
614 
615    if (cache->trans)
616       return;
617 
618    /* Map the texture transfer.
619     * Subsequent glBitmap calls will write into the texture image.
620     */
621    cache->trans = pipe_get_transfer(st->pipe, cache->texture, 0, 0,
622                                     PIPE_TRANSFER_WRITE, 0, 0,
623                                     BITMAP_CACHE_WIDTH,
624                                     BITMAP_CACHE_HEIGHT);
625    cache->buffer = pipe_transfer_map(pipe, cache->trans);
626 
627    /* init image to all 0xff */
628    memset(cache->buffer, 0xff, cache->trans->stride * BITMAP_CACHE_HEIGHT);
629 }
630 
631 
632 /**
633  * If there's anything in the bitmap cache, draw/flush it now.
634  */
635 void
st_flush_bitmap_cache(struct st_context * st)636 st_flush_bitmap_cache(struct st_context *st)
637 {
638    if (!st->bitmap.cache->empty) {
639       struct bitmap_cache *cache = st->bitmap.cache;
640 
641       struct pipe_context *pipe = st->pipe;
642       struct pipe_sampler_view *sv;
643 
644       assert(cache->xmin <= cache->xmax);
645 
646 /*    printf("flush size %d x %d  at %d, %d\n",
647              cache->xmax - cache->xmin,
648              cache->ymax - cache->ymin,
649              cache->xpos, cache->ypos);
650 */
651 
652       /* The texture transfer has been mapped until now.
653           * So unmap and release the texture transfer before drawing.
654           */
655       if (cache->trans) {
656          if (0)
657             print_cache(cache);
658          pipe_transfer_unmap(pipe, cache->trans);
659          cache->buffer = NULL;
660 
661          pipe->transfer_destroy(pipe, cache->trans);
662          cache->trans = NULL;
663       }
664 
665       sv = st_create_texture_sampler_view(st->pipe, cache->texture);
666       if (sv) {
667          draw_bitmap_quad(st->ctx,
668                           cache->xpos,
669                           cache->ypos,
670                           cache->zpos,
671                           BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
672                           sv,
673                           cache->color);
674 
675          pipe_sampler_view_reference(&sv, NULL);
676       }
677 
678       /* release/free the texture */
679       pipe_resource_reference(&cache->texture, NULL);
680 
681       reset_cache(st);
682    }
683 }
684 
685 
686 /**
687  * Try to accumulate this glBitmap call in the bitmap cache.
688  * \return  GL_TRUE for success, GL_FALSE if bitmap is too large, etc.
689  */
690 static GLboolean
accum_bitmap(struct st_context * st,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)691 accum_bitmap(struct st_context *st,
692              GLint x, GLint y, GLsizei width, GLsizei height,
693              const struct gl_pixelstore_attrib *unpack,
694              const GLubyte *bitmap )
695 {
696    struct bitmap_cache *cache = st->bitmap.cache;
697    int px = -999, py = -999;
698    const GLfloat z = st->ctx->Current.RasterPos[2];
699 
700    if (width > BITMAP_CACHE_WIDTH ||
701        height > BITMAP_CACHE_HEIGHT)
702       return GL_FALSE; /* too big to cache */
703 
704    if (!cache->empty) {
705       px = x - cache->xpos;  /* pos in buffer */
706       py = y - cache->ypos;
707       if (px < 0 || px + width > BITMAP_CACHE_WIDTH ||
708           py < 0 || py + height > BITMAP_CACHE_HEIGHT ||
709           !TEST_EQ_4V(st->ctx->Current.RasterColor, cache->color) ||
710           ((fabs(z - cache->zpos) > Z_EPSILON))) {
711          /* This bitmap would extend beyond cache bounds, or the bitmap
712           * color is changing
713           * so flush and continue.
714           */
715          st_flush_bitmap_cache(st);
716       }
717    }
718 
719    if (cache->empty) {
720       /* Initialize.  Center bitmap vertically in the buffer. */
721       px = 0;
722       py = (BITMAP_CACHE_HEIGHT - height) / 2;
723       cache->xpos = x;
724       cache->ypos = y - py;
725       cache->zpos = z;
726       cache->empty = GL_FALSE;
727       COPY_4FV(cache->color, st->ctx->Current.RasterColor);
728    }
729 
730    assert(px != -999);
731    assert(py != -999);
732 
733    if (x < cache->xmin)
734       cache->xmin = x;
735    if (y < cache->ymin)
736       cache->ymin = y;
737    if (x + width > cache->xmax)
738       cache->xmax = x + width;
739    if (y + height > cache->ymax)
740       cache->ymax = y + height;
741 
742    /* create the transfer if needed */
743    create_cache_trans(st);
744 
745    unpack_bitmap(st, px, py, width, height, unpack, bitmap,
746                  cache->buffer, BITMAP_CACHE_WIDTH);
747 
748    return GL_TRUE; /* accumulated */
749 }
750 
751 
752 
753 /**
754  * Called via ctx->Driver.Bitmap()
755  */
756 static void
st_Bitmap(struct gl_context * ctx,GLint x,GLint y,GLsizei width,GLsizei height,const struct gl_pixelstore_attrib * unpack,const GLubyte * bitmap)757 st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
758           GLsizei width, GLsizei height,
759           const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap )
760 {
761    struct st_context *st = st_context(ctx);
762    struct pipe_resource *pt;
763 
764    if (width == 0 || height == 0)
765       return;
766 
767    st_validate_state(st);
768 
769    if (!st->bitmap.vs) {
770       /* create pass-through vertex shader now */
771       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
772                                       TGSI_SEMANTIC_COLOR,
773                                       TGSI_SEMANTIC_GENERIC };
774       const uint semantic_indexes[] = { 0, 0, 0 };
775       st->bitmap.vs = util_make_vertex_passthrough_shader(st->pipe, 3,
776                                                           semantic_names,
777                                                           semantic_indexes);
778    }
779 
780    if (UseBitmapCache && accum_bitmap(st, x, y, width, height, unpack, bitmap))
781       return;
782 
783    pt = make_bitmap_texture(ctx, width, height, unpack, bitmap);
784    if (pt) {
785       struct pipe_sampler_view *sv =
786          st_create_texture_sampler_view(st->pipe, pt);
787 
788       assert(pt->target == PIPE_TEXTURE_2D || pt->target == PIPE_TEXTURE_RECT);
789 
790       if (sv) {
791          draw_bitmap_quad(ctx, x, y, ctx->Current.RasterPos[2],
792                           width, height, sv,
793                           st->ctx->Current.RasterColor);
794 
795          pipe_sampler_view_reference(&sv, NULL);
796       }
797 
798       /* release/free the texture */
799       pipe_resource_reference(&pt, NULL);
800    }
801 }
802 
803 
804 /** Per-context init */
805 void
st_init_bitmap_functions(struct dd_function_table * functions)806 st_init_bitmap_functions(struct dd_function_table *functions)
807 {
808    functions->Bitmap = st_Bitmap;
809 }
810 
811 
812 /** Per-context init */
813 void
st_init_bitmap(struct st_context * st)814 st_init_bitmap(struct st_context *st)
815 {
816    struct pipe_sampler_state *sampler = &st->bitmap.samplers[0];
817    struct pipe_context *pipe = st->pipe;
818    struct pipe_screen *screen = pipe->screen;
819 
820    /* init sampler state once */
821    memset(sampler, 0, sizeof(*sampler));
822    sampler->wrap_s = PIPE_TEX_WRAP_CLAMP;
823    sampler->wrap_t = PIPE_TEX_WRAP_CLAMP;
824    sampler->wrap_r = PIPE_TEX_WRAP_CLAMP;
825    sampler->min_img_filter = PIPE_TEX_FILTER_NEAREST;
826    sampler->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
827    sampler->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
828    st->bitmap.samplers[1] = *sampler;
829    st->bitmap.samplers[1].normalized_coords = 1;
830 
831    /* init baseline rasterizer state once */
832    memset(&st->bitmap.rasterizer, 0, sizeof(st->bitmap.rasterizer));
833    st->bitmap.rasterizer.gl_rasterization_rules = 1;
834    st->bitmap.rasterizer.depth_clip = 1;
835 
836    /* find a usable texture format */
837    if (screen->is_format_supported(screen, PIPE_FORMAT_I8_UNORM,
838                                    PIPE_TEXTURE_2D, 0,
839                                    PIPE_BIND_SAMPLER_VIEW)) {
840       st->bitmap.tex_format = PIPE_FORMAT_I8_UNORM;
841    }
842    else if (screen->is_format_supported(screen, PIPE_FORMAT_A8_UNORM,
843                                         PIPE_TEXTURE_2D, 0,
844                                         PIPE_BIND_SAMPLER_VIEW)) {
845       st->bitmap.tex_format = PIPE_FORMAT_A8_UNORM;
846    }
847    else if (screen->is_format_supported(screen, PIPE_FORMAT_L8_UNORM,
848                                         PIPE_TEXTURE_2D, 0,
849                                         PIPE_BIND_SAMPLER_VIEW)) {
850       st->bitmap.tex_format = PIPE_FORMAT_L8_UNORM;
851    }
852    else {
853       /* XXX support more formats */
854       assert(0);
855    }
856 
857    /* alloc bitmap cache object */
858    st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache);
859 
860    reset_cache(st);
861 }
862 
863 
864 /** Per-context tear-down */
865 void
st_destroy_bitmap(struct st_context * st)866 st_destroy_bitmap(struct st_context *st)
867 {
868    struct pipe_context *pipe = st->pipe;
869    struct bitmap_cache *cache = st->bitmap.cache;
870 
871    if (st->bitmap.vs) {
872       cso_delete_vertex_shader(st->cso_context, st->bitmap.vs);
873       st->bitmap.vs = NULL;
874    }
875 
876    if (cache) {
877       if (cache->trans) {
878          pipe_transfer_unmap(pipe, cache->trans);
879          pipe->transfer_destroy(pipe, cache->trans);
880       }
881       pipe_resource_reference(&st->bitmap.cache->texture, NULL);
882       free(st->bitmap.cache);
883       st->bitmap.cache = NULL;
884    }
885 }
886 
887 #endif /* FEATURE_drawpix */
888