• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.2
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keith@tungstengraphics.com>
26  */
27 
28 #include "main/glheader.h"
29 #include "main/bufferobj.h"
30 #include "main/compiler.h"
31 #include "main/context.h"
32 #include "main/enums.h"
33 #include "main/mfeatures.h"
34 #include "main/state.h"
35 #include "main/vtxfmt.h"
36 
37 #include "vbo_context.h"
38 #include "vbo_noop.h"
39 
40 
41 #if FEATURE_beginend
42 
43 
44 static void
vbo_exec_debug_verts(struct vbo_exec_context * exec)45 vbo_exec_debug_verts( struct vbo_exec_context *exec )
46 {
47    GLuint count = exec->vtx.vert_count;
48    GLuint i;
49 
50    printf("%s: %u vertices %d primitives, %d vertsize\n",
51 	  __FUNCTION__,
52 	  count,
53 	  exec->vtx.prim_count,
54 	  exec->vtx.vertex_size);
55 
56    for (i = 0 ; i < exec->vtx.prim_count ; i++) {
57       struct _mesa_prim *prim = &exec->vtx.prim[i];
58       printf("   prim %d: %s%s %d..%d %s %s\n",
59 	     i,
60 	     _mesa_lookup_prim_by_nr(prim->mode),
61 	     prim->weak ? " (weak)" : "",
62 	     prim->start,
63 	     prim->start + prim->count,
64 	     prim->begin ? "BEGIN" : "(wrap)",
65 	     prim->end ? "END" : "(wrap)");
66    }
67 }
68 
69 
70 /*
71  * NOTE: Need to have calculated primitives by this point -- do it on the fly.
72  * NOTE: Old 'parity' issue is gone.
73  */
74 static GLuint
vbo_copy_vertices(struct vbo_exec_context * exec)75 vbo_copy_vertices( struct vbo_exec_context *exec )
76 {
77    GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
78    GLuint ovf, i;
79    GLuint sz = exec->vtx.vertex_size;
80    GLfloat *dst = exec->vtx.copied.buffer;
81    const GLfloat *src = (exec->vtx.buffer_map +
82                          exec->vtx.prim[exec->vtx.prim_count-1].start *
83                          exec->vtx.vertex_size);
84 
85 
86    switch (exec->ctx->Driver.CurrentExecPrimitive) {
87    case GL_POINTS:
88       return 0;
89    case GL_LINES:
90       ovf = nr&1;
91       for (i = 0 ; i < ovf ; i++)
92 	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
93       return i;
94    case GL_TRIANGLES:
95       ovf = nr%3;
96       for (i = 0 ; i < ovf ; i++)
97 	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
98       return i;
99    case GL_QUADS:
100       ovf = nr&3;
101       for (i = 0 ; i < ovf ; i++)
102 	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
103       return i;
104    case GL_LINE_STRIP:
105       if (nr == 0) {
106 	 return 0;
107       }
108       else {
109 	 memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
110 	 return 1;
111       }
112    case GL_LINE_LOOP:
113    case GL_TRIANGLE_FAN:
114    case GL_POLYGON:
115       if (nr == 0) {
116 	 return 0;
117       }
118       else if (nr == 1) {
119 	 memcpy( dst, src+0, sz * sizeof(GLfloat) );
120 	 return 1;
121       }
122       else {
123 	 memcpy( dst, src+0, sz * sizeof(GLfloat) );
124 	 memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
125 	 return 2;
126       }
127    case GL_TRIANGLE_STRIP:
128       /* no parity issue, but need to make sure the tri is not drawn twice */
129       if (nr & 1) {
130 	 exec->vtx.prim[exec->vtx.prim_count-1].count--;
131       }
132       /* fallthrough */
133    case GL_QUAD_STRIP:
134       switch (nr) {
135       case 0:
136          ovf = 0;
137          break;
138       case 1:
139          ovf = 1;
140          break;
141       default:
142          ovf = 2 + (nr & 1);
143          break;
144       }
145       for (i = 0 ; i < ovf ; i++)
146 	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
147       return i;
148    case PRIM_OUTSIDE_BEGIN_END:
149       return 0;
150    default:
151       assert(0);
152       return 0;
153    }
154 }
155 
156 
157 
158 /* TODO: populate these as the vertex is defined:
159  */
160 static void
vbo_exec_bind_arrays(struct gl_context * ctx)161 vbo_exec_bind_arrays( struct gl_context *ctx )
162 {
163    struct vbo_context *vbo = vbo_context(ctx);
164    struct vbo_exec_context *exec = &vbo->exec;
165    struct gl_client_array *arrays = exec->vtx.arrays;
166    const GLuint count = exec->vtx.vert_count;
167    const GLuint *map;
168    GLuint attr;
169    GLbitfield64 varying_inputs = 0x0;
170 
171    /* Install the default (ie Current) attributes first, then overlay
172     * all active ones.
173     */
174    switch (get_program_mode(exec->ctx)) {
175    case VP_NONE:
176       for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
177          exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
178       }
179       for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
180          ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
181          exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
182             &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
183       }
184       map = vbo->map_vp_none;
185       break;
186    case VP_NV:
187    case VP_ARB:
188       /* The aliasing of attributes for NV vertex programs has already
189        * occurred.  NV vertex programs cannot access material values,
190        * nor attributes greater than VERT_ATTRIB_TEX7.
191        */
192       for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
193          exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
194       }
195       for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
196          ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
197          exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
198             &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
199       }
200       map = vbo->map_vp_arb;
201 
202       /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
203        * In that case we effectively need to route the data from
204        * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
205        */
206       if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
207           (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
208          exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
209          exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
210          exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
211          exec->vtx.attrsz[0] = 0;
212       }
213       break;
214    default:
215       assert(0);
216    }
217 
218    for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
219       const GLuint src = map[attr];
220 
221       if (exec->vtx.attrsz[src]) {
222 	 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
223 	    (GLbyte *)exec->vtx.vertex;
224 
225          /* override the default array set above */
226          ASSERT(attr < Elements(exec->vtx.inputs));
227          ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
228          exec->vtx.inputs[attr] = &arrays[attr];
229 
230          if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
231             /* a real buffer obj: Ptr is an offset, not a pointer*/
232             assert(exec->vtx.bufferobj->Pointer);  /* buf should be mapped */
233             assert(offset >= 0);
234             arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
235          }
236          else {
237             /* Ptr into ordinary app memory */
238             arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
239          }
240 	 arrays[attr].Size = exec->vtx.attrsz[src];
241 	 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
242 	 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
243 	 arrays[attr].Type = exec->vtx.attrtype[src];
244 	 arrays[attr].Integer =
245                vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
246          arrays[attr].Format = GL_RGBA;
247 	 arrays[attr].Enabled = 1;
248          arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
249          _mesa_reference_buffer_object(ctx,
250                                        &arrays[attr].BufferObj,
251                                        exec->vtx.bufferobj);
252 	 arrays[attr]._MaxElement = count; /* ??? */
253 
254          varying_inputs |= VERT_BIT(attr);
255       }
256    }
257 
258    _mesa_set_varying_vp_inputs( ctx, varying_inputs );
259    ctx->NewDriverState |= ctx->DriverFlags.NewArray;
260 }
261 
262 
263 /**
264  * Unmap the VBO.  This is called before drawing.
265  */
266 static void
vbo_exec_vtx_unmap(struct vbo_exec_context * exec)267 vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
268 {
269    if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
270       struct gl_context *ctx = exec->ctx;
271 
272       if (ctx->Driver.FlushMappedBufferRange) {
273          GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
274          GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
275 
276          if (length)
277             ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
278                                                exec->vtx.bufferobj);
279       }
280 
281       exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
282                                 exec->vtx.buffer_map) * sizeof(float);
283 
284       assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
285       assert(exec->vtx.buffer_ptr != NULL);
286 
287       ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
288       exec->vtx.buffer_map = NULL;
289       exec->vtx.buffer_ptr = NULL;
290       exec->vtx.max_vert = 0;
291    }
292 }
293 
294 
295 /**
296  * Map the vertex buffer to begin storing glVertex, glColor, etc data.
297  */
298 void
vbo_exec_vtx_map(struct vbo_exec_context * exec)299 vbo_exec_vtx_map( struct vbo_exec_context *exec )
300 {
301    struct gl_context *ctx = exec->ctx;
302    const GLenum accessRange = GL_MAP_WRITE_BIT |  /* for MapBufferRange */
303                               GL_MAP_INVALIDATE_RANGE_BIT |
304                               GL_MAP_UNSYNCHRONIZED_BIT |
305                               GL_MAP_FLUSH_EXPLICIT_BIT |
306                               MESA_MAP_NOWAIT_BIT;
307    const GLenum usage = GL_STREAM_DRAW_ARB;
308 
309    if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
310       return;
311 
312    assert(!exec->vtx.buffer_map);
313    assert(!exec->vtx.buffer_ptr);
314 
315    if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
316       /* The VBO exists and there's room for more */
317       if (exec->vtx.bufferobj->Size > 0) {
318          exec->vtx.buffer_map =
319             (GLfloat *)ctx->Driver.MapBufferRange(ctx,
320                                                   exec->vtx.buffer_used,
321                                                   (VBO_VERT_BUFFER_SIZE -
322                                                    exec->vtx.buffer_used),
323                                                   accessRange,
324                                                   exec->vtx.bufferobj);
325          exec->vtx.buffer_ptr = exec->vtx.buffer_map;
326       }
327       else {
328          exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
329       }
330    }
331 
332    if (!exec->vtx.buffer_map) {
333       /* Need to allocate a new VBO */
334       exec->vtx.buffer_used = 0;
335 
336       if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
337                                   VBO_VERT_BUFFER_SIZE,
338                                   NULL, usage, exec->vtx.bufferobj)) {
339          /* buffer allocation worked, now map the buffer */
340          exec->vtx.buffer_map =
341             (GLfloat *)ctx->Driver.MapBufferRange(ctx,
342                                                   0, VBO_VERT_BUFFER_SIZE,
343                                                   accessRange,
344                                                   exec->vtx.bufferobj);
345       }
346       else {
347          _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
348          exec->vtx.buffer_map = NULL;
349       }
350    }
351 
352    exec->vtx.buffer_ptr = exec->vtx.buffer_map;
353 
354    if (!exec->vtx.buffer_map) {
355       /* out of memory */
356       _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop );
357    }
358    else {
359       if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
360          /* The no-op functions are installed so switch back to regular
361           * functions.  We do this test just to avoid frequent and needless
362           * calls to _mesa_install_exec_vtxfmt().
363           */
364          _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
365       }
366    }
367 
368    if (0)
369       printf("map %d..\n", exec->vtx.buffer_used);
370 }
371 
372 
373 
374 /**
375  * Execute the buffer and save copied verts.
376  * \param keep_unmapped  if true, leave the VBO unmapped when we're done.
377  */
378 void
vbo_exec_vtx_flush(struct vbo_exec_context * exec,GLboolean keepUnmapped)379 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
380 {
381    if (0)
382       vbo_exec_debug_verts( exec );
383 
384    if (exec->vtx.prim_count &&
385        exec->vtx.vert_count) {
386 
387       exec->vtx.copied.nr = vbo_copy_vertices( exec );
388 
389       if (exec->vtx.copied.nr != exec->vtx.vert_count) {
390 	 struct gl_context *ctx = exec->ctx;
391 
392 	 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
393           * from _mesa_set_varying_vp_inputs().
394 	  */
395 	 vbo_exec_bind_arrays( ctx );
396 
397          if (ctx->NewState)
398             _mesa_update_state( ctx );
399 
400          if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
401             vbo_exec_vtx_unmap( exec );
402          }
403 
404          if (0)
405             printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
406 		   exec->vtx.vert_count);
407 
408 	 vbo_context(ctx)->draw_prims( ctx,
409 				       exec->vtx.prim,
410 				       exec->vtx.prim_count,
411 				       NULL,
412 				       GL_TRUE,
413 				       0,
414 				       exec->vtx.vert_count - 1,
415 				       NULL);
416 
417 	 /* If using a real VBO, get new storage -- unless asked not to.
418           */
419          if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
420             vbo_exec_vtx_map( exec );
421          }
422       }
423    }
424 
425    /* May have to unmap explicitly if we didn't draw:
426     */
427    if (keepUnmapped &&
428        _mesa_is_bufferobj(exec->vtx.bufferobj) &&
429        exec->vtx.buffer_map) {
430       vbo_exec_vtx_unmap( exec );
431    }
432 
433    if (keepUnmapped || exec->vtx.vertex_size == 0)
434       exec->vtx.max_vert = 0;
435    else
436       exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
437                             (exec->vtx.vertex_size * sizeof(GLfloat)));
438 
439    exec->vtx.buffer_ptr = exec->vtx.buffer_map;
440    exec->vtx.prim_count = 0;
441    exec->vtx.vert_count = 0;
442 }
443 
444 
445 #endif /* FEATURE_beginend */
446