• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2006, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // *       Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // *       Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // *       Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34 
35 //-----------------------------------------------------------------------------
36 //
37 //	Convenience functions related to the framesPerSecond attribute
38 //
39 //-----------------------------------------------------------------------------
40 
41 #include <ImfFramesPerSecond.h>
42 #include "ImathFun.h"
43 
44 using namespace Imath;
45 
46 namespace Imf {
47 
48 Rational
guessExactFps(double fps)49 guessExactFps (double fps)
50 {
51     return guessExactFps (Rational (fps));
52 }
53 
54 
55 Rational
guessExactFps(const Rational & fps)56 guessExactFps (const Rational &fps)
57 {
58     const double e = 0.002;
59 
60     if (abs (double (fps) - double (fps_23_976())) < e)
61     return fps_23_976();
62 
63     if (abs (double (fps) - double (fps_29_97())) < e)
64     return fps_29_97();
65 
66     if (abs (double (fps) - double (fps_47_952())) < e)
67     return fps_47_952();
68 
69     if (abs (double (fps) - double (fps_59_94())) < e)
70     return fps_59_94();
71 
72     return fps;
73 }
74 
75 } // namespace Imf
76