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1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // *       Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // *       Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // *       Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34 
35 
36 #ifndef INCLUDED_IMF_STANDARD_ATTRIBUTES_H
37 #define INCLUDED_IMF_STANDARD_ATTRIBUTES_H
38 
39 //-----------------------------------------------------------------------------
40 //
41 //	Optional Standard Attributes -- these attributes are "optional"
42 //	because not every image file header has them, but they define a
43 //	"standard" way to represent commonly used data in the file header.
44 //
45 //	For each attribute, with name "foo", and type "T", the following
46 //	functions are automatically generated via macros:
47 //
48 //	void			   addFoo (Header &header, const T &value);
49 //	bool			   hasFoo (const Header &header);
50 //	const TypedAttribute<T> &  fooAttribute (const Header &header);
51 //	TypedAttribute<T> &	   fooAttribute (Header &header);
52 //	const T &		   foo (const Header &Header);
53 //	T &			   foo (Header &Header);
54 //
55 //-----------------------------------------------------------------------------
56 
57 #include <ImfHeader.h>
58 #include <ImfChromaticitiesAttribute.h>
59 #include <ImfEnvmapAttribute.h>
60 #include <ImfFloatAttribute.h>
61 #include <ImfKeyCodeAttribute.h>
62 #include <ImfMatrixAttribute.h>
63 #include <ImfRationalAttribute.h>
64 #include <ImfStringAttribute.h>
65 #include <ImfStringVectorAttribute.h>
66 #include <ImfTimeCodeAttribute.h>
67 #include <ImfVecAttribute.h>
68 
69 #define IMF_STD_ATTRIBUTE_DEF(name,suffix,type)				      \
70                                           \
71     void			 add##suffix (Header &header, const type &v); \
72     bool			 has##suffix (const Header &header);	      \
73     const TypedAttribute<type> & name##Attribute (const Header &header);      \
74     TypedAttribute<type> &	 name##Attribute (Header &header);	      \
75     const type &		 name (const Header &header);		      \
76     type &			 name (Header &header);
77 
78 
79 namespace Imf {
80 
81 //
82 // chromaticities -- for RGB images, specifies the CIE (x,y)
83 // chromaticities of the primaries and the white point
84 //
85 
86 IMF_STD_ATTRIBUTE_DEF (chromaticities, Chromaticities, Chromaticities)
87 
88 
89 //
90 // whiteLuminance -- for RGB images, defines the luminance, in Nits
91 // (candelas per square meter) of the RGB value (1.0, 1.0, 1.0).
92 //
93 // If the chromaticities and the whiteLuminance of an RGB image are
94 // known, then it is possible to convert the image's pixels from RGB
95 // to CIE XYZ tristimulus values (see function RGBtoXYZ() in header
96 // file ImfChromaticities.h).
97 //
98 //
99 
100 IMF_STD_ATTRIBUTE_DEF (whiteLuminance, WhiteLuminance, float)
101 
102 
103 //
104 // adoptedNeutral -- specifies the CIE (x,y) coordinates that should
105 // be considered neutral during color rendering.  Pixels in the image
106 // file whose (x,y) coordinates match the adoptedNeutral value should
107 // be mapped to neutral values on the display.
108 //
109 
110 IMF_STD_ATTRIBUTE_DEF (adoptedNeutral, AdoptedNeutral, Imath::V2f)
111 
112 
113 //
114 // renderingTransform, lookModTransform -- specify the names of the
115 // CTL functions that implements the intended color rendering and look
116 // modification transforms for this image.
117 //
118 
119 IMF_STD_ATTRIBUTE_DEF (renderingTransform, RenderingTransform, std::string)
120 IMF_STD_ATTRIBUTE_DEF (lookModTransform, LookModTransform, std::string)
121 
122 
123 //
124 // xDensity -- horizontal output density, in pixels per inch.
125 // The image's vertical output density is xDensity * pixelAspectRatio.
126 //
127 
128 IMF_STD_ATTRIBUTE_DEF (xDensity, XDensity, float)
129 
130 
131 //
132 // owner -- name of the owner of the image
133 //
134 
135 IMF_STD_ATTRIBUTE_DEF (owner, Owner, std::string)
136 
137 
138 //
139 // comments -- additional image information in human-readable
140 // form, for example a verbal description of the image
141 //
142 
143 IMF_STD_ATTRIBUTE_DEF (comments, Comments, std::string)
144 
145 
146 //
147 // capDate -- the date when the image was created or captured,
148 // in local time, and formatted as
149 //
150 //    YYYY:MM:DD hh:mm:ss
151 //
152 // where YYYY is the year (4 digits, e.g. 2003), MM is the month
153 // (2 digits, 01, 02, ... 12), DD is the day of the month (2 digits,
154 // 01, 02, ... 31), hh is the hour (2 digits, 00, 01, ... 23), mm
155 // is the minute, and ss is the second (2 digits, 00, 01, ... 59).
156 //
157 //
158 
159 IMF_STD_ATTRIBUTE_DEF (capDate, CapDate, std::string)
160 
161 
162 //
163 // utcOffset -- offset of local time at capDate from
164 // Universal Coordinated Time (UTC), in seconds:
165 //
166 //    UTC == local time + utcOffset
167 //
168 
169 IMF_STD_ATTRIBUTE_DEF (utcOffset, UtcOffset, float)
170 
171 
172 //
173 // longitude, latitude, altitude -- for images of real objects, the
174 // location where the image was recorded.  Longitude and latitude are
175 // in degrees east of Greenwich and north of the equator.  Altitude
176 // is in meters above sea level.  For example, Kathmandu, Nepal is
177 // at longitude 85.317, latitude 27.717, altitude 1305.
178 //
179 
180 IMF_STD_ATTRIBUTE_DEF (longitude, Longitude, float)
181 IMF_STD_ATTRIBUTE_DEF (latitude, Latitude, float)
182 IMF_STD_ATTRIBUTE_DEF (altitude, Altitude, float)
183 
184 
185 //
186 // focus -- the camera's focus distance, in meters
187 //
188 
189 IMF_STD_ATTRIBUTE_DEF (focus, Focus, float)
190 
191 
192 //
193 // exposure -- exposure time, in seconds
194 //
195 
196 IMF_STD_ATTRIBUTE_DEF (expTime, ExpTime, float)
197 
198 
199 //
200 // aperture -- the camera's lens aperture, in f-stops (focal length
201 // of the lens divided by the diameter of the iris opening)
202 //
203 
204 IMF_STD_ATTRIBUTE_DEF (aperture, Aperture, float)
205 
206 
207 //
208 // isoSpeed -- the ISO speed of the film or image sensor
209 // that was used to record the image
210 //
211 
212 IMF_STD_ATTRIBUTE_DEF (isoSpeed, IsoSpeed, float)
213 
214 
215 //
216 // envmap -- if this attribute is present, the image represents
217 // an environment map.  The attribute's value defines how 3D
218 // directions are mapped to 2D pixel locations.  For details
219 // see header file ImfEnvmap.h
220 //
221 
222 IMF_STD_ATTRIBUTE_DEF (envmap, Envmap, Envmap)
223 
224 
225 //
226 // keyCode -- for motion picture film frames.  Identifies film
227 // manufacturer, film type, film roll and frame position within
228 // the roll.
229 //
230 
231 IMF_STD_ATTRIBUTE_DEF (keyCode, KeyCode, KeyCode)
232 
233 
234 //
235 // timeCode -- time and control code
236 //
237 
238 IMF_STD_ATTRIBUTE_DEF (timeCode, TimeCode, TimeCode)
239 
240 
241 //
242 // wrapmodes -- determines how texture map images are extrapolated.
243 // If an OpenEXR file is used as a texture map for 3D rendering,
244 // texture coordinates (0.0, 0.0) and (1.0, 1.0) correspond to
245 // the upper left and lower right corners of the data window.
246 // If the image is mapped onto a surface with texture coordinates
247 // outside the zero-to-one range, then the image must be extrapolated.
248 // This attribute tells the renderer how to do this extrapolation.
249 // The attribute contains either a pair of comma-separated keywords,
250 // to specify separate extrapolation modes for the horizontal and
251 // vertical directions; or a single keyword, to specify extrapolation
252 // in both directions (e.g. "clamp,periodic" or "clamp").  Extra white
253 // space surrounding the keywords is allowed, but should be ignored
254 // by the renderer ("clamp, black " is equivalent to "clamp,black").
255 // The keywords listed below are predefined; some renderers may support
256 // additional extrapolation modes:
257 //
258 //	black		pixels outside the zero-to-one range are black
259 //
260 //	clamp		texture coordinates less than 0.0 and greater
261 //			than 1.0 are clamped to 0.0 and 1.0 respectively
262 //
263 //	periodic	the texture image repeats periodically
264 //
265 //	mirror		the texture image repeats periodically, but
266 //			every other instance is mirrored
267 //
268 
269 IMF_STD_ATTRIBUTE_DEF (wrapmodes, Wrapmodes, std::string)
270 
271 
272 //
273 // framesPerSecond -- defines the nominal playback frame rate for image
274 // sequences, in frames per second.  Every image in a sequence should
275 // have a framesPerSecond attribute, and the attribute value should be
276 // the same for all images in the sequence.  If an image sequence has
277 // no framesPerSecond attribute, playback software should assume that
278 // the frame rate for the sequence is 24 frames per second.
279 //
280 // In order to allow exact representation of NTSC frame and field rates,
281 // framesPerSecond is stored as a rational number.  A rational number is
282 // a pair of integers, n and d, that represents the value n/d.
283 //
284 // For the exact values of commonly used frame rates, please see header
285 // file ImfFramesPerSecond.h.
286 //
287 
288 IMF_STD_ATTRIBUTE_DEF (framesPerSecond, FramesPerSecond, Rational)
289 
290 
291 //
292 // multiView -- defines the view names for multi-view image files.
293 // A multi-view image contains two or more views of the same scene,
294 // as seen from different viewpoints, for example a left-eye and
295 // a right-eye view for stereo displays.  The multiView attribute
296 // lists the names of the views in an image, and a naming convention
297 // identifies the channels that belong to each view.
298 //
299 // For details, please see header file ImfMultiView.h
300 //
301 
302 IMF_STD_ATTRIBUTE_DEF (multiView , MultiView, StringVector)
303 
304 
305 //
306 // worldToCamera -- for images generated by 3D computer graphics rendering,
307 // a matrix that transforms 3D points from the world to the camera coordinate
308 // space of the renderer.
309 //
310 // The camera coordinate space is left-handed.  Its origin indicates the
311 // location of the camera.  The positive x and y axes correspond to the
312 // "right" and "up" directions in the rendered image.  The positive z
313 // axis indicates the camera's viewing direction.  (Objects in front of
314 // the camera have positive z coordinates.)
315 //
316 // Camera coordinate space in OpenEXR is the same as in Pixar's Renderman.
317 //
318 
319 IMF_STD_ATTRIBUTE_DEF (worldToCamera, WorldToCamera, Imath::M44f)
320 
321 
322 //
323 // worldToNDC -- for images generated by 3D computer graphics rendering, a
324 // matrix that transforms 3D points from the world to the Normalized Device
325 // Coordinate (NDC) space of the renderer.
326 //
327 // NDC is a 2D coordinate space that corresponds to the image plane, with
328 // positive x and pointing to the right and y positive pointing down.  The
329 // coordinates (0, 0) and (1, 1) correspond to the upper left and lower right
330 // corners of the OpenEXR display window.
331 //
332 // To transform a 3D point in word space into a 2D point in NDC space,
333 // multiply the 3D point by the worldToNDC matrix and discard the z
334 // coordinate.
335 //
336 // NDC space in OpenEXR is the same as in Pixar's Renderman.
337 //
338 
339 IMF_STD_ATTRIBUTE_DEF (worldToNDC, WorldToNDC, Imath::M44f)
340 
341 } // namespace Imf
342 
343 #endif
344