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1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // *       Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // *       Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // *       Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34 
35 
36 
37 //-----------------------------------------------------------------------------
38 //
39 //	class StringAttribute
40 //
41 //-----------------------------------------------------------------------------
42 
43 #include <ImfStringAttribute.h>
44 
45 
46 namespace Imf {
47 
48 
49 template <>
50 const char *
staticTypeName()51 StringAttribute::staticTypeName ()
52 {
53     return "string";
54 }
55 
56 
57 template <>
58 void
writeValueTo(OStream & os,int) const59 StringAttribute::writeValueTo (OStream &os, int) const
60 {
61     int size = _value.size();
62 
63     for (int i = 0; i < size; i++)
64     Xdr::write <StreamIO> (os, _value[i]);
65 }
66 
67 
68 template <>
69 void
readValueFrom(IStream & is,int size,int)70 StringAttribute::readValueFrom (IStream &is, int size, int)
71 {
72     _value.resize (size);
73 
74     for (int i = 0; i < size; i++)
75     Xdr::read <StreamIO> (is, _value[i]);
76 }
77 
78 
79 } // namespace Imf
80