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1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // *       Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // *       Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // *       Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34 
35 
36 #ifndef INCLUDED_IMF_TILE_OFFSETS_H
37 #define INCLUDED_IMF_TILE_OFFSETS_H
38 
39 //-----------------------------------------------------------------------------
40 //
41 //	class TileOffsets
42 //
43 //-----------------------------------------------------------------------------
44 
45 #include <ImfTileDescription.h>
46 #include <ImfInt64.h>
47 #include <vector>
48 
49 namespace Imf {
50 
51 class IStream;
52 class OStream;
53 
54 
55 class TileOffsets
56 {
57   public:
58 
59     TileOffsets (LevelMode mode = ONE_LEVEL,
60          int numXLevels = 0,
61          int numYLevels = 0,
62          const int *numXTiles = 0,
63          const int *numYTiles = 0);
64 
65     // --------
66     // File I/O
67     // --------
68 
69     void		readFrom (IStream &is, bool &complete);
70     Int64		writeTo (OStream &os) const;
71 
72 
73     //-----------------------------------------------------------
74     // Test if the tileOffsets array is empty (all entries are 0)
75     //-----------------------------------------------------------
76 
77     bool		isEmpty () const;
78 
79 
80     //-----------------------
81     // Access to the elements
82     //-----------------------
83 
84     Int64 &		operator () (int dx, int dy, int lx, int ly);
85     Int64 &		operator () (int dx, int dy, int l);
86     const Int64 &	operator () (int dx, int dy, int lx, int ly) const;
87     const Int64 &	operator () (int dx, int dy, int l) const;
88 
89   private:
90 
91     void		findTiles (IStream &is);
92     void		reconstructFromFile (IStream &is);
93     bool		readTile (IStream &is);
94     bool		anyOffsetsAreInvalid () const;
95     bool		isValidTile (int dx, int dy, int lx, int ly) const;
96 
97     LevelMode		_mode;
98     int			_numXLevels;
99     int			_numYLevels;
100 
101     std::vector<std::vector<std::vector <Int64> > > _offsets;
102 };
103 
104 
105 } // namespace Imf
106 
107 #endif
108