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1 ///////////////////////////////////////////////////////////////////////////
2 //
3 // Copyright (c) 2004, Industrial Light & Magic, a division of Lucas
4 // Digital Ltd. LLC
5 //
6 // All rights reserved.
7 //
8 // Redistribution and use in source and binary forms, with or without
9 // modification, are permitted provided that the following conditions are
10 // met:
11 // *       Redistributions of source code must retain the above copyright
12 // notice, this list of conditions and the following disclaimer.
13 // *       Redistributions in binary form must reproduce the above
14 // copyright notice, this list of conditions and the following disclaimer
15 // in the documentation and/or other materials provided with the
16 // distribution.
17 // *       Neither the name of Industrial Light & Magic nor the names of
18 // its contributors may be used to endorse or promote products derived
19 // from this software without specific prior written permission.
20 //
21 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
24 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
25 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
26 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
27 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
28 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
29 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
30 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
31 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
32 //
33 ///////////////////////////////////////////////////////////////////////////
34 
35 
36 #ifndef INCLUDED_IMF_TILED_MISC_H
37 #define INCLUDED_IMF_TILED_MISC_H
38 
39 //-----------------------------------------------------------------------------
40 //
41 //	Miscellaneous stuff related to tiled files
42 //
43 //-----------------------------------------------------------------------------
44 
45 #include "ImathBox.h"
46 #include <ImfHeader.h>
47 #include <stdio.h>
48 
49 namespace Imf {
50 
51 int levelSize (int min, int max, int l, LevelRoundingMode rmode);
52 
53 Imath::Box2i dataWindowForLevel (const TileDescription &tileDesc,
54                  int minX, int maxX,
55                  int minY, int maxY,
56                  int lx, int ly);
57 
58 Imath::Box2i dataWindowForTile (const TileDescription &tileDesc,
59                 int minX, int maxX,
60                 int minY, int maxY,
61                 int dx, int dy,
62                 int lx, int ly);
63 
64 size_t calculateBytesPerPixel (const Header &header);
65 
66 void precalculateTileInfo (const TileDescription& tileDesc,
67                int minX, int maxX,
68                int minY, int maxY,
69                int *&numXTiles, int *&numYTiles,
70                int &numXLevels, int &numYLevels);
71 
72 
73 } // namespace Imf
74 
75 #endif
76