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42 
43 #include "precomp.hpp"
44 
45 using namespace cv;
46 using namespace cv::cuda;
47 
48 #if !defined HAVE_CUDA || defined(CUDA_DISABLER)
49 
createBackgroundSubtractorMOG2(int,double,bool)50 Ptr<cuda::BackgroundSubtractorMOG2> cv::cuda::createBackgroundSubtractorMOG2(int, double, bool) { throw_no_cuda(); return Ptr<cuda::BackgroundSubtractorMOG2>(); }
51 
52 #else
53 
54 namespace cv { namespace cuda { namespace device
55 {
56     namespace mog2
57     {
58         void loadConstants(int nmixtures, float Tb, float TB, float Tg, float varInit, float varMin, float varMax, float tau, unsigned char shadowVal);
59         void mog2_gpu(PtrStepSzb frame, int cn, PtrStepSzb fgmask, PtrStepSzb modesUsed, PtrStepSzf weight, PtrStepSzf variance, PtrStepSzb mean, float alphaT, float prune, bool detectShadows, cudaStream_t stream);
60         void getBackgroundImage2_gpu(int cn, PtrStepSzb modesUsed, PtrStepSzf weight, PtrStepSzb mean, PtrStepSzb dst, cudaStream_t stream);
61     }
62 }}}
63 
64 namespace
65 {
66     // default parameters of gaussian background detection algorithm
67     const int defaultHistory = 500; // Learning rate; alpha = 1/defaultHistory2
68     const float defaultVarThreshold = 4.0f * 4.0f;
69     const int defaultNMixtures = 5; // maximal number of Gaussians in mixture
70     const float defaultBackgroundRatio = 0.9f; // threshold sum of weights for background test
71     const float defaultVarThresholdGen = 3.0f * 3.0f;
72     const float defaultVarInit = 15.0f; // initial variance for new components
73     const float defaultVarMax = 5.0f * defaultVarInit;
74     const float defaultVarMin = 4.0f;
75 
76     // additional parameters
77     const float defaultCT = 0.05f; // complexity reduction prior constant 0 - no reduction of number of components
78     const unsigned char defaultShadowValue = 127; // value to use in the segmentation mask for shadows, set 0 not to do shadow detection
79     const float defaultShadowThreshold = 0.5f; // Tau - shadow threshold, see the paper for explanation
80 
81     class MOG2Impl : public cuda::BackgroundSubtractorMOG2
82     {
83     public:
84         MOG2Impl(int history, double varThreshold, bool detectShadows);
85 
86         void apply(InputArray image, OutputArray fgmask, double learningRate=-1);
87         void apply(InputArray image, OutputArray fgmask, double learningRate, Stream& stream);
88 
89         void getBackgroundImage(OutputArray backgroundImage) const;
90         void getBackgroundImage(OutputArray backgroundImage, Stream& stream) const;
91 
getHistory() const92         int getHistory() const { return history_; }
setHistory(int history)93         void setHistory(int history) { history_ = history; }
94 
getNMixtures() const95         int getNMixtures() const { return nmixtures_; }
setNMixtures(int nmixtures)96         void setNMixtures(int nmixtures) { nmixtures_ = nmixtures; }
97 
getBackgroundRatio() const98         double getBackgroundRatio() const { return backgroundRatio_; }
setBackgroundRatio(double ratio)99         void setBackgroundRatio(double ratio) { backgroundRatio_ = (float) ratio; }
100 
getVarThreshold() const101         double getVarThreshold() const { return varThreshold_; }
setVarThreshold(double varThreshold)102         void setVarThreshold(double varThreshold) { varThreshold_ = (float) varThreshold; }
103 
getVarThresholdGen() const104         double getVarThresholdGen() const { return varThresholdGen_; }
setVarThresholdGen(double varThresholdGen)105         void setVarThresholdGen(double varThresholdGen) { varThresholdGen_ = (float) varThresholdGen; }
106 
getVarInit() const107         double getVarInit() const { return varInit_; }
setVarInit(double varInit)108         void setVarInit(double varInit) { varInit_ = (float) varInit; }
109 
getVarMin() const110         double getVarMin() const { return varMin_; }
setVarMin(double varMin)111         void setVarMin(double varMin) { varMin_ = (float) varMin; }
112 
getVarMax() const113         double getVarMax() const { return varMax_; }
setVarMax(double varMax)114         void setVarMax(double varMax) { varMax_ = (float) varMax; }
115 
getComplexityReductionThreshold() const116         double getComplexityReductionThreshold() const { return ct_; }
setComplexityReductionThreshold(double ct)117         void setComplexityReductionThreshold(double ct) { ct_ = (float) ct; }
118 
getDetectShadows() const119         bool getDetectShadows() const { return detectShadows_; }
setDetectShadows(bool detectShadows)120         void setDetectShadows(bool detectShadows) { detectShadows_ = detectShadows; }
121 
getShadowValue() const122         int getShadowValue() const { return shadowValue_; }
setShadowValue(int value)123         void setShadowValue(int value) { shadowValue_ = (uchar) value; }
124 
getShadowThreshold() const125         double getShadowThreshold() const { return shadowThreshold_; }
setShadowThreshold(double threshold)126         void setShadowThreshold(double threshold) { shadowThreshold_ = (float) threshold; }
127 
128     private:
129         void initialize(Size frameSize, int frameType);
130 
131         int history_;
132         int nmixtures_;
133         float backgroundRatio_;
134         float varThreshold_;
135         float varThresholdGen_;
136         float varInit_;
137         float varMin_;
138         float varMax_;
139         float ct_;
140         bool detectShadows_;
141         uchar shadowValue_;
142         float shadowThreshold_;
143 
144         Size frameSize_;
145         int frameType_;
146         int nframes_;
147 
148         GpuMat weight_;
149         GpuMat variance_;
150         GpuMat mean_;
151 
152         //keep track of number of modes per pixel
153         GpuMat bgmodelUsedModes_;
154     };
155 
MOG2Impl(int history,double varThreshold,bool detectShadows)156     MOG2Impl::MOG2Impl(int history, double varThreshold, bool detectShadows) :
157         frameSize_(0, 0), frameType_(0), nframes_(0)
158     {
159         history_ = history > 0 ? history : defaultHistory;
160         varThreshold_ = varThreshold > 0 ? (float) varThreshold : defaultVarThreshold;
161         detectShadows_ = detectShadows;
162 
163         nmixtures_ = defaultNMixtures;
164         backgroundRatio_ = defaultBackgroundRatio;
165         varInit_ = defaultVarInit;
166         varMax_ = defaultVarMax;
167         varMin_ = defaultVarMin;
168         varThresholdGen_ = defaultVarThresholdGen;
169         ct_ = defaultCT;
170         shadowValue_ =  defaultShadowValue;
171         shadowThreshold_ = defaultShadowThreshold;
172     }
173 
apply(InputArray image,OutputArray fgmask,double learningRate)174     void MOG2Impl::apply(InputArray image, OutputArray fgmask, double learningRate)
175     {
176         apply(image, fgmask, learningRate, Stream::Null());
177     }
178 
apply(InputArray _frame,OutputArray _fgmask,double learningRate,Stream & stream)179     void MOG2Impl::apply(InputArray _frame, OutputArray _fgmask, double learningRate, Stream& stream)
180     {
181         using namespace cv::cuda::device::mog2;
182 
183         GpuMat frame = _frame.getGpuMat();
184 
185         int ch = frame.channels();
186         int work_ch = ch;
187 
188         if (nframes_ == 0 || learningRate >= 1.0 || frame.size() != frameSize_ || work_ch != mean_.channels())
189             initialize(frame.size(), frame.type());
190 
191         _fgmask.create(frameSize_, CV_8UC1);
192         GpuMat fgmask = _fgmask.getGpuMat();
193 
194         fgmask.setTo(Scalar::all(0), stream);
195 
196         ++nframes_;
197         learningRate = learningRate >= 0 && nframes_ > 1 ? learningRate : 1.0 / std::min(2 * nframes_, history_);
198         CV_Assert( learningRate >= 0 );
199 
200         mog2_gpu(frame, frame.channels(), fgmask, bgmodelUsedModes_, weight_, variance_, mean_,
201                  (float) learningRate, static_cast<float>(-learningRate * ct_), detectShadows_, StreamAccessor::getStream(stream));
202     }
203 
getBackgroundImage(OutputArray backgroundImage) const204     void MOG2Impl::getBackgroundImage(OutputArray backgroundImage) const
205     {
206         getBackgroundImage(backgroundImage, Stream::Null());
207     }
208 
getBackgroundImage(OutputArray _backgroundImage,Stream & stream) const209     void MOG2Impl::getBackgroundImage(OutputArray _backgroundImage, Stream& stream) const
210     {
211         using namespace cv::cuda::device::mog2;
212 
213         _backgroundImage.create(frameSize_, frameType_);
214         GpuMat backgroundImage = _backgroundImage.getGpuMat();
215 
216         getBackgroundImage2_gpu(backgroundImage.channels(), bgmodelUsedModes_, weight_, mean_, backgroundImage, StreamAccessor::getStream(stream));
217     }
218 
initialize(cv::Size frameSize,int frameType)219     void MOG2Impl::initialize(cv::Size frameSize, int frameType)
220     {
221         using namespace cv::cuda::device::mog2;
222 
223         CV_Assert( frameType == CV_8UC1 || frameType == CV_8UC3 || frameType == CV_8UC4 );
224 
225         frameSize_ = frameSize;
226         frameType_ = frameType;
227         nframes_ = 0;
228 
229         int ch = CV_MAT_CN(frameType);
230         int work_ch = ch;
231 
232         // for each gaussian mixture of each pixel bg model we store ...
233         // the mixture weight (w),
234         // the mean (nchannels values) and
235         // the covariance
236         weight_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC1);
237         variance_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC1);
238         mean_.create(frameSize.height * nmixtures_, frameSize_.width, CV_32FC(work_ch));
239 
240         //make the array for keeping track of the used modes per pixel - all zeros at start
241         bgmodelUsedModes_.create(frameSize_, CV_8UC1);
242         bgmodelUsedModes_.setTo(Scalar::all(0));
243 
244         loadConstants(nmixtures_, varThreshold_, backgroundRatio_, varThresholdGen_, varInit_, varMin_, varMax_, shadowThreshold_, shadowValue_);
245     }
246 }
247 
createBackgroundSubtractorMOG2(int history,double varThreshold,bool detectShadows)248 Ptr<cuda::BackgroundSubtractorMOG2> cv::cuda::createBackgroundSubtractorMOG2(int history, double varThreshold, bool detectShadows)
249 {
250     return makePtr<MOG2Impl>(history, varThreshold, detectShadows);
251 }
252 
253 #endif
254