1Texture2D shaderTexture; 2SamplerState SampleType; 3 4////////////// 5// TYPEDEFS // 6////////////// 7struct PixelInputType 8{ 9 float4 position : SV_POSITION; 10 float2 tex : TEXCOORD0; 11}; 12 13//////////////////////////////////////////////////////////////////////////////// 14// Pixel Shader 15//////////////////////////////////////////////////////////////////////////////// 16float4 main(PixelInputType input) : SV_TARGET 17{ 18 float4 textureColor; 19 20 21 // Sample the pixel color from the texture using the sampler at this texture coordinate location. 22 textureColor = shaderTexture.Sample(SampleType, input.tex); 23 24 return textureColor; 25} 26