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1 
2 /*
3  * Copyright 2013 Google Inc.
4  *
5  *
6  * Use of this source code is governed by a BSD-style license that can be
7  * found in the LICENSE file.
8  *
9  */
10 #include <v8.h>
11 
12 #include "Global.h"
13 #include "JsContext.h"
14 #include "Path2D.h"
15 #include "SkCanvas.h"
16 
17 
18 // Extracts a C string from a V8 Utf8Value.
19 // TODO(jcgregrio) Currently dup'd in two files, fix.
to_cstring(const v8::String::Utf8Value & value)20 static const char* to_cstring(const v8::String::Utf8Value& value) {
21     return *value ? *value : "<string conversion failed>";
22 }
23 
24 v8::Persistent<v8::ObjectTemplate> JsContext::gContextTemplate;
25 
26 // Wraps 'this' in a Javascript object.
wrap()27 v8::Handle<v8::Object> JsContext::wrap() {
28     // Handle scope for temporary handles.
29     v8::EscapableHandleScope handleScope(fGlobal->getIsolate());
30 
31     // Fetch the template for creating JavaScript JsContext wrappers.
32     // It only has to be created once, which we do on demand.
33     if (gContextTemplate.IsEmpty()) {
34         v8::Local<v8::ObjectTemplate> localTemplate = v8::ObjectTemplate::New();
35 
36         // Add a field to store the pointer to a JsContext instance.
37         localTemplate->SetInternalFieldCount(1);
38 
39         this->addAttributesAndMethods(localTemplate);
40 
41         gContextTemplate.Reset(fGlobal->getIsolate(), localTemplate);
42     }
43     v8::Handle<v8::ObjectTemplate> templ =
44             v8::Local<v8::ObjectTemplate>::New(fGlobal->getIsolate(), gContextTemplate);
45 
46     // Create an empty JsContext wrapper.
47     v8::Local<v8::Object> result = templ->NewInstance();
48 
49     // Wrap the raw C++ pointer in an External so it can be referenced
50     // from within JavaScript.
51     v8::Handle<v8::External> contextPtr = v8::External::New(fGlobal->getIsolate(), this);
52 
53     // Store the context pointer in the JavaScript wrapper.
54     result->SetInternalField(0, contextPtr);
55 
56     // Return the result through the current handle scope.  Since each
57     // of these handles will go away when the handle scope is deleted
58     // we need to call Close to let one, the result, escape into the
59     // outer handle scope.
60     return handleScope.Escape(result);
61 }
62 
onDraw(SkCanvas * canvas)63 void JsContext::onDraw(SkCanvas* canvas) {
64     // Record canvas and window in this.
65     fCanvas = canvas;
66 
67     // Create a handle scope to keep the temporary object references.
68     v8::HandleScope handleScope(fGlobal->getIsolate());
69 
70     // Create a local context from our global context.
71     v8::Local<v8::Context> context = fGlobal->getContext();
72 
73     // Enter the context so all the remaining operations take place there.
74     v8::Context::Scope contextScope(context);
75 
76     // Wrap the C++ this pointer in a JavaScript wrapper.
77     v8::Handle<v8::Object> contextObj = this->wrap();
78 
79     // Set up an exception handler before calling the Process function.
80     v8::TryCatch tryCatch;
81 
82     // Invoke the process function, giving the global object as 'this'
83     // and one argument, this JsContext.
84     const int argc = 1;
85     v8::Handle<v8::Value> argv[argc] = { contextObj };
86     v8::Local<v8::Function> onDraw =
87             v8::Local<v8::Function>::New(fGlobal->getIsolate(), fOnDraw);
88     v8::Handle<v8::Value> result = onDraw->Call(context->Global(), argc, argv);
89 
90     // Handle any exceptions or output.
91     if (result.IsEmpty()) {
92         SkASSERT(tryCatch.HasCaught());
93         // Print errors that happened during execution.
94         fGlobal->reportException(&tryCatch);
95     } else {
96         SkASSERT(!tryCatch.HasCaught());
97         if (!result->IsUndefined()) {
98             // If all went well and the result wasn't undefined then print
99             // the returned value.
100             v8::String::Utf8Value str(result);
101             const char* cstr = to_cstring(str);
102             printf("%s\n", cstr);
103         }
104     }
105 }
106 
107 // Fetch the onDraw function from the global context.
initialize()108 bool JsContext::initialize() {
109 
110     // Create a stack-allocated handle scope.
111     v8::HandleScope handleScope(fGlobal->getIsolate());
112 
113     // Create a local context from our global context.
114     v8::Local<v8::Context> context = fGlobal->getContext();
115 
116     // Enter the scope so all operations take place in the scope.
117     v8::Context::Scope contextScope(context);
118 
119     v8::TryCatch try_catch;
120 
121     v8::Handle<v8::String> fn_name = v8::String::NewFromUtf8(
122         fGlobal->getIsolate(), "onDraw");
123     v8::Handle<v8::Value> fn_val = context->Global()->Get(fn_name);
124 
125     if (!fn_val->IsFunction()) {
126         printf("Not a function.\n");
127         return false;
128     }
129 
130     // It is a function; cast it to a Function.
131     v8::Handle<v8::Function> fn_fun = v8::Handle<v8::Function>::Cast(fn_val);
132 
133     // Store the function in a Persistent handle, since we also want that to
134     // remain after this call returns.
135     fOnDraw.Reset(fGlobal->getIsolate(), fn_fun);
136 
137     return true;
138 }
139