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1 
2 /*
3  * Copyright 2014 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include "gm.h"
10 #include "SkGradientShader.h"
11 #include "SkPatchUtils.h"
12 
make_shader()13 static SkShader* make_shader() {
14     const SkColor colors[] = {
15         SK_ColorRED, SK_ColorCYAN, SK_ColorGREEN, SK_ColorWHITE, SK_ColorMAGENTA, SK_ColorBLUE,
16         SK_ColorYELLOW,
17     };
18     const SkPoint pts[] = { { 100.f / 4.f, 0.f }, { 3.f * 100.f / 4.f, 100.f } };
19 
20     return SkGradientShader::CreateLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors),
21                                           SkShader::kMirror_TileMode);
22 }
23 
draw_control_points(SkCanvas * canvas,const SkPoint cubics[12])24 static void draw_control_points(SkCanvas* canvas, const SkPoint cubics[12]) {
25     //draw control points
26     SkPaint paint;
27     SkPoint bottom[SkPatchUtils::kNumPtsCubic];
28     SkPatchUtils::getBottomCubic(cubics, bottom);
29     SkPoint top[SkPatchUtils::kNumPtsCubic];
30     SkPatchUtils::getTopCubic(cubics, top);
31     SkPoint left[SkPatchUtils::kNumPtsCubic];
32     SkPatchUtils::getLeftCubic(cubics, left);
33     SkPoint right[SkPatchUtils::kNumPtsCubic];
34     SkPatchUtils::getRightCubic(cubics, right);
35 
36     paint.setColor(SK_ColorBLACK);
37     paint.setStrokeWidth(0.5f);
38     SkPoint corners[4] = { bottom[0], bottom[3], top[0], top[3] };
39     canvas->drawPoints(SkCanvas::kLines_PointMode, 4, bottom, paint);
40     canvas->drawPoints(SkCanvas::kLines_PointMode, 2, bottom + 1, paint);
41     canvas->drawPoints(SkCanvas::kLines_PointMode, 4, top, paint);
42     canvas->drawPoints(SkCanvas::kLines_PointMode, 4, left, paint);
43     canvas->drawPoints(SkCanvas::kLines_PointMode, 4, right, paint);
44 
45     canvas->drawPoints(SkCanvas::kLines_PointMode, 2, top + 1, paint);
46     canvas->drawPoints(SkCanvas::kLines_PointMode, 2, left + 1, paint);
47     canvas->drawPoints(SkCanvas::kLines_PointMode, 2, right + 1, paint);
48 
49     paint.setStrokeWidth(2);
50 
51     paint.setColor(SK_ColorRED);
52     canvas->drawPoints(SkCanvas::kPoints_PointMode, 4, corners, paint);
53 
54     paint.setColor(SK_ColorBLUE);
55     canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, bottom + 1, paint);
56 
57     paint.setColor(SK_ColorCYAN);
58     canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, top + 1, paint);
59 
60     paint.setColor(SK_ColorYELLOW);
61     canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, left + 1, paint);
62 
63     paint.setColor(SK_ColorGREEN);
64     canvas->drawPoints(SkCanvas::kPoints_PointMode, 2, right + 1, paint);
65 }
66 
67 DEF_SIMPLE_GM(patch_primitive, canvas, 800, 800) {
68         SkPaint paint;
69 
70         // The order of the colors and points is clockwise starting at upper-left corner.
71         const SkPoint cubics[SkPatchUtils::kNumCtrlPts] = {
72             //top points
73             {100,100},{150,50},{250,150}, {300,100},
74             //right points
75             {250, 150},{350,250},
76             //bottom points
77             {300,300},{250,250},{150,350},{100,300},
78             //left points
79             {50,250},{150,150}
80         };
81 
82         const SkColor colors[SkPatchUtils::kNumCorners] = {
83             SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorCYAN
84         };
85         const SkPoint texCoords[SkPatchUtils::kNumCorners] = {
86             {0.0f, 0.0f}, {100.0f, 0.0f}, {100.0f,100.0f}, {0.0f, 100.0f}}
87         ;
88 
89         const SkXfermode::Mode modes[] = {
90             SkXfermode::kSrc_Mode,
91             SkXfermode::kDst_Mode,
92             SkXfermode::kModulate_Mode,
93         };
94 
95         SkAutoTUnref<SkShader> shader(make_shader());
96 
97         canvas->save();
98         for (int y = 0; y < 3; y++) {
99             SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(modes[y]));
100 
101             for (int x = 0; x < 4; x++) {
102                 canvas->save();
103                 canvas->translate(x * 350.0f, y * 350.0f);
104                 switch (x) {
105                     case 0:
106                         canvas->drawPatch(cubics, nullptr, nullptr, xfer, paint);
107                         break;
108                     case 1:
109                         canvas->drawPatch(cubics, colors, nullptr, xfer, paint);
110                         break;
111                     case 2:
112                         paint.setShader(shader);
113                         canvas->drawPatch(cubics, nullptr, texCoords, xfer, paint);
114                         paint.setShader(nullptr);
115                         break;
116                     case 3:
117                         paint.setShader(shader);
118                         canvas->drawPatch(cubics, colors, texCoords, xfer, paint);
119                         paint.setShader(nullptr);
120                         break;
121                     default:
122                         break;
123                 }
124 
125                 draw_control_points(canvas, cubics);
126                 canvas->restore();
127             }
128         }
129         canvas->restore();
130 }
131