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1 
2 /*
3  * Copyright 2014 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #ifndef GrResourceKey_DEFINED
10 #define GrResourceKey_DEFINED
11 
12 #include "../private/SkTemplates.h"
13 #include "GrTypes.h"
14 #include "SkData.h"
15 #include "../private/SkOnce.h"
16 
17 uint32_t GrResourceKeyHash(const uint32_t* data, size_t size);
18 
19 /**
20  * Base class for all GrGpuResource cache keys. There are two types of cache keys. Refer to the
21  * comments for each key type below.
22  */
23 class GrResourceKey {
24 public:
hash()25     uint32_t hash() const {
26         this->validate();
27         return fKey[kHash_MetaDataIdx];
28     }
29 
size()30     size_t size() const {
31         this->validate();
32         SkASSERT(this->isValid());
33         return this->internalSize();
34     }
35 
36 protected:
37     static const uint32_t kInvalidDomain = 0;
38 
GrResourceKey()39     GrResourceKey() { this->reset(); }
40 
41     /** Reset to an invalid key. */
reset()42     void reset() {
43         GR_STATIC_ASSERT((uint16_t)kInvalidDomain == kInvalidDomain);
44         fKey.reset(kMetaDataCnt);
45         fKey[kHash_MetaDataIdx] = 0;
46         fKey[kDomainAndSize_MetaDataIdx] = kInvalidDomain;
47     }
48 
49     bool operator==(const GrResourceKey& that) const {
50         return this->hash() == that.hash() &&
51                 0 == memcmp(&fKey[kHash_MetaDataIdx + 1],
52                             &that.fKey[kHash_MetaDataIdx + 1],
53                             this->internalSize() - sizeof(uint32_t));
54     }
55 
56     GrResourceKey& operator=(const GrResourceKey& that) {
57         SkASSERT(that.isValid());
58         if (this != &that) {
59             size_t bytes = that.size();
60             SkASSERT(SkIsAlign4(bytes));
61             fKey.reset(SkToInt(bytes / sizeof(uint32_t)));
62             memcpy(fKey.get(), that.fKey.get(), bytes);
63             this->validate();
64         }
65         return *this;
66     }
67 
isValid()68     bool isValid() const { return kInvalidDomain != this->domain(); }
69 
domain()70     uint32_t domain() const { return fKey[kDomainAndSize_MetaDataIdx] & 0xffff; }
71 
72     /** size of the key data, excluding meta-data (hash, domain, etc).  */
dataSize()73     size_t dataSize() const { return this->size() - 4 * kMetaDataCnt; }
74 
75     /** ptr to the key data, excluding meta-data (hash, domain, etc).  */
data()76     const uint32_t* data() const {
77         this->validate();
78         return &fKey[kMetaDataCnt];
79     }
80 
81     /** Used to initialize a key. */
82     class Builder {
83     public:
Builder(GrResourceKey * key,uint32_t domain,int data32Count)84         Builder(GrResourceKey* key, uint32_t domain, int data32Count) : fKey(key) {
85             SkASSERT(data32Count >= 0);
86             SkASSERT(domain != kInvalidDomain);
87             key->fKey.reset(kMetaDataCnt + data32Count);
88             int size = (data32Count + kMetaDataCnt) * sizeof(uint32_t);
89             SkASSERT(SkToU16(size) == size);
90             SkASSERT(SkToU16(domain) == domain);
91             key->fKey[kDomainAndSize_MetaDataIdx] = domain | (size << 16);
92         }
93 
~Builder()94         ~Builder() { this->finish(); }
95 
finish()96         void finish() {
97             if (NULL == fKey) {
98                 return;
99             }
100             GR_STATIC_ASSERT(0 == kHash_MetaDataIdx);
101             uint32_t* hash = &fKey->fKey[kHash_MetaDataIdx];
102             *hash = GrResourceKeyHash(hash + 1, fKey->internalSize() - sizeof(uint32_t));
103             fKey->validate();
104             fKey = NULL;
105         }
106 
107         uint32_t& operator[](int dataIdx) {
108             SkASSERT(fKey);
109             SkDEBUGCODE(size_t dataCount = fKey->internalSize() / sizeof(uint32_t) - kMetaDataCnt;)
110             SkASSERT(SkToU32(dataIdx) < dataCount);
111             return fKey->fKey[kMetaDataCnt + dataIdx];
112         }
113 
114     private:
115         GrResourceKey* fKey;
116     };
117 
118 private:
119     enum MetaDataIdx {
120         kHash_MetaDataIdx,
121         // The key domain and size are packed into a single uint32_t.
122         kDomainAndSize_MetaDataIdx,
123 
124         kLastMetaDataIdx = kDomainAndSize_MetaDataIdx
125     };
126     static const uint32_t kMetaDataCnt = kLastMetaDataIdx + 1;
127 
internalSize()128     size_t internalSize() const {
129         return fKey[kDomainAndSize_MetaDataIdx] >> 16;
130     }
131 
validate()132     void validate() const {
133         SkASSERT(fKey[kHash_MetaDataIdx] ==
134                  GrResourceKeyHash(&fKey[kHash_MetaDataIdx] + 1,
135                                    this->internalSize() - sizeof(uint32_t)));
136         SkASSERT(SkIsAlign4(this->internalSize()));
137     }
138 
139     friend class TestResource; // For unit test to access kMetaDataCnt.
140 
141     // bmp textures require 5 uint32_t values.
142     SkAutoSTMalloc<kMetaDataCnt + 5, uint32_t> fKey;
143 };
144 
145 /**
146  * A key used for scratch resources. There are three important rules about scratch keys:
147  *        * Multiple resources can share the same scratch key. Therefore resources assigned the same
148  *          scratch key should be interchangeable with respect to the code that uses them.
149  *        * A resource can have at most one scratch key and it is set at resource creation by the
150  *          resource itself.
151  *        * When a scratch resource is ref'ed it will not be returned from the
152  *          cache for a subsequent cache request until all refs are released. This facilitates using
153  *          a scratch key for multiple render-to-texture scenarios. An example is a separable blur:
154  *
155  *  GrTexture* texture[2];
156  *  texture[0] = get_scratch_texture(scratchKey);
157  *  texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a
158  *                                                // different one for texture[1]
159  *  draw_mask(texture[0], path);        // draws path mask to texture[0]
160  *  blur_x(texture[0], texture[1]);     // blurs texture[0] in y and stores result in texture[1]
161  *  blur_y(texture[1], texture[0]);     // blurs texture[1] in y and stores result in texture[0]
162  *  texture[1]->unref();  // texture 1 can now be recycled for the next request with scratchKey
163  *  consume_blur(texture[0]);
164  *  texture[0]->unref();  // texture 0 can now be recycled for the next request with scratchKey
165  */
166 class GrScratchKey : public GrResourceKey {
167 private:
168     typedef GrResourceKey INHERITED;
169 
170 public:
171     /** Uniquely identifies the type of resource that is cached as scratch. */
172     typedef uint32_t ResourceType;
173 
174     /** Generate a unique ResourceType. */
175     static ResourceType GenerateResourceType();
176 
177     /** Creates an invalid scratch key. It must be initialized using a Builder object before use. */
GrScratchKey()178     GrScratchKey() {}
179 
GrScratchKey(const GrScratchKey & that)180     GrScratchKey(const GrScratchKey& that) { *this = that; }
181 
182     /** reset() returns the key to the invalid state. */
183     using INHERITED::reset;
184 
185     using INHERITED::isValid;
186 
resourceType()187     ResourceType resourceType() const { return this->domain(); }
188 
189     GrScratchKey& operator=(const GrScratchKey& that) {
190         this->INHERITED::operator=(that);
191         return *this;
192     }
193 
194     bool operator==(const GrScratchKey& that) const {
195         return this->INHERITED::operator==(that);
196     }
197     bool operator!=(const GrScratchKey& that) const { return !(*this == that); }
198 
199     class Builder : public INHERITED::Builder {
200     public:
Builder(GrScratchKey * key,ResourceType type,int data32Count)201         Builder(GrScratchKey* key, ResourceType type, int data32Count)
202             : INHERITED::Builder(key, type, data32Count) {}
203     };
204 };
205 
206 /**
207  * A key that allows for exclusive use of a resource for a use case (AKA "domain"). There are three
208  * rules governing the use of unique keys:
209  *        * Only one resource can have a given unique key at a time. Hence, "unique".
210  *        * A resource can have at most one unique key at a time.
211  *        * Unlike scratch keys, multiple requests for a unique key will return the same
212  *          resource even if the resource already has refs.
213  * This key type allows a code path to create cached resources for which it is the exclusive user.
214  * The code path creates a domain which it sets on its keys. This guarantees that there are no
215  * cross-domain collisions.
216  *
217  * Unique keys preempt scratch keys. While a resource has a unique key it is inaccessible via its
218  * scratch key. It can become scratch again if the unique key is removed.
219  */
220 class GrUniqueKey : public GrResourceKey {
221 private:
222     typedef GrResourceKey INHERITED;
223 
224 public:
225     typedef uint32_t Domain;
226     /** Generate a Domain for unique keys. */
227     static Domain GenerateDomain();
228 
229     /** Creates an invalid unique key. It must be initialized using a Builder object before use. */
GrUniqueKey()230     GrUniqueKey() {}
231 
GrUniqueKey(const GrUniqueKey & that)232     GrUniqueKey(const GrUniqueKey& that) { *this = that; }
233 
234     /** reset() returns the key to the invalid state. */
235     using INHERITED::reset;
236 
237     using INHERITED::isValid;
238 
239     GrUniqueKey& operator=(const GrUniqueKey& that) {
240         this->INHERITED::operator=(that);
241         this->setCustomData(that.getCustomData());
242         return *this;
243     }
244 
245     bool operator==(const GrUniqueKey& that) const {
246         return this->INHERITED::operator==(that);
247     }
248     bool operator!=(const GrUniqueKey& that) const { return !(*this == that); }
249 
setCustomData(const SkData * data)250     void setCustomData(const SkData* data) {
251         SkSafeRef(data);
252         fData.reset(data);
253     }
getCustomData()254     const SkData* getCustomData() const {
255         return fData.get();
256     }
257 
258     class Builder : public INHERITED::Builder {
259     public:
Builder(GrUniqueKey * key,Domain domain,int data32Count)260         Builder(GrUniqueKey* key, Domain domain, int data32Count)
261             : INHERITED::Builder(key, domain, data32Count) {}
262 
263         /** Used to build a key that wraps another key and adds additional data. */
Builder(GrUniqueKey * key,const GrUniqueKey & innerKey,Domain domain,int extraData32Cnt)264         Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain,
265                 int extraData32Cnt)
266             : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + extraData32Cnt) {
267             SkASSERT(&innerKey != key);
268             // add the inner key to the end of the key so that op[] can be indexed normally.
269             uint32_t* innerKeyData = &this->operator[](extraData32Cnt);
270             const uint32_t* srcData = innerKey.data();
271             (*innerKeyData++) = innerKey.domain();
272             memcpy(innerKeyData, srcData, innerKey.dataSize());
273         }
274 
275     private:
Data32CntForInnerKey(const GrUniqueKey & innerKey)276         static int Data32CntForInnerKey(const GrUniqueKey& innerKey) {
277             // key data + domain
278             return SkToInt((innerKey.dataSize() >> 2) + 1);
279         }
280     };
281 
282 private:
283     SkAutoTUnref<const SkData> fData;
284 };
285 
286 /**
287  * It is common to need a frequently reused GrUniqueKey where the only requirement is that the key
288  * is unique. These macros create such a key in a thread safe manner so the key can be truly global
289  * and only constructed once.
290  */
291 
292 /** Place outside of function/class definitions. */
293 #define GR_DECLARE_STATIC_UNIQUE_KEY(name) SK_DECLARE_STATIC_ONCE(name##_once)
294 
295 /** Place inside function where the key is used. */
296 #define GR_DEFINE_STATIC_UNIQUE_KEY(name)                                                       \
297     static SkAlignedSTStorage<1, GrUniqueKey> name##_storage;                                   \
298     SkOnce(&name##_once, gr_init_static_unique_key_once, &name##_storage);                      \
299     static const GrUniqueKey& name = *reinterpret_cast<GrUniqueKey*>(name##_storage.get());
300 
gr_init_static_unique_key_once(SkAlignedSTStorage<1,GrUniqueKey> * keyStorage)301 static inline void gr_init_static_unique_key_once(SkAlignedSTStorage<1,GrUniqueKey>* keyStorage) {
302     GrUniqueKey* key = new (keyStorage->get()) GrUniqueKey;
303     GrUniqueKey::Builder builder(key, GrUniqueKey::GenerateDomain(), 0);
304 }
305 
306 // The cache listens for these messages to purge junk resources proactively.
307 class GrUniqueKeyInvalidatedMessage {
308 public:
GrUniqueKeyInvalidatedMessage(const GrUniqueKey & key)309     explicit GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key) : fKey(key) {}
310 
GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage & that)311     GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage& that) : fKey(that.fKey) {}
312 
313     GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage& that) {
314         fKey = that.fKey;
315         return *this;
316     }
317 
key()318     const GrUniqueKey& key() const { return fKey; }
319 
320 private:
321     GrUniqueKey fKey;
322 };
323 #endif
324