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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkOnce_DEFINED
9 #define SkOnce_DEFINED
10 
11 // Before trying SkOnce, see if SkLazyPtr or SkLazyFnPtr will work for you.
12 // They're smaller and faster, if slightly less versatile.
13 
14 
15 // SkOnce.h defines SK_DECLARE_STATIC_ONCE and SkOnce(), which you can use
16 // together to create a threadsafe way to call a function just once.  E.g.
17 //
18 // static void register_my_stuff(GlobalRegistry* registry) {
19 //     registry->register(...);
20 // }
21 // ...
22 // void EnsureRegistered() {
23 //     SK_DECLARE_STATIC_ONCE(once);
24 //     SkOnce(&once, register_my_stuff, GetGlobalRegistry());
25 // }
26 //
27 // No matter how many times you call EnsureRegistered(), register_my_stuff will be called just once.
28 // OnceTest.cpp also should serve as a few other simple examples.
29 
30 #include "../private/SkAtomics.h"
31 #include "../private/SkSpinlock.h"
32 
33 // This must be used in a global scope, not in function scope or as a class member.
34 #define SK_DECLARE_STATIC_ONCE(name) namespace {} static SkOnceFlag name
35 
36 class SkOnceFlag;
37 
38 inline void SkOnce(SkOnceFlag* once, void (*f)());
39 
40 template <typename Arg>
41 inline void SkOnce(SkOnceFlag* once, void (*f)(Arg), Arg arg);
42 
43 // If you've already got a lock and a flag to use, this variant lets you avoid an extra SkOnceFlag.
44 template <typename Lock>
45 inline void SkOnce(bool* done, Lock* lock, void (*f)());
46 
47 template <typename Lock, typename Arg>
48 inline void SkOnce(bool* done, Lock* lock, void (*f)(Arg), Arg arg);
49 
50 //  ----------------------  Implementation details below here. -----------------------------
51 
52 // This class has no constructor and must be zero-initialized (the macro above does this).
53 class SkOnceFlag {
54 public:
mutableDone()55     bool* mutableDone() { return &fDone; }
56 
acquire()57     void acquire() { fSpinlock.acquire(); }
release()58     void release() { fSpinlock.release(); }
59 
60 private:
61     bool fDone;
62     SkPODSpinlock fSpinlock;
63 };
64 
65 // We've pulled a pretty standard double-checked locking implementation apart
66 // into its main fast path and a slow path that's called when we suspect the
67 // one-time code hasn't run yet.
68 
69 // This is the guts of the code, called when we suspect the one-time code hasn't been run yet.
70 // This should be rarely called, so we separate it from SkOnce and don't mark it as inline.
71 // (We don't mind if this is an actual function call, but odds are it'll be inlined anyway.)
72 template <typename Lock, typename Arg>
sk_once_slow(bool * done,Lock * lock,void (* f)(Arg),Arg arg)73 static void sk_once_slow(bool* done, Lock* lock, void (*f)(Arg), Arg arg) {
74     lock->acquire();
75     if (!sk_atomic_load(done, sk_memory_order_relaxed)) {
76         f(arg);
77         // Also known as a store-store/load-store barrier, this makes sure that the writes
78         // done before here---in particular, those done by calling f(arg)---are observable
79         // before the writes after the line, *done = true.
80         //
81         // In version control terms this is like saying, "check in the work up
82         // to and including f(arg), then check in *done=true as a subsequent change".
83         //
84         // We'll use this in the fast path to make sure f(arg)'s effects are
85         // observable whenever we observe *done == true.
86         sk_release_store(done, true);
87     }
88     lock->release();
89 }
90 
91 // This is our fast path, called all the time.  We do really want it to be inlined.
92 template <typename Lock, typename Arg>
SkOnce(bool * done,Lock * lock,void (* f)(Arg),Arg arg)93 inline void SkOnce(bool* done, Lock* lock, void (*f)(Arg), Arg arg) {
94     // When *done == true:
95     //   Also known as a load-load/load-store barrier, this acquire barrier makes
96     //   sure that anything we read from memory---in particular, memory written by
97     //   calling f(arg)---is at least as current as the value we read from done.
98     //
99     //   In version control terms, this is a lot like saying "sync up to the
100     //   commit where we wrote done = true".
101     //
102     //   The release barrier in sk_once_slow guaranteed that done = true
103     //   happens after f(arg), so by syncing to done = true here we're
104     //   forcing ourselves to also wait until the effects of f(arg) are readble.
105     //
106     // When *done == false:
107     //   We'll try to call f(arg) in sk_once_slow.
108     //   If we get the lock, great, we call f(arg), release true into done, and drop the lock.
109     //   If we race and don't get the lock first, we'll wait for the first guy to finish.
110     //   Then lock acquire() will give us at least an acquire memory barrier to get the same
111     //   effect as the acquire load in the *done == true fast case.  We'll see *done is true,
112     //   then just drop the lock and return.
113     if (!sk_atomic_load(done, sk_memory_order_acquire)) {
114         sk_once_slow(done, lock, f, arg);
115     }
116 }
117 
118 template <typename Arg>
SkOnce(SkOnceFlag * once,void (* f)(Arg),Arg arg)119 inline void SkOnce(SkOnceFlag* once, void (*f)(Arg), Arg arg) {
120     return SkOnce(once->mutableDone(), once, f, arg);
121 }
122 
123 // Calls its argument.
124 // This lets us use functions that take no arguments with SkOnce methods above.
125 // (We pass _this_ as the function and the no-arg function as its argument.  Cute eh?)
sk_once_no_arg_adaptor(void (* f)())126 static void sk_once_no_arg_adaptor(void (*f)()) {
127     f();
128 }
129 
SkOnce(SkOnceFlag * once,void (* func)())130 inline void SkOnce(SkOnceFlag* once, void (*func)()) {
131     return SkOnce(once, sk_once_no_arg_adaptor, func);
132 }
133 
134 template <typename Lock>
SkOnce(bool * done,Lock * lock,void (* func)())135 inline void SkOnce(bool* done, Lock* lock, void (*func)()) {
136     return SkOnce(done, lock, sk_once_no_arg_adaptor, func);
137 }
138 
139 #endif  // SkOnce_DEFINED
140