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1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 // Need to include something before #if SK_SUPPORT_GPU so that the Android
9 // framework build, which gets its defines from SkTypes rather than a makefile,
10 // has the definition before checking it.
11 #include "SkCanvas.h"
12 #include "SkCanvasPriv.h"
13 #include "SkMultiPictureDraw.h"
14 #include "SkPicture.h"
15 #include "SkTaskGroup.h"
16 
17 #if SK_SUPPORT_GPU
18 #include "GrContext.h"
19 #include "GrLayerHoister.h"
20 #include "GrRecordReplaceDraw.h"
21 #include "GrRenderTarget.h"
22 #endif
23 
draw()24 void SkMultiPictureDraw::DrawData::draw() {
25     fCanvas->drawPicture(fPicture, &fMatrix, fPaint);
26 }
27 
init(SkCanvas * canvas,const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)28 void SkMultiPictureDraw::DrawData::init(SkCanvas* canvas, const SkPicture* picture,
29                                         const SkMatrix* matrix, const SkPaint* paint) {
30     fPicture = SkRef(picture);
31     fCanvas = SkRef(canvas);
32     if (matrix) {
33         fMatrix = *matrix;
34     } else {
35         fMatrix.setIdentity();
36     }
37     if (paint) {
38         fPaint = new SkPaint(*paint);
39     } else {
40         fPaint = nullptr;
41     }
42 }
43 
Reset(SkTDArray<DrawData> & data)44 void SkMultiPictureDraw::DrawData::Reset(SkTDArray<DrawData>& data) {
45     for (int i = 0; i < data.count(); ++i) {
46         data[i].fPicture->unref();
47         data[i].fCanvas->unref();
48         delete data[i].fPaint;
49     }
50     data.rewind();
51 }
52 
53 //////////////////////////////////////////////////////////////////////////////////////
54 
SkMultiPictureDraw(int reserve)55 SkMultiPictureDraw::SkMultiPictureDraw(int reserve) {
56     if (reserve > 0) {
57         fGPUDrawData.setReserve(reserve);
58         fThreadSafeDrawData.setReserve(reserve);
59     }
60 }
61 
reset()62 void SkMultiPictureDraw::reset() {
63     DrawData::Reset(fGPUDrawData);
64     DrawData::Reset(fThreadSafeDrawData);
65 }
66 
add(SkCanvas * canvas,const SkPicture * picture,const SkMatrix * matrix,const SkPaint * paint)67 void SkMultiPictureDraw::add(SkCanvas* canvas,
68                              const SkPicture* picture,
69                              const SkMatrix* matrix,
70                              const SkPaint* paint) {
71     if (nullptr == canvas || nullptr == picture) {
72         SkDEBUGFAIL("parameters to SkMultiPictureDraw::add should be non-nullptr");
73         return;
74     }
75 
76     SkTDArray<DrawData>& array = canvas->getGrContext() ? fGPUDrawData : fThreadSafeDrawData;
77     array.append()->init(canvas, picture, matrix, paint);
78 }
79 
80 class AutoMPDReset : SkNoncopyable {
81     SkMultiPictureDraw* fMPD;
82 public:
AutoMPDReset(SkMultiPictureDraw * mpd)83     AutoMPDReset(SkMultiPictureDraw* mpd) : fMPD(mpd) {}
~AutoMPDReset()84     ~AutoMPDReset() { fMPD->reset(); }
85 };
86 
87 //#define FORCE_SINGLE_THREAD_DRAWING_FOR_TESTING
88 
draw(bool flush)89 void SkMultiPictureDraw::draw(bool flush) {
90     AutoMPDReset mpdreset(this);
91 
92 #ifdef FORCE_SINGLE_THREAD_DRAWING_FOR_TESTING
93     for (int i = 0; i < fThreadSafeDrawData.count(); ++i) {
94         fThreadSafeDrawData[i].draw();
95     }
96 #else
97     SkTaskGroup().batch(fThreadSafeDrawData.count(), [&](int i) {
98         fThreadSafeDrawData[i].draw();
99     });
100 #endif
101 
102     // N.B. we could get going on any GPU work from this main thread while the CPU work runs.
103     // But in practice, we've either got GPU work or CPU work, not both.
104 
105     const int count = fGPUDrawData.count();
106     if (0 == count) {
107         return;
108     }
109 
110 #if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU
111     GrContext* context = fGPUDrawData[0].fCanvas->getGrContext();
112     SkASSERT(context);
113 
114     // Start by collecting all the layers that are going to be atlased and render
115     // them (if necessary). Hoisting the free floating layers is deferred until
116     // drawing the canvas that requires them.
117     SkTDArray<GrHoistedLayer> atlasedNeedRendering, atlasedRecycled;
118 
119     GrLayerHoister::Begin(context);
120 
121     for (int i = 0; i < count; ++i) {
122         const DrawData& data = fGPUDrawData[i];
123         // we only expect 1 context for all the canvases
124         SkASSERT(data.fCanvas->getGrContext() == context);
125 
126         if (!data.fPaint) {
127             SkRect clipBounds;
128             if (!data.fCanvas->getClipBounds(&clipBounds)) {
129                 continue;
130             }
131 
132             SkMatrix initialMatrix = data.fCanvas->getTotalMatrix();
133             initialMatrix.preConcat(data.fMatrix);
134 
135             GrRenderTarget* rt = data.fCanvas->internal_private_accessTopLayerRenderTarget();
136             SkASSERT(rt);
137 
138             // TODO: sorting the cacheable layers from smallest to largest
139             // would improve the packing and reduce the number of swaps
140             // TODO: another optimization would be to make a first pass to
141             // lock any required layer that is already in the atlas
142             GrLayerHoister::FindLayersToAtlas(context, data.fPicture, initialMatrix,
143                                               clipBounds,
144                                               &atlasedNeedRendering, &atlasedRecycled,
145                                               rt->numColorSamples());
146         }
147     }
148 
149     GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering);
150 
151     SkTDArray<GrHoistedLayer> needRendering, recycled;
152 #endif
153 
154     for (int i = 0; i < count; ++i) {
155         const DrawData& data = fGPUDrawData[i];
156         SkCanvas* canvas = data.fCanvas;
157         const SkPicture* picture = data.fPicture;
158 
159 #if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU
160         if (!data.fPaint) {
161 
162             SkRect clipBounds;
163             if (!canvas->getClipBounds(&clipBounds)) {
164                 continue;
165             }
166 
167             SkAutoCanvasMatrixPaint acmp(canvas, &data.fMatrix, data.fPaint, picture->cullRect());
168 
169             const SkMatrix initialMatrix = canvas->getTotalMatrix();
170 
171             GrRenderTarget* rt = data.fCanvas->internal_private_accessTopLayerRenderTarget();
172             SkASSERT(rt);
173 
174             // Find the layers required by this canvas. It will return atlased
175             // layers in the 'recycled' list since they have already been drawn.
176             GrLayerHoister::FindLayersToHoist(context, picture, initialMatrix,
177                                               clipBounds, &needRendering, &recycled,
178                                               rt->numColorSamples());
179 
180             GrLayerHoister::DrawLayers(context, needRendering);
181 
182             // Render the entire picture using new layers
183             GrRecordReplaceDraw(picture, canvas, context->getLayerCache(),
184                                 initialMatrix, nullptr);
185 
186             GrLayerHoister::UnlockLayers(context, needRendering);
187             GrLayerHoister::UnlockLayers(context, recycled);
188 
189             needRendering.rewind();
190             recycled.rewind();
191         } else
192 #endif
193         {
194             canvas->drawPicture(picture, &data.fMatrix, data.fPaint);
195         }
196         if (flush) {
197             canvas->flush();
198         }
199     }
200 
201 #if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU
202     GrLayerHoister::UnlockLayers(context, atlasedNeedRendering);
203     GrLayerHoister::UnlockLayers(context, atlasedRecycled);
204     GrLayerHoister::End(context);
205 #endif
206 }
207 
208