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1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 // Some shared code used by both SkBigPicture and SkMiniPicture.
9 //   SkTextHunter   -- SkRecord visitor that returns true when the op draws text.
10 //   SkBitmapHunter -- SkRecord visitor that returns true when the op draws a bitmap or image.
11 //   SkPathCounter  -- SkRecord visitor that counts paths that draw slowly on the GPU.
12 
13 #include "SkPathEffect.h"
14 #include "SkRecords.h"
15 #include "SkTLogic.h"
16 
17 struct SkTextHunter {
18     // Most ops never have text.  Some always do.  Subpictures know themeselves.
operatorSkTextHunter19     bool operator()(const SkRecords::DrawPicture& op) { return op.picture->hasText(); }
operatorSkTextHunter20     bool operator()(const SkRecords::DrawDrawable&) { /*TODO*/ return false; }
21 
22     template <typename T>
SK_WHENSkTextHunter23     SK_WHEN(T::kTags & SkRecords::kHasText_Tag, bool) operator()(const T&) { return true; }
24     template <typename T>
operatorSkTextHunter25     SK_WHEN(!(T::kTags & SkRecords::kHasText_Tag), bool) operator()(const T&) { return false; }
26 };
27 
28 
29 // N.B. This name is slightly historical: hunting season is now open for SkImages too.
30 struct SkBitmapHunter {
31     // Some ops have a paint, some have an optional paint.  Either way, get back a pointer.
AsPtrSkBitmapHunter32     static const SkPaint* AsPtr(const SkPaint& p) { return &p; }
AsPtrSkBitmapHunter33     static const SkPaint* AsPtr(const SkRecords::Optional<SkPaint>& p) { return p; }
34 
35     // Main entry for visitor:
36     // If the op is a DrawPicture, recurse.
37     // If the op has a bitmap or image directly, return true.
38     // If the op has a paint and the paint has a bitmap, return true.
39     // Otherwise, return false.
operatorSkBitmapHunter40     bool operator()(const SkRecords::DrawPicture& op) { return op.picture->willPlayBackBitmaps(); }
operatorSkBitmapHunter41     bool operator()(const SkRecords::DrawDrawable&) { /*TODO*/ return false; }
42 
43     template <typename T>
operatorSkBitmapHunter44     bool operator()(const T& op) { return CheckBitmap(op); }
45 
46     // If the op is tagged as having an image, return true.
47     template <typename T>
SK_WHENSkBitmapHunter48     static SK_WHEN(T::kTags & SkRecords::kHasImage_Tag, bool) CheckBitmap(const T&) {
49         return true;
50     }
51 
52     // If not, look for one in its paint (if it has a paint).
53     template <typename T>
CheckBitmapSkBitmapHunter54     static SK_WHEN(!(T::kTags & SkRecords::kHasImage_Tag), bool) CheckBitmap(const T& op) {
55         return CheckPaint(op);
56     }
57 
58     // Most draws-type ops have paints.
59     template <typename T>
SK_WHENSkBitmapHunter60     static SK_WHEN(T::kTags & SkRecords::kDraw_Tag, bool) CheckPaint(const T& op) {
61         return PaintHasBitmap(AsPtr(op.paint));
62     }
63 
64     // SaveLayers also have a paint to check.
CheckPaintSkBitmapHunter65     static bool CheckPaint(const SkRecords::SaveLayer& op) {
66         return PaintHasBitmap(AsPtr(op.paint));
67     }
68 
69     // Shouldn't be any non-Draw non-SaveLayer ops with paints.
70     template <typename T>
CheckPaintSkBitmapHunter71     static SK_WHEN(!(T::kTags & SkRecords::kDraw_Tag), bool) CheckPaint(const T&) {
72         return false;
73     }
74 
75 private:
PaintHasBitmapSkBitmapHunter76     static bool PaintHasBitmap(const SkPaint* paint) {
77         if (paint) {
78             const SkShader* shader = paint->getShader();
79             if (shader && shader->isABitmap()) {
80                 return true;
81             }
82         }
83         return false;
84     }
85 };
86 
87 // TODO: might be nicer to have operator() return an int (the number of slow paths) ?
88 struct SkPathCounter {
89     // Some ops have a paint, some have an optional paint.  Either way, get back a pointer.
AsPtrSkPathCounter90     static const SkPaint* AsPtr(const SkPaint& p) { return &p; }
AsPtrSkPathCounter91     static const SkPaint* AsPtr(const SkRecords::Optional<SkPaint>& p) { return p; }
92 
SkPathCounterSkPathCounter93     SkPathCounter() : fNumSlowPathsAndDashEffects(0) {}
94 
95     // Recurse into nested pictures.
operatorSkPathCounter96     void operator()(const SkRecords::DrawPicture& op) {
97         fNumSlowPathsAndDashEffects += op.picture->numSlowPaths();
98     }
operatorSkPathCounter99     void operator()(const SkRecords::DrawDrawable&) { /* TODO */ }
100 
checkPaintSkPathCounter101     void checkPaint(const SkPaint* paint) {
102         if (paint && paint->getPathEffect()) {
103             // Initially assume it's slow.
104             fNumSlowPathsAndDashEffects++;
105         }
106     }
107 
operatorSkPathCounter108     void operator()(const SkRecords::DrawPoints& op) {
109         this->checkPaint(&op.paint);
110         const SkPathEffect* effect = op.paint.getPathEffect();
111         if (effect) {
112             SkPathEffect::DashInfo info;
113             SkPathEffect::DashType dashType = effect->asADash(&info);
114             if (2 == op.count && SkPaint::kRound_Cap != op.paint.getStrokeCap() &&
115                 SkPathEffect::kDash_DashType == dashType && 2 == info.fCount) {
116                 fNumSlowPathsAndDashEffects--;
117             }
118         }
119     }
120 
operatorSkPathCounter121     void operator()(const SkRecords::DrawPath& op) {
122         this->checkPaint(&op.paint);
123         if (op.paint.isAntiAlias() && !op.path.isConvex()) {
124             SkPaint::Style paintStyle = op.paint.getStyle();
125             const SkRect& pathBounds = op.path.getBounds();
126             if (SkPaint::kStroke_Style == paintStyle &&
127                 0 == op.paint.getStrokeWidth()) {
128                 // AA hairline concave path is not slow.
129             } else if (SkPaint::kFill_Style == paintStyle && pathBounds.width() < 64.f &&
130                        pathBounds.height() < 64.f && !op.path.isVolatile()) {
131                 // AADF eligible concave path is not slow.
132             } else {
133                 fNumSlowPathsAndDashEffects++;
134             }
135         }
136     }
137 
operatorSkPathCounter138     void operator()(const SkRecords::SaveLayer& op) {
139         this->checkPaint(AsPtr(op.paint));
140     }
141 
142     template <typename T>
SK_WHENSkPathCounter143     SK_WHEN(T::kTags & SkRecords::kDraw_Tag, void) operator()(const T& op) {
144         this->checkPaint(AsPtr(op.paint));
145     }
146 
147     template <typename T>
operatorSkPathCounter148     SK_WHEN(!(T::kTags & SkRecords::kDraw_Tag), void) operator()(const T& op) { /* do nothing */ }
149 
150     int fNumSlowPathsAndDashEffects;
151 };
152