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1 /*
2  * Copyright 2013 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrBezierEffect_DEFINED
9 #define GrBezierEffect_DEFINED
10 
11 #include "GrCaps.h"
12 #include "GrProcessor.h"
13 #include "GrGeometryProcessor.h"
14 #include "GrInvariantOutput.h"
15 #include "GrTypesPriv.h"
16 
17 /**
18  * Shader is based off of Loop-Blinn Quadratic GPU Rendering
19  * The output of this effect is a hairline edge for conics.
20  * Conics specified by implicit equation K^2 - LM.
21  * K, L, and M, are the first three values of the vertex attribute,
22  * the fourth value is not used. Distance is calculated using a
23  * first order approximation from the taylor series.
24  * Coverage for AA is max(0, 1-distance).
25  *
26  * Test were also run using a second order distance approximation.
27  * There were two versions of the second order approx. The first version
28  * is of roughly the form:
29  * f(q) = |f(p)| - ||f'(p)||*||q-p|| - ||f''(p)||*||q-p||^2.
30  * The second is similar:
31  * f(q) = |f(p)| + ||f'(p)||*||q-p|| + ||f''(p)||*||q-p||^2.
32  * The exact version of the equations can be found in the paper
33  * "Distance Approximations for Rasterizing Implicit Curves" by Gabriel Taubin
34  *
35  * In both versions we solve the quadratic for ||q-p||.
36  * Version 1:
37  * gFM is magnitude of first partials and gFM2 is magnitude of 2nd partials (as derived from paper)
38  * builder->fsCodeAppend("\t\tedgeAlpha = (sqrt(gFM*gFM+4.0*func*gF2M) - gFM)/(2.0*gF2M);\n");
39  * Version 2:
40  * builder->fsCodeAppend("\t\tedgeAlpha = (gFM - sqrt(gFM*gFM-4.0*func*gF2M))/(2.0*gF2M);\n");
41  *
42  * Also note that 2nd partials of k,l,m are zero
43  *
44  * When comparing the two second order approximations to the first order approximations,
45  * the following results were found. Version 1 tends to underestimate the distances, thus it
46  * basically increases all the error that we were already seeing in the first order
47  * approx. So this version is not the one to use. Version 2 has the opposite effect
48  * and tends to overestimate the distances. This is much closer to what we are
49  * looking for. It is able to render ellipses (even thin ones) without the need to chop.
50  * However, it can not handle thin hyperbolas well and thus would still rely on
51  * chopping to tighten the clipping. Another side effect of the overestimating is
52  * that the curves become much thinner and "ropey". If all that was ever rendered
53  * were "not too thin" curves and ellipses then 2nd order may have an advantage since
54  * only one geometry would need to be rendered. However no benches were run comparing
55  * chopped first order and non chopped 2nd order.
56  */
57 class GrGLConicEffect;
58 
59 class GrConicEffect : public GrGeometryProcessor {
60 public:
61     static GrGeometryProcessor* Create(GrColor color,
62                                        const SkMatrix& viewMatrix,
63                                        const GrPrimitiveEdgeType edgeType,
64                                        const GrCaps& caps,
65                                        const SkMatrix& localMatrix,
66                                        bool usesLocalCoords,
67                                        uint8_t coverage = 0xff) {
68         switch (edgeType) {
69             case kFillAA_GrProcessorEdgeType:
70                 if (!caps.shaderCaps()->shaderDerivativeSupport()) {
71                     return nullptr;
72                 }
73                 return new GrConicEffect(color, viewMatrix, coverage, kFillAA_GrProcessorEdgeType,
74                                          localMatrix, usesLocalCoords);
75             case kHairlineAA_GrProcessorEdgeType:
76                 if (!caps.shaderCaps()->shaderDerivativeSupport()) {
77                     return nullptr;
78                 }
79                 return new GrConicEffect(color, viewMatrix, coverage,
80                                          kHairlineAA_GrProcessorEdgeType, localMatrix,
81                                          usesLocalCoords);
82             case kFillBW_GrProcessorEdgeType:
83                 return new GrConicEffect(color, viewMatrix, coverage, kFillBW_GrProcessorEdgeType,
84                                          localMatrix, usesLocalCoords);
85             default:
86                 return nullptr;
87         }
88     }
89 
90     virtual ~GrConicEffect();
91 
name()92     const char* name() const override { return "Conic"; }
93 
inPosition()94     inline const Attribute* inPosition() const { return fInPosition; }
inConicCoeffs()95     inline const Attribute* inConicCoeffs() const { return fInConicCoeffs; }
isAntiAliased()96     inline bool isAntiAliased() const { return GrProcessorEdgeTypeIsAA(fEdgeType); }
isFilled()97     inline bool isFilled() const { return GrProcessorEdgeTypeIsFill(fEdgeType); }
getEdgeType()98     inline GrPrimitiveEdgeType getEdgeType() const { return fEdgeType; }
color()99     GrColor color() const { return fColor; }
colorIgnored()100     bool colorIgnored() const { return GrColor_ILLEGAL == fColor; }
viewMatrix()101     const SkMatrix& viewMatrix() const { return fViewMatrix; }
localMatrix()102     const SkMatrix& localMatrix() const { return fLocalMatrix; }
usesLocalCoords()103     bool usesLocalCoords() const { return fUsesLocalCoords; }
coverageScale()104     uint8_t coverageScale() const { return fCoverageScale; }
105 
106     void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;
107 
108     GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override;
109 
110 private:
111     GrConicEffect(GrColor, const SkMatrix& viewMatrix, uint8_t coverage, GrPrimitiveEdgeType,
112                   const SkMatrix& localMatrix, bool usesLocalCoords);
113 
114     GrColor             fColor;
115     SkMatrix            fViewMatrix;
116     SkMatrix            fLocalMatrix;
117     bool                fUsesLocalCoords;
118     uint8_t             fCoverageScale;
119     GrPrimitiveEdgeType fEdgeType;
120     const Attribute*    fInPosition;
121     const Attribute*    fInConicCoeffs;
122 
123     GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
124 
125     typedef GrGeometryProcessor INHERITED;
126 };
127 
128 ///////////////////////////////////////////////////////////////////////////////
129 /**
130  * The output of this effect is a hairline edge for quadratics.
131  * Quadratic specified by 0=u^2-v canonical coords. u and v are the first
132  * two components of the vertex attribute. At the three control points that define
133  * the Quadratic, u, v have the values {0,0}, {1/2, 0}, and {1, 1} respectively.
134  * Coverage for AA is min(0, 1-distance). 3rd & 4th cimponent unused.
135  * Requires shader derivative instruction support.
136  */
137 class GrGLQuadEffect;
138 
139 class GrQuadEffect : public GrGeometryProcessor {
140 public:
141     static GrGeometryProcessor* Create(GrColor color,
142                                        const SkMatrix& viewMatrix,
143                                        const GrPrimitiveEdgeType edgeType,
144                                        const GrCaps& caps,
145                                        const SkMatrix& localMatrix,
146                                        bool usesLocalCoords,
147                                        uint8_t coverage = 0xff) {
148         switch (edgeType) {
149             case kFillAA_GrProcessorEdgeType:
150                 if (!caps.shaderCaps()->shaderDerivativeSupport()) {
151                     return nullptr;
152                 }
153                 return new GrQuadEffect(color, viewMatrix, coverage, kFillAA_GrProcessorEdgeType,
154                                         localMatrix, usesLocalCoords);
155             case kHairlineAA_GrProcessorEdgeType:
156                 if (!caps.shaderCaps()->shaderDerivativeSupport()) {
157                     return nullptr;
158                 }
159                 return new GrQuadEffect(color, viewMatrix, coverage,
160                                         kHairlineAA_GrProcessorEdgeType, localMatrix,
161                                         usesLocalCoords);
162             case kFillBW_GrProcessorEdgeType:
163                 return new GrQuadEffect(color, viewMatrix, coverage, kFillBW_GrProcessorEdgeType,
164                                         localMatrix, usesLocalCoords);
165             default:
166                 return nullptr;
167         }
168     }
169 
170     virtual ~GrQuadEffect();
171 
name()172     const char* name() const override { return "Quad"; }
173 
inPosition()174     inline const Attribute* inPosition() const { return fInPosition; }
inHairQuadEdge()175     inline const Attribute* inHairQuadEdge() const { return fInHairQuadEdge; }
isAntiAliased()176     inline bool isAntiAliased() const { return GrProcessorEdgeTypeIsAA(fEdgeType); }
isFilled()177     inline bool isFilled() const { return GrProcessorEdgeTypeIsFill(fEdgeType); }
getEdgeType()178     inline GrPrimitiveEdgeType getEdgeType() const { return fEdgeType; }
color()179     GrColor color() const { return fColor; }
colorIgnored()180     bool colorIgnored() const { return GrColor_ILLEGAL == fColor; }
viewMatrix()181     const SkMatrix& viewMatrix() const { return fViewMatrix; }
localMatrix()182     const SkMatrix& localMatrix() const { return fLocalMatrix; }
usesLocalCoords()183     bool usesLocalCoords() const { return fUsesLocalCoords; }
coverageScale()184     uint8_t coverageScale() const { return fCoverageScale; }
185 
186     void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;
187 
188     GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override;
189 
190 private:
191     GrQuadEffect(GrColor, const SkMatrix& viewMatrix, uint8_t coverage, GrPrimitiveEdgeType,
192                  const SkMatrix& localMatrix, bool usesLocalCoords);
193 
194     GrColor             fColor;
195     SkMatrix            fViewMatrix;
196     SkMatrix            fLocalMatrix;
197     bool                fUsesLocalCoords;
198     uint8_t             fCoverageScale;
199     GrPrimitiveEdgeType fEdgeType;
200     const Attribute*    fInPosition;
201     const Attribute*    fInHairQuadEdge;
202 
203     GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
204 
205     typedef GrGeometryProcessor INHERITED;
206 };
207 
208 //////////////////////////////////////////////////////////////////////////////
209 /**
210  * Shader is based off of "Resolution Independent Curve Rendering using
211  * Programmable Graphics Hardware" by Loop and Blinn.
212  * The output of this effect is a hairline edge for non rational cubics.
213  * Cubics are specified by implicit equation K^3 - LM.
214  * K, L, and M, are the first three values of the vertex attribute,
215  * the fourth value is not used. Distance is calculated using a
216  * first order approximation from the taylor series.
217  * Coverage for AA is max(0, 1-distance).
218  */
219 class GrGLCubicEffect;
220 
221 class GrCubicEffect : public GrGeometryProcessor {
222 public:
Create(GrColor color,const SkMatrix & viewMatrix,const GrPrimitiveEdgeType edgeType,const GrCaps & caps)223     static GrGeometryProcessor* Create(GrColor color,
224                                        const SkMatrix& viewMatrix,
225                                        const GrPrimitiveEdgeType edgeType,
226                                        const GrCaps& caps) {
227         switch (edgeType) {
228             case kFillAA_GrProcessorEdgeType:
229                 if (!caps.shaderCaps()->shaderDerivativeSupport()) {
230                     return nullptr;
231                 }
232                 return new GrCubicEffect(color, viewMatrix, kFillAA_GrProcessorEdgeType);
233             case kHairlineAA_GrProcessorEdgeType:
234                 if (!caps.shaderCaps()->shaderDerivativeSupport()) {
235                     return nullptr;
236                 }
237                 return new GrCubicEffect(color, viewMatrix, kHairlineAA_GrProcessorEdgeType);
238             case kFillBW_GrProcessorEdgeType:
239                 return new GrCubicEffect(color, viewMatrix, kFillBW_GrProcessorEdgeType);
240             default:
241                 return nullptr;
242         }
243     }
244 
245     virtual ~GrCubicEffect();
246 
name()247     const char* name() const override { return "Cubic"; }
248 
inPosition()249     inline const Attribute* inPosition() const { return fInPosition; }
inCubicCoeffs()250     inline const Attribute* inCubicCoeffs() const { return fInCubicCoeffs; }
isAntiAliased()251     inline bool isAntiAliased() const { return GrProcessorEdgeTypeIsAA(fEdgeType); }
isFilled()252     inline bool isFilled() const { return GrProcessorEdgeTypeIsFill(fEdgeType); }
getEdgeType()253     inline GrPrimitiveEdgeType getEdgeType() const { return fEdgeType; }
color()254     GrColor color() const { return fColor; }
colorIgnored()255     bool colorIgnored() const { return GrColor_ILLEGAL == fColor; }
viewMatrix()256     const SkMatrix& viewMatrix() const { return fViewMatrix; }
257 
258     void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override;
259 
260     GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override;
261 
262 private:
263     GrCubicEffect(GrColor, const SkMatrix& viewMatrix, GrPrimitiveEdgeType);
264 
265     GrColor             fColor;
266     SkMatrix            fViewMatrix;
267     GrPrimitiveEdgeType fEdgeType;
268     const Attribute*    fInPosition;
269     const Attribute*    fInCubicCoeffs;
270 
271     GR_DECLARE_GEOMETRY_PROCESSOR_TEST;
272 
273     typedef GrGeometryProcessor INHERITED;
274 };
275 
276 #endif
277