1 // Copyright 2013 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef V8_COMPILER_CONTROL_BUILDERS_H_ 6 #define V8_COMPILER_CONTROL_BUILDERS_H_ 7 8 #include "src/compiler/ast-graph-builder.h" 9 #include "src/compiler/node.h" 10 11 namespace v8 { 12 namespace internal { 13 namespace compiler { 14 15 // Base class for all control builders. Also provides a common interface for 16 // control builders to handle 'break' statements when they are used to model 17 // breakable statements. 18 class ControlBuilder { 19 public: ControlBuilder(AstGraphBuilder * builder)20 explicit ControlBuilder(AstGraphBuilder* builder) : builder_(builder) {} ~ControlBuilder()21 virtual ~ControlBuilder() {} 22 23 // Interface for break. Break()24 virtual void Break() { UNREACHABLE(); } 25 26 protected: 27 typedef AstGraphBuilder Builder; 28 typedef AstGraphBuilder::Environment Environment; 29 zone()30 Zone* zone() const { return builder_->local_zone(); } environment()31 Environment* environment() { return builder_->environment(); } set_environment(Environment * env)32 void set_environment(Environment* env) { builder_->set_environment(env); } the_hole()33 Node* the_hole() const { return builder_->jsgraph()->TheHoleConstant(); } 34 35 Builder* builder_; 36 }; 37 38 39 // Tracks control flow for a conditional statement. 40 class IfBuilder final : public ControlBuilder { 41 public: IfBuilder(AstGraphBuilder * builder)42 explicit IfBuilder(AstGraphBuilder* builder) 43 : ControlBuilder(builder), 44 then_environment_(nullptr), 45 else_environment_(nullptr) {} 46 47 // Primitive control commands. 48 void If(Node* condition, BranchHint hint = BranchHint::kNone); 49 void Then(); 50 void Else(); 51 void End(); 52 53 private: 54 Environment* then_environment_; // Environment after the 'then' body. 55 Environment* else_environment_; // Environment for the 'else' body. 56 }; 57 58 59 // Tracks control flow for an iteration statement. 60 class LoopBuilder final : public ControlBuilder { 61 public: LoopBuilder(AstGraphBuilder * builder)62 explicit LoopBuilder(AstGraphBuilder* builder) 63 : ControlBuilder(builder), 64 loop_environment_(nullptr), 65 continue_environment_(nullptr), 66 break_environment_(nullptr) {} 67 68 // Primitive control commands. 69 void BeginLoop(BitVector* assigned, bool is_osr = false); 70 void Continue(); 71 void EndBody(); 72 void EndLoop(); 73 74 // Primitive support for break. 75 void Break() final; 76 77 // Compound control commands for conditional break. 78 void BreakUnless(Node* condition); 79 void BreakWhen(Node* condition); 80 81 private: 82 Environment* loop_environment_; // Environment of the loop header. 83 Environment* continue_environment_; // Environment after the loop body. 84 Environment* break_environment_; // Environment after the loop exits. 85 }; 86 87 88 // Tracks control flow for a switch statement. 89 class SwitchBuilder final : public ControlBuilder { 90 public: SwitchBuilder(AstGraphBuilder * builder,int case_count)91 explicit SwitchBuilder(AstGraphBuilder* builder, int case_count) 92 : ControlBuilder(builder), 93 body_environment_(nullptr), 94 label_environment_(nullptr), 95 break_environment_(nullptr), 96 body_environments_(case_count, zone()) {} 97 98 // Primitive control commands. 99 void BeginSwitch(); 100 void BeginLabel(int index, Node* condition); 101 void EndLabel(); 102 void DefaultAt(int index); 103 void BeginCase(int index); 104 void EndCase(); 105 void EndSwitch(); 106 107 // Primitive support for break. 108 void Break() final; 109 110 // The number of cases within a switch is statically known. case_count()111 size_t case_count() const { return body_environments_.size(); } 112 113 private: 114 Environment* body_environment_; // Environment after last case body. 115 Environment* label_environment_; // Environment for next label condition. 116 Environment* break_environment_; // Environment after the switch exits. 117 ZoneVector<Environment*> body_environments_; 118 }; 119 120 121 // Tracks control flow for a block statement. 122 class BlockBuilder final : public ControlBuilder { 123 public: BlockBuilder(AstGraphBuilder * builder)124 explicit BlockBuilder(AstGraphBuilder* builder) 125 : ControlBuilder(builder), break_environment_(nullptr) {} 126 127 // Primitive control commands. 128 void BeginBlock(); 129 void EndBlock(); 130 131 // Primitive support for break. 132 void Break() final; 133 134 // Compound control commands for conditional break. 135 void BreakWhen(Node* condition, BranchHint = BranchHint::kNone); 136 void BreakUnless(Node* condition, BranchHint hint = BranchHint::kNone); 137 138 private: 139 Environment* break_environment_; // Environment after the block exits. 140 }; 141 142 143 // Tracks control flow for a try-catch statement. 144 class TryCatchBuilder final : public ControlBuilder { 145 public: TryCatchBuilder(AstGraphBuilder * builder)146 explicit TryCatchBuilder(AstGraphBuilder* builder) 147 : ControlBuilder(builder), 148 catch_environment_(nullptr), 149 exit_environment_(nullptr), 150 exception_node_(nullptr) {} 151 152 // Primitive control commands. 153 void BeginTry(); 154 void Throw(Node* exception); 155 void EndTry(); 156 void EndCatch(); 157 158 // Returns the exception value inside the 'catch' body. GetExceptionNode()159 Node* GetExceptionNode() const { return exception_node_; } 160 161 private: 162 Environment* catch_environment_; // Environment for the 'catch' body. 163 Environment* exit_environment_; // Environment after the statement. 164 Node* exception_node_; // Node for exception in 'catch' body. 165 }; 166 167 168 // Tracks control flow for a try-finally statement. 169 class TryFinallyBuilder final : public ControlBuilder { 170 public: TryFinallyBuilder(AstGraphBuilder * builder)171 explicit TryFinallyBuilder(AstGraphBuilder* builder) 172 : ControlBuilder(builder), 173 finally_environment_(nullptr), 174 token_node_(nullptr), 175 value_node_(nullptr) {} 176 177 // Primitive control commands. 178 void BeginTry(); 179 void LeaveTry(Node* token, Node* value); 180 void EndTry(Node* token, Node* value); 181 void EndFinally(); 182 183 // Returns the dispatch token value inside the 'finally' body. GetDispatchTokenNode()184 Node* GetDispatchTokenNode() const { return token_node_; } 185 186 // Returns the saved result value inside the 'finally' body. GetResultValueNode()187 Node* GetResultValueNode() const { return value_node_; } 188 189 private: 190 Environment* finally_environment_; // Environment for the 'finally' body. 191 Node* token_node_; // Node for token in 'finally' body. 192 Node* value_node_; // Node for value in 'finally' body. 193 }; 194 195 } // namespace compiler 196 } // namespace internal 197 } // namespace v8 198 199 #endif // V8_COMPILER_CONTROL_BUILDERS_H_ 200