1 // Copyright 2011 the V8 project authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef V8_GLOBAL_HANDLES_H_ 6 #define V8_GLOBAL_HANDLES_H_ 7 8 #include "include/v8.h" 9 #include "include/v8-profiler.h" 10 11 #include "src/handles.h" 12 #include "src/list.h" 13 #include "src/utils.h" 14 15 namespace v8 { 16 namespace internal { 17 18 class HeapStats; 19 class ObjectVisitor; 20 21 // Structure for tracking global handles. 22 // A single list keeps all the allocated global handles. 23 // Destroyed handles stay in the list but is added to the free list. 24 // At GC the destroyed global handles are removed from the free list 25 // and deallocated. 26 27 // Data structures for tracking object groups and implicit references. 28 29 // An object group is treated like a single JS object: if one of object in 30 // the group is alive, all objects in the same group are considered alive. 31 // An object group is used to simulate object relationship in a DOM tree. 32 33 // An implicit references group consists of two parts: a parent object and a 34 // list of children objects. If the parent is alive, all the children are alive 35 // too. 36 37 struct ObjectGroup { ObjectGroupObjectGroup38 explicit ObjectGroup(size_t length) 39 : info(NULL), length(length) { 40 DCHECK(length > 0); 41 objects = new Object**[length]; 42 } 43 ~ObjectGroup(); 44 45 v8::RetainedObjectInfo* info; 46 Object*** objects; 47 size_t length; 48 }; 49 50 51 struct ImplicitRefGroup { ImplicitRefGroupImplicitRefGroup52 ImplicitRefGroup(HeapObject** parent, size_t length) 53 : parent(parent), length(length) { 54 DCHECK(length > 0); 55 children = new Object**[length]; 56 } 57 ~ImplicitRefGroup(); 58 59 HeapObject** parent; 60 Object*** children; 61 size_t length; 62 }; 63 64 65 // For internal bookkeeping. 66 struct ObjectGroupConnection { ObjectGroupConnectionObjectGroupConnection67 ObjectGroupConnection(UniqueId id, Object** object) 68 : id(id), object(object) {} 69 70 bool operator==(const ObjectGroupConnection& other) const { 71 return id == other.id; 72 } 73 74 bool operator<(const ObjectGroupConnection& other) const { 75 return id < other.id; 76 } 77 78 UniqueId id; 79 Object** object; 80 }; 81 82 83 struct ObjectGroupRetainerInfo { ObjectGroupRetainerInfoObjectGroupRetainerInfo84 ObjectGroupRetainerInfo(UniqueId id, RetainedObjectInfo* info) 85 : id(id), info(info) {} 86 87 bool operator==(const ObjectGroupRetainerInfo& other) const { 88 return id == other.id; 89 } 90 91 bool operator<(const ObjectGroupRetainerInfo& other) const { 92 return id < other.id; 93 } 94 95 UniqueId id; 96 RetainedObjectInfo* info; 97 }; 98 99 100 enum WeaknessType { 101 NORMAL_WEAK, // Embedder gets a handle to the dying object. 102 // In the following cases, the embedder gets the parameter they passed in 103 // earlier, and 0 or 2 first internal fields. Note that the internal 104 // fields must contain aligned non-V8 pointers. Getting pointers to V8 105 // objects through this interface would be GC unsafe so in that case the 106 // embedder gets a null pointer instead. 107 PHANTOM_WEAK, 108 PHANTOM_WEAK_2_INTERNAL_FIELDS 109 }; 110 111 112 class GlobalHandles { 113 public: 114 ~GlobalHandles(); 115 116 // Creates a new global handle that is alive until Destroy is called. 117 Handle<Object> Create(Object* value); 118 119 // Copy a global handle 120 static Handle<Object> CopyGlobal(Object** location); 121 122 // Destroy a global handle. 123 static void Destroy(Object** location); 124 125 typedef WeakCallbackData<v8::Value, void>::Callback WeakCallback; 126 127 // For a phantom weak reference, the callback does not have access to the 128 // dying object. Phantom weak references are preferred because they allow 129 // memory to be reclaimed in one GC cycle rather than two. However, for 130 // historical reasons the default is non-phantom. 131 enum PhantomState { Nonphantom, Phantom }; 132 133 // Make the global handle weak and set the callback parameter for the 134 // handle. When the garbage collector recognizes that only weak global 135 // handles point to an object the callback function is invoked (for each 136 // handle) with the handle and corresponding parameter as arguments. By 137 // default the handle still contains a pointer to the object that is being 138 // collected. For this reason the object is not collected until the next 139 // GC. For a phantom weak handle the handle is cleared (set to a Smi) 140 // before the callback is invoked, but the handle can still be identified 141 // in the callback by using the location() of the handle. 142 static void MakeWeak(Object** location, void* parameter, 143 WeakCallback weak_callback); 144 145 // It would be nice to template this one, but it's really hard to get 146 // the template instantiator to work right if you do. 147 static void MakeWeak(Object** location, void* parameter, 148 WeakCallbackInfo<void>::Callback weak_callback, 149 v8::WeakCallbackType type); 150 151 void RecordStats(HeapStats* stats); 152 153 // Returns the current number of weak handles. 154 int NumberOfWeakHandles(); 155 156 // Returns the current number of weak handles to global objects. 157 // These handles are also included in NumberOfWeakHandles(). 158 int NumberOfGlobalObjectWeakHandles(); 159 160 // Returns the current number of handles to global objects. global_handles_count()161 int global_handles_count() const { 162 return number_of_global_handles_; 163 } 164 165 // Clear the weakness of a global handle. 166 static void* ClearWeakness(Object** location); 167 168 // Clear the weakness of a global handle. 169 static void MarkIndependent(Object** location); 170 171 // Mark the reference to this object externaly unreachable. 172 static void MarkPartiallyDependent(Object** location); 173 174 static bool IsIndependent(Object** location); 175 176 // Tells whether global handle is near death. 177 static bool IsNearDeath(Object** location); 178 179 // Tells whether global handle is weak. 180 static bool IsWeak(Object** location); 181 182 // Process pending weak handles. 183 // Returns the number of freed nodes. 184 int PostGarbageCollectionProcessing( 185 GarbageCollector collector, const v8::GCCallbackFlags gc_callback_flags); 186 187 // Iterates over all strong handles. 188 void IterateStrongRoots(ObjectVisitor* v); 189 190 // Iterates over all handles. 191 void IterateAllRoots(ObjectVisitor* v); 192 193 // Iterates over all handles that have embedder-assigned class ID. 194 void IterateAllRootsWithClassIds(ObjectVisitor* v); 195 196 // Iterates over all handles in the new space that have embedder-assigned 197 // class ID. 198 void IterateAllRootsInNewSpaceWithClassIds(ObjectVisitor* v); 199 200 // Iterate over all handles in the new space that are weak, unmodified 201 // and have class IDs 202 void IterateWeakRootsInNewSpaceWithClassIds(ObjectVisitor* v); 203 204 // Iterates over all weak roots in heap. 205 void IterateWeakRoots(ObjectVisitor* v); 206 207 // Find all weak handles satisfying the callback predicate, mark 208 // them as pending. 209 void IdentifyWeakHandles(WeakSlotCallback f); 210 211 // NOTE: Five ...NewSpace... functions below are used during 212 // scavenge collections and iterate over sets of handles that are 213 // guaranteed to contain all handles holding new space objects (but 214 // may also include old space objects). 215 216 // Iterates over strong and dependent handles. See the node above. 217 void IterateNewSpaceStrongAndDependentRoots(ObjectVisitor* v); 218 219 // Finds weak independent or partially independent handles satisfying 220 // the callback predicate and marks them as pending. See the note above. 221 void IdentifyNewSpaceWeakIndependentHandles(WeakSlotCallbackWithHeap f); 222 223 // Iterates over weak independent or partially independent handles. 224 // See the note above. 225 void IterateNewSpaceWeakIndependentRoots(ObjectVisitor* v); 226 227 // Finds weak independent or unmodified handles satisfying 228 // the callback predicate and marks them as pending. See the note above. 229 void MarkNewSpaceWeakUnmodifiedObjectsPending( 230 WeakSlotCallbackWithHeap is_unscavenged); 231 232 // Iterates over weak independent or unmodified handles. 233 // See the note above. 234 void IterateNewSpaceWeakUnmodifiedRoots(ObjectVisitor* v); 235 236 // Identify unmodified objects that are in weak state and marks them 237 // unmodified 238 void IdentifyWeakUnmodifiedObjects(WeakSlotCallback is_unmodified); 239 240 // Iterate over objects in object groups that have at least one object 241 // which requires visiting. The callback has to return true if objects 242 // can be skipped and false otherwise. 243 bool IterateObjectGroups(ObjectVisitor* v, WeakSlotCallbackWithHeap can_skip); 244 245 // Add an object group. 246 // Should be only used in GC callback function before a collection. 247 // All groups are destroyed after a garbage collection. 248 void AddObjectGroup(Object*** handles, 249 size_t length, 250 v8::RetainedObjectInfo* info); 251 252 // Associates handle with the object group represented by id. 253 // Should be only used in GC callback function before a collection. 254 // All groups are destroyed after a garbage collection. 255 void SetObjectGroupId(Object** handle, UniqueId id); 256 257 // Set RetainedObjectInfo for an object group. Should not be called more than 258 // once for a group. Should not be called for a group which contains no 259 // handles. 260 void SetRetainedObjectInfo(UniqueId id, RetainedObjectInfo* info); 261 262 // Adds an implicit reference from a group to an object. Should be only used 263 // in GC callback function before a collection. All implicit references are 264 // destroyed after a mark-compact collection. 265 void SetReferenceFromGroup(UniqueId id, Object** child); 266 267 // Adds an implicit reference from a parent object to a child object. Should 268 // be only used in GC callback function before a collection. All implicit 269 // references are destroyed after a mark-compact collection. 270 void SetReference(HeapObject** parent, Object** child); 271 object_groups()272 List<ObjectGroup*>* object_groups() { 273 ComputeObjectGroupsAndImplicitReferences(); 274 return &object_groups_; 275 } 276 implicit_ref_groups()277 List<ImplicitRefGroup*>* implicit_ref_groups() { 278 ComputeObjectGroupsAndImplicitReferences(); 279 return &implicit_ref_groups_; 280 } 281 282 // Remove bags, this should only happen after GC. 283 void RemoveObjectGroups(); 284 void RemoveImplicitRefGroups(); 285 286 // Tear down the global handle structure. 287 void TearDown(); 288 isolate()289 Isolate* isolate() { return isolate_; } 290 291 #ifdef DEBUG 292 void PrintStats(); 293 void Print(); 294 #endif 295 296 private: 297 explicit GlobalHandles(Isolate* isolate); 298 299 // Migrates data from the internal representation (object_group_connections_, 300 // retainer_infos_ and implicit_ref_connections_) to the public and more 301 // efficient representation (object_groups_ and implicit_ref_groups_). 302 void ComputeObjectGroupsAndImplicitReferences(); 303 304 // v8::internal::List is inefficient even for small number of elements, if we 305 // don't assign any initial capacity. 306 static const int kObjectGroupConnectionsCapacity = 20; 307 308 class PendingPhantomCallback; 309 310 // Helpers for PostGarbageCollectionProcessing. 311 static void InvokeSecondPassPhantomCallbacks( 312 List<PendingPhantomCallback>* callbacks, Isolate* isolate); 313 int PostScavengeProcessing(int initial_post_gc_processing_count); 314 int PostMarkSweepProcessing(int initial_post_gc_processing_count); 315 int DispatchPendingPhantomCallbacks(bool synchronous_second_pass); 316 void UpdateListOfNewSpaceNodes(); 317 318 // Internal node structures. 319 class Node; 320 class NodeBlock; 321 class NodeIterator; 322 class PendingPhantomCallbacksSecondPassTask; 323 324 Isolate* isolate_; 325 326 // Field always containing the number of handles to global objects. 327 int number_of_global_handles_; 328 329 // List of all allocated node blocks. 330 NodeBlock* first_block_; 331 332 // List of node blocks with used nodes. 333 NodeBlock* first_used_block_; 334 335 // Free list of nodes. 336 Node* first_free_; 337 338 // Contains all nodes holding new space objects. Note: when the list 339 // is accessed, some of the objects may have been promoted already. 340 List<Node*> new_space_nodes_; 341 342 int post_gc_processing_count_; 343 344 // Object groups and implicit references, public and more efficient 345 // representation. 346 List<ObjectGroup*> object_groups_; 347 List<ImplicitRefGroup*> implicit_ref_groups_; 348 349 // Object groups and implicit references, temporary representation while 350 // constructing the groups. 351 List<ObjectGroupConnection> object_group_connections_; 352 List<ObjectGroupRetainerInfo> retainer_infos_; 353 List<ObjectGroupConnection> implicit_ref_connections_; 354 355 List<PendingPhantomCallback> pending_phantom_callbacks_; 356 357 friend class Isolate; 358 359 DISALLOW_COPY_AND_ASSIGN(GlobalHandles); 360 }; 361 362 363 class GlobalHandles::PendingPhantomCallback { 364 public: 365 typedef v8::WeakCallbackInfo<void> Data; PendingPhantomCallback(Node * node,Data::Callback callback,void * parameter,void * internal_fields[v8::kInternalFieldsInWeakCallback])366 PendingPhantomCallback( 367 Node* node, Data::Callback callback, void* parameter, 368 void* internal_fields[v8::kInternalFieldsInWeakCallback]) 369 : node_(node), callback_(callback), parameter_(parameter) { 370 for (int i = 0; i < v8::kInternalFieldsInWeakCallback; ++i) { 371 internal_fields_[i] = internal_fields[i]; 372 } 373 } 374 375 void Invoke(Isolate* isolate); 376 node()377 Node* node() { return node_; } callback()378 Data::Callback callback() { return callback_; } 379 380 private: 381 Node* node_; 382 Data::Callback callback_; 383 void* parameter_; 384 void* internal_fields_[v8::kInternalFieldsInWeakCallback]; 385 }; 386 387 388 class EternalHandles { 389 public: 390 enum SingletonHandle { 391 I18N_TEMPLATE_ONE, 392 I18N_TEMPLATE_TWO, 393 DATE_CACHE_VERSION, 394 395 NUMBER_OF_SINGLETON_HANDLES 396 }; 397 398 EternalHandles(); 399 ~EternalHandles(); 400 NumberOfHandles()401 int NumberOfHandles() { return size_; } 402 403 // Create an EternalHandle, overwriting the index. 404 void Create(Isolate* isolate, Object* object, int* index); 405 406 // Grab the handle for an existing EternalHandle. Get(int index)407 inline Handle<Object> Get(int index) { 408 return Handle<Object>(GetLocation(index)); 409 } 410 411 // Grab the handle for an existing SingletonHandle. GetSingleton(SingletonHandle singleton)412 inline Handle<Object> GetSingleton(SingletonHandle singleton) { 413 DCHECK(Exists(singleton)); 414 return Get(singleton_handles_[singleton]); 415 } 416 417 // Checks whether a SingletonHandle has been assigned. Exists(SingletonHandle singleton)418 inline bool Exists(SingletonHandle singleton) { 419 return singleton_handles_[singleton] != kInvalidIndex; 420 } 421 422 // Assign a SingletonHandle to an empty slot and returns the handle. CreateSingleton(Isolate * isolate,Object * object,SingletonHandle singleton)423 Handle<Object> CreateSingleton(Isolate* isolate, 424 Object* object, 425 SingletonHandle singleton) { 426 Create(isolate, object, &singleton_handles_[singleton]); 427 return Get(singleton_handles_[singleton]); 428 } 429 430 // Iterates over all handles. 431 void IterateAllRoots(ObjectVisitor* visitor); 432 // Iterates over all handles which might be in new space. 433 void IterateNewSpaceRoots(ObjectVisitor* visitor); 434 // Rebuilds new space list. 435 void PostGarbageCollectionProcessing(Heap* heap); 436 437 private: 438 static const int kInvalidIndex = -1; 439 static const int kShift = 8; 440 static const int kSize = 1 << kShift; 441 static const int kMask = 0xff; 442 443 // Gets the slot for an index GetLocation(int index)444 inline Object** GetLocation(int index) { 445 DCHECK(index >= 0 && index < size_); 446 return &blocks_[index >> kShift][index & kMask]; 447 } 448 449 int size_; 450 List<Object**> blocks_; 451 List<int> new_space_indices_; 452 int singleton_handles_[NUMBER_OF_SINGLETON_HANDLES]; 453 454 DISALLOW_COPY_AND_ASSIGN(EternalHandles); 455 }; 456 457 458 } // namespace internal 459 } // namespace v8 460 461 #endif // V8_GLOBAL_HANDLES_H_ 462