1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.widget; 18 19 import android.annotation.ColorInt; 20 import android.content.res.TypedArray; 21 import android.graphics.Paint; 22 import android.graphics.PorterDuff; 23 import android.graphics.PorterDuffXfermode; 24 import android.graphics.Rect; 25 26 import android.content.Context; 27 import android.graphics.Canvas; 28 import android.view.animation.AnimationUtils; 29 import android.view.animation.DecelerateInterpolator; 30 import android.view.animation.Interpolator; 31 32 /** 33 * This class performs the graphical effect used at the edges of scrollable widgets 34 * when the user scrolls beyond the content bounds in 2D space. 35 * 36 * <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an 37 * instance for each edge that should show the effect, feed it input data using 38 * the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()}, 39 * and draw the effect using {@link #draw(Canvas)} in the widget's overridden 40 * {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns 41 * false after drawing, the edge effect's animation is not yet complete and the widget 42 * should schedule another drawing pass to continue the animation.</p> 43 * 44 * <p>When drawing, widgets should draw their main content and child views first, 45 * usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code> 46 * method. (This will invoke onDraw and dispatch drawing to child views as needed.) 47 * The edge effect may then be drawn on top of the view's content using the 48 * {@link #draw(Canvas)} method.</p> 49 */ 50 public class EdgeEffect { 51 @SuppressWarnings("UnusedDeclaration") 52 private static final String TAG = "EdgeEffect"; 53 54 // Time it will take the effect to fully recede in ms 55 private static final int RECEDE_TIME = 600; 56 57 // Time it will take before a pulled glow begins receding in ms 58 private static final int PULL_TIME = 167; 59 60 // Time it will take in ms for a pulled glow to decay to partial strength before release 61 private static final int PULL_DECAY_TIME = 2000; 62 63 private static final float MAX_ALPHA = 0.5f; 64 65 private static final float MAX_GLOW_SCALE = 2.f; 66 67 private static final float PULL_GLOW_BEGIN = 0.f; 68 69 // Minimum velocity that will be absorbed 70 private static final int MIN_VELOCITY = 100; 71 // Maximum velocity, clamps at this value 72 private static final int MAX_VELOCITY = 10000; 73 74 private static final float EPSILON = 0.001f; 75 76 private static final double ANGLE = Math.PI / 6; 77 private static final float SIN = (float) Math.sin(ANGLE); 78 private static final float COS = (float) Math.cos(ANGLE); 79 80 private float mGlowAlpha; 81 private float mGlowScaleY; 82 83 private float mGlowAlphaStart; 84 private float mGlowAlphaFinish; 85 private float mGlowScaleYStart; 86 private float mGlowScaleYFinish; 87 88 private long mStartTime; 89 private float mDuration; 90 91 private final Interpolator mInterpolator; 92 93 private static final int STATE_IDLE = 0; 94 private static final int STATE_PULL = 1; 95 private static final int STATE_ABSORB = 2; 96 private static final int STATE_RECEDE = 3; 97 private static final int STATE_PULL_DECAY = 4; 98 99 private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f; 100 101 private static final int VELOCITY_GLOW_FACTOR = 6; 102 103 private int mState = STATE_IDLE; 104 105 private float mPullDistance; 106 107 private final Rect mBounds = new Rect(); 108 private final Paint mPaint = new Paint(); 109 private float mRadius; 110 private float mBaseGlowScale; 111 private float mDisplacement = 0.5f; 112 private float mTargetDisplacement = 0.5f; 113 114 /** 115 * Construct a new EdgeEffect with a theme appropriate for the provided context. 116 * @param context Context used to provide theming and resource information for the EdgeEffect 117 */ EdgeEffect(Context context)118 public EdgeEffect(Context context) { 119 mPaint.setAntiAlias(true); 120 final TypedArray a = context.obtainStyledAttributes( 121 com.android.internal.R.styleable.EdgeEffect); 122 final int themeColor = a.getColor( 123 com.android.internal.R.styleable.EdgeEffect_colorEdgeEffect, 0xff666666); 124 a.recycle(); 125 mPaint.setColor((themeColor & 0xffffff) | 0x33000000); 126 mPaint.setStyle(Paint.Style.FILL); 127 mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP)); 128 mInterpolator = new DecelerateInterpolator(); 129 } 130 131 /** 132 * Set the size of this edge effect in pixels. 133 * 134 * @param width Effect width in pixels 135 * @param height Effect height in pixels 136 */ setSize(int width, int height)137 public void setSize(int width, int height) { 138 final float r = width * 0.75f / SIN; 139 final float y = COS * r; 140 final float h = r - y; 141 final float or = height * 0.75f / SIN; 142 final float oy = COS * or; 143 final float oh = or - oy; 144 145 mRadius = r; 146 mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f; 147 148 mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h)); 149 } 150 151 /** 152 * Reports if this EdgeEffect's animation is finished. If this method returns false 153 * after a call to {@link #draw(Canvas)} the host widget should schedule another 154 * drawing pass to continue the animation. 155 * 156 * @return true if animation is finished, false if drawing should continue on the next frame. 157 */ isFinished()158 public boolean isFinished() { 159 return mState == STATE_IDLE; 160 } 161 162 /** 163 * Immediately finish the current animation. 164 * After this call {@link #isFinished()} will return true. 165 */ finish()166 public void finish() { 167 mState = STATE_IDLE; 168 } 169 170 /** 171 * A view should call this when content is pulled away from an edge by the user. 172 * This will update the state of the current visual effect and its associated animation. 173 * The host view should always {@link android.view.View#invalidate()} after this 174 * and draw the results accordingly. 175 * 176 * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement 177 * of the pull point is known.</p> 178 * 179 * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to 180 * 1.f (full length of the view) or negative values to express change 181 * back toward the edge reached to initiate the effect. 182 */ onPull(float deltaDistance)183 public void onPull(float deltaDistance) { 184 onPull(deltaDistance, 0.5f); 185 } 186 187 /** 188 * A view should call this when content is pulled away from an edge by the user. 189 * This will update the state of the current visual effect and its associated animation. 190 * The host view should always {@link android.view.View#invalidate()} after this 191 * and draw the results accordingly. 192 * 193 * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to 194 * 1.f (full length of the view) or negative values to express change 195 * back toward the edge reached to initiate the effect. 196 * @param displacement The displacement from the starting side of the effect of the point 197 * initiating the pull. In the case of touch this is the finger position. 198 * Values may be from 0-1. 199 */ onPull(float deltaDistance, float displacement)200 public void onPull(float deltaDistance, float displacement) { 201 final long now = AnimationUtils.currentAnimationTimeMillis(); 202 mTargetDisplacement = displacement; 203 if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) { 204 return; 205 } 206 if (mState != STATE_PULL) { 207 mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY); 208 } 209 mState = STATE_PULL; 210 211 mStartTime = now; 212 mDuration = PULL_TIME; 213 214 mPullDistance += deltaDistance; 215 216 final float absdd = Math.abs(deltaDistance); 217 mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA, 218 mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR)); 219 220 if (mPullDistance == 0) { 221 mGlowScaleY = mGlowScaleYStart = 0; 222 } else { 223 final float scale = (float) (Math.max(0, 1 - 1 / 224 Math.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3d) / 0.7d); 225 226 mGlowScaleY = mGlowScaleYStart = scale; 227 } 228 229 mGlowAlphaFinish = mGlowAlpha; 230 mGlowScaleYFinish = mGlowScaleY; 231 } 232 233 /** 234 * Call when the object is released after being pulled. 235 * This will begin the "decay" phase of the effect. After calling this method 236 * the host view should {@link android.view.View#invalidate()} and thereby 237 * draw the results accordingly. 238 */ onRelease()239 public void onRelease() { 240 mPullDistance = 0; 241 242 if (mState != STATE_PULL && mState != STATE_PULL_DECAY) { 243 return; 244 } 245 246 mState = STATE_RECEDE; 247 mGlowAlphaStart = mGlowAlpha; 248 mGlowScaleYStart = mGlowScaleY; 249 250 mGlowAlphaFinish = 0.f; 251 mGlowScaleYFinish = 0.f; 252 253 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 254 mDuration = RECEDE_TIME; 255 } 256 257 /** 258 * Call when the effect absorbs an impact at the given velocity. 259 * Used when a fling reaches the scroll boundary. 260 * 261 * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller}, 262 * the method <code>getCurrVelocity</code> will provide a reasonable approximation 263 * to use here.</p> 264 * 265 * @param velocity Velocity at impact in pixels per second. 266 */ onAbsorb(int velocity)267 public void onAbsorb(int velocity) { 268 mState = STATE_ABSORB; 269 velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY); 270 271 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 272 mDuration = 0.15f + (velocity * 0.02f); 273 274 // The glow depends more on the velocity, and therefore starts out 275 // nearly invisible. 276 mGlowAlphaStart = 0.3f; 277 mGlowScaleYStart = Math.max(mGlowScaleY, 0.f); 278 279 280 // Growth for the size of the glow should be quadratic to properly 281 // respond 282 // to a user's scrolling speed. The faster the scrolling speed, the more 283 // intense the effect should be for both the size and the saturation. 284 mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f); 285 // Alpha should change for the glow as well as size. 286 mGlowAlphaFinish = Math.max( 287 mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA)); 288 mTargetDisplacement = 0.5f; 289 } 290 291 /** 292 * Set the color of this edge effect in argb. 293 * 294 * @param color Color in argb 295 */ setColor(@olorInt int color)296 public void setColor(@ColorInt int color) { 297 mPaint.setColor(color); 298 } 299 300 /** 301 * Return the color of this edge effect in argb. 302 * @return The color of this edge effect in argb 303 */ 304 @ColorInt getColor()305 public int getColor() { 306 return mPaint.getColor(); 307 } 308 309 /** 310 * Draw into the provided canvas. Assumes that the canvas has been rotated 311 * accordingly and the size has been set. The effect will be drawn the full 312 * width of X=0 to X=width, beginning from Y=0 and extending to some factor < 313 * 1.f of height. 314 * 315 * @param canvas Canvas to draw into 316 * @return true if drawing should continue beyond this frame to continue the 317 * animation 318 */ draw(Canvas canvas)319 public boolean draw(Canvas canvas) { 320 update(); 321 322 final int count = canvas.save(); 323 324 final float centerX = mBounds.centerX(); 325 final float centerY = mBounds.height() - mRadius; 326 327 canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0); 328 329 final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f; 330 float translateX = mBounds.width() * displacement / 2; 331 332 canvas.clipRect(mBounds); 333 canvas.translate(translateX, 0); 334 mPaint.setAlpha((int) (0xff * mGlowAlpha)); 335 canvas.drawCircle(centerX, centerY, mRadius, mPaint); 336 canvas.restoreToCount(count); 337 338 boolean oneLastFrame = false; 339 if (mState == STATE_RECEDE && mGlowScaleY == 0) { 340 mState = STATE_IDLE; 341 oneLastFrame = true; 342 } 343 344 return mState != STATE_IDLE || oneLastFrame; 345 } 346 347 /** 348 * Return the maximum height that the edge effect will be drawn at given the original 349 * {@link #setSize(int, int) input size}. 350 * @return The maximum height of the edge effect 351 */ getMaxHeight()352 public int getMaxHeight() { 353 return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f); 354 } 355 update()356 private void update() { 357 final long time = AnimationUtils.currentAnimationTimeMillis(); 358 final float t = Math.min((time - mStartTime) / mDuration, 1.f); 359 360 final float interp = mInterpolator.getInterpolation(t); 361 362 mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp; 363 mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp; 364 mDisplacement = (mDisplacement + mTargetDisplacement) / 2; 365 366 if (t >= 1.f - EPSILON) { 367 switch (mState) { 368 case STATE_ABSORB: 369 mState = STATE_RECEDE; 370 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 371 mDuration = RECEDE_TIME; 372 373 mGlowAlphaStart = mGlowAlpha; 374 mGlowScaleYStart = mGlowScaleY; 375 376 // After absorb, the glow should fade to nothing. 377 mGlowAlphaFinish = 0.f; 378 mGlowScaleYFinish = 0.f; 379 break; 380 case STATE_PULL: 381 mState = STATE_PULL_DECAY; 382 mStartTime = AnimationUtils.currentAnimationTimeMillis(); 383 mDuration = PULL_DECAY_TIME; 384 385 mGlowAlphaStart = mGlowAlpha; 386 mGlowScaleYStart = mGlowScaleY; 387 388 // After pull, the glow should fade to nothing. 389 mGlowAlphaFinish = 0.f; 390 mGlowScaleYFinish = 0.f; 391 break; 392 case STATE_PULL_DECAY: 393 mState = STATE_RECEDE; 394 break; 395 case STATE_RECEDE: 396 mState = STATE_IDLE; 397 break; 398 } 399 } 400 } 401 } 402