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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "CanvasProperty.h"
18 #include "Layer.h"
19 #include "RenderNode.h"
20 #include "hwui/Canvas.h"
21 
22 #include <SkCanvas.h>
23 #include <SkClipStack.h>
24 #include <SkDrawable.h>
25 #include <SkDevice.h>
26 #include <SkDeque.h>
27 #include <SkDrawFilter.h>
28 #include <SkGraphics.h>
29 #include <SkImage.h>
30 #include <SkShader.h>
31 #include <SkTArray.h>
32 #include <SkTLazy.h>
33 #include <SkTemplates.h>
34 
35 #include "VectorDrawable.h"
36 
37 #include <memory>
38 
39 namespace android {
40 
41 // Holds an SkCanvas reference plus additional native data.
42 class SkiaCanvas : public Canvas {
43 public:
44     explicit SkiaCanvas(const SkBitmap& bitmap);
45 
46     /**
47      *  Create a new SkiaCanvas.
48      *
49      *  @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must
50      *      not be NULL. This constructor will ref() the SkCanvas, and unref()
51      *      it in its destructor.
52      */
SkiaCanvas(SkCanvas * canvas)53     explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) {
54         SkASSERT(canvas);
55         canvas->ref();
56     }
57 
asSkCanvas()58     virtual SkCanvas* asSkCanvas() override {
59         return mCanvas.get();
60     }
61 
resetRecording(int width,int height)62     virtual void resetRecording(int width, int height) override {
63         LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas");
64     }
65 
finishRecording()66     virtual uirenderer::DisplayList* finishRecording() override {
67         LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList");
68         return nullptr;
69     }
insertReorderBarrier(bool enableReorder)70     virtual void insertReorderBarrier(bool enableReorder) override {
71         LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers");
72     }
73 
74     virtual void setBitmap(const SkBitmap& bitmap) override;
75 
76     virtual bool isOpaque() override;
77     virtual int width() override;
78     virtual int height() override;
79 
setHighContrastText(bool highContrastText)80     virtual void setHighContrastText(bool highContrastText) override {
81         mHighContrastText = highContrastText;
82     }
isHighContrastText()83     virtual bool isHighContrastText() override { return mHighContrastText; }
84 
85     virtual int getSaveCount() const override;
86     virtual int save(SaveFlags::Flags flags) override;
87     virtual void restore() override;
88     virtual void restoreToCount(int saveCount) override;
89 
90     virtual int saveLayer(float left, float top, float right, float bottom,
91                 const SkPaint* paint, SaveFlags::Flags flags) override;
92     virtual int saveLayerAlpha(float left, float top, float right, float bottom,
93             int alpha, SaveFlags::Flags flags) override;
94 
95     virtual void getMatrix(SkMatrix* outMatrix) const override;
96     virtual void setMatrix(const SkMatrix& matrix) override;
97     virtual void concat(const SkMatrix& matrix) override;
98     virtual void rotate(float degrees) override;
99     virtual void scale(float sx, float sy) override;
100     virtual void skew(float sx, float sy) override;
101     virtual void translate(float dx, float dy) override;
102 
103     virtual bool getClipBounds(SkRect* outRect) const override;
104     virtual bool quickRejectRect(float left, float top, float right, float bottom) const override;
105     virtual bool quickRejectPath(const SkPath& path) const override;
106     virtual bool clipRect(float left, float top, float right, float bottom,
107             SkRegion::Op op) override;
108     virtual bool clipPath(const SkPath* path, SkRegion::Op op) override;
109     virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override;
110 
111     virtual SkDrawFilter* getDrawFilter() override;
112     virtual void setDrawFilter(SkDrawFilter* drawFilter) override;
113 
114     virtual void drawColor(int color, SkXfermode::Mode mode) override;
115     virtual void drawPaint(const SkPaint& paint) override;
116 
117     virtual void drawPoint(float x, float y, const SkPaint& paint) override;
118     virtual void drawPoints(const float* points, int count, const SkPaint& paint) override;
119     virtual void drawLine(float startX, float startY, float stopX, float stopY,
120             const SkPaint& paint) override;
121     virtual void drawLines(const float* points, int count, const SkPaint& paint) override;
122     virtual void drawRect(float left, float top, float right, float bottom,
123             const SkPaint& paint) override;
124     virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override;
125     virtual void drawRoundRect(float left, float top, float right, float bottom,
126             float rx, float ry, const SkPaint& paint) override;
127     virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override;
128     virtual void drawOval(float left, float top, float right, float bottom,
129             const SkPaint& paint) override;
130     virtual void drawArc(float left, float top, float right, float bottom,
131             float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override;
132     virtual void drawPath(const SkPath& path, const SkPaint& paint) override;
133     virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
134             const float* verts, const float* tex, const int* colors,
135             const uint16_t* indices, int indexCount, const SkPaint& paint) override;
136 
137     virtual void drawBitmap(const SkBitmap& bitmap, float left, float top,
138             const SkPaint* paint) override;
139     virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix,
140             const SkPaint* paint) override;
141     virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
142             float srcRight, float srcBottom, float dstLeft, float dstTop,
143             float dstRight, float dstBottom, const SkPaint* paint) override;
144     virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
145             const float* vertices, const int* colors, const SkPaint* paint) override;
146     virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk,
147             float dstLeft, float dstTop, float dstRight, float dstBottom,
148             const SkPaint* paint) override;
149 
drawTextAbsolutePos() const150     virtual bool drawTextAbsolutePos() const  override { return true; }
151     virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override;
152 
153     virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
154             uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
155             uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
156             uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override;
157     virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x,
158             uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius,
159             uirenderer::CanvasPropertyPaint* paint) override;
160 
161     virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override;
162     virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override;
163     virtual void callDrawGLFunction(Functor* functor,
164             uirenderer::GlFunctorLifecycleListener* listener) override;
165 
166 protected:
167     virtual void drawGlyphs(const uint16_t* text, const float* positions, int count,
168             const SkPaint& paint, float x, float y,
169             float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
170             float totalAdvance) override;
171     virtual void drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path,
172             float hOffset, float vOffset, const SkPaint& paint) override;
173 
174 private:
175     struct SaveRec {
176         int              saveCount;
177         SaveFlags::Flags saveFlags;
178     };
179 
180     bool mHighContrastText = false;
181 
182     void recordPartialSave(SaveFlags::Flags flags);
183     void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount);
184     void applyClips(const SkTArray<SkClipStack::Element>& clips);
185 
186     void drawPoints(const float* points, int count, const SkPaint& paint,
187                     SkCanvas::PointMode mode);
188 
189     SkAutoTUnref<SkCanvas> mCanvas;
190     std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves.
191 };
192 
create_canvas(const SkBitmap & bitmap)193 Canvas* Canvas::create_canvas(const SkBitmap& bitmap) {
194     return new SkiaCanvas(bitmap);
195 }
196 
create_canvas(SkCanvas * skiaCanvas)197 Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) {
198     return new SkiaCanvas(skiaCanvas);
199 }
200 
SkiaCanvas(const SkBitmap & bitmap)201 SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) {
202     mCanvas.reset(new SkCanvas(bitmap));
203 }
204 
205 // ----------------------------------------------------------------------------
206 // Canvas state operations: Replace Bitmap
207 // ----------------------------------------------------------------------------
208 
209 class ClipCopier : public SkCanvas::ClipVisitor {
210 public:
ClipCopier(SkCanvas * dstCanvas)211     ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {}
212 
clipRect(const SkRect & rect,SkRegion::Op op,bool antialias)213     virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) {
214         m_dstCanvas->clipRect(rect, op, antialias);
215     }
clipRRect(const SkRRect & rrect,SkRegion::Op op,bool antialias)216     virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) {
217         m_dstCanvas->clipRRect(rrect, op, antialias);
218     }
clipPath(const SkPath & path,SkRegion::Op op,bool antialias)219     virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) {
220         m_dstCanvas->clipPath(path, op, antialias);
221     }
222 
223 private:
224     SkCanvas* m_dstCanvas;
225 };
226 
setBitmap(const SkBitmap & bitmap)227 void SkiaCanvas::setBitmap(const SkBitmap& bitmap) {
228     SkCanvas* newCanvas = new SkCanvas(bitmap);
229 
230     if (!bitmap.isNull()) {
231         // Copy the canvas matrix & clip state.
232         newCanvas->setMatrix(mCanvas->getTotalMatrix());
233 
234         ClipCopier copier(newCanvas);
235         mCanvas->replayClips(&copier);
236     }
237 
238     // unrefs the existing canvas
239     mCanvas.reset(newCanvas);
240 
241     // clean up the old save stack
242     mSaveStack.reset(NULL);
243 }
244 
245 // ----------------------------------------------------------------------------
246 // Canvas state operations
247 // ----------------------------------------------------------------------------
248 
isOpaque()249 bool SkiaCanvas::isOpaque() {
250     return mCanvas->imageInfo().isOpaque();
251 }
252 
width()253 int SkiaCanvas::width() {
254     return mCanvas->imageInfo().width();
255 }
256 
height()257 int SkiaCanvas::height() {
258     return mCanvas->imageInfo().height();
259 }
260 
261 // ----------------------------------------------------------------------------
262 // Canvas state operations: Save (layer)
263 // ----------------------------------------------------------------------------
264 
getSaveCount() const265 int SkiaCanvas::getSaveCount() const {
266     return mCanvas->getSaveCount();
267 }
268 
save(SaveFlags::Flags flags)269 int SkiaCanvas::save(SaveFlags::Flags flags) {
270     int count = mCanvas->save();
271     recordPartialSave(flags);
272     return count;
273 }
274 
275 // The SkiaCanvas::restore operation layers on the capability to preserve
276 // either (or both) the matrix and/or clip state after a SkCanvas::restore
277 // operation. It does this by explicitly saving off the clip & matrix state
278 // when requested and playing it back after the SkCanvas::restore.
restore()279 void SkiaCanvas::restore() {
280     const SaveRec* rec = (NULL == mSaveStack.get())
281             ? NULL
282             : static_cast<SaveRec*>(mSaveStack->back());
283     int currentSaveCount = mCanvas->getSaveCount();
284     SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount);
285 
286     if (NULL == rec || rec->saveCount != currentSaveCount) {
287         // Fast path - no record for this frame.
288         mCanvas->restore();
289         return;
290     }
291 
292     bool preserveMatrix = !(rec->saveFlags & SaveFlags::Matrix);
293     bool preserveClip   = !(rec->saveFlags & SaveFlags::Clip);
294 
295     SkMatrix savedMatrix;
296     if (preserveMatrix) {
297         savedMatrix = mCanvas->getTotalMatrix();
298     }
299 
300     SkTArray<SkClipStack::Element> savedClips;
301     int topClipStackFrame = mCanvas->getClipStack()->getSaveCount();
302     if (preserveClip) {
303         saveClipsForFrame(savedClips, topClipStackFrame);
304     }
305 
306     mCanvas->restore();
307 
308     if (preserveMatrix) {
309         mCanvas->setMatrix(savedMatrix);
310     }
311 
312     if (preserveClip && !savedClips.empty() &&
313         topClipStackFrame != mCanvas->getClipStack()->getSaveCount()) {
314         // Only reapply the saved clips if the top clip stack frame was actually
315         // popped by restore().  If it wasn't, it means it doesn't belong to the
316         // restored canvas frame (SkCanvas lazy save/restore kicked in).
317         applyClips(savedClips);
318     }
319 
320     mSaveStack->pop_back();
321 }
322 
restoreToCount(int restoreCount)323 void SkiaCanvas::restoreToCount(int restoreCount) {
324     while (mCanvas->getSaveCount() > restoreCount) {
325         this->restore();
326     }
327 }
328 
layerFlags(SaveFlags::Flags flags)329 static inline SkCanvas::SaveLayerFlags layerFlags(SaveFlags::Flags flags) {
330     SkCanvas::SaveLayerFlags layerFlags = 0;
331 
332     if (!(flags & SaveFlags::HasAlphaLayer)) {
333         layerFlags |= SkCanvas::kIsOpaque_SaveLayerFlag;
334     }
335 
336     if (!(flags & SaveFlags::ClipToLayer)) {
337         layerFlags |= SkCanvas::kDontClipToLayer_Legacy_SaveLayerFlag;
338     }
339 
340     return layerFlags;
341 }
342 
saveLayer(float left,float top,float right,float bottom,const SkPaint * paint,SaveFlags::Flags flags)343 int SkiaCanvas::saveLayer(float left, float top, float right, float bottom,
344             const SkPaint* paint, SaveFlags::Flags flags) {
345     const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
346     const SkCanvas::SaveLayerRec rec(&bounds, paint, layerFlags(flags));
347 
348     int count = mCanvas->saveLayer(rec);
349     recordPartialSave(flags);
350     return count;
351 }
352 
saveLayerAlpha(float left,float top,float right,float bottom,int alpha,SaveFlags::Flags flags)353 int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom,
354         int alpha, SaveFlags::Flags flags) {
355     SkTLazy<SkPaint> alphaPaint;
356     if (static_cast<unsigned>(alpha) < 0xFF) {
357         alphaPaint.init()->setAlpha(alpha);
358     }
359 
360     return this->saveLayer(left, top, right, bottom, alphaPaint.getMaybeNull(),
361                            flags);
362 }
363 
364 // ----------------------------------------------------------------------------
365 // functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags)
366 // ----------------------------------------------------------------------------
367 
recordPartialSave(SaveFlags::Flags flags)368 void SkiaCanvas::recordPartialSave(SaveFlags::Flags flags) {
369     // A partial save is a save operation which doesn't capture the full canvas state.
370     // (either SaveFlags::Matrix or SaveFlags::Clip is missing).
371 
372     // Mask-out non canvas state bits.
373     flags &= SaveFlags::MatrixClip;
374 
375     if (flags == SaveFlags::MatrixClip) {
376         // not a partial save.
377         return;
378     }
379 
380     if (NULL == mSaveStack.get()) {
381         mSaveStack.reset(new SkDeque(sizeof(struct SaveRec), 8));
382     }
383 
384     SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back());
385     rec->saveCount = mCanvas->getSaveCount();
386     rec->saveFlags = flags;
387 }
388 
saveClipsForFrame(SkTArray<SkClipStack::Element> & clips,int saveCountToBackup)389 void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips,
390                                    int saveCountToBackup) {
391     // Each SkClipStack::Element stores the index of the canvas save
392     // with which it is associated. Backup only those Elements that
393     // are associated with 'saveCountToBackup'
394     SkClipStack::Iter clipIterator(*mCanvas->getClipStack(),
395                                    SkClipStack::Iter::kTop_IterStart);
396     while (const SkClipStack::Element* elem = clipIterator.prev()) {
397         if (elem->getSaveCount() < saveCountToBackup) {
398             // done with the target save count.
399             break;
400         }
401         SkASSERT(elem->getSaveCount() == saveCountToBackup);
402         clips.push_back(*elem);
403     }
404 }
405 
applyClips(const SkTArray<SkClipStack::Element> & clips)406 void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) {
407     ClipCopier clipCopier(mCanvas);
408 
409     // The clip stack stores clips in device space.
410     SkMatrix origMatrix = mCanvas->getTotalMatrix();
411     mCanvas->resetMatrix();
412 
413     // We pushed the clips in reverse order.
414     for (int i = clips.count() - 1; i >= 0; --i) {
415         clips[i].replay(&clipCopier);
416     }
417 
418     mCanvas->setMatrix(origMatrix);
419 }
420 
421 // ----------------------------------------------------------------------------
422 // Canvas state operations: Matrix
423 // ----------------------------------------------------------------------------
424 
getMatrix(SkMatrix * outMatrix) const425 void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const {
426     *outMatrix = mCanvas->getTotalMatrix();
427 }
428 
setMatrix(const SkMatrix & matrix)429 void SkiaCanvas::setMatrix(const SkMatrix& matrix) {
430     mCanvas->setMatrix(matrix);
431 }
432 
concat(const SkMatrix & matrix)433 void SkiaCanvas::concat(const SkMatrix& matrix) {
434     mCanvas->concat(matrix);
435 }
436 
rotate(float degrees)437 void SkiaCanvas::rotate(float degrees) {
438     mCanvas->rotate(degrees);
439 }
440 
scale(float sx,float sy)441 void SkiaCanvas::scale(float sx, float sy) {
442     mCanvas->scale(sx, sy);
443 }
444 
skew(float sx,float sy)445 void SkiaCanvas::skew(float sx, float sy) {
446     mCanvas->skew(sx, sy);
447 }
448 
translate(float dx,float dy)449 void SkiaCanvas::translate(float dx, float dy) {
450     mCanvas->translate(dx, dy);
451 }
452 
453 // ----------------------------------------------------------------------------
454 // Canvas state operations: Clips
455 // ----------------------------------------------------------------------------
456 
457 // This function is a mirror of SkCanvas::getClipBounds except that it does
458 // not outset the edge of the clip to account for anti-aliasing. There is
459 // a skia bug to investigate pushing this logic into back into skia.
460 // (see https://code.google.com/p/skia/issues/detail?id=1303)
getClipBounds(SkRect * outRect) const461 bool SkiaCanvas::getClipBounds(SkRect* outRect) const {
462     SkIRect ibounds;
463     if (!mCanvas->getClipDeviceBounds(&ibounds)) {
464         return false;
465     }
466 
467     SkMatrix inverse;
468     // if we can't invert the CTM, we can't return local clip bounds
469     if (!mCanvas->getTotalMatrix().invert(&inverse)) {
470         if (outRect) {
471             outRect->setEmpty();
472         }
473         return false;
474     }
475 
476     if (NULL != outRect) {
477         SkRect r = SkRect::Make(ibounds);
478         inverse.mapRect(outRect, r);
479     }
480     return true;
481 }
482 
quickRejectRect(float left,float top,float right,float bottom) const483 bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const {
484     SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom);
485     return mCanvas->quickReject(bounds);
486 }
487 
quickRejectPath(const SkPath & path) const488 bool SkiaCanvas::quickRejectPath(const SkPath& path) const {
489     return mCanvas->quickReject(path);
490 }
491 
clipRect(float left,float top,float right,float bottom,SkRegion::Op op)492 bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
493     SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
494     mCanvas->clipRect(rect, op);
495     return !mCanvas->isClipEmpty();
496 }
497 
clipPath(const SkPath * path,SkRegion::Op op)498 bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) {
499     mCanvas->clipPath(*path, op);
500     return !mCanvas->isClipEmpty();
501 }
502 
clipRegion(const SkRegion * region,SkRegion::Op op)503 bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) {
504     SkPath rgnPath;
505     if (region->getBoundaryPath(&rgnPath)) {
506         // The region is specified in device space.
507         SkMatrix savedMatrix = mCanvas->getTotalMatrix();
508         mCanvas->resetMatrix();
509         mCanvas->clipPath(rgnPath, op);
510         mCanvas->setMatrix(savedMatrix);
511     } else {
512         mCanvas->clipRect(SkRect::MakeEmpty(), op);
513     }
514     return !mCanvas->isClipEmpty();
515 }
516 
517 // ----------------------------------------------------------------------------
518 // Canvas state operations: Filters
519 // ----------------------------------------------------------------------------
520 
getDrawFilter()521 SkDrawFilter* SkiaCanvas::getDrawFilter() {
522     return mCanvas->getDrawFilter();
523 }
524 
setDrawFilter(SkDrawFilter * drawFilter)525 void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) {
526     mCanvas->setDrawFilter(drawFilter);
527 }
528 
529 // ----------------------------------------------------------------------------
530 // Canvas draw operations
531 // ----------------------------------------------------------------------------
532 
drawColor(int color,SkXfermode::Mode mode)533 void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) {
534     mCanvas->drawColor(color, mode);
535 }
536 
drawPaint(const SkPaint & paint)537 void SkiaCanvas::drawPaint(const SkPaint& paint) {
538     mCanvas->drawPaint(paint);
539 }
540 
541 // ----------------------------------------------------------------------------
542 // Canvas draw operations: Geometry
543 // ----------------------------------------------------------------------------
544 
drawPoints(const float * points,int count,const SkPaint & paint,SkCanvas::PointMode mode)545 void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint,
546                             SkCanvas::PointMode mode) {
547     // convert the floats into SkPoints
548     count >>= 1;    // now it is the number of points
549     std::unique_ptr<SkPoint[]> pts(new SkPoint[count]);
550     for (int i = 0; i < count; i++) {
551         pts[i].set(points[0], points[1]);
552         points += 2;
553     }
554     mCanvas->drawPoints(mode, count, pts.get(), paint);
555 }
556 
557 
drawPoint(float x,float y,const SkPaint & paint)558 void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) {
559     mCanvas->drawPoint(x, y, paint);
560 }
561 
drawPoints(const float * points,int count,const SkPaint & paint)562 void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) {
563     this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode);
564 }
565 
drawLine(float startX,float startY,float stopX,float stopY,const SkPaint & paint)566 void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY,
567                           const SkPaint& paint) {
568     mCanvas->drawLine(startX, startY, stopX, stopY, paint);
569 }
570 
drawLines(const float * points,int count,const SkPaint & paint)571 void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) {
572     this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode);
573 }
574 
drawRect(float left,float top,float right,float bottom,const SkPaint & paint)575 void SkiaCanvas::drawRect(float left, float top, float right, float bottom,
576         const SkPaint& paint) {
577     mCanvas->drawRectCoords(left, top, right, bottom, paint);
578 
579 }
580 
drawRegion(const SkRegion & region,const SkPaint & paint)581 void SkiaCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) {
582     SkRegion::Iterator it(region);
583     while (!it.done()) {
584         mCanvas->drawRect(SkRect::Make(it.rect()), paint);
585         it.next();
586     }
587 }
588 
drawRoundRect(float left,float top,float right,float bottom,float rx,float ry,const SkPaint & paint)589 void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom,
590         float rx, float ry, const SkPaint& paint) {
591     SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
592     mCanvas->drawRoundRect(rect, rx, ry, paint);
593 }
594 
drawCircle(float x,float y,float radius,const SkPaint & paint)595 void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) {
596     mCanvas->drawCircle(x, y, radius, paint);
597 }
598 
drawOval(float left,float top,float right,float bottom,const SkPaint & paint)599 void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) {
600     SkRect oval = SkRect::MakeLTRB(left, top, right, bottom);
601     mCanvas->drawOval(oval, paint);
602 }
603 
drawArc(float left,float top,float right,float bottom,float startAngle,float sweepAngle,bool useCenter,const SkPaint & paint)604 void SkiaCanvas::drawArc(float left, float top, float right, float bottom,
605         float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) {
606     SkRect arc = SkRect::MakeLTRB(left, top, right, bottom);
607     mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint);
608 }
609 
drawPath(const SkPath & path,const SkPaint & paint)610 void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
611     mCanvas->drawPath(path, paint);
612 }
613 
drawVertices(SkCanvas::VertexMode vertexMode,int vertexCount,const float * verts,const float * texs,const int * colors,const uint16_t * indices,int indexCount,const SkPaint & paint)614 void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount,
615                               const float* verts, const float* texs, const int* colors,
616                               const uint16_t* indices, int indexCount, const SkPaint& paint) {
617 #ifndef SK_SCALAR_IS_FLOAT
618     SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
619 #endif
620     const int ptCount = vertexCount >> 1;
621     mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs,
622                           (SkColor*)colors, NULL, indices, indexCount, paint);
623 }
624 
625 // ----------------------------------------------------------------------------
626 // Canvas draw operations: Bitmaps
627 // ----------------------------------------------------------------------------
628 
drawBitmap(const SkBitmap & bitmap,float left,float top,const SkPaint * paint)629 void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) {
630     mCanvas->drawBitmap(bitmap, left, top, paint);
631 }
632 
drawBitmap(const SkBitmap & bitmap,const SkMatrix & matrix,const SkPaint * paint)633 void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) {
634     SkAutoCanvasRestore acr(mCanvas, true);
635     mCanvas->concat(matrix);
636     mCanvas->drawBitmap(bitmap, 0, 0, paint);
637 }
638 
drawBitmap(const SkBitmap & bitmap,float srcLeft,float srcTop,float srcRight,float srcBottom,float dstLeft,float dstTop,float dstRight,float dstBottom,const SkPaint * paint)639 void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop,
640                             float srcRight, float srcBottom, float dstLeft, float dstTop,
641                             float dstRight, float dstBottom, const SkPaint* paint) {
642     SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom);
643     SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
644     mCanvas->drawBitmapRect(bitmap, srcRect, dstRect, paint);
645 }
646 
drawBitmapMesh(const SkBitmap & bitmap,int meshWidth,int meshHeight,const float * vertices,const int * colors,const SkPaint * paint)647 void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight,
648         const float* vertices, const int* colors, const SkPaint* paint) {
649 
650     const int ptCount = (meshWidth + 1) * (meshHeight + 1);
651     const int indexCount = meshWidth * meshHeight * 6;
652 
653     /*  Our temp storage holds 2 or 3 arrays.
654         texture points [ptCount * sizeof(SkPoint)]
655         optionally vertex points [ptCount * sizeof(SkPoint)] if we need a
656             copy to convert from float to fixed
657         indices [ptCount * sizeof(uint16_t)]
658     */
659     ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[]
660     storageSize += indexCount * sizeof(uint16_t);  // indices[]
661 
662 
663 #ifndef SK_SCALAR_IS_FLOAT
664     SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid");
665 #endif
666     std::unique_ptr<char[]> storage(new char[storageSize]);
667     SkPoint* texs = (SkPoint*)storage.get();
668     uint16_t* indices = (uint16_t*)(texs + ptCount);
669 
670     // cons up texture coordinates and indices
671     {
672         const SkScalar w = SkIntToScalar(bitmap.width());
673         const SkScalar h = SkIntToScalar(bitmap.height());
674         const SkScalar dx = w / meshWidth;
675         const SkScalar dy = h / meshHeight;
676 
677         SkPoint* texsPtr = texs;
678         SkScalar y = 0;
679         for (int i = 0; i <= meshHeight; i++) {
680             if (i == meshHeight) {
681                 y = h;  // to ensure numerically we hit h exactly
682             }
683             SkScalar x = 0;
684             for (int j = 0; j < meshWidth; j++) {
685                 texsPtr->set(x, y);
686                 texsPtr += 1;
687                 x += dx;
688             }
689             texsPtr->set(w, y);
690             texsPtr += 1;
691             y += dy;
692         }
693         SkASSERT(texsPtr - texs == ptCount);
694     }
695 
696     // cons up indices
697     {
698         uint16_t* indexPtr = indices;
699         int index = 0;
700         for (int i = 0; i < meshHeight; i++) {
701             for (int j = 0; j < meshWidth; j++) {
702                 // lower-left triangle
703                 *indexPtr++ = index;
704                 *indexPtr++ = index + meshWidth + 1;
705                 *indexPtr++ = index + meshWidth + 2;
706                 // upper-right triangle
707                 *indexPtr++ = index;
708                 *indexPtr++ = index + meshWidth + 2;
709                 *indexPtr++ = index + 1;
710                 // bump to the next cell
711                 index += 1;
712             }
713             // bump to the next row
714             index += 1;
715         }
716         SkASSERT(indexPtr - indices == indexCount);
717         SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize);
718     }
719 
720     // double-check that we have legal indices
721 #ifdef SK_DEBUG
722     {
723         for (int i = 0; i < indexCount; i++) {
724             SkASSERT((unsigned)indices[i] < (unsigned)ptCount);
725         }
726     }
727 #endif
728 
729     // cons-up a shader for the bitmap
730     SkPaint tmpPaint;
731     if (paint) {
732         tmpPaint = *paint;
733     }
734     SkShader* shader = SkShader::CreateBitmapShader(bitmap,
735                                                     SkShader::kClamp_TileMode,
736                                                     SkShader::kClamp_TileMode);
737     SkSafeUnref(tmpPaint.setShader(shader));
738 
739     mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices,
740                          texs, (const SkColor*)colors, NULL, indices,
741                          indexCount, tmpPaint);
742 }
743 
drawNinePatch(const SkBitmap & bitmap,const Res_png_9patch & chunk,float dstLeft,float dstTop,float dstRight,float dstBottom,const SkPaint * paint)744 void SkiaCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& chunk,
745         float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) {
746     SkRect bounds = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom);
747     NinePatch::Draw(mCanvas, bounds, bitmap, chunk, paint, nullptr);
748 }
749 
drawVectorDrawable(VectorDrawableRoot * vectorDrawable)750 void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) {
751     vectorDrawable->drawStaging(this);
752 }
753 
754 // ----------------------------------------------------------------------------
755 // Canvas draw operations: Text
756 // ----------------------------------------------------------------------------
757 
drawGlyphs(const uint16_t * text,const float * positions,int count,const SkPaint & paint,float x,float y,float boundsLeft,float boundsTop,float boundsRight,float boundsBottom,float totalAdvance)758 void SkiaCanvas::drawGlyphs(const uint16_t* text, const float* positions, int count,
759         const SkPaint& paint, float x, float y,
760         float boundsLeft, float boundsTop, float boundsRight, float boundsBottom,
761         float totalAdvance) {
762     static_assert(sizeof(SkPoint) == sizeof(float)*2, "SkPoint is no longer two floats");
763     mCanvas->drawPosText(text, count << 1, reinterpret_cast<const SkPoint*>(positions), paint);
764     drawTextDecorations(x, y, totalAdvance, paint);
765 }
766 
drawGlyphsOnPath(const uint16_t * glyphs,int count,const SkPath & path,float hOffset,float vOffset,const SkPaint & paint)767 void SkiaCanvas::drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path,
768         float hOffset, float vOffset, const SkPaint& paint) {
769     mCanvas->drawTextOnPathHV(glyphs, count << 1, path, hOffset, vOffset, paint);
770 }
771 
772 // ----------------------------------------------------------------------------
773 // Canvas draw operations: Animations
774 // ----------------------------------------------------------------------------
775 
776 class AnimatedRoundRect : public SkDrawable {
777  public:
AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive * left,uirenderer::CanvasPropertyPrimitive * top,uirenderer::CanvasPropertyPrimitive * right,uirenderer::CanvasPropertyPrimitive * bottom,uirenderer::CanvasPropertyPrimitive * rx,uirenderer::CanvasPropertyPrimitive * ry,uirenderer::CanvasPropertyPaint * p)778     AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive* left,
779             uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
780             uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
781             uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* p) :
782             mLeft(left), mTop(top), mRight(right), mBottom(bottom), mRx(rx), mRy(ry), mPaint(p) {}
783 
784  protected:
onGetBounds()785      virtual SkRect onGetBounds() override {
786          return SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
787      }
onDraw(SkCanvas * canvas)788      virtual void onDraw(SkCanvas* canvas) override {
789          SkRect rect = SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value);
790          canvas->drawRoundRect(rect, mRx->value, mRy->value, mPaint->value);
791      }
792 
793  private:
794     sp<uirenderer::CanvasPropertyPrimitive> mLeft;
795     sp<uirenderer::CanvasPropertyPrimitive> mTop;
796     sp<uirenderer::CanvasPropertyPrimitive> mRight;
797     sp<uirenderer::CanvasPropertyPrimitive> mBottom;
798     sp<uirenderer::CanvasPropertyPrimitive> mRx;
799     sp<uirenderer::CanvasPropertyPrimitive> mRy;
800     sp<uirenderer::CanvasPropertyPaint> mPaint;
801 };
802 
803 class AnimatedCircle : public SkDrawable {
804  public:
AnimatedCircle(uirenderer::CanvasPropertyPrimitive * x,uirenderer::CanvasPropertyPrimitive * y,uirenderer::CanvasPropertyPrimitive * radius,uirenderer::CanvasPropertyPaint * paint)805     AnimatedCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
806             uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) :
807             mX(x), mY(y), mRadius(radius), mPaint(paint) {}
808 
809  protected:
onGetBounds()810      virtual SkRect onGetBounds() override {
811          const float x = mX->value;
812          const float y = mY->value;
813          const float radius = mRadius->value;
814          return SkRect::MakeLTRB(x - radius, y - radius, x + radius, y + radius);
815      }
onDraw(SkCanvas * canvas)816      virtual void onDraw(SkCanvas* canvas) override {
817          canvas->drawCircle(mX->value, mY->value, mRadius->value, mPaint->value);
818      }
819 
820  private:
821     sp<uirenderer::CanvasPropertyPrimitive> mX;
822     sp<uirenderer::CanvasPropertyPrimitive> mY;
823     sp<uirenderer::CanvasPropertyPrimitive> mRadius;
824     sp<uirenderer::CanvasPropertyPaint> mPaint;
825 };
826 
drawRoundRect(uirenderer::CanvasPropertyPrimitive * left,uirenderer::CanvasPropertyPrimitive * top,uirenderer::CanvasPropertyPrimitive * right,uirenderer::CanvasPropertyPrimitive * bottom,uirenderer::CanvasPropertyPrimitive * rx,uirenderer::CanvasPropertyPrimitive * ry,uirenderer::CanvasPropertyPaint * paint)827 void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left,
828         uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right,
829         uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx,
830         uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) {
831     SkAutoTUnref<AnimatedRoundRect> drawable(
832             new AnimatedRoundRect(left, top, right, bottom, rx, ry, paint));
833     mCanvas->drawDrawable(drawable.get());
834 }
835 
drawCircle(uirenderer::CanvasPropertyPrimitive * x,uirenderer::CanvasPropertyPrimitive * y,uirenderer::CanvasPropertyPrimitive * radius,uirenderer::CanvasPropertyPaint * paint)836 void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y,
837         uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) {
838     SkAutoTUnref<AnimatedCircle> drawable(new AnimatedCircle(x, y, radius, paint));
839     mCanvas->drawDrawable(drawable.get());
840 }
841 
842 // ----------------------------------------------------------------------------
843 // Canvas draw operations: View System
844 // ----------------------------------------------------------------------------
845 
drawLayer(uirenderer::DeferredLayerUpdater * layer)846 void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layer) { }
847 
drawRenderNode(uirenderer::RenderNode * renderNode)848 void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) { }
849 
callDrawGLFunction(Functor * functor,uirenderer::GlFunctorLifecycleListener * listener)850 void SkiaCanvas::callDrawGLFunction(Functor* functor,
851         uirenderer::GlFunctorLifecycleListener* listener) { }
852 
853 } // namespace android
854