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1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef SOUNDPOOL_H_
18 #define SOUNDPOOL_H_
19 
20 #include <utils/threads.h>
21 #include <utils/List.h>
22 #include <utils/Vector.h>
23 #include <utils/KeyedVector.h>
24 #include <media/AudioTrack.h>
25 #include <binder/MemoryHeapBase.h>
26 #include <binder/MemoryBase.h>
27 
28 namespace android {
29 
30 static const int IDLE_PRIORITY = -1;
31 
32 // forward declarations
33 class SoundEvent;
34 class SoundPoolThread;
35 class SoundPool;
36 
37 // for queued events
38 class SoundPoolEvent {
39 public:
40     SoundPoolEvent(int msg, int arg1=0, int arg2=0) :
mMsg(msg)41         mMsg(msg), mArg1(arg1), mArg2(arg2) {}
42     int         mMsg;
43     int         mArg1;
44     int         mArg2;
45     enum MessageType { INVALID, SAMPLE_LOADED };
46 };
47 
48 // callback function prototype
49 typedef void SoundPoolCallback(SoundPoolEvent event, SoundPool* soundPool, void* user);
50 
51 // tracks samples used by application
52 class Sample  : public RefBase {
53 public:
54     enum sample_state { UNLOADED, LOADING, READY, UNLOADING };
55     Sample(int sampleID, int fd, int64_t offset, int64_t length);
56     ~Sample();
sampleID()57     int sampleID() { return mSampleID; }
numChannels()58     int numChannels() { return mNumChannels; }
sampleRate()59     int sampleRate() { return mSampleRate; }
format()60     audio_format_t format() { return mFormat; }
size()61     size_t size() { return mSize; }
state()62     int state() { return mState; }
data()63     uint8_t* data() { return static_cast<uint8_t*>(mData->pointer()); }
64     status_t doLoad();
startLoad()65     void startLoad() { mState = LOADING; }
getIMemory()66     sp<IMemory> getIMemory() { return mData; }
67 
68 private:
69     void init();
70 
71     size_t              mSize;
72     volatile int32_t    mRefCount;
73     uint16_t            mSampleID;
74     uint16_t            mSampleRate;
75     uint8_t             mState;
76     uint8_t             mNumChannels;
77     audio_format_t      mFormat;
78     int                 mFd;
79     int64_t             mOffset;
80     int64_t             mLength;
81     sp<IMemory>         mData;
82     sp<MemoryHeapBase>  mHeap;
83 };
84 
85 // stores pending events for stolen channels
86 class SoundEvent
87 {
88 public:
SoundEvent()89     SoundEvent() : mChannelID(0), mLeftVolume(0), mRightVolume(0),
90             mPriority(IDLE_PRIORITY), mLoop(0), mRate(0) {}
91     void set(const sp<Sample>& sample, int channelID, float leftVolume,
92             float rightVolume, int priority, int loop, float rate);
sample()93     sp<Sample>      sample() { return mSample; }
channelID()94     int             channelID() { return mChannelID; }
leftVolume()95     float           leftVolume() { return mLeftVolume; }
rightVolume()96     float           rightVolume() { return mRightVolume; }
priority()97     int             priority() { return mPriority; }
loop()98     int             loop() { return mLoop; }
rate()99     float           rate() { return mRate; }
clear()100     void            clear() { mChannelID = 0; mSample.clear(); }
101 
102 protected:
103     sp<Sample>      mSample;
104     int             mChannelID;
105     float           mLeftVolume;
106     float           mRightVolume;
107     int             mPriority;
108     int             mLoop;
109     float           mRate;
110 };
111 
112 // for channels aka AudioTracks
113 class SoundChannel : public SoundEvent {
114 public:
115     enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
SoundChannel()116     SoundChannel() : mState(IDLE), mNumChannels(1),
117             mPos(0), mToggle(0), mAutoPaused(false) {}
118     ~SoundChannel();
119     void init(SoundPool* soundPool);
120     void play(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume,
121             int priority, int loop, float rate);
122     void setVolume_l(float leftVolume, float rightVolume);
123     void setVolume(float leftVolume, float rightVolume);
124     void stop_l();
125     void stop();
126     void pause();
127     void autoPause();
128     void resume();
129     void autoResume();
130     void setRate(float rate);
state()131     int state() { return mState; }
setPriority(int priority)132     void setPriority(int priority) { mPriority = priority; }
133     void setLoop(int loop);
numChannels()134     int numChannels() { return mNumChannels; }
clearNextEvent()135     void clearNextEvent() { mNextEvent.clear(); }
136     void nextEvent();
nextChannelID()137     int nextChannelID() { return mNextEvent.channelID(); }
138     void dump();
getPrevSampleID(void)139     int getPrevSampleID(void) { return mPrevSampleID; }
140 
141 private:
142     static void callback(int event, void* user, void *info);
143     void process(int event, void *info, unsigned long toggle);
144     bool doStop_l();
145 
146     SoundPool*          mSoundPool;
147     sp<AudioTrack>      mAudioTrack;
148     SoundEvent          mNextEvent;
149     Mutex               mLock;
150     int                 mState;
151     int                 mNumChannels;
152     int                 mPos;
153     int                 mAudioBufferSize;
154     unsigned long       mToggle;
155     bool                mAutoPaused;
156     int                 mPrevSampleID;
157 };
158 
159 // application object for managing a pool of sounds
160 class SoundPool {
161     friend class SoundPoolThread;
162     friend class SoundChannel;
163 public:
164     SoundPool(int maxChannels, const audio_attributes_t* pAttributes);
165     ~SoundPool();
166     int load(int fd, int64_t offset, int64_t length, int priority);
167     bool unload(int sampleID);
168     int play(int sampleID, float leftVolume, float rightVolume, int priority,
169             int loop, float rate);
170     void pause(int channelID);
171     void autoPause();
172     void resume(int channelID);
173     void autoResume();
174     void stop(int channelID);
175     void setVolume(int channelID, float leftVolume, float rightVolume);
176     void setPriority(int channelID, int priority);
177     void setLoop(int channelID, int loop);
178     void setRate(int channelID, float rate);
attributes()179     const audio_attributes_t* attributes() { return &mAttributes; }
180 
181     // called from SoundPoolThread
182     void sampleLoaded(int sampleID);
183     sp<Sample> findSample(int sampleID);
184 
185     // called from AudioTrack thread
186     void done_l(SoundChannel* channel);
187 
188     // callback function
189     void setCallback(SoundPoolCallback* callback, void* user);
getUserData()190     void* getUserData() { return mUserData; }
191 
192 private:
SoundPool()193     SoundPool() {} // no default constructor
194     bool startThreads();
195     sp<Sample> findSample_l(int sampleID);
196     SoundChannel* findChannel (int channelID);
197     SoundChannel* findNextChannel (int channelID);
198     SoundChannel* allocateChannel_l(int priority, int sampleID);
199     void moveToFront_l(SoundChannel* channel);
200     void notify(SoundPoolEvent event);
201     void dump();
202 
203     // restart thread
204     void addToRestartList(SoundChannel* channel);
205     void addToStopList(SoundChannel* channel);
206     static int beginThread(void* arg);
207     int run();
208     void quit();
209 
210     Mutex                   mLock;
211     Mutex                   mRestartLock;
212     Condition               mCondition;
213     SoundPoolThread*        mDecodeThread;
214     SoundChannel*           mChannelPool;
215     List<SoundChannel*>     mChannels;
216     List<SoundChannel*>     mRestart;
217     List<SoundChannel*>     mStop;
218     DefaultKeyedVector< int, sp<Sample> >   mSamples;
219     int                     mMaxChannels;
220     audio_attributes_t      mAttributes;
221     int                     mAllocated;
222     int                     mNextSampleID;
223     int                     mNextChannelID;
224     bool                    mQuit;
225 
226     // callback
227     Mutex                   mCallbackLock;
228     SoundPoolCallback*      mCallback;
229     void*                   mUserData;
230 };
231 
232 } // end namespace android
233 
234 #endif /*SOUNDPOOL_H_*/
235