1 #include "RenderScript.h"
2
3 using namespace android;
4 using namespace RSC;
5
6 static const uint32_t dimX = 7, dimY = 5, dimZ = 3;
7
testAllocationCreation(sp<RS> rs,sp<const Element> e,uint32_t nDims)8 void testAllocationCreation(sp<RS> rs, sp<const Element> e, uint32_t nDims) {
9 Type::Builder tb(rs, e);
10 tb.setX(dimX);
11 if (nDims >= 2)
12 tb.setY(dimY);
13 if (nDims >= 3)
14 tb.setZ(dimZ);
15
16 sp<const Type> t = tb.create();
17 sp<Allocation> alloc = Allocation::createTyped(rs, t);
18 }
19
main(int,char **)20 int main(int , char** )
21 {
22 sp<RS> rs = new RS();
23
24 bool r = rs->init("/system/bin");
25
26 // Test ability to create 1D, 2D and 3D allocations of f16 scalars and
27 // vectors
28 sp<const Element> half = Element::F16(rs);
29 sp<const Element> half2 = Element::F16_2(rs);
30 sp<const Element> half3 = Element::F16_3(rs);
31 sp<const Element> half4 = Element::F16_4(rs);
32
33 for (uint32_t nDims = 1; nDims <= 3; nDims ++) {
34 testAllocationCreation(rs, half, nDims);
35 testAllocationCreation(rs, half2, nDims);
36 testAllocationCreation(rs, half3, nDims);
37 testAllocationCreation(rs, half4, nDims);
38 }
39
40 printf("Test successful!");
41 }
42