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Searched defs:createShader (Results 1 – 23 of 23) sorted by relevance

/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/realistic/
DMainShaderProvider.java34 protected Shader createShader (final Renderable renderable) { in createShader() method in MainShaderProvider
DPass1ShaderProvider.java26 protected Shader createShader (final Renderable renderable) { in createShader() method in Pass1ShaderProvider
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/shadows/system/classical/
DPass1ShaderProvider.java26 protected Shader createShader (final Renderable renderable) { in createShader() method in Pass1ShaderProvider
DMainShaderProvider.java34 protected Shader createShader (final Renderable renderable) { in createShader() method in MainShaderProvider
DPass2ShaderProvider.java34 protected Shader createShader (final Renderable renderable) { in createShader() method in Pass2ShaderProvider
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/
DBaseShaderProvider.java40 protected abstract Shader createShader (final Renderable renderable); in createShader() method in BaseShaderProvider
DDefaultShaderProvider.java45 protected Shader createShader (final Renderable renderable) { in createShader() method in DefaultShaderProvider
DDepthShaderProvider.java45 protected Shader createShader (final Renderable renderable) { in createShader() method in DepthShaderProvider
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DFrameBufferTest.java140 private void createShader (Graphics graphics) { in createShader() method in FrameBufferTest
/external/skia/gm/
Dsamplerstress.cpp71 void createShader() { in createShader() function in skiagm::SamplerStressGM
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c39 static GLuint createShader(const char *src, GLenum shaderType) in createShader() function
/external/skia/bench/
DPatchGridBench.cpp153 SkShader* createShader() { in createShader() function in PatchGridBench
DPatchBench.cpp72 virtual SkShader* createShader() { in createShader() function in PatchBench
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp486 void SingleBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anon7d1385b10111::SingleBindingCase
809 void MultipleBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anon7d1385b10111::MultipleBindingCase
1051 void MixedBindingCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anon7d1385b10111::MixedBindingCase
1271 void MixedApiCase::createShader (void) in createShader() function in deqp::gles31::Functional::__anon7d1385b10111::MixedApiCase
/external/eigen/unsupported/test/
Dopenglsupport.cpp72 GLint createShader(const char* vtx, const char* frg) in createShader() function
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/g3d/
DShaderCollectionTest.java104 protected Shader createShader (Renderable renderable) { in createShader() method in ShaderCollectionTest.TestShaderProvider
/external/deqp/modules/gles31/stress/
Des31sVertexAttributeBindingTests.cpp480 void SingleBindingCase::createShader (void) in createShader() function in deqp::gles31::Stress::__anonfae85eef0111::SingleBindingCase
/external/deqp/modules/gles2/performance/
Des2pDrawCallBatchingTests.cpp198 void DrawCallBatchingTest::createShader (void) in createShader() function in deqp::gles2::Performance::__anon8b33a8930111::DrawCallBatchingTest
/external/autotest/client/deps/webgl_mpd/src/debug/
Dwebgl-debug.js78 'createShader': {1: { 0:true }}, property
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp253 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) in createShader() function in deqp::gles2::Functional::__anone03761b10111::ShaderAllocator
/external/deqp/framework/opengl/wrapper/
DglwFunctions.inl104 glCreateShaderFunc createShader; variable
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp306 glu::Shader& ShaderAllocator::createShader (const glu::ShaderType shaderType) in createShader() function in deqp::gles3::Functional::__anonea9758530111::ShaderAllocator
/external/libgdx/backends/gdx-backends-gwt/src/com/google/gwt/webgl/client/
DWebGLRenderingContext.java637 public final native WebGLShader createShader (int type) /*-{ in createShader() method in WebGLRenderingContext