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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.graphics.g3d.utils;
18 
19 import com.badlogic.gdx.Gdx;
20 import com.badlogic.gdx.graphics.g3d.Renderable;
21 import com.badlogic.gdx.graphics.g3d.Shader;
22 import com.badlogic.gdx.utils.Array;
23 
24 public abstract class BaseShaderProvider implements ShaderProvider {
25 	protected Array<Shader> shaders = new Array<Shader>();
26 
27 	@Override
getShader(Renderable renderable)28 	public Shader getShader (Renderable renderable) {
29 		Shader suggestedShader = renderable.shader;
30 		if (suggestedShader != null && suggestedShader.canRender(renderable)) return suggestedShader;
31 		for (Shader shader : shaders) {
32 			if (shader.canRender(renderable)) return shader;
33 		}
34 		final Shader shader = createShader(renderable);
35 		shader.init();
36 		shaders.add(shader);
37 		return shader;
38 	}
39 
createShader(final Renderable renderable)40 	protected abstract Shader createShader (final Renderable renderable);
41 
42 	@Override
dispose()43 	public void dispose () {
44 		for (Shader shader : shaders) {
45 			shader.dispose();
46 		}
47 		shaders.clear();
48 	}
49 }
50