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Searched defs:glAttachShader (Results 1 – 17 of 17) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h111 #define glAttachShader FNPTR(glAttachShader) macro
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
DGwtGL20Debug.java328 public void glAttachShader (int program, int shader) { in glAttachShader() method in GwtGL20Debug
DGwtGL20.java508 public void glAttachShader (int program, int shader) { in glAttachShader() method in GwtGL20
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
DJglfwGL20.java320 public void glAttachShader (int program, int shader) { in glAttachShader() method in JglfwGL20
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java38 public native void glAttachShader ( int program, int shader ); in glAttachShader() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL20Profiler.java357 public void glAttachShader (int program, int shader) { in glAttachShader() method in GL20Profiler
DGL30Profiler.java358 public void glAttachShader (int program, int shader) { in glAttachShader() method in GL30Profiler
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL20.java68 public void glAttachShader (int program, int shader) { in glAttachShader() method in Lwjgl3GL20
/external/deqp/framework/opengl/wrapper/
DglwApi.inl8 #define glAttachShader glwAttachShader macro
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL20.java35 public native void glAttachShader (int program, int shader); in glAttachShader() method in AndroidGL20
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL20.java72 public void glAttachShader (int program, int shader) { in glAttachShader() method in LwjglGL20
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java38 public native void glAttachShader ( int program, int shader ); in glAttachShader() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL20.java428 public void glAttachShader (int program, int shader); in glAttachShader() method
/external/mesa3d/include/GL/
Dgl_mangle.h52 #define glAttachShader MANGLE(AttachShader) macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextFuncs.inl20 GLW_APICALL void GLW_APIENTRY glAttachShader (GLuint program, GLuint shader) function
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl21 void CallLogWrapper::glAttachShader (glw::GLuint program, glw::GLuint shader) function in CallLogWrapper
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/
Dglew.h1872 #define glAttachShader GLEW_GET_FUN(__glewAttachShader) macro