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1 /*******************************************************************************
2  * Copyright 2011 See AUTHORS file.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  ******************************************************************************/
16 
17 package com.badlogic.gdx.backends.android;
18 
19 import java.nio.Buffer;
20 import java.nio.FloatBuffer;
21 import java.nio.IntBuffer;
22 
23 import com.badlogic.gdx.graphics.GL20;
24 
25 public class AndroidGL20 implements GL20 {
26 	static {
27 		System.loadLibrary("gdx");
init()28 		init();
29 	}
30 
init()31 	private static native void init ();
32 
glActiveTexture(int texture)33 	public native void glActiveTexture (int texture);
34 
glAttachShader(int program, int shader)35 	public native void glAttachShader (int program, int shader);
36 
glBindAttribLocation(int program, int index, String name)37 	public native void glBindAttribLocation (int program, int index, String name);
38 
glBindBuffer(int target, int buffer)39 	public native void glBindBuffer (int target, int buffer);
40 
glBindFramebuffer(int target, int framebuffer)41 	public native void glBindFramebuffer (int target, int framebuffer);
42 
glBindRenderbuffer(int target, int renderbuffer)43 	public native void glBindRenderbuffer (int target, int renderbuffer);
44 
glBindTexture(int target, int texture)45 	public native void glBindTexture (int target, int texture);
46 
glBlendColor(float red, float green, float blue, float alpha)47 	public native void glBlendColor (float red, float green, float blue, float alpha);
48 
glBlendEquation(int mode)49 	public native void glBlendEquation (int mode);
50 
glBlendEquationSeparate(int modeRGB, int modeAlpha)51 	public native void glBlendEquationSeparate (int modeRGB, int modeAlpha);
52 
glBlendFunc(int sfactor, int dfactor)53 	public native void glBlendFunc (int sfactor, int dfactor);
54 
glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)55 	public native void glBlendFuncSeparate (int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
56 
glBufferData(int target, int size, Buffer data, int usage)57 	public native void glBufferData (int target, int size, Buffer data, int usage);
58 
glBufferSubData(int target, int offset, int size, Buffer data)59 	public native void glBufferSubData (int target, int offset, int size, Buffer data);
60 
glCheckFramebufferStatus(int target)61 	public native int glCheckFramebufferStatus (int target);
62 
glClear(int mask)63 	public native void glClear (int mask);
64 
glClearColor(float red, float green, float blue, float alpha)65 	public native void glClearColor (float red, float green, float blue, float alpha);
66 
glClearDepthf(float depth)67 	public native void glClearDepthf (float depth);
68 
glClearStencil(int s)69 	public native void glClearStencil (int s);
70 
glColorMask(boolean red, boolean green, boolean blue, boolean alpha)71 	public native void glColorMask (boolean red, boolean green, boolean blue, boolean alpha);
72 
glCompileShader(int shader)73 	public native void glCompileShader (int shader);
74 
glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data)75 	public native void glCompressedTexImage2D (int target, int level, int internalformat, int width, int height, int border,
76 		int imageSize, Buffer data);
77 
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data)78 	public native void glCompressedTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height,
79 		int format, int imageSize, Buffer data);
80 
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)81 	public native void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border);
82 
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)83 	public native void glCopyTexSubImage2D (int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
84 
glCreateProgram()85 	public native int glCreateProgram ();
86 
glCreateShader(int type)87 	public native int glCreateShader (int type);
88 
glCullFace(int mode)89 	public native void glCullFace (int mode);
90 
glDeleteBuffers(int n, IntBuffer buffers)91 	public native void glDeleteBuffers (int n, IntBuffer buffers);
92 
glDeleteBuffer(int buffer)93 	public native void glDeleteBuffer (int buffer);
94 
glDeleteFramebuffers(int n, IntBuffer framebuffers)95 	public native void glDeleteFramebuffers (int n, IntBuffer framebuffers);
96 
glDeleteFramebuffer(int framebuffer)97 	public native void glDeleteFramebuffer (int framebuffer);
98 
glDeleteProgram(int program)99 	public native void glDeleteProgram (int program);
100 
glDeleteRenderbuffers(int n, IntBuffer renderbuffers)101 	public native void glDeleteRenderbuffers (int n, IntBuffer renderbuffers);
102 
glDeleteRenderbuffer(int renderbuffer)103 	public native void glDeleteRenderbuffer (int renderbuffer);
104 
glDeleteShader(int shader)105 	public native void glDeleteShader (int shader);
106 
glDeleteTextures(int n, IntBuffer textures)107 	public native void glDeleteTextures (int n, IntBuffer textures);
108 
glDeleteTexture(int texture)109 	public native void glDeleteTexture (int texture);
110 
glDepthFunc(int func)111 	public native void glDepthFunc (int func);
112 
glDepthMask(boolean flag)113 	public native void glDepthMask (boolean flag);
114 
glDepthRangef(float zNear, float zFar)115 	public native void glDepthRangef (float zNear, float zFar);
116 
glDetachShader(int program, int shader)117 	public native void glDetachShader (int program, int shader);
118 
glDisable(int cap)119 	public native void glDisable (int cap);
120 
glDisableVertexAttribArray(int index)121 	public native void glDisableVertexAttribArray (int index);
122 
glDrawArrays(int mode, int first, int count)123 	public native void glDrawArrays (int mode, int first, int count);
124 
glDrawElements(int mode, int count, int type, Buffer indices)125 	public native void glDrawElements (int mode, int count, int type, Buffer indices);
126 
glDrawElements(int mode, int count, int type, int indices)127 	public native void glDrawElements (int mode, int count, int type, int indices);
128 
glEnable(int cap)129 	public native void glEnable (int cap);
130 
glEnableVertexAttribArray(int index)131 	public native void glEnableVertexAttribArray (int index);
132 
glFinish()133 	public native void glFinish ();
134 
glFlush()135 	public native void glFlush ();
136 
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)137 	public native void glFramebufferRenderbuffer (int target, int attachment, int renderbuffertarget, int renderbuffer);
138 
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)139 	public native void glFramebufferTexture2D (int target, int attachment, int textarget, int texture, int level);
140 
glFrontFace(int mode)141 	public native void glFrontFace (int mode);
142 
glGenBuffers(int n, IntBuffer buffers)143 	public native void glGenBuffers (int n, IntBuffer buffers);
144 
glGenBuffer()145 	public native int glGenBuffer ();
146 
glGenerateMipmap(int target)147 	public native void glGenerateMipmap (int target);
148 
glGenFramebuffers(int n, IntBuffer framebuffers)149 	public native void glGenFramebuffers (int n, IntBuffer framebuffers);
150 
glGenFramebuffer()151 	public native int glGenFramebuffer ();
152 
glGenRenderbuffers(int n, IntBuffer renderbuffers)153 	public native void glGenRenderbuffers (int n, IntBuffer renderbuffers);
154 
glGenRenderbuffer()155 	public native int glGenRenderbuffer ();
156 
glGenTextures(int n, IntBuffer textures)157 	public native void glGenTextures (int n, IntBuffer textures);
158 
glGenTexture()159 	public native int glGenTexture ();
160 
glGetActiveAttrib(int program, int index, IntBuffer size, Buffer type)161 	public native String glGetActiveAttrib (int program, int index, IntBuffer size, Buffer type);
162 
glGetActiveUniform(int program, int index, IntBuffer size, Buffer type)163 	public native String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type);
164 
glGetAttachedShaders(int program, int maxcount, Buffer count, IntBuffer shaders)165 	public native void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders);
166 
glGetAttribLocation(int program, String name)167 	public native int glGetAttribLocation (int program, String name);
168 
glGetBooleanv(int pname, Buffer params)169 	public native void glGetBooleanv (int pname, Buffer params);
170 
glGetBufferParameteriv(int target, int pname, IntBuffer params)171 	public native void glGetBufferParameteriv (int target, int pname, IntBuffer params);
172 
glGetError()173 	public native int glGetError ();
174 
glGetFloatv(int pname, FloatBuffer params)175 	public native void glGetFloatv (int pname, FloatBuffer params);
176 
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params)177 	public native void glGetFramebufferAttachmentParameteriv (int target, int attachment, int pname, IntBuffer params);
178 
glGetIntegerv(int pname, IntBuffer params)179 	public native void glGetIntegerv (int pname, IntBuffer params);
180 
glGetProgramiv(int program, int pname, IntBuffer params)181 	public native void glGetProgramiv (int program, int pname, IntBuffer params);
182 
glGetProgramInfoLog(int program)183 	public native String glGetProgramInfoLog (int program);
184 
glGetRenderbufferParameteriv(int target, int pname, IntBuffer params)185 	public native void glGetRenderbufferParameteriv (int target, int pname, IntBuffer params);
186 
glGetShaderiv(int shader, int pname, IntBuffer params)187 	public native void glGetShaderiv (int shader, int pname, IntBuffer params);
188 
glGetShaderInfoLog(int shader)189 	public native String glGetShaderInfoLog (int shader);
190 
glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision)191 	public native void glGetShaderPrecisionFormat (int shadertype, int precisiontype, IntBuffer range, IntBuffer precision);
192 
glGetShaderSource(int shader, int bufsize, Buffer length, String source)193 	public native void glGetShaderSource (int shader, int bufsize, Buffer length, String source);
194 
glGetString(int name)195 	public native String glGetString (int name);
196 
glGetTexParameterfv(int target, int pname, FloatBuffer params)197 	public native void glGetTexParameterfv (int target, int pname, FloatBuffer params);
198 
glGetTexParameteriv(int target, int pname, IntBuffer params)199 	public native void glGetTexParameteriv (int target, int pname, IntBuffer params);
200 
glGetUniformfv(int program, int location, FloatBuffer params)201 	public native void glGetUniformfv (int program, int location, FloatBuffer params);
202 
glGetUniformiv(int program, int location, IntBuffer params)203 	public native void glGetUniformiv (int program, int location, IntBuffer params);
204 
glGetUniformLocation(int program, String name)205 	public native int glGetUniformLocation (int program, String name);
206 
glGetVertexAttribfv(int index, int pname, FloatBuffer params)207 	public native void glGetVertexAttribfv (int index, int pname, FloatBuffer params);
208 
glGetVertexAttribiv(int index, int pname, IntBuffer params)209 	public native void glGetVertexAttribiv (int index, int pname, IntBuffer params);
210 
glGetVertexAttribPointerv(int index, int pname, Buffer pointer)211 	public native void glGetVertexAttribPointerv (int index, int pname, Buffer pointer);
212 
glHint(int target, int mode)213 	public native void glHint (int target, int mode);
214 
glIsBuffer(int buffer)215 	public native boolean glIsBuffer (int buffer);
216 
glIsEnabled(int cap)217 	public native boolean glIsEnabled (int cap);
218 
glIsFramebuffer(int framebuffer)219 	public native boolean glIsFramebuffer (int framebuffer);
220 
glIsProgram(int program)221 	public native boolean glIsProgram (int program);
222 
glIsRenderbuffer(int renderbuffer)223 	public native boolean glIsRenderbuffer (int renderbuffer);
224 
glIsShader(int shader)225 	public native boolean glIsShader (int shader);
226 
glIsTexture(int texture)227 	public native boolean glIsTexture (int texture);
228 
glLineWidth(float width)229 	public native void glLineWidth (float width);
230 
glLinkProgram(int program)231 	public native void glLinkProgram (int program);
232 
glPixelStorei(int pname, int param)233 	public native void glPixelStorei (int pname, int param);
234 
glPolygonOffset(float factor, float units)235 	public native void glPolygonOffset (float factor, float units);
236 
glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels)237 	public native void glReadPixels (int x, int y, int width, int height, int format, int type, Buffer pixels);
238 
glReleaseShaderCompiler()239 	public native void glReleaseShaderCompiler ();
240 
glRenderbufferStorage(int target, int internalformat, int width, int height)241 	public native void glRenderbufferStorage (int target, int internalformat, int width, int height);
242 
glSampleCoverage(float value, boolean invert)243 	public native void glSampleCoverage (float value, boolean invert);
244 
glScissor(int x, int y, int width, int height)245 	public native void glScissor (int x, int y, int width, int height);
246 
glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length)247 	public native void glShaderBinary (int n, IntBuffer shaders, int binaryformat, Buffer binary, int length);
248 
glShaderSource(int shader, String string)249 	public native void glShaderSource (int shader, String string);
250 
glStencilFunc(int func, int ref, int mask)251 	public native void glStencilFunc (int func, int ref, int mask);
252 
glStencilFuncSeparate(int face, int func, int ref, int mask)253 	public native void glStencilFuncSeparate (int face, int func, int ref, int mask);
254 
glStencilMask(int mask)255 	public native void glStencilMask (int mask);
256 
glStencilMaskSeparate(int face, int mask)257 	public native void glStencilMaskSeparate (int face, int mask);
258 
glStencilOp(int fail, int zfail, int zpass)259 	public native void glStencilOp (int fail, int zfail, int zpass);
260 
glStencilOpSeparate(int face, int fail, int zfail, int zpass)261 	public native void glStencilOpSeparate (int face, int fail, int zfail, int zpass);
262 
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels)263 	public native void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format,
264 		int type, Buffer pixels);
265 
glTexParameterf(int target, int pname, float param)266 	public native void glTexParameterf (int target, int pname, float param);
267 
glTexParameterfv(int target, int pname, FloatBuffer params)268 	public native void glTexParameterfv (int target, int pname, FloatBuffer params);
269 
glTexParameteri(int target, int pname, int param)270 	public native void glTexParameteri (int target, int pname, int param);
271 
glTexParameteriv(int target, int pname, IntBuffer params)272 	public native void glTexParameteriv (int target, int pname, IntBuffer params);
273 
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels)274 	public native void glTexSubImage2D (int target, int level, int xoffset, int yoffset, int width, int height, int format,
275 		int type, Buffer pixels);
276 
glUniform1f(int location, float x)277 	public native void glUniform1f (int location, float x);
278 
glUniform1fv(int location, int count, FloatBuffer v)279 	public native void glUniform1fv (int location, int count, FloatBuffer v);
280 
glUniform1fv(int location, int count, float[] v, int offset)281 	public native void glUniform1fv (int location, int count, float[] v, int offset);
282 
glUniform1i(int location, int x)283 	public native void glUniform1i (int location, int x);
284 
glUniform1iv(int location, int count, IntBuffer v)285 	public native void glUniform1iv (int location, int count, IntBuffer v);
286 
glUniform1iv(int location, int count, int[] v, int offset)287 	public native void glUniform1iv (int location, int count, int[] v, int offset);
288 
glUniform2f(int location, float x, float y)289 	public native void glUniform2f (int location, float x, float y);
290 
glUniform2fv(int location, int count, FloatBuffer v)291 	public native void glUniform2fv (int location, int count, FloatBuffer v);
292 
glUniform2fv(int location, int count, float[] v, int offset)293 	public native void glUniform2fv (int location, int count, float[] v, int offset);
294 
glUniform2i(int location, int x, int y)295 	public native void glUniform2i (int location, int x, int y);
296 
glUniform2iv(int location, int count, IntBuffer v)297 	public native void glUniform2iv (int location, int count, IntBuffer v);
298 
glUniform2iv(int location, int count, int[] v, int offset)299 	public native void glUniform2iv (int location, int count, int[] v, int offset);
300 
glUniform3f(int location, float x, float y, float z)301 	public native void glUniform3f (int location, float x, float y, float z);
302 
glUniform3fv(int location, int count, FloatBuffer v)303 	public native void glUniform3fv (int location, int count, FloatBuffer v);
304 
glUniform3fv(int location, int count, float[] v, int offset)305 	public native void glUniform3fv (int location, int count, float[] v, int offset);
306 
glUniform3i(int location, int x, int y, int z)307 	public native void glUniform3i (int location, int x, int y, int z);
308 
glUniform3iv(int location, int count, IntBuffer v)309 	public native void glUniform3iv (int location, int count, IntBuffer v);
310 
glUniform3iv(int location, int count, int[] v, int offset)311 	public native void glUniform3iv (int location, int count, int[] v, int offset);
312 
glUniform4f(int location, float x, float y, float z, float w)313 	public native void glUniform4f (int location, float x, float y, float z, float w);
314 
glUniform4fv(int location, int count, FloatBuffer v)315 	public native void glUniform4fv (int location, int count, FloatBuffer v);
316 
glUniform4fv(int location, int count, float[] v, int offset)317 	public native void glUniform4fv (int location, int count, float[] v, int offset);
318 
glUniform4i(int location, int x, int y, int z, int w)319 	public native void glUniform4i (int location, int x, int y, int z, int w);
320 
glUniform4iv(int location, int count, IntBuffer v)321 	public native void glUniform4iv (int location, int count, IntBuffer v);
322 
glUniform4iv(int location, int count, int[] v, int offset)323 	public native void glUniform4iv (int location, int count, int[] v, int offset);
324 
glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value)325 	public native void glUniformMatrix2fv (int location, int count, boolean transpose, FloatBuffer value);
326 
glUniformMatrix2fv(int location, int count, boolean transpose, float[] value, int offset)327 	public native void glUniformMatrix2fv (int location, int count, boolean transpose, float[] value, int offset);
328 
glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value)329 	public native void glUniformMatrix3fv (int location, int count, boolean transpose, FloatBuffer value);
330 
glUniformMatrix3fv(int location, int count, boolean transpose, float[] value, int offset)331 	public native void glUniformMatrix3fv (int location, int count, boolean transpose, float[] value, int offset);
332 
glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value)333 	public native void glUniformMatrix4fv (int location, int count, boolean transpose, FloatBuffer value);
334 
glUniformMatrix4fv(int location, int count, boolean transpose, float[] value, int offset)335 	public native void glUniformMatrix4fv (int location, int count, boolean transpose, float[] value, int offset);
336 
glUseProgram(int program)337 	public native void glUseProgram (int program);
338 
glValidateProgram(int program)339 	public native void glValidateProgram (int program);
340 
glVertexAttrib1f(int indx, float x)341 	public native void glVertexAttrib1f (int indx, float x);
342 
glVertexAttrib1fv(int indx, FloatBuffer values)343 	public native void glVertexAttrib1fv (int indx, FloatBuffer values);
344 
glVertexAttrib2f(int indx, float x, float y)345 	public native void glVertexAttrib2f (int indx, float x, float y);
346 
glVertexAttrib2fv(int indx, FloatBuffer values)347 	public native void glVertexAttrib2fv (int indx, FloatBuffer values);
348 
glVertexAttrib3f(int indx, float x, float y, float z)349 	public native void glVertexAttrib3f (int indx, float x, float y, float z);
350 
glVertexAttrib3fv(int indx, FloatBuffer values)351 	public native void glVertexAttrib3fv (int indx, FloatBuffer values);
352 
glVertexAttrib4f(int indx, float x, float y, float z, float w)353 	public native void glVertexAttrib4f (int indx, float x, float y, float z, float w);
354 
glVertexAttrib4fv(int indx, FloatBuffer values)355 	public native void glVertexAttrib4fv (int indx, FloatBuffer values);
356 
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)357 	public native void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, Buffer ptr);
358 
glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, int ptr)359 	public native void glVertexAttribPointer (int indx, int size, int type, boolean normalized, int stride, int ptr);
360 
glViewport(int x, int y, int width, int height)361 	public native void glViewport (int x, int y, int width, int height);
362 }
363