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Searched defs:glGenTextures (Results 1 – 18 of 18) sorted by relevance

/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp514 GLW_APICALL void GLW_APIENTRY glGenTextures (GLsizei n, GLuint* textures) in glGenTextures() function
/external/deqp/framework/opengl/simplereference/
DsglrContextWrapper.cpp74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures) in glGenTextures() function in sglr::ContextWrapper
/external/replicaisland/src/com/replica/replicaisland/
DGLErrorLogger.java294 public void glGenTextures(int n, IntBuffer textures) { in glGenTextures() method in GLErrorLogger.ErrorLoggingGL
299 public void glGenTextures(int n, int[] textures, int offset) { in glGenTextures() method in GLErrorLogger.ErrorLoggingGL
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
DGwtGL20Debug.java209 public void glGenTextures (int n, IntBuffer textures) { in glGenTextures() method in GwtGL20Debug
DGwtGL20.java344 public void glGenTextures (int n, IntBuffer textures) { in glGenTextures() method in GwtGL20
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
DJglfwGL20.java166 public void glGenTextures (int n, IntBuffer textures) { in glGenTextures() method in JglfwGL20
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java158 public native void glGenTextures ( int n, IntBuffer textures ); in glGenTextures() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL20Profiler.java227 public void glGenTextures (int n, IntBuffer textures) { in glGenTextures() method in GL20Profiler
DGL30Profiler.java228 public void glGenTextures (int n, IntBuffer textures) { in glGenTextures() method in GL30Profiler
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL20.java339 public void glGenTextures (int n, IntBuffer textures) { in glGenTextures() method in Lwjgl3GL20
/external/deqp/framework/opengl/wrapper/
DglwApi.inl186 #define glGenTextures glwGenTextures macro
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL20.java157 public native void glGenTextures (int n, IntBuffer textures); in glGenTextures() method in AndroidGL20
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL20.java343 public void glGenTextures (int n, IntBuffer textures) { in glGenTextures() method in LwjglGL20
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java158 public native void glGenTextures ( int n, IntBuffer textures ); in glGenTextures() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL20.java390 public void glGenTextures (int n, IntBuffer textures); in glGenTextures() method
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/EmptyGL/GL/
Degl_void.h261 #define glGenTextures(_a0,_a1) {(void)(_a0);(void)(_a1);} macro
/external/mesa3d/include/GL/
Dgl_mangle.h575 #define glGenTextures MANGLE(GenTextures) macro
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl1298 void CallLogWrapper::glGenTextures (glw::GLsizei n, glw::GLuint *textures) function in CallLogWrapper