/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 547 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in GwtGL20Debug
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D | GwtGL20.java | 754 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in GwtGL20
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 444 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in JglfwGL20
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 164 public native String glGetActiveUniform ( int program, int index, IntBuffer size, Buffer type ); in glGetActiveUniform() method in IOSGLES20
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 625 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in GL20Profiler
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D | GL30Profiler.java | 626 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in GL30Profiler
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 359 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in Lwjgl3GL20
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/external/deqp/framework/opengl/wrapper/ |
D | glwApi.inl | 196 #define glGetActiveUniform glwGetActiveUniform macro
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 163 public native String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type); in glGetActiveUniform() method in AndroidGL20
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 364 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in LwjglGL20
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 164 public native String glGetActiveUniform ( int program, int index, IntBuffer size, Buffer type ); in glGetActiveUniform() method in IOSGLES20
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 504 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type); in glGetActiveUniform() method
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 589 #define glGetActiveUniform MANGLE(GetActiveUniform) macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContextFuncs.inl | 1534 GLW_APICALL void GLW_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GL… function
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 1374 void CallLogWrapper::glGetActiveUniform (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSi… function in CallLogWrapper
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/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/ |
D | glew.h | 1885 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) macro
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