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Searched defs:glGetActiveUniform (Results 1 – 16 of 16) sorted by relevance

/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
DGwtGL20Debug.java547 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in GwtGL20Debug
DGwtGL20.java754 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in GwtGL20
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
DJglfwGL20.java444 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in JglfwGL20
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java164 public native String glGetActiveUniform ( int program, int index, IntBuffer size, Buffer type ); in glGetActiveUniform() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL20Profiler.java625 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in GL20Profiler
DGL30Profiler.java626 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in GL30Profiler
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL20.java359 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in Lwjgl3GL20
/external/deqp/framework/opengl/wrapper/
DglwApi.inl196 #define glGetActiveUniform glwGetActiveUniform macro
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL20.java163 public native String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type); in glGetActiveUniform() method in AndroidGL20
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL20.java364 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type) { in glGetActiveUniform() method in LwjglGL20
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java164 public native String glGetActiveUniform ( int program, int index, IntBuffer size, Buffer type ); in glGetActiveUniform() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL20.java504 public String glGetActiveUniform (int program, int index, IntBuffer size, Buffer type); in glGetActiveUniform() method
/external/mesa3d/include/GL/
Dgl_mangle.h589 #define glGetActiveUniform MANGLE(GetActiveUniform) macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextFuncs.inl1534 GLW_APICALL void GLW_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GL… function
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl1374 void CallLogWrapper::glGetActiveUniform (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSi… function in CallLogWrapper
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/
Dglew.h1885 #define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) macro