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Searched defs:glGetAttachedShaders (Results 1 – 16 of 16) sorted by relevance

/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
DGwtGL20Debug.java555 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { in glGetAttachedShaders() method in GwtGL20Debug
DGwtGL20.java762 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { in glGetAttachedShaders() method in GwtGL20
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
DJglfwGL20.java448 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { in glGetAttachedShaders() method in JglfwGL20
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java166 …public native void glGetAttachedShaders ( int program, int maxcount, Buffer count, IntBuffer shade… in glGetAttachedShaders() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL20Profiler.java633 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { in glGetAttachedShaders() method in GL20Profiler
DGL30Profiler.java634 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { in glGetAttachedShaders() method in GL30Profiler
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL20.java367 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { in glGetAttachedShaders() method in Lwjgl3GL20
/external/deqp/framework/opengl/wrapper/
DglwApi.inl201 #define glGetAttachedShaders glwGetAttachedShaders macro
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL20.java165 …public native void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shader… in glGetAttachedShaders() method in AndroidGL20
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL20.java373 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders) { in glGetAttachedShaders() method in LwjglGL20
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java166 …public native void glGetAttachedShaders ( int program, int maxcount, Buffer count, IntBuffer shade… in glGetAttachedShaders() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL20.java506 public void glGetAttachedShaders (int program, int maxcount, Buffer count, IntBuffer shaders); in glGetAttachedShaders() method
/external/mesa3d/include/GL/
Dgl_mangle.h596 #define glGetAttachedShaders MANGLE(GetAttachedShaders) macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextFuncs.inl1585 GLW_APICALL void GLW_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *coun… function
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl1418 void CallLogWrapper::glGetAttachedShaders (glw::GLuint program, glw::GLsizei maxCount, glw::GLsizei… function in CallLogWrapper
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/
Dglew.h1886 #define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) macro