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Searched defs:glGetShaderiv (Results 1 – 17 of 17) sorted by relevance

/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dimportgl.h132 #define glGetShaderiv FNPTR(glGetShaderiv) macro
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp498 GLW_APICALL void GLW_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() function
/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
DGwtGL20Debug.java620 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in GwtGL20Debug
DGwtGL20.java821 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in GwtGL20
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
DJglfwGL20.java476 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in JglfwGL20
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java188 public native void glGetShaderiv ( int shader, int pname, IntBuffer params ); in glGetShaderiv() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL20Profiler.java698 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in GL20Profiler
DGL30Profiler.java699 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in GL30Profiler
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL20.java439 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in Lwjgl3GL20
/external/deqp/framework/opengl/wrapper/
DglwApi.inl270 #define glGetShaderiv glwGetShaderiv macro
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL20.java187 public native void glGetShaderiv (int shader, int pname, IntBuffer params); in glGetShaderiv() method in AndroidGL20
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL20.java445 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in LwjglGL20
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java188 public native void glGetShaderiv ( int shader, int pname, IntBuffer params ); in glGetShaderiv() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL20.java525 public void glGetShaderiv (int shader, int pname, IntBuffer params); in glGetShaderiv() method
/external/mesa3d/include/GL/
Dgl_mangle.h818 #define glGetShaderiv MANGLE(GetShaderiv) macro
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl1985 void CallLogWrapper::glGetShaderiv (glw::GLuint shader, glw::GLenum pname, glw::GLint *params) function in CallLogWrapper
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/
Dglew.h1892 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) macro