/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | importgl.h | 132 #define glGetShaderiv FNPTR(glGetShaderiv) macro
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/external/deqp/framework/platform/null/ |
D | tcuNullRenderContext.cpp | 498 GLW_APICALL void GLW_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params) in glGetShaderiv() function
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtGL20Debug.java | 620 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in GwtGL20Debug
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D | GwtGL20.java | 821 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in GwtGL20
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/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/ |
D | JglfwGL20.java | 476 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in JglfwGL20
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 188 public native void glGetShaderiv ( int shader, int pname, IntBuffer params ); in glGetShaderiv() method in IOSGLES20
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/ |
D | GL20Profiler.java | 698 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in GL20Profiler
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D | GL30Profiler.java | 699 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in GL30Profiler
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/ |
D | Lwjgl3GL20.java | 439 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in Lwjgl3GL20
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/external/deqp/framework/opengl/wrapper/ |
D | glwApi.inl | 270 #define glGetShaderiv glwGetShaderiv macro
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/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/ |
D | AndroidGL20.java | 187 public native void glGetShaderiv (int shader, int pname, IntBuffer params); in glGetShaderiv() method in AndroidGL20
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/ |
D | LwjglGL20.java | 445 public void glGetShaderiv (int shader, int pname, IntBuffer params) { in glGetShaderiv() method in LwjglGL20
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSGLES20.java | 188 public native void glGetShaderiv ( int shader, int pname, IntBuffer params ); in glGetShaderiv() method in IOSGLES20
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/ |
D | GL20.java | 525 public void glGetShaderiv (int shader, int pname, IntBuffer params); in glGetShaderiv() method
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 818 #define glGetShaderiv MANGLE(GetShaderiv) macro
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/external/deqp/framework/opengl/ |
D | gluCallLogWrapper.inl | 1985 void CallLogWrapper::glGetShaderiv (glw::GLuint shader, glw::GLenum pname, glw::GLint *params) function in CallLogWrapper
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/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/ |
D | glew.h | 1892 #define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) macro
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