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Searched defs:glStencilOpSeparate (Results 1 – 16 of 16) sorted by relevance

/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/
DGwtGL20Debug.java811 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) { in glStencilOpSeparate() method in GwtGL20Debug
DGwtGL20.java962 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) { in glStencilOpSeparate() method in GwtGL20
/external/libgdx/backends/gdx-backend-jglfw/src/com/badlogic/gdx/backends/jglfw/
DJglfwGL20.java564 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) { in glStencilOpSeparate() method in JglfwGL20
/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java262 public native void glStencilOpSeparate ( int face, int fail, int zfail, int zpass ); in glStencilOpSeparate() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/profiling/
DGL20Profiler.java889 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) { in glStencilOpSeparate() method in GL20Profiler
DGL30Profiler.java890 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) { in glStencilOpSeparate() method in GL30Profiler
/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/
DLwjgl3GL20.java585 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) { in glStencilOpSeparate() method in Lwjgl3GL20
/external/deqp/framework/opengl/wrapper/
DglwApi.inl471 #define glStencilOpSeparate glwStencilOpSeparate macro
/external/libgdx/backends/gdx-backend-android/src/com/badlogic/gdx/backends/android/
DAndroidGL20.java261 public native void glStencilOpSeparate (int face, int fail, int zfail, int zpass); in glStencilOpSeparate() method in AndroidGL20
/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/
DLwjglGL20.java591 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass) { in glStencilOpSeparate() method in LwjglGL20
/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/
DIOSGLES20.java262 public native void glStencilOpSeparate ( int face, int fail, int zfail, int zpass ); in glStencilOpSeparate() method in IOSGLES20
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/
DGL20.java579 public void glStencilOpSeparate (int face, int fail, int zfail, int zpass); in glStencilOpSeparate() method
/external/mesa3d/include/GL/
Dgl_mangle.h1647 #define glStencilOpSeparate MANGLE(StencilOpSeparate) macro
/external/deqp/framework/platform/null/
DtcuNullRenderContextFuncs.inl3792 GLW_APICALL void GLW_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum… function
/external/deqp/framework/opengl/
DgluCallLogWrapper.inl3488 void CallLogWrapper::glStencilOpSeparate (glw::GLenum face, glw::GLenum sfail, glw::GLenum dpfail, … function in CallLogWrapper
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/
Dglew.h1906 #define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) macro