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Searched refs:AttachShader (Results 1 – 11 of 11) sorted by relevance

/external/skia/src/gpu/gl/debug/
DGrProgramObj.cpp12 void GrProgramObj::AttachShader(GrShaderObj *shader) { in AttachShader() function in GrProgramObj
DGrProgramObj.h25 void AttachShader(GrShaderObj *shader);
DGrGLCreateDebugInterface.cpp48 program->AttachShader(shader); in debugGLAttachShader()
/external/skia/bench/
DGLBench.cpp91 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader)); in CreateProgram()
92 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader)); in CreateProgram()
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp92 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader()
/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp1538 class AttachShader : public Operation class
1541AttachShader (SharedPtr<Program> sharder, SharedPtr<Shader> shader, bool useSync, bool serverSync);
1549 AttachShader::AttachShader (SharedPtr<Program> program, SharedPtr<Shader> shader, bool useSync, boo… in AttachShader() function in deqp::egl::GLES2ThreadTest::AttachShader
1565 void AttachShader::exec (tcu::ThreadUtil::Thread& t) in exec()
2747 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::AttachShader(program, shader, m_config.use… in addRandomOperation()
3164 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addBufferOperations()
3165 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addBufferOperations()
3252 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addTextureOperations()
3253 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addTextureOperations()
3359 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addImageOperations()
[all …]
/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp86 GET_PROC(AttachShader); in GrGLAssembleGLInterface()
543 GET_PROC(AttachShader); in GrGLAssembleGLESInterface()
/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp585 PFNATTACHSHADERPROC AttachShader; variable
1443 AttachShader = (PFNATTACHSHADERPROC)IntGetProcAddress("glAttachShader"); in Switch_AttachShader()
1444 AttachShader(program, shader); in Switch_AttachShader()
2573 AttachShader = Switch_AttachShader; in InitializeVariables()
Dgl_core_3_1.hpp1188 extern void (CODEGEN_FUNCPTR *AttachShader)(GLuint program, GLuint shader);
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp974 { "glAttachShader", _O(AttachShader) },
/external/mesa3d/include/GL/
Dgl_mangle.h52 #define glAttachShader MANGLE(AttachShader)