Searched refs:AttachShader (Results 1 – 11 of 11) sorted by relevance
/external/skia/src/gpu/gl/debug/ |
D | GrProgramObj.cpp | 12 void GrProgramObj::AttachShader(GrShaderObj *shader) { in AttachShader() function in GrProgramObj
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D | GrProgramObj.h | 25 void AttachShader(GrShaderObj *shader);
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D | GrGLCreateDebugInterface.cpp | 48 program->AttachShader(shader); in debugGLAttachShader()
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/external/skia/bench/ |
D | GLBench.cpp | 91 GR_GL_CALL(gl, AttachShader(shaderProgram, vertexShader)); in CreateProgram() 92 GR_GL_CALL(gl, AttachShader(shaderProgram, fragmentShader)); in CreateProgram()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 92 GR_GL_CALL(gli, AttachShader(programId, shaderId)); in GrGLCompileAndAttachShader()
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/external/deqp/modules/egl/ |
D | teglGLES2SharingThreadedTests.cpp | 1538 class AttachShader : public Operation class 1541 …AttachShader (SharedPtr<Program> sharder, SharedPtr<Shader> shader, bool useSync, bool serverSync); 1549 AttachShader::AttachShader (SharedPtr<Program> program, SharedPtr<Shader> shader, bool useSync, boo… in AttachShader() function in deqp::egl::GLES2ThreadTest::AttachShader 1565 void AttachShader::exec (tcu::ThreadUtil::Thread& t) in exec() 2747 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::AttachShader(program, shader, m_config.use… in addRandomOperation() 3164 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addBufferOperations() 3165 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addBufferOperations() 3252 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addTextureOperations() 3253 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFe… in addTextureOperations() 3359 …m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.use… in addImageOperations() [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLAssembleInterface.cpp | 86 GET_PROC(AttachShader); in GrGLAssembleGLInterface() 543 GET_PROC(AttachShader); in GrGLAssembleGLESInterface()
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/external/opencv3/modules/core/src/ |
D | gl_core_3_1.cpp | 585 PFNATTACHSHADERPROC AttachShader; variable 1443 AttachShader = (PFNATTACHSHADERPROC)IntGetProcAddress("glAttachShader"); in Switch_AttachShader() 1444 AttachShader(program, shader); in Switch_AttachShader() 2573 AttachShader = Switch_AttachShader; in InitializeVariables()
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D | gl_core_3_1.hpp | 1188 extern void (CODEGEN_FUNCPTR *AttachShader)(GLuint program, GLuint shader);
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/external/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 974 { "glAttachShader", _O(AttachShader) },
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 52 #define glAttachShader MANGLE(AttachShader)
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