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Searched refs:Rotation2D (Results 1 – 17 of 17) sorted by relevance

/external/eigen/Eigen/src/Geometry/
DRotation2D.h34 template<typename _Scalar> struct traits<Rotation2D<_Scalar> >
41 class Rotation2D : public RotationBase<Rotation2D<_Scalar>,2>
43 typedef RotationBase<Rotation2D<_Scalar>,2> Base;
62 inline Rotation2D(const Scalar& a) : m_angle(a) {}
65 Rotation2D() {}
74 inline Rotation2D inverse() const { return -m_angle; }
77 inline Rotation2D operator*(const Rotation2D& other) const
81 inline Rotation2D& operator*=(const Rotation2D& other)
89 Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m);
95 inline Rotation2D slerp(const Scalar& t, const Rotation2D& other) const
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DRotationBase.h185 return Rotation2D<Scalar>(s).toRotationMatrix();
/external/eigen/Eigen/src/Eigen2Support/Geometry/
DRotation2D.h30 template<typename _Scalar> struct ei_traits<Rotation2D<_Scalar> >
36 class Rotation2D : public RotationBase<Rotation2D<_Scalar>,2>
38 typedef RotationBase<Rotation2D<_Scalar>,2> Base;
57 inline Rotation2D(Scalar a) : m_angle(a) {}
66 inline Rotation2D inverse() const { return -m_angle; }
69 inline Rotation2D operator*(const Rotation2D& other) const
73 inline Rotation2D& operator*=(const Rotation2D& other)
81 Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m);
87 inline Rotation2D slerp(Scalar t, const Rotation2D& other) const
96 …inline typename internal::cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type cast() con…
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DAll.h25 #define Rotation2D eigen2_Rotation2D macro
80 #undef Rotation2D
DRotationBase.h106 return Rotation2D<Scalar>(s).toRotationMatrix(); in ei_toRotationMatrix()
/external/eigen/test/
Dgeo_transformations.cpp256 t21.linear() = Rotation2D<Scalar>(a).toRotationMatrix(); in transformations()
261 t21.linear() = Rotation2D<Scalar>(-a).toRotationMatrix(); in transformations()
408 Rotation2D<Scalar> r2d1(internal::random<Scalar>()); in transformations()
409 Rotation2D<float> r2d1f = r2d1.template cast<float>(); in transformations()
411 Rotation2D<double> r2d1d = r2d1.template cast<double>(); in transformations()
414 t20 = Translation2(v20) * (Rotation2D<Scalar>(s0) * Eigen::Scaling(s0)); in transformations()
415 t21 = Translation2(v20) * Rotation2D<Scalar>(s0) * Eigen::Scaling(s0); in transformations()
418 Rotation2D<Scalar> R0(s0), R1(s1); in transformations()
434 Rotation2D<Scalar> r1; // default ctor in transformations()
435 r1 = Rotation2D<Scalar>(s0); // copy assignment in transformations()
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/external/eigen/test/eigen2/
Deigen2_geometry.cpp241 t21.linear() = Rotation2D<Scalar>(a).toRotationMatrix(); in geometry()
246 t21.linear() = Rotation2D<Scalar>(-a).toRotationMatrix(); in geometry()
382 Rotation2D<Scalar> r2d1(ei_random<Scalar>()); in geometry()
383 Rotation2D<float> r2d1f = r2d1.template cast<float>(); in geometry()
385 Rotation2D<double> r2d1d = r2d1.template cast<double>(); in geometry()
Deigen2_geometry_with_eigen2_prefix.cpp243 t21.linear() = Rotation2D<Scalar>(a).toRotationMatrix(); in geometry()
248 t21.linear() = Rotation2D<Scalar>(-a).toRotationMatrix(); in geometry()
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/renderers/
DBillboardRenderer.java31 …renderData.rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation2D, Rotation… in allocateChannels()
DPointSpriteRenderer.java31 …renderData.rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation2D, Rotation… in allocateChannels()
/external/eigen/Eigen/
DGeometry39 #include "src/Geometry/Rotation2D.h"
/external/eigen/doc/
DTutorialGeometry.dox36 \ref Rotation2D "2D rotation" from an angle</td><td>\code
37 Rotation2D<float> rot2(angle_in_radian);\endcode</td></tr>
71 representation of choice as they are compact, fast and stable. Finally Rotation2D and
107 <tr class="alt"><td>Spherical interpolation \n (Rotation2D and Quaternion only)</td><td>\code
DQuickReference.dox17 …lude <Eigen/Geometry>\endcode</td><td>Transform, Translation, Scaling, Rotation2D and 3D rotations…
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
DParticleChannels.java108 …public static final ChannelDescriptor Rotation2D = new ChannelDescriptor(newGlobalId(), float.clas… field in ParticleChannels
/external/eigen/unsupported/Eigen/
DOpenGLSupport181 inline void glRotate(const Rotation2D<float>& rot)
185 inline void glRotate(const Rotation2D<double>& rot)
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/
DDynamicsInfluencer.java56 rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation2D); in allocateChannels()
/external/eigen/Eigen/src/Core/util/
DForwardDeclarations.h234 template<typename Scalar> class Rotation2D;