Searched refs:Rotation2D (Results 1 – 17 of 17) sorted by relevance
/external/eigen/Eigen/src/Geometry/ |
D | Rotation2D.h | 34 template<typename _Scalar> struct traits<Rotation2D<_Scalar> > 41 class Rotation2D : public RotationBase<Rotation2D<_Scalar>,2> 43 typedef RotationBase<Rotation2D<_Scalar>,2> Base; 62 inline Rotation2D(const Scalar& a) : m_angle(a) {} 65 Rotation2D() {} 74 inline Rotation2D inverse() const { return -m_angle; } 77 inline Rotation2D operator*(const Rotation2D& other) const 81 inline Rotation2D& operator*=(const Rotation2D& other) 89 Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m); 95 inline Rotation2D slerp(const Scalar& t, const Rotation2D& other) const [all …]
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D | RotationBase.h | 185 return Rotation2D<Scalar>(s).toRotationMatrix();
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/external/eigen/Eigen/src/Eigen2Support/Geometry/ |
D | Rotation2D.h | 30 template<typename _Scalar> struct ei_traits<Rotation2D<_Scalar> > 36 class Rotation2D : public RotationBase<Rotation2D<_Scalar>,2> 38 typedef RotationBase<Rotation2D<_Scalar>,2> Base; 57 inline Rotation2D(Scalar a) : m_angle(a) {} 66 inline Rotation2D inverse() const { return -m_angle; } 69 inline Rotation2D operator*(const Rotation2D& other) const 73 inline Rotation2D& operator*=(const Rotation2D& other) 81 Rotation2D& fromRotationMatrix(const MatrixBase<Derived>& m); 87 inline Rotation2D slerp(Scalar t, const Rotation2D& other) const 96 …inline typename internal::cast_return_type<Rotation2D,Rotation2D<NewScalarType> >::type cast() con… [all …]
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D | All.h | 25 #define Rotation2D eigen2_Rotation2D macro 80 #undef Rotation2D
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D | RotationBase.h | 106 return Rotation2D<Scalar>(s).toRotationMatrix(); in ei_toRotationMatrix()
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/external/eigen/test/ |
D | geo_transformations.cpp | 256 t21.linear() = Rotation2D<Scalar>(a).toRotationMatrix(); in transformations() 261 t21.linear() = Rotation2D<Scalar>(-a).toRotationMatrix(); in transformations() 408 Rotation2D<Scalar> r2d1(internal::random<Scalar>()); in transformations() 409 Rotation2D<float> r2d1f = r2d1.template cast<float>(); in transformations() 411 Rotation2D<double> r2d1d = r2d1.template cast<double>(); in transformations() 414 t20 = Translation2(v20) * (Rotation2D<Scalar>(s0) * Eigen::Scaling(s0)); in transformations() 415 t21 = Translation2(v20) * Rotation2D<Scalar>(s0) * Eigen::Scaling(s0); in transformations() 418 Rotation2D<Scalar> R0(s0), R1(s1); in transformations() 434 Rotation2D<Scalar> r1; // default ctor in transformations() 435 r1 = Rotation2D<Scalar>(s0); // copy assignment in transformations() [all …]
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/external/eigen/test/eigen2/ |
D | eigen2_geometry.cpp | 241 t21.linear() = Rotation2D<Scalar>(a).toRotationMatrix(); in geometry() 246 t21.linear() = Rotation2D<Scalar>(-a).toRotationMatrix(); in geometry() 382 Rotation2D<Scalar> r2d1(ei_random<Scalar>()); in geometry() 383 Rotation2D<float> r2d1f = r2d1.template cast<float>(); in geometry() 385 Rotation2D<double> r2d1d = r2d1.template cast<double>(); in geometry()
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D | eigen2_geometry_with_eigen2_prefix.cpp | 243 t21.linear() = Rotation2D<Scalar>(a).toRotationMatrix(); in geometry() 248 t21.linear() = Rotation2D<Scalar>(-a).toRotationMatrix(); in geometry()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/renderers/ |
D | BillboardRenderer.java | 31 …renderData.rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation2D, Rotation… in allocateChannels()
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D | PointSpriteRenderer.java | 31 …renderData.rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation2D, Rotation… in allocateChannels()
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/external/eigen/Eigen/ |
D | Geometry | 39 #include "src/Geometry/Rotation2D.h"
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/external/eigen/doc/ |
D | TutorialGeometry.dox | 36 \ref Rotation2D "2D rotation" from an angle</td><td>\code 37 Rotation2D<float> rot2(angle_in_radian);\endcode</td></tr> 71 representation of choice as they are compact, fast and stable. Finally Rotation2D and 107 <tr class="alt"><td>Spherical interpolation \n (Rotation2D and Quaternion only)</td><td>\code
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D | QuickReference.dox | 17 …lude <Eigen/Geometry>\endcode</td><td>Transform, Translation, Scaling, Rotation2D and 3D rotations…
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
D | ParticleChannels.java | 108 …public static final ChannelDescriptor Rotation2D = new ChannelDescriptor(newGlobalId(), float.clas… field in ParticleChannels
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/external/eigen/unsupported/Eigen/ |
D | OpenGLSupport | 181 inline void glRotate(const Rotation2D<float>& rot) 185 inline void glRotate(const Rotation2D<double>& rot)
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/influencers/ |
D | DynamicsInfluencer.java | 56 rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation2D); in allocateChannels()
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/external/eigen/Eigen/src/Core/util/ |
D | ForwardDeclarations.h | 234 template<typename Scalar> class Rotation2D;
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