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Searched refs:actors (Results 1 – 13 of 13) sorted by relevance

/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/
DGroup.java47 Actor[] actors = children.begin(); in act() local
49 actors[i].act(delta); in act()
68 Actor[] actors = children.begin(); in drawChildren() local
78 Actor child = actors[i]; in drawChildren()
90 Actor child = actors[i]; in drawChildren()
108 Actor child = actors[i]; in drawChildren()
118 Actor child = actors[i]; in drawChildren()
149 Actor[] actors = children.begin(); in drawDebugChildren() local
153 Actor child = actors[i]; in drawDebugChildren()
165 Actor child = actors[i]; in drawDebugChildren()
[all …]
/external/opencv3/modules/viz/src/
Dvizimpl.cpp323 vtkPropCollection* actors = renderer_->GetViewProps(); in removeActorFromRenderer() local
324 actors->InitTraversal(); in removeActorFromRenderer()
326 while ((current_actor = actors->GetNextProp()) != NULL) in removeActorFromRenderer()
522 vtkActorCollection * actors = renderer_->GetActors(); in setRepresentation() local
523 actors->InitTraversal(); in setRepresentation()
529 while ((actor = actors->GetNextActor()) != NULL) in setRepresentation()
535 while ((actor = actors->GetNextActor()) != NULL) in setRepresentation()
541 while ((actor = actors->GetNextActor()) != NULL) in setRepresentation()
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/
DStageTest.java186 Array<Actor> actors = stage.getActors(); in render() local
187 int len = actors.size; in render()
190 actors.get(i).rotateBy(Gdx.graphics.getDeltaTime() * 10); in render()
222 len = actors.size; in render()
224 Group group = (Group)actors.get(i); in render()
DSimpleStageCullingTest.java138 Array<Actor> actors = stage.getActors(); in render() local
140 for (int i = 0; i < actors.size; i++) { in render()
141 numVisible += ((CullableActor)actors.get(i)).visible ? 1 : 0; in render()
DStagePerformanceTest.java84 Array<Actor> actors = root.getChildren(); in render() local
/external/opencv3/modules/viz/src/vtk/
DvtkVizInteractorStyle.hpp92 … void setWidgetActorMap(const Ptr<WidgetActorMap>& actors) { widget_actor_map_ = actors; } in setWidgetActorMap() argument
/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/
DWidgetGroup.java46 public WidgetGroup (Actor... actors) { in WidgetGroup() argument
47 for (Actor actor : actors) in WidgetGroup()
DStack.java52 public Stack (Actor... actors) { in Stack() argument
54 for (Actor actor : actors) in Stack()
DTable.java248 public void add (Actor... actors) { in add() argument
249 for (int i = 0, n = actors.length; i < n; i++) in add()
250 add(actors[i]); in add()
284 public Cell<Stack> stack (Actor... actors) { in stack() argument
286 if (actors != null) { in stack()
287 for (int i = 0, n = actors.length; i < n; i++) in stack()
288 stack.addActor(actors[i]); in stack()
DTextField.java499 …private TextField findNextTextField (Array<Actor> actors, TextField best, Vector2 bestCoords, Vect… in findNextTextField() argument
501 for (int i = 0, n = actors.size; i < n; i++) { in findNextTextField()
502 Actor actor = actors.get(i); in findNextTextField()
/external/libgdx/
DCHANGES237 …his is useful to create a sequence of actions that affect many different actors. Previously this w…
483 …n has no pool. This allows non-pooled actions to be add and removed from actors, restarted, and re…
DCC-LICENSE15 …ied, the publisher; and in addition (i) in the case of a performance the actors, singers, musician…
/external/icu/icu4j/main/shared/data/
DTransliterator_Han_Latin_Definition.txt4182 化裝 < \(of\-actors\)\-to\-make\-up;
26825 化裝 > \(of\-actors\)\-to\-make\-up;