• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*M///////////////////////////////////////////////////////////////////////////////////////
2 //
3 //  IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
4 //
5 //  By downloading, copying, installing or using the software you agree to this license.
6 //  If you do not agree to this license, do not download, install,
7 //  copy or use the software.
8 //
9 //
10 //                           License Agreement
11 //                For Open Source Computer Vision Library
12 //
13 // Copyright (C) 2013, OpenCV Foundation, all rights reserved.
14 // Third party copyrights are property of their respective owners.
15 //
16 // Redistribution and use in source and binary forms, with or without modification,
17 // are permitted provided that the following conditions are met:
18 //
19 //   * Redistribution's of source code must retain the above copyright notice,
20 //     this list of conditions and the following disclaimer.
21 //
22 //   * Redistribution's in binary form must reproduce the above copyright notice,
23 //     this list of conditions and the following disclaimer in the documentation
24 //     and/or other materials provided with the distribution.
25 //
26 //   * The name of the copyright holders may not be used to endorse or promote products
27 //     derived from this software without specific prior written permission.
28 //
29 // This software is provided by the copyright holders and contributors "as is" and
30 // any express or implied warranties, including, but not limited to, the implied
31 // warranties of merchantability and fitness for a particular purpose are disclaimed.
32 // In no event shall the Intel Corporation or contributors be liable for any direct,
33 // indirect, incidental, special, exemplary, or consequential damages
34 // (including, but not limited to, procurement of substitute goods or services;
35 // loss of use, data, or profits; or business interruption) however caused
36 // and on any theory of liability, whether in contract, strict liability,
37 // or tort (including negligence or otherwise) arising in any way out of
38 // the use of this software, even if advised of the possibility of such damage.
39 //
40 // Authors:
41 //  * Ozan Tonkal, ozantonkal@gmail.com
42 //  * Anatoly Baksheev, Itseez Inc.  myname.mysurname <> mycompany.com
43 //
44 //M*/
45 
46 #include "precomp.hpp"
47 
48 
49 /////////////////////////////////////////////////////////////////////////////////////////////
VizImpl(const String & name)50 cv::viz::Viz3d::VizImpl::VizImpl(const String &name) : spin_once_state_(false),
51     window_position_(Vec2i(std::numeric_limits<int>::min())), widget_actor_map_(new WidgetActorMap)
52 {
53     renderer_ = vtkSmartPointer<vtkRenderer>::New();
54     window_name_ = VizStorage::generateWindowName(name);
55 
56     // Create render window
57     window_ = vtkSmartPointer<vtkRenderWindow>::New();
58     cv::Vec2i window_size = cv::Vec2i(window_->GetScreenSize()) / 2;
59     window_->SetSize(window_size.val);
60     window_->AddRenderer(renderer_);
61 
62     // Create the interactor style
63     style_ = vtkSmartPointer<vtkVizInteractorStyle>::New();
64     style_->setWidgetActorMap(widget_actor_map_);
65     style_->UseTimersOn();
66 
67     timer_callback_ = vtkSmartPointer<TimerCallback>::New();
68     exit_callback_ = vtkSmartPointer<ExitCallback>::New();
69     exit_callback_->viz = this;
70 
71     setBackgroundMeshLab();
72 }
73 
~VizImpl()74 cv::viz::Viz3d::VizImpl::~VizImpl() { close(); }
75 
76 /////////////////////////////////////////////////////////////////////////////////////////////
Execute(vtkObject * caller,unsigned long event_id,void * cookie)77 void cv::viz::Viz3d::VizImpl::TimerCallback::Execute(vtkObject* caller, unsigned long event_id, void* cookie)
78 {
79     if (event_id == vtkCommand::TimerEvent && timer_id == *reinterpret_cast<int*>(cookie))
80     {
81         vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkRenderWindowInteractor::SafeDownCast(caller);
82         interactor->TerminateApp();
83     }
84 }
85 
Execute(vtkObject *,unsigned long event_id,void *)86 void cv::viz::Viz3d::VizImpl::ExitCallback::Execute(vtkObject*, unsigned long event_id, void*)
87 {
88     if (event_id == vtkCommand::ExitEvent && viz->interactor_)
89     {
90         viz->interactor_->TerminateApp();
91         viz->interactor_ = 0;
92     }
93 }
94 
95 /////////////////////////////////////////////////////////////////////////////////////////////
96 
wasStopped() const97 bool cv::viz::Viz3d::VizImpl::wasStopped() const
98 {
99     bool stopped = spin_once_state_ ? interactor_ == 0 : false;
100     spin_once_state_ &= !stopped;
101     return stopped;
102 }
103 
close()104 void cv::viz::Viz3d::VizImpl::close()
105 {
106     if (!interactor_)
107         return;
108     interactor_->GetRenderWindow()->Finalize();
109     interactor_->TerminateApp(); // This tends to close the window...
110     interactor_ = 0;
111 }
112 
recreateRenderWindow()113 void cv::viz::Viz3d::VizImpl::recreateRenderWindow()
114 {
115 #if !defined _MSC_VER && !defined __APPLE__
116     //recreating is workaround for Ubuntu -- a crash in x-server
117     Vec2i window_size(window_->GetSize());
118     int fullscreen = window_->GetFullScreen();
119 
120     window_->Finalize();
121     window_ = vtkSmartPointer<vtkRenderWindow>::New();
122     if (window_position_[0] != std::numeric_limits<int>::min()) //also workaround
123         window_->SetPosition(window_position_.val);
124 
125     window_->SetSize(window_size.val);
126     window_->SetFullScreen(fullscreen);
127     window_->AddRenderer(renderer_);
128 #endif
129 }
130 
131 /////////////////////////////////////////////////////////////////////////////////////////////
spin()132 void cv::viz::Viz3d::VizImpl::spin()
133 {
134     recreateRenderWindow();
135 #if defined __APPLE__
136     interactor_ = vtkCocoaRenderWindowInteractorNew();
137 #else
138     interactor_ = vtkSmartPointer<vtkRenderWindowInteractor>::New();
139 #endif
140     interactor_->SetRenderWindow(window_);
141     interactor_->SetInteractorStyle(style_);
142     window_->AlphaBitPlanesOff();
143     window_->PointSmoothingOff();
144     window_->LineSmoothingOff();
145     window_->PolygonSmoothingOff();
146     window_->SwapBuffersOn();
147     window_->SetStereoTypeToAnaglyph();
148     window_->Render();
149     window_->SetWindowName(window_name_.c_str());
150     interactor_->Start();
151     interactor_ = 0;
152 }
153 
154 /////////////////////////////////////////////////////////////////////////////////////////////
spinOnce(int time,bool force_redraw)155 void cv::viz::Viz3d::VizImpl::spinOnce(int time, bool force_redraw)
156 {
157     if (interactor_ == 0)
158     {
159         spin_once_state_ = true;
160         recreateRenderWindow();
161 #if defined __APPLE__
162         interactor_ = vtkCocoaRenderWindowInteractorNew();
163 #else
164         interactor_ = vtkSmartPointer<vtkRenderWindowInteractor>::New();
165 #endif
166         interactor_->SetRenderWindow(window_);
167         interactor_->SetInteractorStyle(style_);
168         interactor_->AddObserver(vtkCommand::TimerEvent, timer_callback_);
169         interactor_->AddObserver(vtkCommand::ExitEvent, exit_callback_);
170         window_->AlphaBitPlanesOff();
171         window_->PointSmoothingOff();
172         window_->LineSmoothingOff();
173         window_->PolygonSmoothingOff();
174         window_->SwapBuffersOn();
175         window_->SetStereoTypeToAnaglyph();
176         window_->Render();
177         window_->SetWindowName(window_name_.c_str());
178     }
179 
180     vtkSmartPointer<vtkRenderWindowInteractor> local = interactor_;
181 
182     if (force_redraw)
183         local->Render();
184 
185     timer_callback_->timer_id = local->CreateRepeatingTimer(std::max(1, time));
186     local->Start();
187     local->DestroyTimer(timer_callback_->timer_id);
188 }
189 
190 /////////////////////////////////////////////////////////////////////////////////////////////
showWidget(const String & id,const Widget & widget,const Affine3d & pose)191 void cv::viz::Viz3d::VizImpl::showWidget(const String &id, const Widget &widget, const Affine3d &pose)
192 {
193     WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
194     bool exists = wam_itr != widget_actor_map_->end();
195     if (exists)
196     {
197         // Remove it if it exists and add it again
198         removeActorFromRenderer(wam_itr->second);
199     }
200     // Get the actor and set the user matrix
201     vtkProp3D *actor = vtkProp3D::SafeDownCast(WidgetAccessor::getProp(widget));
202     if (actor)
203     {
204         // If the actor is 3D, apply pose
205         vtkSmartPointer<vtkMatrix4x4> matrix = vtkmatrix(pose.matrix);
206         actor->SetUserMatrix(matrix);
207         actor->Modified();
208     }
209     // If the actor is a vtkFollower, then it should always face the camera
210     vtkFollower *follower = vtkFollower::SafeDownCast(actor);
211     if (follower)
212     {
213         follower->SetCamera(renderer_->GetActiveCamera());
214     }
215 
216     renderer_->AddActor(WidgetAccessor::getProp(widget));
217     (*widget_actor_map_)[id] = WidgetAccessor::getProp(widget);
218 }
219 
220 /////////////////////////////////////////////////////////////////////////////////////////////
removeWidget(const String & id)221 void cv::viz::Viz3d::VizImpl::removeWidget(const String &id)
222 {
223     WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
224     bool exists = wam_itr != widget_actor_map_->end();
225     CV_Assert("Widget does not exist." && exists);
226     CV_Assert("Widget could not be removed." && removeActorFromRenderer(wam_itr->second));
227     widget_actor_map_->erase(wam_itr);
228 }
229 
230 /////////////////////////////////////////////////////////////////////////////////////////////
getWidget(const String & id) const231 cv::viz::Widget cv::viz::Viz3d::VizImpl::getWidget(const String &id) const
232 {
233     WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
234     bool exists = wam_itr != widget_actor_map_->end();
235     CV_Assert("Widget does not exist." && exists);
236 
237     Widget widget;
238     WidgetAccessor::setProp(widget, wam_itr->second);
239     return widget;
240 }
241 
242 /////////////////////////////////////////////////////////////////////////////////////////////
setWidgetPose(const String & id,const Affine3d & pose)243 void cv::viz::Viz3d::VizImpl::setWidgetPose(const String &id, const Affine3d &pose)
244 {
245     WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
246     bool exists = wam_itr != widget_actor_map_->end();
247     CV_Assert("Widget does not exist." && exists);
248 
249     vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
250     CV_Assert("Widget is not 3D." && actor);
251 
252     vtkSmartPointer<vtkMatrix4x4> matrix = vtkmatrix(pose.matrix);
253     actor->SetUserMatrix(matrix);
254     actor->Modified();
255 }
256 
257 /////////////////////////////////////////////////////////////////////////////////////////////
updateWidgetPose(const String & id,const Affine3d & pose)258 void cv::viz::Viz3d::VizImpl::updateWidgetPose(const String &id, const Affine3d &pose)
259 {
260     WidgetActorMap::iterator wam_itr = widget_actor_map_->find(id);
261     bool exists = wam_itr != widget_actor_map_->end();
262     CV_Assert("Widget does not exist." && exists);
263 
264     vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
265     CV_Assert("Widget is not 3D." && actor);
266 
267     vtkSmartPointer<vtkMatrix4x4> matrix = actor->GetUserMatrix();
268     if (!matrix)
269     {
270         setWidgetPose(id, pose);
271         return ;
272     }
273     Affine3d updated_pose = pose * Affine3d(*matrix->Element);
274     matrix = vtkmatrix(updated_pose.matrix);
275 
276     actor->SetUserMatrix(matrix);
277     actor->Modified();
278 }
279 
280 /////////////////////////////////////////////////////////////////////////////////////////////
getWidgetPose(const String & id) const281 cv::Affine3d cv::viz::Viz3d::VizImpl::getWidgetPose(const String &id) const
282 {
283     WidgetActorMap::const_iterator wam_itr = widget_actor_map_->find(id);
284     bool exists = wam_itr != widget_actor_map_->end();
285     CV_Assert("Widget does not exist." && exists);
286 
287     vtkProp3D *actor = vtkProp3D::SafeDownCast(wam_itr->second);
288     CV_Assert("Widget is not 3D." && actor);
289 
290     return Affine3d(*actor->GetUserMatrix()->Element);
291 }
292 
293 /////////////////////////////////////////////////////////////////////////////////////////////
saveScreenshot(const String & file)294 void cv::viz::Viz3d::VizImpl::saveScreenshot(const String &file) { style_->saveScreenshot(file.c_str()); }
295 
296 /////////////////////////////////////////////////////////////////////////////////////////////
registerMouseCallback(MouseCallback callback,void * cookie)297 void cv::viz::Viz3d::VizImpl::registerMouseCallback(MouseCallback callback, void* cookie)
298 { style_->registerMouseCallback(callback, cookie); }
299 
registerKeyboardCallback(KeyboardCallback callback,void * cookie)300 void cv::viz::Viz3d::VizImpl::registerKeyboardCallback(KeyboardCallback callback, void* cookie)
301 { style_->registerKeyboardCallback(callback, cookie); }
302 
303 
304 //////////////////////////////////////////////////////////////////////////////////////////
removeAllWidgets()305 void cv::viz::Viz3d::VizImpl::removeAllWidgets()
306 {
307     widget_actor_map_->clear();
308     renderer_->RemoveAllViewProps();
309 }
310 /////////////////////////////////////////////////////////////////////////////////////////////
showImage(InputArray image,const Size & window_size)311 void cv::viz::Viz3d::VizImpl::showImage(InputArray image, const Size& window_size)
312 {
313     removeAllWidgets();
314     if (window_size.width > 0 && window_size.height > 0)
315         setWindowSize(window_size);
316 
317     showWidget("showImage", WImageOverlay(image, Rect(Point(0,0), getWindowSize())));
318 }
319 
320 /////////////////////////////////////////////////////////////////////////////////////////////
removeActorFromRenderer(vtkSmartPointer<vtkProp> actor)321 bool cv::viz::Viz3d::VizImpl::removeActorFromRenderer(vtkSmartPointer<vtkProp> actor)
322 {
323     vtkPropCollection* actors = renderer_->GetViewProps();
324     actors->InitTraversal();
325     vtkProp* current_actor = NULL;
326     while ((current_actor = actors->GetNextProp()) != NULL)
327         if (current_actor == actor)
328         {
329             renderer_->RemoveActor(actor);
330             return true;
331         }
332     return false;
333 }
334 
335 //////////////////////////////////////////////////////////////////////////////////////////////
setBackgroundColor(const Color & color,const Color & color2)336 void cv::viz::Viz3d::VizImpl::setBackgroundColor(const Color& color, const Color& color2)
337 {
338     Color c = vtkcolor(color), c2 = vtkcolor(color2);
339     bool gradient = color2[0] >= 0 && color2[1] >= 0 && color2[2] >= 0;
340 
341     if (gradient)
342     {
343         renderer_->SetBackground(c2.val);
344         renderer_->SetBackground2(c.val);
345         renderer_->GradientBackgroundOn();
346     }
347     else
348     {
349         renderer_->SetBackground(c.val);
350         renderer_->GradientBackgroundOff();
351     }
352 }
353 
setBackgroundMeshLab()354 void cv::viz::Viz3d::VizImpl::setBackgroundMeshLab()
355 { setBackgroundColor(Color(2, 1, 1), Color(240, 120, 120)); }
356 
357 //////////////////////////////////////////////////////////////////////////////////////////////
setBackgroundTexture(InputArray image)358 void cv::viz::Viz3d::VizImpl::setBackgroundTexture(InputArray image)
359 {
360     if (image.empty())
361     {
362         renderer_->SetBackgroundTexture(0);
363         renderer_->TexturedBackgroundOff();
364         return;
365     }
366 
367     vtkSmartPointer<vtkImageMatSource> source = vtkSmartPointer<vtkImageMatSource>::New();
368     source->SetImage(image);
369 
370     vtkSmartPointer<vtkImageFlip> image_flip = vtkSmartPointer<vtkImageFlip>::New();
371     image_flip->SetFilteredAxis(1); // Vertical flip
372     image_flip->SetInputConnection(source->GetOutputPort());
373 
374     vtkSmartPointer<vtkTexture> texture = vtkSmartPointer<vtkTexture>::New();
375     texture->SetInputConnection(image_flip->GetOutputPort());
376     //texture->Update();
377 
378     renderer_->SetBackgroundTexture(texture);
379     renderer_->TexturedBackgroundOn();
380 }
381 
382 /////////////////////////////////////////////////////////////////////////////////////////////
setCamera(const Camera & camera)383 void cv::viz::Viz3d::VizImpl::setCamera(const Camera &camera)
384 {
385     vtkSmartPointer<vtkCamera> active_camera = renderer_->GetActiveCamera();
386 
387     // Set the intrinsic parameters of the camera
388     window_->SetSize(camera.getWindowSize().width, camera.getWindowSize().height);
389     double aspect_ratio = static_cast<double>(camera.getWindowSize().width)/static_cast<double>(camera.getWindowSize().height);
390 
391     Matx44d proj_mat;
392     camera.computeProjectionMatrix(proj_mat);
393 
394     // Use the intrinsic parameters of the camera to simulate more realistically
395     vtkSmartPointer<vtkMatrix4x4> vtk_matrix = active_camera->GetProjectionTransformMatrix(aspect_ratio, -1.0, 1.0);
396     Matx44d old_proj_mat(*vtk_matrix->Element);
397 
398     // This is a hack around not being able to set Projection Matrix
399     vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New();
400     transform->SetMatrix(vtkmatrix(proj_mat * old_proj_mat.inv()));
401     active_camera->SetUserTransform(transform);
402 
403     renderer_->ResetCameraClippingRange();
404     renderer_->Render();
405 }
406 
407 /////////////////////////////////////////////////////////////////////////////////////////////
getCamera() const408 cv::viz::Camera cv::viz::Viz3d::VizImpl::getCamera() const
409 {
410     vtkSmartPointer<vtkCamera> active_camera = renderer_->GetActiveCamera();
411 
412     Size window_size(renderer_->GetRenderWindow()->GetSize()[0],
413                      renderer_->GetRenderWindow()->GetSize()[1]);
414     double aspect_ratio = window_size.width / (double)window_size.height;
415 
416     vtkSmartPointer<vtkMatrix4x4> proj_matrix = active_camera->GetProjectionTransformMatrix(aspect_ratio, -1.0f, 1.0f);
417     return Camera(Matx44d(*proj_matrix->Element), window_size);
418 }
419 
420 /////////////////////////////////////////////////////////////////////////////////////////////
setViewerPose(const Affine3d & pose)421 void cv::viz::Viz3d::VizImpl::setViewerPose(const Affine3d &pose)
422 {
423     vtkCamera& camera = *renderer_->GetActiveCamera();
424 
425     // Position = extrinsic translation
426     cv::Vec3d pos_vec = pose.translation();
427 
428     // Rotate the view vector
429     cv::Matx33d rotation = pose.rotation();
430     cv::Vec3d y_axis(0.0, -1.0, 0.0); // In Computer Vision Camera Y-axis is oriented down
431     cv::Vec3d up_vec(rotation * y_axis);
432 
433     // Compute the new focal point
434     cv::Vec3d z_axis(0.0, 0.0, 1.0);
435     cv::Vec3d focal_vec = pose * z_axis;
436 
437     camera.SetPosition(pos_vec.val);
438     camera.SetFocalPoint(focal_vec.val);
439     camera.SetViewUp(up_vec.val);
440 
441     renderer_->ResetCameraClippingRange();
442 }
443 
444 /////////////////////////////////////////////////////////////////////////////////////////////
getViewerPose()445 cv::Affine3d cv::viz::Viz3d::VizImpl::getViewerPose()
446 {
447     vtkCamera& camera = *renderer_->GetActiveCamera();
448 
449     Vec3d pos(camera.GetPosition());
450     Vec3d view_up(camera.GetViewUp());
451     Vec3d focal(camera.GetFocalPoint());
452 
453     Vec3d y_axis = normalized(-view_up); // In Computer Vision Camera Y-axis is oriented down
454     Vec3d z_axis = normalized(focal - pos);
455     Vec3d x_axis = normalized(y_axis.cross(z_axis));
456 
457     return makeTransformToGlobal(x_axis, y_axis, z_axis, pos);
458 }
459 
460 /////////////////////////////////////////////////////////////////////////////////////////////
convertToWindowCoordinates(const Point3d & pt,Point3d & window_coord)461 void cv::viz::Viz3d::VizImpl::convertToWindowCoordinates(const Point3d &pt, Point3d &window_coord)
462 {
463     Vec3d window_pt;
464     vtkInteractorObserver::ComputeWorldToDisplay(renderer_, pt.x, pt.y, pt.z, window_pt.val);
465     window_coord = window_pt;
466 }
467 
468 /////////////////////////////////////////////////////////////////////////////////////////////
converTo3DRay(const Point3d & window_coord,Point3d & origin,Vec3d & direction)469 void cv::viz::Viz3d::VizImpl::converTo3DRay(const Point3d &window_coord, Point3d &origin, Vec3d &direction)
470 {
471     Vec4d world_pt;
472     vtkInteractorObserver::ComputeDisplayToWorld(renderer_, window_coord.x, window_coord.y, window_coord.z, world_pt.val);
473     Vec3d cam_pos(renderer_->GetActiveCamera()->GetPosition());
474     origin = cam_pos;
475     direction = normalize(Vec3d(world_pt.val) - cam_pos);
476 }
477 
478 /////////////////////////////////////////////////////////////////////////////////////////////
resetCameraViewpoint(const String & id)479 void cv::viz::Viz3d::VizImpl::resetCameraViewpoint(const String &id)
480 {
481     vtkSmartPointer<vtkMatrix4x4> camera_pose;
482     static WidgetActorMap::iterator it = widget_actor_map_->find(id);
483     if (it != widget_actor_map_->end())
484     {
485         vtkProp3D *actor = vtkProp3D::SafeDownCast(it->second);
486         CV_Assert("Widget is not 3D." && actor);
487         camera_pose = actor->GetUserMatrix();
488     }
489     else
490         return;
491 
492     // Prevent a segfault
493     if (!camera_pose) return;
494 
495     vtkSmartPointer<vtkCamera> cam = renderer_->GetActiveCamera();
496     cam->SetPosition(camera_pose->GetElement(0, 3),
497                      camera_pose->GetElement(1, 3),
498                      camera_pose->GetElement(2, 3));
499 
500     cam->SetFocalPoint(camera_pose->GetElement(0, 3) - camera_pose->GetElement(0, 2),
501                        camera_pose->GetElement(1, 3) - camera_pose->GetElement(1, 2),
502                        camera_pose->GetElement(2, 3) - camera_pose->GetElement(2, 2));
503 
504     cam->SetViewUp(camera_pose->GetElement(0, 1),
505                    camera_pose->GetElement(1, 1),
506                    camera_pose->GetElement(2, 1));
507 
508     renderer_->SetActiveCamera(cam);
509     renderer_->ResetCameraClippingRange();
510     renderer_->Render();
511 }
512 
513 ///////////////////////////////////////////////////////////////////////////////////
resetCamera()514 void cv::viz::Viz3d::VizImpl::resetCamera()
515 {
516     renderer_->ResetCamera();
517 }
518 
519 ///////////////////////////////////////////////////////////////////////////////////
setRepresentation(int representation)520 void cv::viz::Viz3d::VizImpl::setRepresentation(int representation)
521 {
522     vtkActorCollection * actors = renderer_->GetActors();
523     actors->InitTraversal();
524     vtkActor * actor;
525     switch (representation)
526     {
527         case REPRESENTATION_POINTS:
528         {
529             while ((actor = actors->GetNextActor()) != NULL)
530                 actor->GetProperty()->SetRepresentationToPoints();
531             break;
532         }
533         case REPRESENTATION_SURFACE:
534         {
535             while ((actor = actors->GetNextActor()) != NULL)
536                 actor->GetProperty()->SetRepresentationToSurface();
537             break;
538         }
539         case REPRESENTATION_WIREFRAME:
540         {
541             while ((actor = actors->GetNextActor()) != NULL)
542                 actor->GetProperty()->SetRepresentationToWireframe();
543             break;
544         }
545     }
546 }
547 
548 //////////////////////////////////////////////////////////////////////////////////////////////
getWindowName() const549 cv::String cv::viz::Viz3d::VizImpl::getWindowName() const { return window_name_; }
setFullScreen(bool mode)550 void cv::viz::Viz3d::VizImpl::setFullScreen(bool mode) { window_->SetFullScreen(mode); }
setWindowPosition(const Point & position)551 void cv::viz::Viz3d::VizImpl::setWindowPosition(const Point& position) { window_position_ = position; window_->SetPosition(position.x, position.y); }
setWindowSize(const Size & window_size)552 void cv::viz::Viz3d::VizImpl::setWindowSize(const Size& window_size) { window_->SetSize(window_size.width, window_size.height); }
getWindowSize() const553 cv::Size cv::viz::Viz3d::VizImpl::getWindowSize() const { return Size(Point(Vec2i(window_->GetSize()))); }
554