/external/skia/src/gpu/gl/ |
D | GrGLProgramDataManager.cpp | 14 SkASSERT(arrayCount <= uni.fArrayCount || \ 15 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)) 95 int arrayCount, in set1fv() argument 99 SkASSERT(arrayCount > 0); in set1fv() 100 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in set1fv() 106 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fFSLocation, arrayCount, v)); in set1fv() 109 GR_GL_CALL(fGpu->glInterface(), Uniform1fv(uni.fVSLocation, arrayCount, v)); in set1fv() 127 int arrayCount, in set2fv() argument 131 SkASSERT(arrayCount > 0); in set2fv() 132 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount); in set2fv() [all …]
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D | GrGLProgramDataManager.h | 55 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 57 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 59 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 61 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; 66 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; 67 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
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D | GrGLVertexArray.h | 26 explicit GrGLAttribArrayState(int arrayCount = 0) { 27 this->resize(arrayCount);
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D | GrGLUniformHandler.cpp | 23 int arrayCount, in internalAddUniformArray() argument 45 uni.fVariable.setArrayCount(arrayCount); in internalAddUniformArray()
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D | GrGLUniformHandler.h | 38 int arrayCount,
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/external/skia/src/gpu/vk/ |
D | GrVkProgramDataManager.cpp | 59 int arrayCount, in set1fv() argument 63 SkASSERT(arrayCount > 0); in set1fv() 64 SkASSERT(arrayCount <= uni.fArrayCount || in set1fv() 65 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); in set1fv() 77 memcpy(buffer, v, arrayCount * sizeof(float)); in set1fv() 99 int arrayCount, in set2fv() argument 103 SkASSERT(arrayCount > 0); in set2fv() 104 SkASSERT(arrayCount <= uni.fArrayCount || in set2fv() 105 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); in set2fv() 117 memcpy(buffer, v, arrayCount * 2* sizeof(float)); in set2fv() [all …]
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D | GrVkProgramDataManager.h | 27 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 29 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 31 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 33 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; 38 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override; 39 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
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D | GrVkUniformHandler.cpp | 46 int arrayCount) { in get_ubo_aligned_offset() argument 56 int count = arrayCount ? arrayCount : 1; in get_ubo_aligned_offset() 66 int arrayCount, in internalAddUniformArray() argument 87 uni.fVariable.setArrayCount(arrayCount); in internalAddUniformArray() 99 get_ubo_aligned_offset(&uni.fUBOffset, currentOffset, type, arrayCount); in internalAddUniformArray()
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D | GrVkUniformHandler.h | 61 int arrayCount,
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/external/skia/src/gpu/glsl/ |
D | GrGLSLProgramDataManager.h | 50 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0; 52 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0; 54 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0; 56 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0; 61 virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0; 62 virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0;
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D | GrGLSLUniformHandler.h | 40 int arrayCount, 42 return this->internalAddUniformArray(visibility, type, precision, name, true, arrayCount, 64 int arrayCount,
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D | GrGLSLShaderVar.h | 30 GrGLSLShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, 32 : GrShaderVar(name, type, arrayCount, precision) in GrShaderVar() argument 39 int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision) 40 : GrShaderVar(name, type, typeModifier, arrayCount, precision) in GrShaderVar() argument
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/external/skia/include/gpu/ |
D | GrShaderVar.h | 47 GrShaderVar(const SkString& name, GrSLType type, int arrayCount = kNonArray, 52 , fCount(arrayCount) in fType() 58 GrShaderVar(const char* name, GrSLType type, int arrayCount = kNonArray, 63 , fCount(arrayCount) in fType() 70 int arrayCount = kNonArray, GrSLPrecision precision = kDefault_GrSLPrecision) 74 , fCount(arrayCount) in fType()
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/external/caliper/caliper/src/main/java/com/google/caliper/worker/ |
D | AllAllocationsRecorder.java | 39 @Override public void sampleAllocation(int arrayCount, String desc, Object newObj, 42 if (arrayCount != -1) { 43 desc = desc + "[" + arrayCount + "]";
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D | AggregateAllocationsRecorder.java | 36 @Override public void sampleAllocation(int arrayCount, String desc, Object newObj,
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/external/skia/samplecode/ |
D | SamplePathFuzz.cpp | 301 void makePointArray(size_t arrayCount, SkPoint* points) { in makePointArray() argument 302 for (size_t index = 0; index < arrayCount; ++index) { in makePointArray() 308 size_t arrayCount = fRand.nextRangeU(1, 10); in makePointArray() local 309 for (size_t index = 0; index < arrayCount; ++index) { in makePointArray() 557 void makeScalarArray(size_t arrayCount, SkScalar* array) { in makeScalarArray() argument 558 for (size_t index = 0; index < arrayCount; ++index) { in makeScalarArray() 563 void makeVectorArray(size_t arrayCount, SkVector* array) { in makeVectorArray() argument 564 for (size_t index = 0; index < arrayCount; ++index) { in makeVectorArray()
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/external/skia/src/animator/ |
D | SkDisplayable.cpp | 95 int arrayCount; in deepCopy() local 96 if (array == nullptr || (arrayCount = array->count()) == 0) in deepCopy() 99 copyArray->setCount(arrayCount); in deepCopy() 107 size_t byteSize = elementSize * arrayCount; in deepCopy() 187 int arrayCount; in dumpAttrs() local 188 if (array == nullptr || (arrayCount = array->count()) == 0) in dumpAttrs()
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/external/dng_sdk/source/ |
D | dng_jpeg_image.cpp | 330 uint32 arrayCount = tileCount + (fJPEGTables.Get () ? 1 : 0); in FindDigest() local 332 AutoArray<dng_fingerprint> digests (arrayCount); in FindDigest() 370 for (uint32 k = 0; k < arrayCount; k++) in FindDigest()
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/external/skia/src/core/ |
D | SkScan_Hairline.cpp | 41 void SkScan::HairLineRgn(const SkPoint array[], int arrayCount, const SkRegion* clip, in HairLineRgn() argument 54 for (int i = 0; i < arrayCount - 1; ++i) { in HairLineRgn()
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D | SkScan_Antihair.cpp | 523 void SkScan::AntiHairLineRgn(const SkPoint array[], int arrayCount, const SkRegion* clip, in AntiHairLineRgn() argument 553 for (int i = 0; i < arrayCount - 1; ++i) { in AntiHairLineRgn()
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