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1 /*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7 
8 #ifndef GrVkProgramDataManager_DEFINED
9 #define GrVkProgramDataManager_DEFINED
10 
11 #include "glsl/GrGLSLProgramDataManager.h"
12 
13 #include "vk/GrVkUniformHandler.h"
14 
15 class GrVkGpu;
16 class GrVkUniformBuffer;
17 
18 class GrVkProgramDataManager : public GrGLSLProgramDataManager {
19 public:
20     typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
21 
22     GrVkProgramDataManager(const UniformInfoArray&,
23                            uint32_t vertexUniformSize,
24                            uint32_t fragmentUniformSize);
25 
26     void set1f(UniformHandle, float v0) const override;
27     void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
28     void set2f(UniformHandle, float, float) const override;
29     void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
30     void set3f(UniformHandle, float, float, float) const override;
31     void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
32     void set4f(UniformHandle, float, float, float, float) const override;
33     void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
34     // matrices are column-major, the first two upload a single matrix, the latter two upload
35     // arrayCount matrices into a uniform array.
36     void setMatrix3f(UniformHandle, const float matrix[]) const override;
37     void setMatrix4f(UniformHandle, const float matrix[]) const override;
38     void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
39     void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
40 
41     // for nvpr only
setPathFragmentInputTransform(VaryingHandle u,int components,const SkMatrix & matrix)42     void setPathFragmentInputTransform(VaryingHandle u, int components,
43                                        const SkMatrix& matrix) const override {
44         SkFAIL("Only supported in NVPR, which is not in vulkan");
45     }
46 
47     void uploadUniformBuffers(const GrVkGpu* gpu,
48                               GrVkUniformBuffer* vertexBuffer,
49                               GrVkUniformBuffer* fragmentBuffer) const;
50 private:
51     struct Uniform {
52         uint32_t fBinding;
53         uint32_t fOffset;
54         SkDEBUGCODE(
55             GrSLType    fType;
56             int         fArrayCount;
57             uint32_t    fSetNumber;
58         );
59     };
60 
61     uint32_t fVertexUniformSize;
62     uint32_t fFragmentUniformSize;
63 
64     SkTArray<Uniform, true> fUniforms;
65 
66     mutable SkAutoMalloc fVertexUniformData;
67     mutable SkAutoMalloc fFragmentUniformData;
68 };
69 
70 #endif