/external/mesa3d/src/mesa/math/ |
D | m_dotprod_tmp.h | 39 GLfloat *coord = coord_vec->start; in TAG() local 46 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { in TAG() 47 *out = (coord[0] * plane0 + in TAG() 48 coord[1] * plane1 + in TAG() 59 GLfloat *coord = coord_vec->start; in TAG() local 67 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(out,outstride)) { in TAG() 68 *out = (coord[0] * plane0 + in TAG() 69 coord[1] * plane1 + in TAG() 70 coord[2] * plane2 + in TAG() 81 GLfloat *coord = coord_vec->start; in TAG() local [all …]
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/external/mesa3d/src/mesa/main/ |
D | texgen.c | 52 GLenum coord) in get_texgen() argument 55 return (coord == GL_TEXTURE_GEN_STR_OES) in get_texgen() 59 switch (coord) { in get_texgen() 75 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) in _mesa_TexGenfv() argument 84 _mesa_lookup_enum_by_nr(coord), in _mesa_TexGenfv() 96 texgen = get_texgen(ctx, texUnit, coord); in _mesa_TexGenfv() 117 if (coord == GL_S || coord == GL_T) in _mesa_TexGenfv() 121 if (coord != GL_Q) in _mesa_TexGenfv() 125 if (coord != GL_Q) in _mesa_TexGenfv() 188 ctx->Driver.TexGen( ctx, coord, pname, params ); in _mesa_TexGenfv() [all …]
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D | texgen.h | 40 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); 43 _mesa_TexGenf( GLenum coord, GLenum pname, GLfloat param ); 46 _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ); 49 _mesa_GetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); 52 _mesa_GetTexGeniv( GLenum coord, GLenum pname, GLint *params ); 59 _es_GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); 62 _es_TexGenf(GLenum coord, GLenum pname, GLfloat param); 65 _es_TexGenfv(GLenum coord, GLenum pname, const GLfloat *params); 71 _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params ) in _mesa_TexGenfv() argument 76 _mesa_TexGeni( GLenum coord, GLenum pname, GLint param ) in _mesa_TexGeni() argument
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/external/mesa3d/src/glsl/builtins/profiles/ |
D | 120.vert | 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 9 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 11 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 13 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 14 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 16 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 18 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all …]
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D | ARB_shader_texture_lod.frag | 5 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 7 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 10 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 12 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all …]
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D | 110.vert | 9 vec4 texture1DLod (sampler1D sampler, float coord, float lod); 10 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 11 vec4 texture1DProjLod(sampler1D sampler, vec4 coord, float lod); 13 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod); 14 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 15 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); 17 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 18 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod); 20 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 22 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); [all …]
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D | 120.frag | 5 vec4 texture1D (sampler1D sampler, float coord, float bias); 6 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); 7 vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias); 9 vec4 texture2D (sampler2D sampler, vec2 coord, float bias); 10 vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); 11 vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); 13 vec4 texture3D (sampler3D sampler, vec3 coord, float bias); 14 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); 16 vec4 textureCube (samplerCube sampler, vec3 coord, float bias); 18 vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias); [all …]
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D | 110.frag | 6 vec4 texture1D (sampler1D sampler, float coord, float bias); 7 vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); 8 vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias); 10 vec4 texture2D (sampler2D sampler, vec2 coord, float bias); 11 vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); 12 vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); 14 vec4 texture3D (sampler3D sampler, vec3 coord, float bias); 15 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); 17 vec4 textureCube (samplerCube sampler, vec3 coord, float bias); 19 vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias); [all …]
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D | EXT_texture_array.frag | 2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord); 3 vec4 texture1DArray(sampler1DArray sampler, vec2 coord, float bias); 5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord); 6 vec4 texture2DArray(sampler2DArray sampler, vec3 coord, float bias); 8 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord); 9 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord, float bias); 11 vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);
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D | EXT_texture_array.vert | 2 vec4 texture1DArray(sampler1DArray sampler, vec2 coord); 3 vec4 texture1DArrayLod(sampler1DArray sampler, vec2 coord, float lod); 5 vec4 texture2DArray(sampler2DArray sampler, vec3 coord); 6 vec4 texture2DArrayLod(sampler2DArray sampler, vec3 coord, float lod); 8 vec4 shadow1DArray(sampler1DArrayShadow sampler, vec3 coord); 9 vec4 shadow1DArrayLod(sampler1DArrayShadow sampler, vec3 coord, float lod); 11 vec4 shadow2DArray(sampler2DArrayShadow sampler, vec4 coord);
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D | ARB_texture_rectangle.glsl | 2 vec4 texture2DRect(sampler2DRect sampler, vec2 coord); 3 vec4 texture2DRectProj(sampler2DRect sampler, vec3 coord); 4 vec4 texture2DRectProj(sampler2DRect sampler, vec4 coord); 6 vec4 shadow2DRect(sampler2DRectShadow sampler, vec3 coord); 7 vec4 shadow2DRectProj(sampler2DRectShadow sampler, vec4 coord);
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D | OES_texture_3D.frag | 4 vec4 texture3D (sampler3D sampler, vec3 coord); 5 vec4 texture3DProj (sampler3D sampler, vec4 coord); 6 vec4 texture3D (sampler3D sampler, vec3 coord, float bias); 7 vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias);
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D | OES_texture_3D.vert | 4 vec4 texture3D (sampler3D sampler, vec3 coord); 5 vec4 texture3DProj (sampler3D sampler, vec4 coord); 6 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 7 vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod);
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/external/deqp/framework/common/ |
D | tcuTexLookupVerifier.hpp | 104 Vec2 computeCubeLodBoundsFromDerivates (const Vec3& coord, const Vec3& coordDx, const Vec3& coordD… 108 …texture, const Sampler& sampler, const LookupPrecision& prec, const float coord, const Vec2& lodBo… 109 …texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBo… 110 …texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBo… 111 …texture, const Sampler& sampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBo… 112 …texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBo… 113 …texture, const Sampler& sampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBo… 114 …sampler, const LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBo… 120 …r, TexLookupScaleMode scaleMode, const LookupPrecision& prec, const Vec2& coord, const int coordZ,… 121 …TexLookupScaleMode scaleMode, const IntLookupPrecision& prec, const Vec2& coord, const int coordZ,… [all …]
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D | tcuTexCompareVerifier.hpp | 55 …ure, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const Vec2& lodBo… 56 …ure, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBo… 57 …ure, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const Vec2& lodBo… 59 …ure, const Sampler& sampler, const TexComparePrecision& prec, const Vec2& coord, const IVec2 (&off… 60 …ure, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, const IVec2 (&off… 62 …ure, const Sampler& sampler, const TexComparePrecision& prec, const Vec3& coord, float cmpReferenc…
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D | tcuTexLookupVerifier.cpp | 550 const Vec2& coord, in isNearestSampleResultValid() argument 554 …mputeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBit… in isNearestSampleResultValid() 555 …puteNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBit… in isNearestSampleResultValid() 585 const Vec3& coord, in isNearestSampleResultValid() argument 588 …mputeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBit… in isNearestSampleResultValid() 589 …puteNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBit… in isNearestSampleResultValid() 590 …mputeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getDepth(), coord.z(), prec.coordBit… in isNearestSampleResultValid() 668 const Vec2& coord, in isLinearSampleResultValid() argument 672 …mputeNonNormalizedCoordBounds(sampler.normalizedCoords, level.getWidth(), coord.x(), prec.coordBit… in isLinearSampleResultValid() 673 …puteNonNormalizedCoordBounds(sampler.normalizedCoords, level.getHeight(), coord.y(), prec.coordBit… in isLinearSampleResultValid() [all …]
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D | tcuTexVerifierUtil.cpp | 46 Vec2 computeNonNormalizedCoordBounds (const bool normalizedCoords, const int dim, const float coord… in computeNonNormalizedCoordBounds() argument 48 const float coordErr = computeFloatingPointError(coord, coordBits); in computeNonNormalizedCoordBounds() 49 const float minN = coord - coordErr; in computeNonNormalizedCoordBounds() 50 const float maxN = coord + coordErr; in computeNonNormalizedCoordBounds() 61 void getPossibleCubeFaces (const Vec3& coord, const IVec3& bits, CubeFace* faces, int& numFaces) in getPossibleCubeFaces() argument 63 const float x = coord.x(); in getPossibleCubeFaces() 64 const float y = coord.y(); in getPossibleCubeFaces() 65 const float z = coord.z(); in getPossibleCubeFaces()
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
D | lp_bld_sample_soa.c | 201 LLVMValueRef coord) in lp_build_coord_mirror() argument 207 lp_build_ifloor_fract(coord_bld, coord, &flr, &fract); in lp_build_coord_mirror() 213 coord = lp_build_set_sign(coord_bld, fract, isOdd); in lp_build_coord_mirror() 219 coord = lp_build_add(coord_bld, coord, isOdd); in lp_build_coord_mirror() 221 return coord; in lp_build_coord_mirror() 268 LLVMValueRef coord, in lp_build_sample_wrap_linear() argument 288 coord = lp_build_mul(coord_bld, coord, length_f); in lp_build_sample_wrap_linear() 289 coord = lp_build_sub(coord_bld, coord, half); in lp_build_sample_wrap_linear() 291 lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight); in lp_build_sample_wrap_linear() 299 lp_build_coord_repeat_npot_linear(bld, coord, in lp_build_sample_wrap_linear() [all …]
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D | lp_bld_sample_aos.c | 78 LLVMValueRef coord, in lp_build_sample_wrap_nearest_int() argument 96 coord = LLVMBuildAnd(builder, coord, length_minus_one, ""); in lp_build_sample_wrap_nearest_int() 100 coord = lp_build_fract_safe(coord_bld, coord_f); in lp_build_sample_wrap_nearest_int() 101 coord = lp_build_mul(coord_bld, coord, length_f); in lp_build_sample_wrap_nearest_int() 102 coord = lp_build_itrunc(coord_bld, coord); in lp_build_sample_wrap_nearest_int() 107 coord = lp_build_max(int_coord_bld, coord, int_coord_bld->zero); in lp_build_sample_wrap_nearest_int() 108 coord = lp_build_min(int_coord_bld, coord, length_minus_one); in lp_build_sample_wrap_nearest_int() 121 lp_build_sample_partial_offset(int_coord_bld, block_length, coord, stride, in lp_build_sample_wrap_nearest_int() 137 LLVMValueRef coord, in lp_build_sample_wrap_nearest_float() argument 149 coord = lp_build_fract_safe(coord_bld, coord); in lp_build_sample_wrap_nearest_float() [all …]
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/external/mesa3d/src/mesa/tnl/ |
D | t_vb_cliptmp.h | 54 INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \ 60 INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \ 123 GLfloat (*coord)[4] = VB->ClipPtr->data; in TAG() local 152 INTERP_4F( t0, coord[newvert], coord[v0], coord[v1] ); in TAG() 166 INTERP_4F( t1, coord[newvert], coord[v1], coord[v0_orig] ); in TAG() 193 GLfloat (*coord)[4] = VB->ClipPtr->data; in TAG() local 210 coord[j][0], coord[j][1], coord[j][2], coord[j][3]); in TAG() 211 assert(!IS_INF_OR_NAN(coord[j][0])); in TAG() 212 assert(!IS_INF_OR_NAN(coord[j][1])); in TAG() 213 assert(!IS_INF_OR_NAN(coord[j][2])); in TAG() [all …]
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/external/dng_sdk/source/ |
D | dng_xy_coord.cpp | 23 dng_xy_coord XYZtoXY (const dng_vector_3 &coord) in XYZtoXY() argument 26 real64 X = coord [0]; in XYZtoXY() 27 real64 Y = coord [1]; in XYZtoXY() 28 real64 Z = coord [2]; in XYZtoXY() 46 dng_vector_3 XYtoXYZ (const dng_xy_coord &coord) in XYtoXYZ() argument 49 dng_xy_coord temp = coord; in XYtoXYZ()
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D | dng_xy_coord.h | 69 bool operator== (const dng_xy_coord &coord) const 71 return coord.x == x && 72 coord.y == y; 75 bool operator!= (const dng_xy_coord &coord) const 77 return !(*this == coord); 171 dng_xy_coord XYZtoXY (const dng_vector_3 &coord); 173 dng_vector_3 XYtoXYZ (const dng_xy_coord &coord);
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/external/opencv/cvaux/src/ |
D | enmin.cpp | 78 int coord; 211 ( ( Vertex* )newVtxPtr ) -> coord = i; 216 ( ( Vertex* )newVtxPtr ) -> coord = -2; /* adding alpha vertex */ 219 ( ( Vertex* )newVtxPtr ) -> coord = -1; /* adding beta vertex */ 235 ( ( Vertex* )vtxPtr ) -> coord, 242 if( ( ( Vertex* )tempVtxPtr ) -> coord + 1 == 243 ( ( Vertex* )vtxPtr ) -> coord ) 246 vFunc( corr[ ( ( Vertex* )tempVtxPtr ) -> coord ], 255 ( ( Vertex* )vtxPtr ) -> coord; 257 ( ( Vertex* )tempVtxPtr ) -> coord; [all …]
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/external/bouncycastle/bcprov/src/main/java/org/bouncycastle/math/ec/ |
D | ECCurve.java | 36 protected int coord; field in ECCurve.Config 40 Config(int coord, ECEndomorphism endomorphism, ECMultiplier multiplier) in Config() argument 42 this.coord = coord; in Config() 47 public Config setCoordinateSystem(int coord) in setCoordinateSystem() argument 49 this.coord = coord; in setCoordinateSystem() 67 if (!supportsCoordinateSystem(coord)) in create() 81 c.coord = coord; in create() 94 protected int coord = COORD_AFFINE; field in ECCurve 111 return new Config(this.coord, this.endomorphism, this.multiplier); in configure() 168 public boolean supportsCoordinateSystem(int coord) in supportsCoordinateSystem() argument [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 57 typedef float (*EvalFragDepthFunc) (const Vec2& coord); 198 const float coord[] = in iterate() local 224 glu::va::Float("a_coord", 2, 4, 0, &coord[0]) in iterate() 327 const float coord[] = in iterate() local 352 glu::va::Float("a_coord", 2, 4, 0, &coord[0]) in iterate() 431 static float evalConstDepth (const Vec2& coord) { DE_UNREF(coord); return 0.5f; } in evalConstDepth() argument 432 static float evalDynamicDepth (const Vec2& coord) { return (coord.x()+coord.y())*0.5f; } in evalDynamicDepth() argument 433 static float evalNoWrite (const Vec2& coord) { return 1.0f - (coord.x()+coord.y())*0.5f; } in evalNoWrite() argument 435 static float evalDynamicConditionalDepth (const Vec2& coord) in evalDynamicConditionalDepth() argument 437 float d = (coord.x()+coord.y())*0.5f; in evalDynamicConditionalDepth() [all …]
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