Searched refs:evs (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/clover/api/ |
D | event.cpp | 61 clWaitForEvents(cl_uint num_evs, const cl_event *evs) try { in clWaitForEvents() argument 62 if (!num_evs || !evs) in clWaitForEvents() 65 std::for_each(evs, evs + num_evs, [&](const cl_event ev) { in clWaitForEvents() 69 if (&ev->ctx != &evs[0]->ctx) in clWaitForEvents() 79 new soft_event(evs[0]->ctx, { evs, evs + num_evs }, true)); in clWaitForEvents() 190 const cl_event *evs) try { in clEnqueueWaitForEvents() argument 194 if (!num_evs || !evs) in clEnqueueWaitForEvents() 197 std::for_each(evs, evs + num_evs, [&](const cl_event ev) { in clEnqueueWaitForEvents() 209 new hard_event(*q, 0, { evs, evs + num_evs })); in clEnqueueWaitForEvents()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_vs_exec.c | 64 struct exec_vertex_shader *evs = exec_vertex_shader(shader); in vs_exec_prepare() local 69 if (evs->machine->Tokens != shader->state.tokens) { in vs_exec_prepare() 70 tgsi_exec_machine_bind_shader(evs->machine, in vs_exec_prepare() 94 struct exec_vertex_shader *evs = exec_vertex_shader(shader); in vs_exec_run_linear() local 95 struct tgsi_exec_machine *machine = evs->machine; in vs_exec_run_linear()
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/external/valgrind/memcheck/tests/linux/ |
D | syscalls-2007.c | 71 struct epoll_event evs[10]; in main() local 78 epoll_pwait (fd3, evs, 10, 0, &mask); in main()
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/external/opencv3/modules/calib3d/src/ |
D | p3p.cpp | 282 double Qs[16], evs[4], U[16]; in align() local 296 jacobi_4x4(Qs, evs, U); in align() 300 double ev_max = evs[i_ev]; in align() 302 if (evs[i] > ev_max) in align() 303 ev_max = evs[i_ev = i]; in align()
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/external/curl/lib/ |
D | easy.c | 661 struct events evs= {2, FALSE, 0, NULL, 0}; in easy_events() local 664 events_setup(multi, &evs); in easy_events() 666 return wait_or_timeout(multi, &evs); in easy_events()
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/external/icu/icu4c/source/data/locales/ |
D | lv.txt | 852 "kisļevs",
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