Searched refs:isDeadObjectIndex (Results 1 – 10 of 10) sorted by relevance
435 assert(!isDeadObjectIndex(ObjectIdx) && in getObjectOffset()445 assert(!isDeadObjectIndex(ObjectIdx) && in setObjectOffset()551 bool isDeadObjectIndex(int ObjectIdx) const { in isDeadObjectIndex() function
207 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()239 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
320 if (MF.getFrameInfo()->isDeadObjectIndex(RI->Num)) { in FindStackOffsets()
679 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()718 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
277 if (MFI.isDeadObjectIndex(I)) in convertStackObjects()298 if (MFI.isDeadObjectIndex(I)) in convertStackObjects()
201 if (MFI->isDeadObjectIndex(FI)) in InitializeSlots()
645 if (isDeadObjectIndex(i)) in estimateStackSize()
191 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
695 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()734 if (MFI->isDeadObjectIndex(i)) in calculateFrameObjectOffsets()
1030 if (!MFI->isSpillSlotObjectIndex(i) || MFI->isDeadObjectIndex(i)) in processFunctionBeforeFrameFinalized()